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Scope out the enemy with this long-range revolver style rifle.

The Rubico is a revolver-styled Tenno Sniper Rifle released in Update 18.0. It currently boasts the highest critical multiplier of all available sniper rifles at the expense of status chance.


Manufacturing Requirements
Credits64
20,000
Salvage64
3,800
PolymerBundle64
1,300
Rubedo64
900
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6420,000

Characteristics Edit

This weapon deals primarily Impact b Impact damage.

Advantages:

Disadvantages:

  • Tied with Snipetron for the lowest base damage of all sniper rifles.
  • Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Tied with Snipetron for the lowest status chance of all sniper rifles.
  • Relatively small magazine size.
  • Fairly low reload speed.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.
  • Very short shot combo decay timer.

Comparisons:

Weapon LoadoutsEdit

NotesEdit

  • The Rubico has the highest critical multiplier of any sniper rifle, with a base multiplier of 3x.
    • On the other hand, it has a dismal status chance of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
    • The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like Vital Sense, Hammer Shot, and Bladed Rounds.
  • It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
  • The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
  • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

$ \mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor $

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187

TipsEdit

  • Due to its high critical chance and damage multiplier, modding for critical is very effective. Adding Point Strike and Vital Sense increases the critical chance to 75% and the multiplier to 6.6x. Argon Scope, Bladed Rounds and Hammer Shot can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
  • It is not suggested to use the Charged Chamber/Primed Chamber mod on the Rubico due to its long reload times.
  • If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly.

Trivia Edit

  • Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
  • The Rubico appears to share an aesthetic with the Talons thrown bombs and Lacera bladed whip, both of which are also included in the Huntress Bundle.

BugsEdit

  • It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.

MediaEdit

  • Rubico in Codex.
  • Rubico's unique zoom HUD

Patch HistoryEdit

Hotfix 23.0.2
  • Fixed Sniper combo not decaying over time and instead resetting to zero.

Hotfix 22.12.3

  • Minor sound remastering updates have been made to the Rubico.

Update 22.12

  • Mastery Rank increased from 5 to 6.
  • Status chance increased from 5% to 12%.
  • Critical chance increased from 25% to 30%.
  • Reload speed increased from 3 secs to 2.4 secs.
  • Damage decreased from 200 to 180.

Update 22.0

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes: Rubico

  • Fire rate increased from 1.5 to 2.67.
  • First level zoom reduced from 5x to 3.5x.
  • Second level zoom reduced from 12x to 6x.

Hotfix 20.6.2

  • Adjusted the Rubico's left hand placement to fix clipping inside the weapon.

Update: Recurring Dreams

  • Rubico Headshot multiplier returned to its intended 2x multiplier in Conclave.

Hotfix: Lunaro 2

  • The Rubico is now an ‘Alarming’ type weapon.

Update 18.0

  • Introduced.
Last updated: Hotfix 23.8.0.2
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