For the hunter, the apex of the sniper's art. For the hunted, a gateway to the next life.

The Rubico Prime is the Primed variant of the revolver-style FiveShotSniper.png Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom. It was released alongside Chroma PrimeIcon272.png Chroma Prime and GramPrime.png Gram Prime.

Manufacturing Requirements
Credits64.png
15,000
Stock
1
Receiver
1
Barrel
1
OrokinCell64.png
10
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact damage.

Advantages:

  • High Impact b.svg Impact damage – effective against shields.
  • Highest base critical chance of all sniper rifles.
  • Highest base critical multiplier of all sniper rifles, tied with FiveShotSniper.png Rubico.
  • Second fastest fire rate of all sniper rifles, behind Komorex.png Komorex.
  • Good ammo economy.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Very low recoil.
  • Innate 1 meter punch through.
  • Two zoom modes:
    • First zoom has 2.5x zoom distance and +35% critical damage multiplier.
    • Second zoom has 5.0x zoom distance and +50% critical damage multiplier.
  • Lowered zoom increases ease of use in close range encounters.
  • Tied with normal Rubico for the smallest shot combo requirement of all sniper rifles.
  • Can use the Rubico-exclusive Mod TT 20px.pngAmbush Optics mod. 
  • Innate two Madurai Pol.svg polarities.

Disadvantages:

  • Low Puncture b.svg Puncture and Slash b.svg Slash damage – less effective against armor and health.
  • Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Tied with DESnipertronVandal.png Snipetron Vandal for the second lowest status chance of all sniper rifles, after FiveShotSniper.png Rubico and CorpusSniperRifle.png Snipetron.
  • Relatively small magazine size.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.

Comparisons:

  • Rubico Prime, compared to Rubico:
    • Higher base damage (187.0 vs. 180.0)
      • Higher Impact b.svg Impact damage (149.6 vs. 144.0)
      • Higher Puncture b.svg Puncture damage (28.1 vs. 27.0)
      • Higher Slash b.svg Slash damage (9.3 vs. 9.0)
    • Higher critical chance (38% vs. 30%)
    • Higher status chance (16% vs. 12%)
    • Higher fire rate (3.67 rounds/sec vs. 2.67 rounds/sec)
    • Faster reload speed (2 s vs. 2.4 s)
    • Different polarities (Madurai Pol.svgMadurai Pol.svg vs. None)
    • Higher Mastery Rank required (12 vs. 6)
    • Lower disposition (0.6 vs. 0.8)
    • Lower zoom distance (2.5x/5x vs. 3.5x/6x)
    • Significantly lessened recoil.

Acquisition

Rubico Prime's main and component blueprints are acquired from the following Void Relics.

Blueprint BarrelBarrel ReceiverReceiver StockStock
Meso R1 Rare (V)
Meso R2 Rare (V)
Meso R3 Rare (V)
Neo R2 Rare (V)
Lith S8 Uncommon (V)
Meso Z2 Uncommon (V)
Meso Z3 Uncommon (V)
Neo H2 Uncommon (V)
Axi M1 Uncommon (V)
Lith A3 Common (V)
Lith K2 Common (V)
Lith K3 Common (V)
Lith O1 Common (V)
Lith W2 Common (V)
Axi T5 Common (V)
Lith B5 Uncommon (V)
Lith M3 Uncommon (V)
Meso E2 Uncommon (V)
Neo P1 Uncommon (V)
Axi A9 Common (V)
Axi D2 Uncommon (V)
Axi L5 Common (V)
Axi P2 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The Rubico Prime requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier after the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot counter that decays by 1 shot every 2.0 seconds, thus reloading at 2.0 seconds will always decay the shot combo counter by 1 if there are no reload mods present.
    • With Mod TT 20px.pngHarkonar Scope or Arcane Momentum, it's possible to maintain the Rubico's shot combo counter through reloads.
    • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 23.9.0.1

  • Fixed Rubico Prime icon having an incorrectly placed magazine.

Update 23.9

  • Introduced.

Last updated: Update 23.9

See also[edit | edit source]

  • FiveShotSniper.png Rubico, the original counterpart of this weapon.
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