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(Characteristics)
 
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{{WeaponInfoboxU11
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
| name = {{PAGENAME}}
+
{{WeaponInfoboxAutomatic
| image = FiveShotSniper.png
+
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| mastery level = 5
+
|name =
| slot = Primary
 
| type = Sniper Rifle
 
   
| trigger = Semi-Auto
+
<!--
| projectile speed =
+
---!!!!!---INSTRUCTIONS---!!!!!---
| noise level = Alarming
+
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| rate of fire =1.5
 
| accuracy =13.3
 
| zoom =
 
| spread =
 
| recoil =
 
| clip = 5
 
| max ammo =
 
| reload =3.0
 
   
| physical damage =200.0
+
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| impact damage =160.0
+
-->
| puncture damage =30.0
+
<!--Statistics-->
| slash damage =10.0
+
|image =
| elemental damage type =
+
|mastery level =
| elemental damage =
+
|slot =
| crit chance =25.0
+
|type =
| crit damage =3.0
+
|trigger =
| punch through =
 
| stat proc =5.0
 
   
| charge physical damage =
+
<!--Utility-->
| charge impact damage =
+
|ammo type =
| charge puncture damage =
+
|flight speed =
| charge slash damage =
+
|range =
| charge elemental damage type =
+
|noise level =
| charge elemental damage =
+
|fire rate =
| charge speed =
+
|spool =
| charge crit chance =
+
|accuracy =
| charge crit damage =
+
|magazine =
| charge punch through =
+
|max ammo =
| charge stat proc =
+
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
| secondary physical damage =
+
<!--Normal Attacks-->
| secondary impact damage =
+
|normal impact =
| secondary puncture damage =
+
|normal puncture =
| secondary slash damage =
+
|normal slash =
| secondary elemental damage type =
+
|normal element =
| secondary elemental damage =
+
|normal damage =
| secondary speed =
+
|normal pellet count =
| secondary crit chance =
+
|normal burst count =
| secondary crit damage =
+
|normal critical chance =
| secondary punch through =
+
|normal critical damage =
| secondary stat proc =
+
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
| zoom levels = 5x zoom:<br>+35% Critical Damage<br>12x zoom:<br>+50% Critical Damage
+
<!--Charge Attacks-->
| shot combo reset = 2.5
+
|charge impact =
| minimum shot combo = 1
+
|charge puncture =
| conclave =
+
|charge slash =
| polarities =
+
|charge element =
| introduced = {{ver|18}}
+
|charge damage =
| notes =
+
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|Scope out the enemy with this long-range revolver style rifle.}}
 
{{Codex|Scope out the enemy with this long-range revolver style rifle.}}
The '''{{PAGENAME}}''' is a revolver-styled Sniper Rifle released in {{ver|18}}. It currently boasts the highest critical damage multiplier of all available sniper rifles at the expense of status chance.
+
{{Quote|Ivara ran at a wall, and up it.
   
{{BuildRequire
+
Hanging there, waiting, as the Myrmidon flipped into the room, blasting the spot where he had expected her to be. Frustrated he again made that same elaborate gesture, trying his luck, and she saw it: that bracelet upon the wrist that glowed softly with the movement of that clutching gesture. Ivara flipped from her perch, shouldering her exquisitely-crafted Rubico as she did so, and sighted the enemy.
|buildcredits=20,000
+
|build1=Salvage
+
Through the Orokin-sculpted scope, hunter and huntress met eye-to-eye, each loosing a desperate blast: a bullet from Ivara, a killing light from the Myrmidon. The green light lashed, touching a shoulder plate of Ivara's Avia Armor, reducing it to dust. It saved her. Huntress won out, her shot claiming the Myrmidon's device in a shower of sparks.
|build1amount=3,800
+
|build2=Polymer Bundle
+
But the Myrmidon's weapon remained lethal, and with it he lashed out at Ivara in an emerald fury.|[[Drusus]]}}
|build2amount=1,300
+
The '''Rubico''' is a revolver-styled [[Tenno]] Sniper Rifle released in {{ver|18}}. It currently boasts the highest [[critical multiplier]] of all available sniper rifles at the expense of [[status chance]].
|build3=Rubedo
+
|build3amount=900
+
{{BuildAutomatic|type=Weapon}}
|build4=Argon Crystal
 
|build4amount=2
 
|buildtime=12
 
|buildrush=35
 
|blueprint=20,000
 
|market=225
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
Line 65: Line 65:
   
