(Reformatting and maximization value updates.) Tag: rte-source |
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| hotkey = 4 |
| hotkey = 4 |
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| energy = 100 |
| energy = 100 |
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− | | description = Summon two elemental stone brawlers to the melee. |
+ | | description = Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble. |
| cost = |
| cost = |
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− | | damage = 50 / 150 / 250 / 500 (armor)<br>500 / 750 / 1000 / |
+ | | damage = 50 / 150 / 250 / 500 (armor)<br>500 / 750 / 1000 / 1250 ({{Icon|Proc|Blast|Text|white}} damage)<br>500 / 750 / 1000 / 1200 (health)<br>800 / 1000 / 1400 / 2000 (melee damage)<br>200 / 250 / 350 / 500 (rock damage) |
− | | range = 3 / 4 / 5 / 6 m ( |
+ | | range = 3 / 4 / 5 / 6 m (stone radius)<br>3 / 4 / 5 / 6 m ({{Icon|Proc|Blast|Text|white}} radius)<br>1 (speed multiplier) |
− | | duration = 15 / 20 / 30 / 45 s |
+ | | duration = 15 / 20 / 30 / 45 s (Rumbler duration) |
+ | | misc = 2 (number of Rumblers)<br>10 s (stone duration)<br>1 (Rubble dropped on death per Rumbler)<br>≤ 50 (Rubble health/armor given) |
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+ | | cardonly = {{{1|}}} |
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|info = |
|info = |
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− | *Atlas summons |
+ | *Atlas summons his '''2''' earthly elemental golems as he instantly petrifies all enemies into stone within a '''3 / 4 / 5 / 6''' meter radius for '''10''' seconds. Once summoned, the '''Rumblers''' will roam the battlefield seeking nearby enemies to attack. They last for '''15 / 20 / 30 / 45''' seconds unless they are killed or manually detonated. |
+ | **Number of Rumblers summoned is '''not''' affected by mods. |
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+ | **Rumbler duration is affected by [[Ability Duration]], while petrify duration is '''not'''. |
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⚫ | ***Atlas' rank influences Rumbler health as the " |
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+ | **Petrifying occurs instantly when Atlas begins his casting animation. |
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+ | *Each Rumbler possesses '''500 / 750 / 1000 / 1200''' [[Health]], '''50 / 150 / 250 / 500''' [[Armor]], and a speed multiplier of '''1'''. Rumblers inflict '''800 / 1000 / 1400 / 2000''' {{Icon|Proc|Impact|text}} damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict '''200 / 250 / 350 / 500''' {{Icon|Proc|Impact|text}} damage and ragdoll enemies hit. |
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− | **Melee attacks stagger enemies on each hit, and enemies damaged by thrown stones are ragdolled. |
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− | **Duration is affected by [[Power Duration]] |
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⚫ | ***Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health. |
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+ | **{{Icon|Proc|Blast|Text}} damage is affected by [[Ability Strength]]. |
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**Damage does '''not''' bypass obstacles in the environment and diminishes with distance. |
**Damage does '''not''' bypass obstacles in the environment and diminishes with distance. |
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− | ** |
+ | **{{Icon|Proc|Blast|Text}} radius is affected by [[Ability Range]]. |
+ | *'''Ability Synergy''': |
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+ | **Killing petrified enemies or self-destructing Rumblers will drop '''1''' piece of [[Atlas/Abilities#Monolithic|Rubble]] for Atlas to pick up, restoring '''50''' health or provides '''50''' bonus armor. |
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+ | ***Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring. |
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+ | ***Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, and bonus armor provided are '''not''' affected by mods. |
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+ | **Casting {{A|Petrify}} on injured Rumblers will instantly restore their health to '''100%'''. |
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*Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed. |
*Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed. |
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− | *Atlas can maintain only |
+ | *Atlas can maintain only '''2''' Rumblers at a time. |
**The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler. |
**The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler. |
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+ | *If a Rumbler enters a [[Nullifier Crewman|Nullifier]] bubble, it will have its health drained. |
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+ | |augment = |
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+ | [[File:TitanicRumblerMod.png|200px|left]] |
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+ | {{main|Titanic Rumbler}} |
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+ | {{#lst:Titanic Rumbler|intro}} |
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+ | {{#lsth:Titanic Rumbler|Stats}} |
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+ | ---- |
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+ | |||
+ | [[File:Rumbled.png|200px|left]] |
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+ | {{main|Rumbled}} |
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+ | {{#lst:Rumbled|intro}} |
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+ | {{#lsth:Rumbled|Stats}} |
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+ | {{clr}} |
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|tips = |
|tips = |
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+ | <noinclude> |
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− | |max = |
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+ | |max = {{WFmax|rumblers|atlas4}} |
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− | [[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
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+ | </noinclude> |
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− | |||
− | *[[Maximized Power Duration]] increases duration to '''126.9''' seconds. |
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− | **Reduces speed multiplier to '''0.5''' and explosion radius to '''2.04''' meters. |
