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For the hunter, the apex of the sniper's art. For the hunted, a gateway to the next life.

The Rubico Prime is the Primed variant of the revolver-style FiveShotSniper Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom.


Manufacturing Requirements
Credits64
15,000
GenericGunPrimeStock
1
GenericGunPrimeReceiver
1
GenericGunPrimeBarrel
1
OrokinCell64
10
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintNeo R2 Rare
Meso R1 Rare (V)
GenericGunPrimeBarrel BarrelMeso Z3 Uncommon
Axi M1 Uncommon
Meso Z2 Uncommon (V)
Neo H2 Uncommon (V)
GenericGunPrimeReceiver ReceiverLith A3 Common
Lith K2 Common
Lith O1 Common (V)
GenericGunPrimeStock StockMeso E2 Uncommon
Axi L5 Common
Lith B5 Uncommon (V)
Lith M3 Uncommon (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages:

  • High Impact b Impact damage – effective against shields.
  • Highest base critical chance of all sniper rifles.
  • Tied with PrimeSoma Soma PrimeTnoPrmryXbow Attica, and Baza Baza for the second highest critical multiplier of all primary weapons, including the TiberonPrime Tiberon Prime's semi-auto mode, and tied with normal FiveShotSniper Rubico for the highest critical multiplier of all sniper rifles.
  • Good status chance.
  • Second fastest fire rate of all sniper rifles, behind Komorex Komorex.
  • Good ammo economy.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Innate 1 meter Punch Through.
  • Two zoom modes:
    • First zoom has 2.5x zoom distance and +35% critical multiplier.
    • Second zoom has 5.0x zoom distance and +50% critical multiplier.
  • Tied with normal Rubico for the smallest shot combo requirement of all sniper rifles. 
  • Innate two Madurai Pol polarities.

Disadvantages:

  • Low Puncture b Puncture and Slash b Slash damage – less effective against armor and health.
  • Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Tied with DESnipertronVandal Snipetron Vandal for the second lowest status chance of all sniper rifles, after FiveShotSniper Rubico and CorpusSniperRifle Snipetron.
  • Relatively small magazine size.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.
  • Very short shot combo reset timer.

Comparisons:

  • Rubico Prime, compared to Rubico:
    • Higher base damage (187.0 vs. 180.0)
      • Higher Impact b Impact damage (149.6 vs. 144.0)
      • Higher Puncture b Puncture damage (28.1 vs. 27.0)
      • Higher Slash b Slash damage (9.3 vs. 9.0)
    • Higher critical chance (38% vs. 30%)
    • Higher status chance (16% vs. 12%)
    • Higher fire rate (3.67 rounds/sec vs. 2.67 rounds/sec)
    • Faster reload speed (2 s vs. 2.4 s)
    • Different polarities (Madurai PolMadurai Pol vs. None)
    • Higher Mastery Rank required (12 vs. 6)
    • Lower zoom distance (2.5x/5x vs. 3.5x/6x)
    • Significantly lessened recoil.

Weapon LoadoutsEdit

NotesEdit

  • The Rubico Prime requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier after the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot counter that decays by 1 shot every 2.0 seconds, thus reloading at 2.0 seconds will always decay the shot combo counter by 1 if there are no reload mods present.
    • With Mod TT 20pxHarkonar Scope or Arcane Momentum, it's possible to maintain the Rubico's shot combo counter through reloads.
    • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

$ \mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor $

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187

MediaEdit

  • Rubico Prime Original Artwork By: SBigham
  • Rubico Prime in Codex

Patch HistoryEdit

Hotfix 23.9.0.1
  • Fixed Rubico Prime icon having an incorrectly placed magazine.

Update 23.9

  • Introduced.

Last updated: Update 23.9

See alsoEdit

  • FiveShotSniper Rubico, the original counterpart of this weapon.
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