 
'''Advantages:'''
 
'''Advantages:'''
*High damage.
+
*High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shield]]s.
**High {{Icon|Proc|Impact|Text}} damage, effective against shields.
+
*Tied with the {{Weapon|Snipetron}} and {{Weapon|Vectis Prime}} for the second highest [[critical chance]] of all sniper rifles, behind {{Weapon|Rubico Prime}}.
*High critical chance.
+
*Tied with Rubico Prime for the highest [[critical multiplier]] of all sniper rifles.
**Tied with the [[Vectis]], [[Vectis Prime]], [[Snipetron Vandal]], and [[Lanka]] for the highest critical chance of all sniper rifles.
+
*Tied with Vectis Prime for the third fastest [[fire rate]] of all sniper rifles, behind {{Weapon|Rubico Prime}} and {{Weapon|Komorex}}.
*Highest critical damage among sniper rifles.
 
 
*Good ammo economy.
 
*Good ammo economy.
*Zooming in increases critical damage by 35% and 50% respectively.
+
*Pinpoint [[accuracy]] while [[zoom]]ed in; shots will hit exactly on the reticle dot, perfect for [[Enemy Body Parts|headshots]].
  +
*Innate 1 meter [[Punch Through]].
  +
*Two zoom modes:
  +
**First zoom has 3.5x zoom distance and +35% critical multiplier.
  +
**Second zoom has 6.0x zoom distance and +50% critical multiplier.
 
*Has the smallest shot combo requirement of all sniper rifles.
 
*Has the smallest shot combo requirement of all sniper rifles.
  +
*Can use the Rubico-exclusive {{M|Ambush Optics}} mod.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Long reload time.
+
*Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[armor]] and [[health]].
*Low status chance.
+
*Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by [[projectile flight speed]]).
*Small magazine size.
+
*Tied with {{Weapon|Snipetron}} for the lowest [[status chance]] of all sniper rifles.
*Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage make it less effective against [[Armor]] and [[Flesh]] respectively.
+
*Relatively small magazine size.
*Inaccurate beyond short range when fired unzoomed.
+
*Fairly low [[reload speed]].
*Very short shot combo reset time.
+
*Draws from the rare sniper ammo pool.
  +
*Inaccurate beyond short range when fired from the hip.
  +
*Very short shot combo decay timer.
  +
  +
{{WeaponComparison|Rubico Prime}}
  +
**Higher [[zoom]] distance (3.5x/6x vs. 2.5x/5x)
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Notes==
 
==Notes==
*The Rubico has the highest critical damage multiplier of any sniper rifle, with a base multiplier of 3x.
+
*The Rubico has the highest [[critical multiplier]] of any sniper rifle, with a base multiplier of 3x.
**On the other hand, it has a dismal status chance of 5%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
+
**On the other hand, it has a dismal [[status chance]] of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
*It closely resembles the Grineer [[Vulkar]] in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
+
**The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like {{M|Vital Sense}}, {{M|Hammer Shot}}, and {{M|Bladed Rounds}}.
*The Rubico requires only a single shot to activate its shot combo counter, giving it an immediate 1.5x damage bonus on the first shot, and a 2.0x damage bonus after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot reset counter that lasts only 2.5 seconds, thus reloading will always reset its shot combo counter if there are no reload mods present.
+
*It closely resembles the Grineer {{Weapon|Vulkar}} in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
  +
*The Rubico requires only a single shot to activate its [[Sniper Rifle|Shot Combo Counter]], giving it an '''immediate''' 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
  +
*The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.
  +
  +
<math>\mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor</math>
  +
  +
{| class="wikitable" cellpadding="2" cellspacing="0" style="text-align:center;border:1px solid black;width:80%;font-size:12px;"
  +
|-
  +
! scope="col" |Combo Counter Bonus Tier
  +
! scope="col" |Total Base Damage Multiplier
  +
! scope="col" |Minimum&nbsp;Consecutive<br />Hits Required
  +
|-
  +
|1 || 1.5x || 1
  +
|-
  +
|2 || 2.0x || 3
  +
|-
  +
|3 || 2.5x || 9
  +
|-
  +
|4 || 3.0x || 27
  +
|-
  +
|5 || 3.5x || 81
  +
|-
  +
|6 || 4.0x || 243
  +
|-
  +
|7 || 4.5x || 729
  +
|-
  +
|8 || 5.0x || 2187
  +
|}
   