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− | *[[Maximized Power Efficiency]] reduces cost to '''25''' energy. |
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− | **Reduces duration to '''18''' seconds. |
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− | *[[Maximized Power Range]] increases speed multiplier to '''1.5''' and explosion radius to '''15''' meters. |
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− | **Reduces Rumbler health to '''5280''', Rumbler armor to '''200''', melee damage to '''800''', rock damage to '''200''', and explosion damage to '''500'''. |
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− | *[[Maximized Power Strength]] increases Rumbler health to '''8388''', Rumbler armor to '''1495''', melee damage to '''5980''', rock damage to '''1495''', and explosion damage to '''3737.5'''. |
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− | **Increases cost to '''155''' energy and reduces duration to '''32.625''' seconds. |
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}}</onlyinclude> |
}}</onlyinclude> |
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[[de:Rumblers]] |
[[de:Rumblers]] |
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+ | [[es:Retumbos]] |
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+ | [[ru:Рокотуны]] |
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+ | [[fr:Golems]] |
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[[Category:Atlas]] |
[[Category:Atlas]] |
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[[Category:Warframe Abilities]] |
[[Category:Warframe Abilities]] |
Revision as of 22:51, 1 May 2020
4 100 |
Rumblers Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble. Introduced in Update 17.5 (2015-10-01) |
Strength:50 / 150 / 250 / 500 (armor) 500 / 750 / 1000 / 1250 (Script error: The function "Proc" does not exist. damage) 500 / 750 / 1000 / 1200 (health) 800 / 1000 / 1400 / 2000 (melee damage) 200 / 250 / 350 / 500 (rock damage) | |
Duration:15 / 20 / 30 / 45 s (Rumbler duration) | |||
Range:3 / 4 / 5 / 6 m (stone radius) 3 / 4 / 5 / 6 m (Script error: The function "Proc" does not exist. radius) 1 (speed multiplier) | |||
Misc:
2 (number of Rumblers) |
Info
- Atlas summons his 2 earthly elemental golems as he instantly petrifies all enemies into stone within a 3 / 4 / 5 / 6 meter radius for 10 seconds. Once summoned, the Rumblers will roam the battlefield seeking nearby enemies to attack. They last for 15 / 20 / 30 / 45 seconds unless they are killed or manually detonated.
- Number of Rumblers summoned is not affected by mods.
- Petrify radius is affected by Ability Range.
- Rumbler duration is affected by Ability Duration, while petrify duration is not.
- Cast delay of 2.5 seconds is affected by Natural Talent and Speed Drift.
- Petrifying occurs instantly when Atlas begins his casting animation.
- Each Rumbler possesses 500 / 750 / 1000 / 1200 Health, 50 / 150 / 250 / 500 Armor, and a speed multiplier of 1. Rumblers inflict 800 / 1000 / 1400 / 2000 Script error: The function "Proc" does not exist. damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict 200 / 250 / 350 / 500 Script error: The function "Proc" does not exist. damage and ragdoll enemies hit.
- Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by Ability Strength. Health and armor are also affected by Warframe health, shield, and armor mods.
- Rumbler health uses the following expression when accounting for Ability Strength:
Modified Health = Health × (1 + Health Gain From Leveling + Health Mods + Shield Gain From Leveling + Shield Mods + Strength Mods).- For example, with Vitality, Redirection, Intensify, and Atlas all at max rank, rank-3 Rumblers will have a modified health of
1200 × (1 + 2 + 4.4 + 2 + 4.4 + 0.3) = 16,920. - Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health.
- For example, with Vitality, Redirection, Intensify, and Atlas all at max rank, rank-3 Rumblers will have a modified health of
- Rumbler armor uses the following expression when accounting for Ability Strength:
Modified Armor = Armor × (1 + Armor Multiplier + Ability Strength) + Additional Armor.- For example, with a maxed Steel Fiber and Intensify, rank-3 Rumblers will have a modified armor value of
500 × (1 + 1.1 + 0.3) = 1,200.
- For example, with a maxed Steel Fiber and Intensify, rank-3 Rumblers will have a modified armor value of
- Speed multiplier is affected by Ability Range and can not fall below 0.5 or exceed 1.5 under any circumstances.
- If the ability is reactivated or if Atlas becomes incapacitated, active Rumblers will self-destruct and inflict 500 / 750 / 1000 / 1250 Script error: The function "Proc" does not exist. damage to enemies within 3 / 4 / 5 / 6 meters.
- Script error: The function "Proc" does not exist. damage is affected by Ability Strength.
- Damage does not bypass obstacles in the environment and diminishes with distance.
- Script error: The function "Proc" does not exist. radius is affected by Ability Range.
- Ability Synergy:
- Killing petrified enemies or self-destructing Rumblers will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
- Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring.
- Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, and bonus armor provided are not affected by mods.
- Casting Petrify on injured Rumblers will instantly restore their health to 100%.
- Killing petrified enemies or self-destructing Rumblers will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
- Rumblers are immune to Status Effects, such as knockdowns or Script error: The function "Proc" does not exist. procs, but they can be staggered.
- While melee kills by the Rumblers are considered melee kills by Atlas, they do not contribute to the Melee Combo Counter.
- Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
- Atlas can maintain only 2 Rumblers at a time.
- The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
- If a Rumbler enters a Nullifier bubble, it will have its health drained.
Augment
- Main article: Rumbled
Rumbled is a Warframe Augment Mod for Atlas's Rumblers in PvE and Conclave that transforms Atlas into a Rumbler and grants Overguard that scales off Atlas' modded health.
- Main article: Titanic Rumbler
Titanic Rumbler is a Warframe Augment Mod for Atlas that modifies Rumblers to make one larger Rumbler with more health, damage, and melee range, and will occasionally increase its Threat Level, instead of the normal two Rumblers. The recast ability to remove Rumblers is replaced by the taunt and a slam attack that knocks down all enemies within 15 meters.
Titanic RumblerMaximization