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(Power > Ability. This is a semi-automated edit made by User:TunaInABottle)
Tag: apiedit
(→‎top: Replacing mod links with Template:M, replaced: Intensify → {{M|Intensify}} (2), Natural Talent → {{M|Natural Talent}}, Redirection → {{M|Redirection}}, Steel Fiber → {{M|Steel Fiber}}, Vitality → {{M|Vitality}})
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**Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by [[Ability Strength]]. Health and armor are also affected by Warframe health, shield, and armor mods.
 
**Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by [[Ability Strength]]. Health and armor are also affected by Warframe health, shield, and armor mods.
 
**Rumbler health uses the following expression when accounting for Ability Strength: {{MathText|Modified Health {{eql}} Health {{mul}} (1 + Base Health Bonus + Base Shield Bonus + Ability Strength)}}.
 
**Rumbler health uses the following expression when accounting for Ability Strength: {{MathText|Modified Health {{eql}} Health {{mul}} (1 + Base Health Bonus + Base Shield Bonus + Ability Strength)}}.
***For example, with [[Vitality]], [[Redirection]], [[Intensify]], and Atlas all at max rank, rank-3 Rumblers will have a modified health of {{MathText|1200 {{mul}} (1 + 2 + 4.4 + 2 + 4.4 + 0.3) {{eql}} 16920}}.
+
***For example, with {{M|Vitality}}, {{M|Redirection}}, {{M|Intensify}}, and Atlas all at max rank, rank-3 Rumblers will have a modified health of {{MathText|1200 {{mul}} (1 + 2 + 4.4 + 2 + 4.4 + 0.3) {{eql}} 16920}}.
 
***Atlas' rank influences Rumbler health as the "Base Health Bonus" and "Base Shield Bonus" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to Rumbler health.
 
***Atlas' rank influences Rumbler health as the "Base Health Bonus" and "Base Shield Bonus" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to Rumbler health.
 
**Rumbler armor uses the following expression when accounting for Ability Strength: {{MathText|Modified Armor {{eql}} Armor {{mul}} (1 + Base Armor Bonus + Ability Strength)}}.
 
**Rumbler armor uses the following expression when accounting for Ability Strength: {{MathText|Modified Armor {{eql}} Armor {{mul}} (1 + Base Armor Bonus + Ability Strength)}}.
***For example, with a maxed [[Steel Fiber]] and [[Intensify]], rank-3 Rumblers will have a modified armor value of {{MathText|500 {{mul}} (1 + 1.1 + 0.3) {{eql}} 1200}}.
+
***For example, with a maxed {{M|Steel Fiber}} and {{M|Intensify}}, rank-3 Rumblers will have a modified armor value of {{MathText|500 {{mul}} (1 + 1.1 + 0.3) {{eql}} 1200}}.
 
**Melee attacks stagger enemies on each hit, and enemies damaged by thrown stones are ragdolled.
 
**Melee attacks stagger enemies on each hit, and enemies damaged by thrown stones are ragdolled.
 
**Duration is affected by [[Ability Duration]]
 
**Duration is affected by [[Ability Duration]]
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*Atlas can maintain only two Rumblers at a time.
 
*Atlas can maintain only two Rumblers at a time.
 
**The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
 
**The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
*Cast delay of '''2.5''' seconds is affected by [[Natural Talent]].
+
*Cast delay of '''2.5''' seconds is affected by {{M|Natural Talent}}.
   
 
|augment =
 
|augment =

Revision as of 15:53, 5 November 2017

RumblersModx256 Rumblers130xWhite
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EnergyOrb100
Rumblers

Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (explosion damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee damage)
200 / 250 / 350 / 500 (rock damage)
AbilityDurationBuff Duration:15 / 20 / 30 / 45 s
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (explosion radius)
1 (speed multiplier)

Info

  • Atlas summons two rock golems that automatically engage nearby enemies. Each Rumbler possesses 500 / 750 / 1000 / 1200 health, 50 / 150 / 250 / 500 armor, and a speed multiplier of 1. Rumblers inflict 800 / 1000 / 1400 / 2000 Script error: The function "Proc" does not exist. damage with each melee attack and can occasionally throw stones at enemies that inflict 200 / 250 / 350 / 500 Script error: The function "Proc" does not exist. damage. Rumblers last for 15 / 20 / 30 / 45 seconds.
    • Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by Ability Strength. Health and armor are also affected by Warframe health, shield, and armor mods.
    • Rumbler health uses the following expression when accounting for Ability Strength: Modified Health = Health × (1 + Base Health Bonus + Base Shield Bonus + Ability Strength).
      • For example, with Mod TT 20px Vitality, Mod TT 20px Redirection, Mod TT 20px Intensify, and Atlas all at max rank, rank-3 Rumblers will have a modified health of 1200 × (1 + 2 + 4.4 + 2 + 4.4 + 0.3) = 16920.
      • Atlas' rank influences Rumbler health as the "Base Health Bonus" and "Base Shield Bonus" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to Rumbler health.
    • Rumbler armor uses the following expression when accounting for Ability Strength: Modified Armor = Armor × (1 + Base Armor Bonus + Ability Strength).
      • For example, with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, rank-3 Rumblers will have a modified armor value of 500 × (1 + 1.1 + 0.3) = 1200.
    • Melee attacks stagger enemies on each hit, and enemies damaged by thrown stones are ragdolled.
    • Duration is affected by Ability Duration
    • Speed multiplier is affected by Ability Range and cannot fall below 0.5 or exceed 1.5 under any circumstances.
  • If the ability is deactivated by pressing the ability key again (4 ) or Atlas becomes incapacitated, active Rumblers will self-destruct and inflict 500 / 750 / 1000 / 1250 Script error: The function "Proc" does not exist. damage to enemies within a radius of 3 / 4 / 5 / 6 meters.
    • Explosion damage is affected by Ability Strength.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range.
  • Rumblers are immune to status effects, such as knockdowns and Bleed procs, but can be staggered.
  • While melee kills by the Rumblers are considered melee kills by Atlas, they do not contribute to the Melee Combo Counter.
  • Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
  • Atlas can maintain only two Rumblers at a time.
    • The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
  • Cast delay of 2.5 seconds is affected by Mod TT 20px Natural Talent.

Augment

RumbledMod
Main article: Rumbled

Rumbled is a Warframe Augment Mod for AtlasIcon272 Atlas's Rumblers130xWhite Rumblers in PvE and Conclave that transforms Atlas into a Rumbler and grants Overguard that scales off Atlas' modded health.


Rank % max health absorbed Cost
0 200% 6
1 225% 7
2 250% 8
3 300% 9



TitanicRumblerMod
Main article: Titanic Rumbler

Titanic Rumbler is a Warframe Augment Mod for AtlasIcon272 Atlas that modifies Rumblers130xWhite Rumblers to make one larger Rumbler with more health, damage, and melee range, and will occasionally increase its Threat Level, instead of the normal two Rumblers. The recast ability to remove Rumblers is replaced by the taunt and a slam attack that knocks down all enemies within 15 meters.

Titanic Rumbler

Expand/Collapse

See Also