The **Rubico** is a revolver-styled Tenno Sniper Rifle released in Update 18.0. It currently boasts the highest critical multiplier of all available sniper rifles at the expense of status chance.

Manufacturing Requirements | |||||
---|---|---|---|---|---|

20,000 | 3,800 | 1,300 | 900 | 2 | Time: 12 hrs |

Rush: 35 | |||||

Market Price: 225 | Blueprints Price:20,000 |

## CharacteristicsEdit

This weapon deals primarily Impact damage.

**Advantages:**

- High Impact damage – effective against shields.
- Tied with the Snipetron and Vectis Prime for the second highest critical chance of all sniper rifles, behind Rubico Prime.
- Tied with Rubico Prime for the highest critical multiplier of all sniper rifles.
- Tied with Vectis Prime for the third fastest fire rate of all sniper rifles, behind Rubico Prime and Komorex.
- Good ammo economy.
- Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
- Innate 1 meter Punch Through.
- Two zoom modes:
- First zoom has 3.5x zoom distance and +35% critical multiplier.
- Second zoom has 6.0x zoom distance and +50% critical multiplier.

- Has the smallest shot combo requirement of all sniper rifles.
- Can use the Rubico-exclusive Ambush Optics mod.

**Disadvantages:**

- Low Puncture and Slash damage – less effective against armor and health.
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
- Tied with Snipetron for the lowest status chance of all sniper rifles.
- Relatively small magazine size.
- Fairly low reload speed.
- Draws from the rare sniper ammo pool.
- Inaccurate beyond short range when fired from the hip.
- Very short shot combo decay timer.

**Comparisons:**

- Rubico, compared to Rubico Prime:
- Lower base damage (180.0 vs. 187.0)
- Lower critical chance (30% vs. 38%)
- Lower status chance (12% vs. 16%)
- Lower fire rate (2.67 rounds/sec vs. 3.67 rounds/sec)
- Slower reload speed (2.4 s vs. 2 s)
- Different polarities (None vs. )
- Lower Mastery Rank required (6 vs. 12)
- Higher disposition (0.7 vs. 0.6)
- Higher zoom distance (3.5x/6x vs. 2.5x/5x)

## Weapon LoadoutsEdit

- See Category:Rubico Build to see how players mod this weapon.
- See Category:Rubico Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.

## NotesEdit

- The Rubico has the highest critical multiplier of any sniper rifle, with a base multiplier of 3x.
- On the other hand, it has a dismal status chance of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
- The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like Vital Sense, Hammer Shot, and Bladed Rounds.

- It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
- The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an
**immediate**1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present - The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

$ \mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor $

Combo Counter Bonus Tier | Total Base Damage Multiplier | Minimum Consecutive Hits Required |
---|---|---|

1 | 1.5x | 1 |

2 | 2.0x | 3 |

3 | 2.5x | 9 |

4 | 3.0x | 27 |

5 | 3.5x | 81 |

6 | 4.0x | 243 |

7 | 4.5x | 729 |

8 | 5.0x | 2187 |

## TipsEdit

- Due to its high critical chance and damage multiplier, modding for critical is very effective. Adding Point Strike and Vital Sense increases the critical chance to 75% and the multiplier to 6.6x. Argon Scope, Bladed Rounds and Hammer Shot can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
- It is not suggested to use the Charged Chamber/ Primed Chamber mod on the Rubico due to its long reload times.
- If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly.

## Trivia Edit

- Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
- The Rubico appears to share an aesthetic with the Talons thrown bombs and Lacera bladed whip, both of which are also included in the Huntress Bundle.

## BugsEdit

- It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.

## MediaEdit

## Patch HistoryEdit

Update 25.8

- October 2019 Riven Disposition Change

- Rubico: 0.7->0.65

- Fixed Sniper combo not decaying over time and instead resetting to zero.

- Minor sound remastering updates have been made to the Rubico.

- Mastery Rank increased from 5 to 6.
- Status chance increased from 5% to 12%.
- Critical chance increased from 25% to 30%.
- Reload speed increased from 3s to 2.4s.
- Damage decreased from 200 to 180.

**General Sniper Changes:**

- Reticle sway removed from all zoom levels!
- 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them
- Additional bullets from multishot will each count as their own hits and misses in the combo counter
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

**Specific Sniper Weapon Changes: Rubico**

- Fire rate increased from 1.5 to 2.67.
- First level zoom reduced from 5x to 3.5x.
- Second level zoom reduced from 12x to 6x.

- Adjusted the Rubico's left hand placement to fix clipping inside the weapon.

- Rubico Headshot multiplier returned to its intended 2x multiplier in Conclave.

- The Rubico is now an ‘Alarming’ type weapon.

- Introduced.

*Last updated: Hotfix 23.8.0.2*