4 100 |
Rumblers Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble. Introduced in Update 17.5 (2015-10-01) |
Strength:500 / 750 / 1000 / 1200 (health) 50 / 150 / ? / 500 (armor) 200 / 250 / ? / 500 (attack damage) 500 / 750 / 1000 / 1250 (explosion) | |
Duration:15 / 20 / 30 / 45 s | |||
Range:3 / 4 / 5 / 6 (explosion range) 1 m/s (move speed) |
Info
- Atlas summons two rock golems that automatically engage nearby enemies. Each Rumbler possesses 500 / 750 / 1000 / 1200 Health, 50 / 150 / ? / 500 Armor, and 1 meter per second movement speed. Rumblers can deal 200 / 250 / ? / 500 damage with melee using their fists, staggering their targets on each hit, or occasionally throw stones at enemies at range. Rumblers last for 15 / 20 / 30 / 45 seconds. If the ability is deactivated by pressing the ability key again (4 ) or Atlas becomes incapacitated, active Rumblers will self-destruct, dealing 500 / 750 / 1000 / 1250 damage to enemies within a 3 / 4 / 5 / 6 meter radius around them.
- Rumbler health is affected by Power Strength, Warframe Shield mods (such as Redirection), Warframe Health mods (such as Vitality and Vigor), and the Warframe's base health.
- Rumbler armor is affected by Power Strength and Warframe Armor mods (such as Steel Fiber and Armored Agility).
- Physical size of Rumblers, attack damage, and explosion damage are affected by Power Strength only.
- Movement speed of Rumblers is affected by Power Range and can not exceed 1.5 meters per second under any circumstances.
- Duration is affected by Power Duration.
- Only 2 Rumblers can be active per Atlas player. Number of active Rumblers is displayed beside Atlas' shield and health display.
- Active Rumblers have a permanent waypoint for the owner Atlas, allowing him to locate them quickly.
- Rumblers have collision for enemies only. Atlas and allies can move through Rumblers unobstructed.
- Cast delay of 2.5 seconds is affected by Natural Talent.
- Although melee kills by the Rumblers are considered melee kills by the player, they do not contribute to the player's combo counter.
Augment
- Main article: Rumbled
Rumbled is a Warframe Augment Mod for Atlas's Rumblers in PvE and Conclave that transforms Atlas into a Rumbler and grants Overguard that scales off Atlas' modded health.
Rank | % max health absorbed | Cost |
---|---|---|
0 | 200% | 6 |
1 | 225% | 7 |
2 | 250% | 8 |
3 | 300% | 9 |
- Main article: Titanic Rumbler
Titanic Rumbler is a Warframe Augment Mod for Atlas that modifies Rumblers to make one larger Rumbler with more health, damage, and melee range, and will occasionally increase its Threat Level, instead of the normal two Rumblers. The recast ability to remove Rumblers is replaced by the taunt and a slam attack that knocks down all enemies within 15 meters.
Rank | Health | Damage | Slam Radius | Slam Damage | Cost |
---|---|---|---|---|---|
0 | 200% | 200% | 15m | 200 | 6 |
1 | 225% | 250% | 15m | 300 | 7 |
2 | 265% | 300% | 15m | 400 | 8 |
3 | 300% | 400% | 15m | 500 | 9 |
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases the Rumblers' duration to 126.9 seconds.
- Reduces the Rumblers' Movement Speed to 0.4.
- Reduces the Rumblers' explosion range to 2.04 meters.
- Maximized Power Efficiency reduces the cost to 25 energy.
- Reduces the Rumblers' duration to 18 seconds.
- Maximized Power Range increases the Rumblers' Movement Speed to 1.5 and the explosion range to 14.1 meters.
- Reduces the Rumblers' health to 480, the attack damage to 200 and the explosion damage to 500.
- Maximized Power Strength increases the Rumblers' health to 3,408, the attack damage to 1,420 and the explosion damage to 3550.
- Increases the cost to 155 energy.
- Reduces the Rumblers' duration to 32.625 seconds.