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{{Codex|Scope out the enemy with this long-range revolver style rifle.}} |
{{Codex|Scope out the enemy with this long-range revolver style rifle.}} |
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+ | {{Quote|Ivara ran at a wall, and up it. |
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⚫ | |||
+ | |||
+ | Hanging there, waiting, as the Myrmidon flipped into the room, blasting the spot where he had expected her to be. Frustrated he again made that same elaborate gesture, trying his luck, and she saw it: that bracelet upon the wrist that glowed softly with the movement of that clutching gesture. Ivara flipped from her perch, shouldering her exquisitely-crafted Rubico as she did so, and sighted the enemy. |
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+ | |||
+ | Through the Orokin-sculpted scope, hunter and huntress met eye-to-eye, each loosing a desperate blast: a bullet from Ivara, a killing light from the Myrmidon. The green light lashed, touching a shoulder plate of Ivara's Avia Armor, reducing it to dust. It saved her. Huntress won out, her shot claiming the Myrmidon's device in a shower of sparks. |
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+ | |||
+ | But the Myrmidon's weapon remained lethal, and with it he lashed out at Ivara in an emerald fury.|[[Drusus]]}} |
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⚫ | |||
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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− | == |
+ | ==Characteristics== |
This weapon deals primarily {{Icon|Proc|Impact|Text}} damage. |
This weapon deals primarily {{Icon|Proc|Impact|Text}} damage. |
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'''Advantages:''' |
'''Advantages:''' |
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*High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s. |
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s. |
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− | *Tied with the |
+ | *Tied with the {{Weapon|Snipetron}} and {{Weapon|Vectis Prime}} for the second highest [[critical chance]] of all sniper rifles, behind {{Weapon|Rubico Prime}}. |
− | *Tied with |
+ | *Tied with Rubico Prime for the highest [[critical multiplier]] of all sniper rifles. |
− | *Tied with Vectis Prime for the |
+ | *Tied with Vectis Prime for the third fastest [[fire rate]] of all sniper rifles, behind {{Weapon|Rubico Prime}} and {{Weapon|Komorex}}. |
*Good ammo economy. |
*Good ammo economy. |
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+ | *Pinpoint [[accuracy]] while [[zoom]]ed in; shots will hit exactly on the reticle dot, perfect for [[Enemy Body Parts|headshots]]. |
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*Innate 1 meter [[Punch Through]]. |
*Innate 1 meter [[Punch Through]]. |
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+ | *Two zoom modes: |
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− | *Zooming in increases [[critical multiplier]] by '''+35%''' at '''3.5x''' zoom or '''+50%''' at '''6x''' zoom. |
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+ | **First zoom has 3.5x zoom distance and +35% critical multiplier. |
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+ | **Second zoom has 6.0x zoom distance and +50% critical multiplier. |
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*Has the smallest shot combo requirement of all sniper rifles. |
*Has the smallest shot combo requirement of all sniper rifles. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | *Tied with Snipetron for the lowest [[status chance]] of all sniper rifles. |
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*Relatively small magazine size. |
*Relatively small magazine size. |
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*Fairly low [[reload speed]]. |
*Fairly low [[reload speed]]. |
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*Draws from the rare sniper ammo pool. |
*Draws from the rare sniper ammo pool. |
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*Inaccurate beyond short range when fired from the hip. |
*Inaccurate beyond short range when fired from the hip. |
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− | *Very short shot combo |
+ | *Very short shot combo decay timer. |
− | '''Comparison:''' |
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{{WeaponComparison|Rubico Prime}} |
{{WeaponComparison|Rubico Prime}} |
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+ | **Higher [[zoom]] distance (3.5x/6x vs. 2.5x/5x) |
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+ | |||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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*The Rubico has the highest [[critical multiplier]] of any sniper rifle, with a base multiplier of 3x. |
*The Rubico has the highest [[critical multiplier]] of any sniper rifle, with a base multiplier of 3x. |
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**On the other hand, it has a dismal [[status chance]] of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference. |
**On the other hand, it has a dismal [[status chance]] of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference. |
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− | **The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like |
+ | **The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like {{M|Vital Sense}}, {{M|Hammer Shot}}, and {{M|Bladed Rounds}}. |
− | *It closely resembles the Grineer |
+ | *It closely resembles the Grineer {{Weapon|Vulkar}} in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine. |
− | *The Rubico requires only a single shot to activate its [[Sniper Rifle|Shot Combo Counter]], giving it an '''immediate''' 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a |
+ | *The Rubico requires only a single shot to activate its [[Sniper Rifle|Shot Combo Counter]], giving it an '''immediate''' 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present |
⚫ | |||
− | **With {{M|Harkonar Scope}} or [[Arcane_Momentum|Arcane Momentum]], it's possible to maintain the Rubico's combo through reloads. |
