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| hotkey = 4
 
| hotkey = 4
 
| energy = 100
 
| energy = 100
| description = Summon two elemental stone brawlers to the melee.
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| description = Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
 
| cost =
 
| cost =
| damage = 50 / 150 / 250 / 500 (armor)<br>500 / 750 / 1000 / 1250 (explosion damage)<br>500 / 750 / 1000 / 1200 (health)<br>800 / 1000 / 1400 / 2000 (melee damage)<br>200 / 250 / 350 / 500 (rock damage)
+
| damage = 50 / 150 / 250 / 500 (armor)<br>500 / 750 / 1000 / 1250 ({{Icon|Proc|Blast|Text|white}} damage)<br>500 / 750 / 1000 / 1200 (health)<br>800 / 1000 / 1400 / 2000 (melee damage)<br>200 / 250 / 350 / 500 (rock damage)
| range = 3 / 4 / 5 / 6 m (explosion radius)<br>1 (speed multiplier)
+
| range = 3 / 4 / 5 / 6 m (stone radius)<br>3 / 4 / 5 / 6 m ({{Icon|Proc|Blast|Text|white}} radius)<br>1 (speed multiplier)
| duration = 15 / 20 / 30 / 45 s
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| duration = 15 / 20 / 30 / 45 s (Rumbler duration)
  +
| misc = 2 (number of Rumblers)<br>10 s (stone duration)<br>1 (Rubble dropped on death per Rumbler)<br>≤ 50 (Rubble health/armor given)
  +
| cardonly = {{{1|}}}
 
|info =
 
|info =
*Atlas summons two rock golems that automatically engage nearby enemies. Each Rumbler possesses '''500 / 750 / 1000 / 1200''' [[health]], '''50 / 150 / 250 / 500''' [[armor]], and a speed multiplier of '''1'''. Rumblers inflict '''800 / 1000 / 1400 / 2000''' {{Icon|Proc|Impact|text}} damage with each melee attack and can occasionally throw stones at enemies that inflict '''200 / 250 / 350 / 500''' {{Icon|Proc|Impact|text}} damage. Rumblers last for '''15 / 20 / 30 / 45''' seconds.
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*Atlas summons his '''2''' earthly elemental golems as he instantly petrifies all enemies into stone within a '''3 / 4 / 5 / 6''' meter radius for '''10''' seconds. Once summoned, the '''Rumblers''' will roam the battlefield seeking nearby enemies to attack. They last for '''15 / 20 / 30 / 45''' seconds unless they are killed or manually detonated.
**Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by [[Power Strength]]. Health and armor are also affected by Warframe health, shield, and armor mods.
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**Number of Rumblers summoned is '''not''' affected by mods.
**Rumbler health uses the following expression when accounting for Power Strength: {{MathText|Modified Health {{eql}} Health {{mul}} (1 + Base Health Bonus + Base Shield Bonus + Power Strength)}}.
+
**Petrify radius is affected by [[Ability Range]].
***For example, with [[Vitality]], [[Redirection]], [[Intensify]], and Atlas all at max rank, rank-3 Rumblers will have a modified health of {{MathText|1200 {{mul}} (1 + 2 + 4.4 + 2 + 4.4 + 0.3) {{eql}} 16920}}.
+
**Rumbler duration is affected by [[Ability Duration]], while petrify duration is '''not'''.
***Atlas' rank influences Rumbler health as the "Base Health Bonus" and "Base Shield Bonus" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to Rumbler health.
+
**Cast delay of '''2.5''' seconds is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
**Rumbler armor uses the following expression when accounting for Power Strength: {{MathText|Modified Armor {{eql}} Armor {{mul}} (1 + Base Armor Bonus + Power Strength)}}.
+
**Petrifying occurs instantly when Atlas begins his casting animation.
***For example, with a maxed [[Steel Fiber]] and [[Intensify]], rank-3 Rumblers will have a modified armor value of {{MathText|500 {{mul}} (1 + 1.1 + 0.3) {{eql}} 1200}}.
+
*Each Rumbler possesses '''500 / 750 / 1000 / 1200''' [[Health]], '''50 / 150 / 250 / 500''' [[Armor]], and a speed multiplier of '''1'''. Rumblers inflict '''800 / 1000 / 1400 / 2000''' {{Icon|Proc|Impact|text}} damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict '''200 / 250 / 350 / 500''' {{Icon|Proc|Impact|text}} damage and ragdoll enemies hit.
**Melee attacks stagger enemies on each hit, and enemies damaged by thrown stones are ragdolled.
+
**Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by [[Ability Strength]]. Health and armor are also affected by Warframe health, shield, and armor mods.
**Duration is affected by [[Power Duration]]
+
**Rumbler health uses the following expression when accounting for Ability Strength:<br/>{{MathText|Modified Health {{eql}} Health {{mul}} (1 + Health Gain From Leveling + Health Mods + Shield Gain From Leveling + Shield Mods + Strength Mods)}}.
**Speed multiplier is affected by [[Power Range]] and '''cannot''' fall below '''0.5''' or exceed '''1.5''' under any circumstances.
+
***For example, with {{M|Vitality}}, {{M|Redirection}}, {{M|Intensify}}, and Atlas all at max rank, rank-3 Rumblers will have a modified health of<br/>{{Math|1200 {{mul}} (1 + 2 + 4.4 + 2 + 4.4 + 0.3)|mt=y}}.
*If the ability is deactivated by pressing the ability key again ({{Key|4}}) or Atlas becomes incapacitated, active Rumblers will self-destruct and inflict '''500 / 750 / 1000 / 1250''' {{Icon|Proc|Blast|text}} damage to enemies within a radius of '''3 / 4 / 5 / 6''' meters.
+
***Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health.
**Explosion damage is affected by [[Power Strength]].
+
**Rumbler armor uses the following expression when accounting for Ability Strength:<br/>{{MathText|Modified Armor {{eql}} Armor {{mul}} (1 + Armor Multiplier + Ability Strength) + Additional Armor}}.
  +
***For example, with a maxed {{M|Steel Fiber}} and {{M|Intensify}}, rank-3 Rumblers will have a modified armor value of<br/>{{Math|500 {{mul}} (1 + 1.1 + 0.3)|mt=y}}.
  +
**Speed multiplier is affected by [[Ability Range]] and can '''not''' fall below '''0.5''' or exceed '''1.5''' under any circumstances.
  +
*If the ability is reactivated or if Atlas becomes incapacitated, active Rumblers will self-destruct and inflict '''500 / 750 / 1000 / 1250''' {{Icon|Proc|Blast|text}} damage to enemies within '''3 / 4 / 5 / 6''' meters.
  +
**{{Icon|Proc|Blast|Text}} damage is affected by [[Ability Strength]].
 
