For the hunter, the apex of the sniper's art. For the hunted, a gateway to the next life.

Rubico Prime is a Primed variant of the revolver-style FiveShotSniper.png Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom. It was released alongside Chroma PrimeIcon272.png Chroma Prime and GramPrime.png Gram Prime.

Characteristics[edit | edit source]

This weapon deals primarily DmgImpactSmall64.png Impact damage.

Advantages:

  • High DmgImpactSmall64.png Impact damage – effective against shields.
  • Highest base critical chance of all sniper rifles.
  • Tied with normal FiveShotSniper.png Rubico and Sporothrix.png Sporothrix for the highest base critical multiplier of all sniper rifles.
  • Second fastest fire rate of all sniper rifles, behind Komorex.png Komorex.
  • Good ammo economy.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Very low recoil.
  • Innate 1 meter punch through.
  • Two zoom modes:
    • First zoom has 2.5x zoom distance and +35% critical damage multiplier.
    • Second zoom has 5.0x zoom distance and +50% critical damage multiplier.
  • Lowered zoom increases ease of use in close range encounters.
  • Tied with normal Rubico for the smallest shot combo requirement of all sniper rifles.
  • Can use the Rubico-exclusive Mod TT 20px.png Ambush Optics mod.
  • Innate two V polarities.

Disadvantages:

  • Low DmgPunctureSmall64.png Puncture and DmgSlashSmall64.png Slash damage – less effective against armor and health.
  • Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Tied with DESnipertronVandal.png Snipetron Vandal for the second lowest status chance of all sniper rifles, after FiveShotSniper.png Rubico and CorpusSniperRifle.png Snipetron.
  • Relatively small magazine size.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.

Comparisons:

  • Rubico Prime, compared to Rubico:
    • Higher base damage (187 vs. 180)
      • Higher DmgImpactSmall64.png Impact damage (149.6 vs. 144)
      • Higher DmgPunctureSmall64.png Puncture damage (28.1 vs. 27)
      • Higher DmgSlashSmall64.png Slash damage (9.3 vs. 9)
    • Higher critical chance (38% vs. 30%)
    • Higher status chance (16% vs. 12%)
    • Higher fire rate (3.67 rounds/sec vs. 2.67 rounds/sec)
    • Faster reload speed (2 s vs. 2.4 s)
    • Different polarities (VV vs. None)
    • Higher Mastery Rank required (12 vs. 6)
    • Lower disposition (0.6 vs. 0.8)
    • Lower zoom distance (2.5x/5x vs. 3.5x/6x)
    • Significantly lessened recoil.

Acquisition

Rubico Prime's main and component blueprints are acquired from the following Void Relics.

Blueprint BarrelBarrel ReceiverReceiver StockStock
Meso R4 Rare
Meso R1 Rare (V)
Meso R2 Rare (V)
Meso R3 Rare (V)
Neo R2 Rare (V)
Lith T6 Common
Lith S8 Uncommon (V)
Meso Z2 Uncommon (V)
Meso Z3 Uncommon (V)
Neo H2 Uncommon (V)
Axi M1 Uncommon (V)
Neo K3 Common
Lith A3 Common (V)
Lith K2 Common (V)
Lith K3 Common (V)
Lith O1 Common (V)
Lith W2 Common (V)
Axi T5 Common (V)
Lith C8 Uncommon
Lith B5 Uncommon (V)
Lith M3 Uncommon (V)
Meso E2 Uncommon (V)
Neo P1 Uncommon (V)
Axi A9 Common (V)
Axi D2 Uncommon (V)
Axi L5 Common (V)
Axi P2 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Manufacturing Requirements
Credits64.png
15,000
Stock
1
Receiver
1
Barrel
1
OrokinCell64.png
10
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Vaultings[edit | edit source]

  • On June 30th, 2020, it was announced that Rubico Prime, alongside Chroma PrimeIcon272.png Chroma Prime and GramPrime.png Gram Prime, would enter the Prime Vault and be retired from the reward tables on July 14th, 2020. Any preexisting components or fully-built weapons will remain as is.

Notes[edit | edit source]

  • The Rubico Prime requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier after the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot counter that decays by 1 shot every 2.0 seconds, thus reloading at 2.0 seconds will always decay the shot combo counter by 1 if there are no reload mods present.
    • With Mod TT 20px.png Harkonar Scope or Arcane Momentum, it's possible to maintain the Rubico's shot combo counter through reloads.
    • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187

Tips[edit | edit source]

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 23.9.0.1

  • Fixed Rubico Prime icon having an incorrectly placed magazine.

Update 23.9

  • Introduced.

Last updated: Update 23.9

See also[edit | edit source]

  • FiveShotSniper.png Rubico, the original counterpart of this weapon.
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