 
==Tips==
 
==Tips==
*Due to its high Critical damage multiplier, equipping a maxed [[Vital Sense]] would be beneficial, putting the critical multiplier at 6.6x critical damage modifier. Stacking [[Hammer Shot]] on top would bring it to an 8.4x multiplier. Scoping in with maximum zoom level is also excellent at boosting its critical damage by a sheer number, as its innate boost to critical damage when scoped in will effectively increase its damage if it procs a critical hit.
+
*Due to its high [[critical chance]] and damage multiplier, modding for critical is very effective. Adding {{M|Point Strike}} and {{M|Vital Sense}} increases the [[critical chance]] to 75% and the multiplier to 6.6x. {{M|Argon Scope}}, {{M|Bladed Rounds}} and {{M|Hammer Shot}} can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
*To trigger the high crit multiplier more often, it would be recommended to put a maxed [[Point Strike]] on, bringing the weapon's critical chance to 62.5%.
+
*It is not suggested to use the {{M|Charged Chamber}}/{{M|Primed Chamber}} mod on the Rubico due to its long reload times.
  +
*If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly.
   
==Trivia==
+
==Trivia ==
*The word ''rubico ''has its roots in the Latin word for red, ''rubeus''.
+
*[[wikipedia:Clay_court#Green_clay|Rubico]] is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
**Despite this, the Rubico is mainly green, with small red accents. Its naming may come from the fact that it requires a decent amount of Rubedo.
+
*The Rubico appears to share an aesthetic with the {{Weapon|Talons}} thrown bombs and {{Weapon|Lacera}} bladed whip, both of which are also included in the [[Huntress Bundle]].
   
== Bugs ==
+
==Bugs==
* It seems as though there is a chance for a bullet to not hit its mark, even when scoped in. Currently it is unclear whether this is a bug or a feature.
+
*It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.
   
 
==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
RubicoCodex.png|Rubico in Codex.
+
<!--Images-->
  +
RubicoCodex.png|Rubico in Codex.
 
Screenshot (5).png
 
Screenshot (5).png
  +
2016-02-01_00001.jpg|Rubico's unique zoom HUD
 
</gallery>
 
</gallery>
   
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
+
<gallery position="center" spacing="small" widths="300" hideaddbutton="true">
<!--Video(s)-->
+
<!--Videos-->
</gallery>
 
 
<gallery position="center" spacing="small" widths="300">
 
 
Warframe Rubico, Bigger Harder Better? - 6 Forma thequickdraw
 
Warframe Rubico, Bigger Harder Better? - 6 Forma thequickdraw
  +
RUBICO - CRITS SUPREME 6 Forma - Update 18 Warframe
  +
Warframe Rubico
  +
Warframe - All Tenno Primaries - Weapon Animations & Sounds (2012 - 2019)
  +
Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019)
 
</gallery>
 
</gallery>
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|25.8}}
  +
;October 2019 Riven Disposition Change
  +
*Rubico: 0.7->0.65
  +
  +
{{ver|23.0.2}}
  +
*Fixed Sniper combo not decaying over time and instead resetting to zero.
  +
  +
{{ver|22.12.3}}
  +
*Minor sound remastering updates have been made to the Rubico.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 5 to 6.
  +
*Status chance increased from 5% to 12%.
  +
*Critical chance increased from 25% to 30%.
  +
*Reload speed increased from 3s to 2.4s.
  +
*Damage decreased from 200 to 180.
  +
  +
{{ver|Plains of Eidolon}}
  +
  +
'''General Sniper Changes:'''
  +
*Reticle sway removed from all zoom levels!
  +
*1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  +
*1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  +
*1 combo count removed on miss instead of all of them
  +
*Additional bullets from multishot will each count as their own hits and misses in the combo counter
  +
*Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  +
*Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
  +
  +
'''Specific Sniper Weapon Changes: Rubico'''
  +
*Fire rate increased from 1.5 to 2.67.
  +
*First level zoom reduced from 5x to 3.5x.
  +
*Second level zoom reduced from 12x to 6x.
  +
  +
{{ver|20.6.2}}
  +
*Adjusted the Rubico's left hand placement to fix clipping inside the weapon.
  +
  +
{{ver|RD}}
  +
*Rubico Headshot multiplier returned to its intended 2x multiplier in Conclave.
  +
  +
{{ver|Lunaro 2}}
  +
*The Rubico is now an ‘Alarming’ type weapon.
  +
  +
{{ver|18.0}}
  +
*Introduced.
  +
}}
  +
{{ver/Lu|23.8.0.2}}
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Rubico]]
  +
[[es:Rubico]]
 
[[Category:Update 18]]
 
[[Category:Update 18]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Sniper Rifles]]
+
[[Category:Sniper Rifle]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]
  +
[[Category:Semi-Automatic]]
  +
[[Category:Impact Damage Weapons]]

Latest revision as of 22:41, May 1, 2020

Scope out the enemy with this long-range revolver style rifle.

