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| hotkey = 4
 
| hotkey = 4
 
| energy = 100
 
| energy = 100
| description = Summon two elemental stone brawlers to the melee.
+
| description = Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
 
| cost =
 
| cost =
| damage = 500 / 750 / 1000 / 1200 (health)<br>500 (armor)<br>? / ? / ? / 500 (attack damage)<br> 500 / 750 / 1000 / 1250 (explosion)
+
| damage = 50 / 150 / 250 / 500 (armor)<br>500 / 750 / 1000 / 1250 ({{Icon|Proc|Blast|Text|white}} damage)<br>500 / 750 / 1000 / 1200 (health)<br>800 / 1000 / 1400 / 2000 (melee damage)<br>200 / 250 / 350 / 500 (rock damage)
| range = 3 / 4 / 5 / 6 (explosion range)<br>1 m/s (move speed)
+
| range = 3 / 4 / 5 / 6 m (stone radius)<br>3 / 4 / 5 / 6 m ({{Icon|Proc|Blast|Text|white}} radius)<br>1 (speed multiplier)
| duration = ? / ? / ? / 45 s
+
| duration = 15 / 20 / 30 / 45 s (Rumbler duration)
  +
| misc = 2 (number of Rumblers)<br>10 s (stone duration)<br>1 (Rubble dropped on death per Rumbler)<br>≤ 50 (Rubble health/armor given)
  +
| cardonly = {{{1|}}}
 
|info =
 
|info =
  +
*Atlas summons his '''2''' earthly elemental golems as he instantly petrifies all enemies into stone within a '''3 / 4 / 5 / 6''' meter radius for '''10''' seconds. Once summoned, the '''Rumblers''' will roam the battlefield seeking nearby enemies to attack. They last for '''15 / 20 / 30 / 45''' seconds unless they are killed or manually detonated.
*Atlas summons two rock golems that automatically engage nearby enemies. Each Rumbler possesses '''500 / 750 / 1000 / 1200''' [[Health]], '''500''' [[Armor]], and '''1''' meter per second movement speed. Rumblers can deal '''? / ? / ? / 500''' damage with melee using their fists, staggering their targets on each hit, or occasionally throw stones at enemies at range. Rumblers last for '''? / ? / ? / 45''' seconds. If the ability is deactivated by pressing the ability key again ({{Key|4}}) or Atlas becomes incapacitated, active Rumblers will self-destruct, dealing '''500 / 750 / 1000 / 1250''' damage to enemies within a '''3 / 4 / 5 / 6''' meter radius around them.
 
  +
**Number of Rumblers summoned is '''not''' affected by mods.
**Rumbler health is affected by [[Power Strength]], Warframe Shield mods (such as [[Redirection]]), Warframe Health mods (such as [[Vitality]] and [[Vigor]]), and the Warframe's base health.
 
**Rumbler armor is affected by Power Strength and Warframe Armor mods (such as [[Steel Fiber]] and [[Armored Agility]]).
+
**Petrify radius is affected by [[Ability Range]].
  +
**Rumbler duration is affected by [[Ability Duration]], while petrify duration is '''not'''.
**Physical size of Rumblers, attack damage, and explosion damage are affected by Power Strength only.
 
 
**Cast delay of '''2.5''' seconds is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
**Movement speed of Rumblers is affected by [[Power Range]] and can '''not''' exceed '''1.5''' meters per second under any circumstances.
 
  +
**Petrifying occurs instantly when Atlas begins his casting animation.
**Duration is affected by [[Power Duration]].
 
  +
*Each Rumbler possesses '''500 / 750 / 1000 / 1200''' [[Health]], '''50 / 150 / 250 / 500''' [[Armor]], and a speed multiplier of '''1'''. Rumblers inflict '''800 / 1000 / 1400 / 2000''' {{Icon|Proc|Impact|text}} damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict '''200 / 250 / 350 / 500''' {{Icon|Proc|Impact|text}} damage and ragdoll enemies hit.
*Only 2 Rumblers can be active per Atlas player. Number of active Rumblers is displayed beside Atlas' shield and health display.
 
  +
**Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by [[Ability Strength]]. Health and armor are also affected by Warframe health, shield, and armor mods.
*Active Rumblers have a permanent waypoint for the owner Atlas, allowing him to locate them quickly.
 
  +
**Rumbler health uses the following expression when accounting for Ability Strength:<br/>{{MathText|Modified Health {{eql}} Health {{mul}} (1 + Health Gain From Leveling + Health Mods + Shield Gain From Leveling + Shield Mods + Strength Mods)}}.
*Rumblers have collision for enemies only. Atlas and allies can move through Rumblers unobstructed.
 
