WARFRAME Wiki
Advertisement
WARFRAME Wiki
Rubico
File:FiveShotSniper.png
Statistics
Weapon Slot Primary
Weapon Type Sniper Rifle
Trigger Type Semi-Auto
Utility
Noise Level Alarming
Fire Rate 1.5 rounds/sec
Accuracy 13.3
Magazine Size 5 rounds/mag
Normal Attacks
Impact wImpact 160.0
Puncture wPuncture 30.0
Slash wSlash 10.0
Crit Chance 25.0%
Miscellaneous
Zoom Levels 5x zoom:
+35% Critical Damage
12x zoom:
+50% Critical Damage
Introduced Update 18.0 (2015-12-03)
Scope out the enemy with this long-range revolver style rifle.

The Rubico is a revolver-styled Sniper Rifle released in Update 18.0 (2015-12-03). It currently boasts the highest critical damage multiplier of all available sniper rifles at the expense of status chance.

Manufacturing Requirements
Credits64
20,000
Salvage
3,800
PolymerBundle
1,300
Rubedo
900
ArgonCrystal
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: PlatinumLarge225 Blueprint2 Blueprints Price: Credits 20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High damage.
    • High Script error: The function "Proc" does not exist. damage, effective against shields.
  • High critical chance.
  • Highest critical damage among sniper rifles.
  • Good ammo economy.
  • Zooming in increases critical damage by 35% and 50% respectively.
  • Has the smallest shot combo requirement of all sniper rifles.

Disadvantages:

  • Long reload time.
  • Low status chance.
  • Small magazine size.
  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage make it less effective against Armor and Flesh respectively.
  • Inaccurate beyond short range when fired unzoomed.
  • Very short shot combo reset time.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Notes

  • The Rubico has the highest critical damage multiplier of any sniper rifle, with a base multiplier of 3x.
    • On the other hand, it has a dismal status chance of 5%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
  • It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
  • The Rubico requires only a single shot to activate its shot combo counter, giving it an immediate 1.5x damage bonus on the first shot, and a 2.0x damage bonus after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot reset counter that lasts only 2.5 seconds, thus reloading will always reset its shot combo counter if there are no reload mods present.

Tips

  • Due to its high Critical damage multiplier, equipping a maxed Vital Sense would be beneficial, putting the critical multiplier at 6.6x critical damage modifier. Stacking Hammer Shot on top would bring it to an 8.4x multiplier. Scoping in with maximum zoom level is also excellent at boosting its critical damage by a sheer number, as its innate boost to critical damage when scoped in will effectively increase its damage if it procs a critical hit.
  • To trigger the high crit multiplier more often, it would be recommended to put a maxed Point Strike on, bringing the weapon's critical chance to 62.5%.

Trivia

  • The word rubico has its roots in the Latin word for red, rubeus.
    • Despite this, the Rubico is mainly green, with small red accents. Its naming may come from the fact that it requires a decent amount of Rubedo.
    • In addition, Julius Caesar, a rather important military figure in Roman history, once crossed the Rubicon river on his way to overthrowing the old government of Rome and declaring himself the Emperor. To "Cross the Rubicon" is to perform an action which will allow no means of turning back after doing it.

Bugs

  • It seems as though there is a chance for a bullet to not hit its mark, even when scoped in. Currently it is unclear whether this is a bug or a feature.

Media


Advertisement