WARFRAME Wiki
Advertisement
WARFRAME Wiki
“Market forces dictate that you need to evolve or die.”
Rubico Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

For the hunter, the apex of the sniper's art. For the hunted, a gateway to the next life.

Rubico Prime is a Primed variant of the revolver-style  Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom. It was released alongside  Chroma Prime and  Gram Prime.

Characteristics[]

  • This weapon deals primarily  Impact damage.
  • Two zoom modes:
    • First zoom has 2.5x zoom distance and +35% critical damage multiplier.
    • Second zoom has 5.0x zoom distance and +50% critical damage multiplier.
  • Can use the Rubico-exclusive  Ambush Optics mod.

Advantages over other Primary weapons (excluding modular weapons):

  • Unzoomed (wiki attack index 1)
    • Very high crit chance (38.00%)
    • Above average maximum falloff distance (600.0 m)
    • Above average total damage (187)
    • Very high crit multiplier (3.00x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Unzoomed (wiki attack index 1)
    • Low magazine (5)
    • Low ammo max (72)
    • Below average status chance (16.00%)
    • Very low disposition (●●○○○ (0.70x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

  •  Rubico Prime (Unzoomed), compared to  Rubico (Unzoomed):
    • Higher base damage per projectile (187.00 vs. 180.00)
      • Higher  Impact damage ( 149.6 vs. 144)
      • Higher  Puncture damage ( 28.1 vs. 27)
      • Higher  Slash damage ( 9.3 vs. 9)
    • Higher total damage (187 vs. 180)
    • Higher base critical chance (38.00% vs. 30.00%)
    • Higher base status chance (16.00% vs. 12.00%)
    • Higher average damage per tap (329.12 vs. 288)
    • Higher burst DPS (1207.87 vs. 768.96)
    • Higher sustained DPS (489.41 vs. 337.02)
    • Higher fire rate (3.67 attacks/sec vs. 2.67 attacks/sec)
    • Faster reload time (2.00 s vs. 2.40 s)
    • Higher Mastery Rank required (12 vs. 6)
    • Lower disposition (●●○○○ (0.70x) vs. ●●●○○ (0.90x))
    • Lower zoom distance (2.5x/5x vs. 3.5x/6x)
    • Significantly lessened recoil.

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Rubico Prime's Relic Drops
Stock Barrel Receiver  Blueprint
 Axi A9 Common (V)
 Axi D2 Uncommon (V)
 Axi L5 Common (V)
 Axi P2 Uncommon (V)
 Lith B5 Uncommon (V)
 Lith C8 Uncommon (V)
 Lith M3 Uncommon (V)
 Meso E2 Uncommon (V)
 Neo P1 Uncommon (V)
 Axi M1 Uncommon (V)
 Lith S8 Uncommon (V)
 Lith T6 Common (V)
 Meso Z2 Uncommon (V)
 Meso Z3 Uncommon (V)
 Neo H2 Uncommon (V)
 Axi T5 Common (V)
 Lith A3 Common (V)
 Lith K2 Common (V)
 Lith K3 Common (V)
 Lith O1 Common (V)
 Lith W2 Common (V)
 Neo K3 Common (V)
 Meso R1 Rare (V)
 Meso R2 Rare (V)
 Meso R3 Rare (V)
 Meso R4 Rare (V)
 Neo R2 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements

15,000

1

1

1
 Orokin Cell
10
Time: 12 Hour(s)
Rush: 50
 Market Price: N/A  Blueprints Price:N/A

Vaultings[]

  • On June 30th, 2020, it was announced that Rubico Prime, alongside  Chroma Prime and  Gram Prime, would enter the Prime Vault and be retired from the reward tables on July 14th, 2020. Any preexisting components or fully-built weapons will remain as is.

Notes[]

  • The Rubico Prime requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier after the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot counter that decays by 1 shot every 2.0 seconds, thus reloading at 2.0 seconds will always decay the shot combo counter by 1 if there are no reload mods present.
    • With  Harkonar Scope or Arcane Momentum, it's possible to maintain the Rubico's shot combo counter through reloads.
    • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187

Media[]


Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Rubico Prime

Update 31.6 (2022-06-09)

  • Fixed reloading animation on the Rubico Prime when using the Rubico Verv skin.

Hotfix 23.9.0.1 (2018-09-25)

  • Fixed Rubico Prime icon having an incorrectly placed magazine.

Update 23.9 (2018-09-25)

  • Introduced.

Last updated: Update 23.9 (2018-09-25)

See also[]

  •  Rubico, the original counterpart of this weapon.
Advertisement