  +
***For example, with {{M|Vitality}}, {{M|Redirection}}, {{M|Intensify}}, and Atlas all at max rank, rank-3 Rumblers will have a modified health of<br/>{{Math|1200 {{mul}} (1 + 2 + 4.4 + 2 + 4.4 + 0.3)|mt=y}}.
*Cast delay of '''2.5''' seconds is affected by [[Natural Talent]].
 
  +
***Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health.
*Although melee kills by the Rumblers are considered melee kills by the player, they do not contribute to the player's combo counter.
 
  +
**Rumbler armor uses the following expression when accounting for Ability Strength:<br/>{{MathText|Modified Armor {{eql}} Armor {{mul}} (1 + Armor Multiplier + Ability Strength) + Additional Armor}}.
|tips =
 
  +
***For example, with a maxed {{M|Steel Fiber}} and {{M|Intensify}}, rank-3 Rumblers will have a modified armor value of<br/>{{Math|500 {{mul}} (1 + 1.1 + 0.3)|mt=y}}.
|max =
 
 
**Speed multiplier is affected by [[Ability Range]] and can '''not''' fall below '''0.5''' or exceed '''1.5''' under any circumstances.
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
  +
*If the ability is reactivated or if Atlas becomes incapacitated, active Rumblers will self-destruct and inflict '''500 / 750 / 1000 / 1250''' {{Icon|Proc|Blast|text}} damage to enemies within '''3 / 4 / 5 / 6''' meters.
  +
**{{Icon|Proc|Blast|Text}} damage is affected by [[Ability Strength]].
  +
**Damage does '''not''' bypass obstacles in the environment and diminishes with distance.
  +
**{{Icon|Proc|Blast|Text}} radius is affected by [[Ability Range]].
  +
*'''Ability Synergy''':
  +
**Killing petrified enemies or self-destructing Rumblers will drop '''1''' piece of [[Atlas/Abilities#Monolithic|Rubble]] for Atlas to pick up, restoring '''50''' health or provides '''50''' bonus armor.
  +
***Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring.
  +
***Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, and bonus armor provided are '''not''' affected by mods.
  +
**Casting {{A|Petrify}} on injured Rumblers will instantly restore their health to '''100%'''.
  +
*Rumblers are immune to [[Status Effect]]s, such as [[knockdown]]s or {{Icon|Proc|Slash|Text}} procs, but they can be staggered.
 
*While melee kills by the Rumblers are considered melee kills by Atlas, they do '''not''' contribute to the [[Melee#Combo Counter|Melee Combo Counter]].
 
*Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
  +
*Atlas can maintain only '''2''' Rumblers at a time.
  +
**The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
  +
*If a Rumbler enters a [[Nullifier Crewman|Nullifier]] bubble, it will have its health drained.
  +
|augment =
  +
[[File:TitanicRumblerMod.png|200px|left]]
  +
{{main|Titanic Rumbler}}
  +
{{#lst:Titanic Rumbler|intro}}
  +
{{#lsth:Titanic Rumbler|Stats}}
   
  +
----
*[[Maximized Power Duration]] increases the Rumblers' duration to '''?''' seconds.
 
**Reduces the Rumblers' Movement Speed to '''0.4'''.
 
**Reduces the Rumblers' explosion range to '''2.04''' meters.
 
*[[Maximized Power Efficiency]] reduces the cost to '''25''' energy.
 
**Reduces the Rumblers' duration to '''?''' seconds.
 
*[[Maximized Power Range]] increases the Rumblers' Movement Speed to '''1.5''' and the explosion range to '''14.1''' meters.
 
**Reduces the Rumblers' health to '''?''', the attack damage to '''?''' and the explosion damage to '''500'''.
 
*[[Maximized Power Strength]] increases the Rumblers' health to '''?''', the attack damage to '''?''' and the explosion damage to '''3550'''.
 
**Increases the cost to '''155''' energy.
 
**Reduces the Rumblers' duration to '''?''' seconds.
 
}}</onlyinclude>
 
   
  +
[[File:Rumbled.png|200px|left]]
==See also==
 
  +
{{main|Rumbled}}
* [[Atlas]]
 
  +
{{#lst:Rumbled|intro}}
  +
{{#lsth:Rumbled|Stats}}
  +
{{clr}}
 
|tips =
  +
<noinclude>
  +
|max = {{WFmax|rumblers|atlas4}}
  +
</noinclude>
 
}}</onlyinclude>
 
==See Also==
 
*{{WF|Atlas}}
   
 
[[de:Rumblers]]
 
