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Rupture is a mod that increases the DmgImpactSmall64 Impact damage of Rifles.

Stats[]

Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7
4 +75% 8
5 +90% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Carrion Charger 3% 18.97% 0.5691% 176 1 0.005691
Charger 3% 18.97% 0.5691% 176 1 0.005691
Deimos Juggernaut 3% 18.97% 0.5691% 176 1 0.005691
Electric Crawler 3% 75.88% 2.2764% 44 1 0.022764
Jack O'Naut 3% 18.97% 0.5691% 176 1 0.005691
Juggernaut 3% 18.97% 0.5691% 176 1 0.005691
Juggernaut Behemoth 3% 18.97% 0.5691% 176 1 0.005691

Sourced from official drop table repository.

Notes[]

  • Only increases the Impact damage of rifles. Has no effect on the other damage types, including elementals.
  • Recommended for use with weapons that have a higher Impact damage than other damage types.
  • Increases effectiveness against enemies with Shields, especially Corpus units.
  • Can be combined with Mod TT 20px Crash Course to provide a 210% increase to DmgImpactSmall64 Impact damage.

Gallery[]

Patch History[]

Update 33.6 (2023-07-27)

  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
    • Rupture - Increased Impact Damage from 30% to 90%
    • Disruptor - Increased Impact Damage from 30% to 90%
    • Piercing Hit - Increased Puncture Damage from 30% to 90%
    • Flechette - Increased Puncture Damage from 30% to 90%
    • Sawtooth Clip - Increased Slash Damage from 30% to 90%
    • Shredder - Increased Slash Damage from 30% to 90%
    • Concussion Rounds - Increased Impact Damage from 60% to 90%
    • No Return - Increased Puncture Damage from 60% to 90%
    • Razor Shot - Increased Slash Damage from 60% to 90%

Update 11.0 (2013-11-20)

  • New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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