For the hunter, the apex of the sniper's art. For the hunted, a gateway to the next life.

The Rubico Prime is the Primed variant of the revolver-style Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintMeso R1 Rare
GenericGunPrimeBarrel BarrelNeo H2 Uncommon
GenericGunPrimeReceiver ReceiverLith O1 Common
GenericGunPrimeStock StockLith B5 Uncommon
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


This weapon deals primarily Impact b Impact damage.


  • High Impact b Impact damage – effective against shields.
  • Highest base critical chance of all sniper rifles.
  • Tied with Soma PrimeAttica, and Baza for the second highest critical multiplier of all primary weapons, including the Tiberon Prime's semi-auto mode, and tied with normal Rubico for the highest critical multiplier of all sniper rifles.
  • Good status chance.
  • Fastest fire rate of all sniper rifles.
  • Good ammo economy.
  • Innate 1 meter Punch Through.
  • Zooming in increases critical multiplier by +35% at 2.5x zoom or +50% at 5x zoom.
  • Tied with normal Rubico for the smallest shot combo requirement of all sniper rifles. 
  • Innate two Madurai Pol polarities.


  • Second lowest base damage of all sniper rifles, above normal Rubico and Snipetron.
  • Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Tied with Snipetron Vandal for the second lowest status chance of all sniper rifles, above Rubico and Snipetron.
  • Relatively small magazine size.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.
  • Very short shot combo reset timer.


  • Rubico Prime, compared to Rubico:
    • Higher base damage (187.0 vs. 180.0)
      • Higher Impact b Impact damage (149.6 vs. 144.0)
      • Higher Puncture b Puncture damage (28.1 vs. 27.0)
      • Higher Slash b Slash damage (9.3 vs. 9.0)
    • Higher critical chance (38% vs. 30%)
    • Higher status chance (16% vs. 12%)
    • Higher fire rate (3.67 rounds/sec vs. 2.67 rounds/sec)
    • Faster reload speed (2 s vs. 2.4 s)
    • Different polarities (Madurai PolMadurai Pol vs. None)
    • Higher Mastery Rank required (12 vs. 6)
    • Lower zoom distance (2.5x/5x vs. 3.5x/6x)
    • Significantly lessened recoil.

Weapon LoadoutsEdit


  • The Rubico Prime requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier after the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot counter that decays by 1 shot every 2.0 seconds, thus reloading at 2.0 seconds will always decay the shot combo counter by 1 if there are no reload mods present.
    • With Harkonar Scope or Arcane Momentum, it's possible to maintain the Rubico's shot combo counter through reloads.
    • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

$ \mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor $

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187


  • Rubico Prime Original Artwork By: SBigham
  • Rubico Prime in Codex

Patch HistoryEdit

  • Fixed Rubico Prime icon having an incorrectly placed magazine.

Update 23.9

  • Introduced.

Last updated: Update 23.9

See alsoEdit

  • Rubico, the original counterpart of this weapon.
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