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+ | |||
⚫ | |||
+ | <math>\mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor</math> |
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− | Muliplier='''1.5+0.5*ln('''''Combo hit number''''')/ln(3) '''rounded down |
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{| class="wikitable" cellpadding="2" cellspacing="0" style="text-align:center;border:1px solid black;width:80%;font-size:12px;" |
{| class="wikitable" cellpadding="2" cellspacing="0" style="text-align:center;border:1px solid black;width:80%;font-size:12px;" |
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|- |
|- |
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==Tips== |
==Tips== |
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*Due to its high [[critical chance]] and damage multiplier, modding for critical is very effective. Adding {{M|Point Strike}} and {{M|Vital Sense}} increases the [[critical chance]] to 75% and the multiplier to 6.6x. {{M|Argon Scope}}, {{M|Bladed Rounds}} and {{M|Hammer Shot}} can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level. |
*Due to its high [[critical chance]] and damage multiplier, modding for critical is very effective. Adding {{M|Point Strike}} and {{M|Vital Sense}} increases the [[critical chance]] to 75% and the multiplier to 6.6x. {{M|Argon Scope}}, {{M|Bladed Rounds}} and {{M|Hammer Shot}} can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level. |
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− | *It is not suggested to use the {{M|Charged Chamber}}/{{M|Primed Chamber}} mod on the |
+ | *It is not suggested to use the {{M|Charged Chamber}}/{{M|Primed Chamber}} mod on the Rubico due to its long reload times. |
*If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly. |
*If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly. |
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==Trivia == |
==Trivia == |
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− | *[[wikipedia:Clay_court#Green_clay|Rubico]] is a clay |
+ | *[[wikipedia:Clay_court#Green_clay|Rubico]] is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon. |
− | *The Rubico appears to share an aesthetic with the |
+ | *The Rubico appears to share an aesthetic with the {{Weapon|Talons}} thrown bombs and {{Weapon|Lacera}} bladed whip, both of which are also included in the [[Huntress Bundle]]. |
==Bugs== |
==Bugs== |
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==Media== |
==Media== |
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<gallery type="slideshow" widths="600" position="center"> |
<gallery type="slideshow" widths="600" position="center"> |
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+ | <!--Images--> |
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RubicoCodex.png|Rubico in Codex. |
RubicoCodex.png|Rubico in Codex. |
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Screenshot (5).png |
Screenshot (5).png |
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</gallery> |
</gallery> |
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− | <gallery position="center" |
+ | <gallery position="center" spacing="small" widths="300" hideaddbutton="true"> |
− | <!-- |
+ | <!--Videos--> |
− | </gallery> |
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− | |||
− | <gallery position="center" spacing="small" widths="300"> |
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Warframe Rubico, Bigger Harder Better? - 6 Forma thequickdraw |
Warframe Rubico, Bigger Harder Better? - 6 Forma thequickdraw |
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RUBICO - CRITS SUPREME 6 Forma - Update 18 Warframe |
RUBICO - CRITS SUPREME 6 Forma - Update 18 Warframe |
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Warframe Rubico |
Warframe Rubico |
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+ | Warframe - All Tenno Primaries - Weapon Animations & Sounds (2012 - 2019) |
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+ | Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019) |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|25.8}} |
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+ | ;October 2019 Riven Disposition Change |
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+ | *Rubico: 0.7->0.65 |
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+ | |||
{{ver|23.0.2}} |
{{ver|23.0.2}} |
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*Fixed Sniper combo not decaying over time and instead resetting to zero. |
*Fixed Sniper combo not decaying over time and instead resetting to zero. |
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*Status chance increased from 5% to 12%. |
*Status chance increased from 5% to 12%. |
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*Critical chance increased from 25% to 30%. |
*Critical chance increased from 25% to 30%. |
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− | *Reload speed increased from |
+ | *Reload speed increased from 3s to 2.4s. |
*Damage decreased from 200 to 180. |
*Damage decreased from 200 to 180. |
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{{ver|18.0}} |
{{ver|18.0}} |
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*Introduced. |
*Introduced. |
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+ | }} |
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− | }}<div align="right">''Last updated: {{ver|23.8.0.2}}''</div> |
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+ | {{ver/Lu|23.8.0.2}} |
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− | |||
{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
Revision as of 17:38, 10 March 2020
The Rubico is a revolver-styled Tenno Sniper Rifle released in Update 18.0 (2015-12-03). It currently boasts the highest critical multiplier of all available sniper rifles at the expense of status chance.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
3,800 |
1,300 |
900 |
2 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 225 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Tied with the Snipetron and Vectis Prime for the second highest critical chance of all sniper rifles, behind Rubico Prime.
