The Rubico is a revolver-styled Tenno Sniper Rifle released in Update 18.0 (2015-12-03). It currently boasts the highest critical multiplier of all available sniper rifles at the expense of status chance.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
3,800 |
1,300 |
900 |
2 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 225 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Tied with the Snipetron and Vectis Prime for the second highest critical chance of all sniper rifles, behind Rubico Prime.
- Tied with Soma/Soma Prime, Attica, Baza, and Rubico Prime for the second highest critical multiplier of all primary weapons behind semi-auto Tiberon Prime, and tied with Rubico Prime for the highest critical multiplier of all sniper rifles.
- Tied with Vectis Prime for the second fastest fire rate of all sniper rifles, behind Rubico Prime.
- Good ammo economy.
- Innate 1 meter Punch Through.
- Zooming in increases critical multiplier by +35% at 3.5x zoom or +50% at 6x zoom.
- Has the smallest shot combo requirement of all sniper rifles.
Disadvantages:
- Tied with Snipetron for the lowest base damage of all sniper rifles.
- Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
- Tied with Snipetron for the lowest status chance of all sniper rifles.
- Relatively small magazine size.
- Fairly low reload speed.
- Draws from the rare sniper ammo pool.
- Inaccurate beyond short range when fired from the hip.
- Very short shot combo reset timer.
Comparison: Comparisons:
- Rubico (Unzoomed), compared to Rubico Prime (Unzoomed):
- Lower base damage per projectile (180.00 vs. 187.00)
- Lower total damage (180 vs. 187)
- Lower base critical chance (30.00% vs. 38.00%)
- Lower base status chance (12.00% vs. 16.00%)
- Lower average damage per tap (288 vs. 329.12)
- Lower burst DPS (768.96 vs. 1207.87)
- Lower sustained DPS (337.02 vs. 489.41)
- Lower fire rate (2.670 attacks/sec vs. 3.670 attacks/sec)
- Slower reload time (2.40 s vs. 2.00 s)
- Lower Mastery Rank required (6 vs. 12)
- Higher disposition (●●●○○ (0.95x) vs. ●○○○○ (0.65x))
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Notes
- The Rubico has the highest critical multiplier of any sniper rifle, with a base multiplier of 3x.
- On the other hand, it has a dismal status chance of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
- The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like Vital Sense, Hammer Shot, and Bladed Rounds.
- It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
- The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot combo counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
- The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.
Combo Counter Bonus Tier | Total Base Damage Multiplier | Minimum Consecutive Hits Required |
---|---|---|
1 | 1.5x | 1 |
2 | 2.0x | 3 |
3 | 2.5x | 9 |
4 | 3.0x | 27 |
5 | 3.5x | 81 |
6 | 4.0x | 243 |
7 | 4.5x | 729 |
8 | 5.0x | 2187 |
Tips
- Due to its high critical chance and damage multiplier, modding for critical is very effective. Adding Point Strike and Vital Sense increases the critical chance to 75% and the multiplier to 6.6x. Argon Scope, Bladed Rounds and Hammer Shot can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
- It is not suggested to use the Charged Chamber/ Primed Chamber mod on the Rubico due to its long reload times.
- If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly.
Trivia
- Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
- The Rubico appears to share an aesthetic with the Talons thrown bombs and Lacera bladed whip, both of which are also included in the Huntress Bundle.
Bugs
- It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.
Media
Patch History
Hotfix 23.0.2 (2018-06-15)
- Fixed Sniper combo not decaying over time and instead resetting to zero.
Hotfix 22.12.3 (2018-02-12)
- Minor sound remastering updates have been made to the Rubico.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 6.
- Status chance increased from 5% to 12%.
- Critical chance increased from 25% to 30%.
- Reload speed increased from 3 secs to 2.4 secs.
- Damage decreased from 200 to 180.
Update 22.0 (2017-10-12)
General Sniper Changes:
- Reticle sway removed from all zoom levels!
- 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them
- Additional bullets from multishot will each count as their own hits and misses in the combo counter
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes: Rubico
- Fire rate increased from 1.5 to 2.67.
- First level zoom reduced from 5x to 3.5x.
- Second level zoom reduced from 12x to 6x.
Hotfix 20.6.2 (2017-05-30)
- Adjusted the Rubico's left hand placement to fix clipping inside the weapon.
Update: Recurring Dreams (2016-11-03)
- Rubico Headshot multiplier returned to its intended 2x multiplier in Conclave.
Hotfix: Lunaro 2 (2016-06-16)
- The Rubico is now an ‘Alarming’ type weapon.
Update 18.0 (2015-12-03)
- Introduced.
Last updated: Hotfix 23.8.0.2 (2018-09-12)