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“Market forces dictate that you need to evolve or die.”
Rubico Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

For the hunter, the apex of the sniper's art. For the hunted, a gateway to the next life.

The Rubico Prime is the Primed variant of the revolver-style Rubico Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeStock
1
GenericGunPrimeReceiver
1
GenericGunPrimeBarrel
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Highest base critical chance of all sniper rifles.
  • Tied with Rubico Rubico for the highest critical multiplier of all sniper rifles.
  • Second fastest fire rate of all sniper rifles, behind Komorex Komorex.
  • Good ammo economy.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Very low recoil.
  • Innate 1 meter Punch Through.
  • Two zoom modes:
    • First zoom has 2.5x zoom distance and +35% critical multiplier.
    • Second zoom has 5.0x zoom distance and +50% critical multiplier.
  • Tied with normal Rubico for the smallest shot combo requirement of all sniper rifles. 
  • Innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Low status chance.
  • Tied with SnipetronVandal Snipetron Vandal for the second lowest status chance of all sniper rifles, after Rubico Rubico and Snipetron Snipetron.
  • Relatively small magazine size.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.

Comparisons:

  • RubicoPrime Rubico Prime (Unzoomed), compared to Rubico Rubico (Unzoomed):
    • Higher base damage per projectile (187.00 vs. 180.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 149.6 vs. DmgImpactSmall64 144)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 28.1 vs. DmgPunctureSmall64 27)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 9.3 vs. DmgSlashSmall64 9)
    • Higher total damage (187 vs. 180)
    • Higher base critical chance (38.00% vs. 30.00%)
    • Higher base status chance (16.00% vs. 12.00%)
    • Higher average damage per tap (329.12 vs. 288)
    • Higher burst DPS (1207.87 vs. 768.96)
    • Higher sustained DPS (489.41 vs. 337.02)
    • Higher fire rate (3.670 attacks/sec vs. 2.670 attacks/sec)
    • Faster reload time (2.00 s vs. 2.40 s)
    • Higher Mastery Rank required (12 vs. 6)
    • Lower disposition (●○○○○ (0.65x) vs. ●●●○○ (0.95x))
    • Lower zoom distance (2.5x/5x vs. 3.5x/6x)
    • Significantly lessened recoil.
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Notes

  • The Rubico Prime requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier after the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot counter that decays by 1 shot every 2.0 seconds, thus reloading at 2.0 seconds will always decay the shot combo counter by 1 if there are no reload mods present.
    • With Mod TT 20px Harkonar Scope or Arcane Momentum, it's possible to maintain the Rubico's shot combo counter through reloads.
    • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187

Media

Patch History

Hotfix 23.9.0.1 (2018-09-25)

  • Fixed Rubico Prime icon having an incorrectly placed magazine.

Update 23.9 (2018-09-25)

  • Introduced.

Last updated: Update 23.9 (2018-09-25)

See also

  • Rubico Rubico, the original counterpart of this weapon.
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