[[de:Rumblers]]
  +
[[es:Retumbos]]
  +
[[ru:Рокотуны]]
  +
[[fr:Golems]]
 
[[Category:Atlas]]
 
[[Category:Atlas]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]

Revision as of 22:51, 1 May 2020

RumblersModx256 Rumblers130xWhite
4
EnergyOrb100
Rumblers

Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (Script error: The function "Proc" does not exist. damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee damage)
200 / 250 / 350 / 500 (rock damage)
AbilityDurationBuff Duration:15 / 20 / 30 / 45 s (Rumbler duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (Script error: The function "Proc" does not exist. radius)
1 (speed multiplier)

Misc: 2 (number of Rumblers)
10 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)

Info

  • Atlas summons his 2 earthly elemental golems as he instantly petrifies all enemies into stone within a 3 / 4 / 5 / 6 meter radius for 10 seconds. Once summoned, the Rumblers will roam the battlefield seeking nearby enemies to attack. They last for 15 / 20 / 30 / 45 seconds unless they are killed or manually detonated.
    • Number of Rumblers summoned is not affected by mods.
    • Petrify radius is affected by Ability Range.
    • Rumbler duration is affected by Ability Duration, while petrify duration is not.
    • Cast delay of 2.5 seconds is affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • Petrifying occurs instantly when Atlas begins his casting animation.
  • Each Rumbler possesses 500 / 750 / 1000 / 1200 Health, 50 / 150 / 250 / 500 Armor, and a speed multiplier of 1. Rumblers inflict 800 / 1000 / 1400 / 2000 Script error: The function "Proc" does not exist. damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict 200 / 250 / 350 / 500 Script error: The function "Proc" does not exist. damage and ragdoll enemies hit.
    • Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by Ability Strength. Health and armor are also affected by Warframe health, shield, and armor mods.
    • Rumbler health uses the following expression when accounting for Ability Strength:
      Modified Health = Health × (1 + Health Gain From Leveling + Health Mods + Shield Gain From Leveling + Shield Mods + Strength Mods).
      • For example, with Mod TT 20px Vitality, Mod TT 20px Redirection, Mod TT 20px Intensify, and Atlas all at max rank, rank-3 Rumblers will have a modified health of
        1200 × (1 + 2 + 4.4 + 2 + 4.4 + 0.3) = 16,920.
      • Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health.
    • Rumbler armor uses the following expression when accounting for Ability Strength:
      Modified Armor = Armor × (1 + Armor Multiplier + Ability Strength) + Additional Armor.
      • For example, with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, rank-3 Rumblers will have a modified armor value of
        500 × (1 + 1.1 + 0.3) = 1,200.
    • Speed multiplier is affected by Ability Range and can not fall below 0.5 or exceed 1.5 under any circumstances.
  • If the ability is reactivated or if Atlas becomes incapacitated, active Rumblers will self-destruct and inflict 500 / 750 / 1000 / 1250 Script error: The function "Proc" does not exist. damage to enemies within 3 / 4 / 5 / 6 meters.
    • Script error: The function "Proc" does not exist. damage is affected by Ability Strength.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Script error: The function "Proc" does not exist. radius is affected by Ability Range.
  • Ability Synergy:
    • Killing petrified enemies or self-destructing Rumblers will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
      • Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring.
      • Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, and bonus armor provided are not affected by mods.
    • Casting Petrify130xWhite Petrify on injured Rumblers will instantly restore their health to 100%.
  • Rumblers are immune to Status Effects, such as knockdowns or Script error: The function "Proc" does not exist. procs, but they can be staggered.
  • While melee kills by the Rumblers are considered melee kills by Atlas, they do not contribute to the Melee Combo Counter.
  • Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
  • Atlas can maintain only 2 Rumblers at a time.
    • The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
  • If a Rumbler enters a Nullifier bubble, it will have its health drained.

Augment

RumbledMod
Main article: Rumbled

Rumbled is a Warframe Augment Mod for AtlasIcon272 Atlas's Rumblers130xWhite Rumblers in PvE and Conclave that transforms Atlas into a Rumbler and grants Overguard that scales off Atlas' modded health.

Rumbled


TitanicRumblerMod
Main article: Titanic Rumbler

Titanic Rumbler is a Warframe Augment Mod for AtlasIcon272 Atlas that modifies Rumblers130xWhite Rumblers to make one larger Rumbler with more health, damage, and melee range, and will occasionally increase its Threat Level, instead of the normal two Rumblers. The recast ability to remove Rumblers is replaced by the taunt and a slam attack that knocks down all enemies within 15 meters.

Titanic Rumbler

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also