Ivara ran at a wall, and up it.

Hanging there, waiting, as the Myrmidon flipped into the room, blasting the spot where he had expected her to be. Frustrated he again made that same elaborate gesture, trying his luck, and she saw it: that bracelet upon the wrist that glowed softly with the movement of that clutching gesture. Ivara flipped from her perch, shouldering her exquisitely-crafted Rubico as she did so, and sighted the enemy.

Through the Orokin-sculpted scope, hunter and huntress met eye-to-eye, each loosing a desperate blast: a bullet from Ivara, a killing light from the Myrmidon. The green light lashed, touching a shoulder plate of Ivara's Avia Armor, reducing it to dust. It saved her. Huntress won out, her shot claiming the Myrmidon's device in a shower of sparks.

But the Myrmidon's weapon remained lethal, and with it he lashed out at Ivara in an emerald fury.

The Rubico is a revolver-styled Tenno Sniper Rifle released in Update 18.0. It currently boasts the highest critical multiplier of all available sniper rifles at the expense of status chance.

Manufacturing Requirements
Credits64
20,000
Salvage64
3,800
PolymerBundle64
1,300
Rubedo64
900
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages:

Disadvantages:

  • Low Puncture b Puncture and Slash b Slash damage – less effective against armor and health.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Tied with CorpusSniperRifle Snipetron for the lowest status chance of all sniper rifles.
  • Relatively small magazine size.
  • Fairly low reload speed.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.
  • Very short shot combo decay timer.

Comparisons:

Weapon LoadoutsEdit

NotesEdit

  • The Rubico has the highest critical multiplier of any sniper rifle, with a base multiplier of 3x.
    • On the other hand, it has a dismal status chance of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
    • The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like Mod TT 20pxVital Sense, Mod TT 20pxHammer Shot, and Mod TT 20pxBladed Rounds.
  • It closely resembles the Grineer Vulkar Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
  • The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
  • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

$ \mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor $

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187

TipsEdit

  • Due to its high critical chance and damage multiplier, modding for critical is very effective. Adding Mod TT 20pxPoint Strike and Mod TT 20pxVital Sense increases the critical chance to 75% and the multiplier to 6.6x. Mod TT 20pxArgon Scope, Mod TT 20pxBladed Rounds and Mod TT 20pxHammer Shot can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
  • It is not suggested to use the Mod TT 20pxCharged Chamber/Mod TT 20pxPrimed Chamber mod on the Rubico due to its long reload times.
  • If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly.

Trivia Edit

  • Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
  • The Rubico appears to share an aesthetic with the U18throwingknives Talons thrown bombs and StalkerMios Lacera bladed whip, both of which are also included in the Huntress Bundle.

BugsEdit

  • It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.

MediaEdit

  • Rubico in Codex.
  • Rubico's unique zoom HUD

Patch HistoryEdit

Update 25.8
October 2019 Riven Disposition Change
  • Rubico: 0.7->0.65

Hotfix 23.0.2

  • Fixed Sniper combo not decaying over time and instead resetting to zero.

Hotfix 22.12.3

  • Minor sound remastering updates have been made to the Rubico.

Update 22.12

  • Mastery Rank increased from 5 to 6.
  • Status chance increased from 5% to 12%.
  • Critical chance increased from 25% to 30%.
  • Reload speed increased from 3s to 2.4s.
  • Damage decreased from 200 to 180.

Update 22.0

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes: Rubico

  • Fire rate increased from 1.5 to 2.67.
  • First level zoom reduced from 5x to 3.5x.
  • Second level zoom reduced from 12x to 6x.

Hotfix 20.6.2

  • Adjusted the Rubico's left hand placement to fix clipping inside the weapon.

Update: Recurring Dreams

  • Rubico Headshot multiplier returned to its intended 2x multiplier in Conclave.

Hotfix: Lunaro 2

  • The Rubico is now an ‘Alarming’ type weapon.

Update 18.0

  • Introduced.

Last updated: Hotfix 23.8.0.2

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