- Tied with Rubico Prime for the highest critical multiplier of all sniper rifles.
- Tied with Vectis Prime for the third fastest fire rate of all sniper rifles, behind Rubico Prime and Komorex.
- Good ammo economy.
- Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
- Innate 1 meter Punch Through.
- Two zoom modes:
- First zoom has 3.5x zoom distance and +35% critical multiplier.
- Second zoom has 6.0x zoom distance and +50% critical multiplier.
- Has the smallest shot combo requirement of all sniper rifles.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
- Tied with Snipetron for the lowest status chance of all sniper rifles.
- Relatively small magazine size.
- Fairly low reload speed.
- Draws from the rare sniper ammo pool.
- Inaccurate beyond short range when fired from the hip.
- Very short shot combo decay timer.
Comparisons:
- Rubico (Unzoomed), compared to Rubico Prime (Unzoomed):
- Lower base damage per projectile (180.00 vs. 187.00)
- Lower total damage (180 vs. 187)
- Lower base critical chance (30.00% vs. 38.00%)
- Lower base status chance (12.00% vs. 16.00%)
- Lower average damage per tap (288 vs. 329.12)
- Lower burst DPS (768.96 vs. 1207.87)
- Lower sustained DPS (337.02 vs. 489.41)
- Lower fire rate (2.670 attacks/sec vs. 3.670 attacks/sec)
- Slower reload time (2.40 s vs. 2.00 s)
- Lower Mastery Rank required (6 vs. 12)
- Higher disposition (●●●○○ (0.95x) vs. ●○○○○ (0.65x))
- Higher zoom distance (3.5x/6x vs. 2.5x/5x)
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Notes
- The Rubico has the highest critical multiplier of any sniper rifle, with a base multiplier of 3x.
- On the other hand, it has a dismal status chance of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
- The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like Vital Sense, Hammer Shot, and Bladed Rounds.
- It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
- The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
- The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.
Combo Counter Bonus Tier | Total Base Damage Multiplier | Minimum Consecutive Hits Required |
---|---|---|
1 | 1.5x | 1 |
2 | 2.0x | 3 |
3 | 2.5x | 9 |
4 | 3.0x | 27 |
5 | 3.5x | 81 |
6 | 4.0x | 243 |
7 | 4.5x | 729 |
8 | 5.0x | 2187 |
Tips
- Due to its high critical chance and damage multiplier, modding for critical is very effective. Adding Point Strike and Vital Sense increases the critical chance to 75% and the multiplier to 6.6x. Argon Scope, Bladed Rounds and Hammer Shot can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
- It is not suggested to use the Charged Chamber/ Primed Chamber mod on the Rubico due to its long reload times.
- If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly.
Trivia
- Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
- The Rubico appears to share an aesthetic with the Talons thrown bombs and Lacera bladed whip, both of which are also included in the Huntress Bundle.
Bugs
- It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.
Media
Patch History
Update 25.8 (2019-10-01)
- October 2019 Riven Disposition Change
- Rubico: 0.7->0.65
Hotfix 23.0.2 (2018-06-15)
- Fixed Sniper combo not decaying over time and instead resetting to zero.
Hotfix 22.12.3 (2018-02-12)
- Minor sound remastering updates have been made to the Rubico.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 6.
- Status chance increased from 5% to 12%.
- Critical chance increased from 25% to 30%.
- Reload speed increased from 3s to 2.4s.
- Damage decreased from 200 to 180.
Update 22.0 (2017-10-12)
General Sniper Changes:
- Reticle sway removed from all zoom levels!
- 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them
- Additional bullets from multishot will each count as their own hits and misses in the combo counter
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes: Rubico
- Fire rate increased from 1.5 to 2.67.
- First level zoom reduced from 5x to 3.5x.
- Second level zoom reduced from 12x to 6x.
Hotfix 20.6.2 (2017-05-30)
- Adjusted the Rubico's left hand placement to fix clipping inside the weapon.
Update: Recurring Dreams (2016-11-03)
- Rubico Headshot multiplier returned to its intended 2x multiplier in Conclave.
Hotfix: Lunaro 2 (2016-06-16)
- The Rubico is now an ‘Alarming’ type weapon.
Update 18.0 (2015-12-03)
- Introduced.
Last updated: Hotfix 23.8.0.2 (2018-09-12)