**Damage does '''not''' bypass obstacles in the environment and diminishes with distance.
 
**Damage does '''not''' bypass obstacles in the environment and diminishes with distance.
**Explosion radius is affected by [[Power Range]].
+
**{{Icon|Proc|Blast|Text}} radius is affected by [[Ability Range]].
*Rumblers are immune to status effects, such as [[knockdown]]s and [[Bleed]] procs, but can be staggered.
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*'''Ability Synergy''':
*While melee kills by the Rumblers are considered melee kills by Atlas, they do '''not''' contribute to the [[Melee_2.0#Combo_Counter|Melee Combo Counter]].
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**Killing petrified enemies or self-destructing Rumblers will drop '''1''' piece of [[Atlas/Abilities#Monolithic|Rubble]] for Atlas to pick up, restoring '''50''' health or provides '''50''' bonus armor.
  +
***Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring.
  +
***Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, and bonus armor provided are '''not''' affected by mods.
  +
**Casting {{A|Petrify}} on injured Rumblers will instantly restore their health to '''100%'''.
  +
*Rumblers are immune to [[Status Effect]]s, such as [[knockdown]]s or {{Icon|Proc|Slash|Text}} procs, but they can be staggered.
  +
*While melee kills by the Rumblers are considered melee kills by Atlas, they do '''not''' contribute to the [[Melee#Combo Counter|Melee Combo Counter]].
 
*Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
 
*Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
*Atlas can maintain only two Rumblers at a time.
+
*Atlas can maintain only '''2''' Rumblers at a time.
 
**The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
 
**The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
*Cast delay of '''2.5''' seconds is affected by [[Natural Talent]].
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*If a Rumbler enters a [[Nullifier Crewman|Nullifier]] bubble, it will have its health drained.
  +
|augment =
  +
[[File:TitanicRumblerMod.png|200px|left]]
  +
{{main|Titanic Rumbler}}
  +
{{#lst:Titanic Rumbler|intro}}
  +
{{#lsth:Titanic Rumbler|Stats}}
   
  +
----
  +
  +
[[File:Rumbled.png|200px|left]]
  +
{{main|Rumbled}}
  +
{{#lst:Rumbled|intro}}
  +
{{#lsth:Rumbled|Stats}}
  +
{{clr}}
 
|tips =
 
|tips =
|max =
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<noinclude>
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
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|max = {{WFmax|rumblers|atlas4}}
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</noinclude>
*[[Maximized Power Duration]] increases duration to '''126.9''' seconds.
 
**Reduces speed multiplier to '''0.5''' and explosion radius to '''2.04''' meters.
 
*[[Maximized Power Efficiency]] reduces cost to '''25''' energy.
 
**Reduces duration to '''18''' seconds.
 
*[[Maximized Power Range]] increases speed multiplier to '''1.5''' and explosion radius to '''15''' meters.
 
**Reduces Rumbler health to '''5280''', Rumbler armor to '''200''', melee damage to '''800''', rock damage to '''200''', and explosion damage to '''500'''.
 
*[[Maximized Power Strength]] increases Rumbler health to '''8388''', Rumbler armor to '''1495''', melee damage to '''5980''', rock damage to '''1495''', and explosion damage to '''3737.5'''.
 
**Increases cost to '''155''' energy and reduces duration to '''32.625''' seconds.
 
 
}}</onlyinclude>
 
}}</onlyinclude>
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==See Also==
==See also==
+
*{{WF|Atlas}}
* [[Atlas]]
 
   
 
[[de:Rumblers]]
 
[[de:Rumblers]]
  +
[[es:Retumbos]]
  +
[[ru:Рокотуны]]
  +
[[fr:Golems]]
 
[[Category:Atlas]]
 
[[Category:Atlas]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]

Latest revision as of 22:51, May 1, 2020

Rumblers RumblersIcon
ENERGY
100
KEY
4
Rumblers
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (Blast w Blast damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee damage)
200 / 250 / 350 / 500 (rock damage)
Duration:15 / 20 / 30 / 45 s (Rumbler duration)
Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (Blast w Blast radius)
1 (speed multiplier)
Misc:2 (number of Rumblers)
10 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)
Expand

See AlsoEdit

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