Scope out the enemy with this long-range revolver style rifle.

The Rubico is a revolver-styled Tenno Sniper Rifle released in Update 18.0. It currently boasts the highest critical multiplier of all available sniper rifles at the expense of status chance.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6420,000


This weapon deals primarily Impact b Impact damage.



  • Low Puncture b Puncture and Slash b Slash damage – less effective against armor and health.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Tied with CorpusSniperRifle Snipetron for the lowest status chance of all sniper rifles.
  • Relatively small magazine size.
  • Fairly low reload speed.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.
  • Very short shot combo decay timer.


Weapon LoadoutsEdit


  • The Rubico has the highest critical multiplier of any sniper rifle, with a base multiplier of 3x.
    • On the other hand, it has a dismal status chance of 12%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
    • The crit damage bonus from zooming is treated in the damage calculation like a respective mod. Therefore, it is additive with mods like Vital Sense, Hammer Shot, and Bladed Rounds.
  • It closely resembles the Grineer Vulkar Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
  • The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a short combo decay counter that lasts only 2 seconds, thus reloading at 2.4 seconds will always lower its shot combo counter if there are no reload mods present
  • The combo multiplier starts at 1.5x on the first shot and requires triple the amount of shots to reach each consecutive tier.

$ \mathrm{Multiplier} = 1.5 + 0.5 \lfloor \log_3(\mathrm{Combo\ hits}) \rfloor $

Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive
Hits Required
1 1.5x 1
2 2.0x 3
3 2.5x 9
4 3.0x 27
5 3.5x 81
6 4.0x 243
7 4.5x 729
8 5.0x 2187


  • Due to its high critical chance and damage multiplier, modding for critical is very effective. Adding Point Strike and Vital Sense increases the critical chance to 75% and the multiplier to 6.6x. Argon Scope, Bladed Rounds and Hammer Shot can increase it even further. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.
  • It is not suggested to use the Charged Chamber/Primed Chamber mod on the Rubico due to its long reload times.
  • If the zoom HUD can make aiming difficult, turn off "Use Sniper Scopes" in Interface Options if it hinders you from aiming properly.

Trivia Edit

  • Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the default color of this weapon.
  • The Rubico appears to share an aesthetic with the U18throwingknives Talons thrown bombs and StalkerMios Lacera bladed whip, both of which are also included in the Huntress Bundle.


  • It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.


  • Rubico in Codex.
  • Rubico's unique zoom HUD

Patch HistoryEdit

Hotfix 23.0.2
  • Fixed Sniper combo not decaying over time and instead resetting to zero.

Hotfix 22.12.3

  • Minor sound remastering updates have been made to the Rubico.

Update 22.12

  • Mastery Rank increased from 5 to 6.
  • Status chance increased from 5% to 12%.
  • Critical chance increased from 25% to 30%.
  • Reload speed increased from 3s to 2.4s.
  • Damage decreased from 200 to 180.

Update 22.0

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes: Rubico

  • Fire rate increased from 1.5 to 2.67.
  • First level zoom reduced from 5x to 3.5x.
  • Second level zoom reduced from 12x to 6x.

Hotfix 20.6.2

  • Adjusted the Rubico's left hand placement to fix clipping inside the weapon.

Update: Recurring Dreams

  • Rubico Headshot multiplier returned to its intended 2x multiplier in Conclave.

Hotfix: Lunaro 2

  • The Rubico is now an ‘Alarming’ type weapon.

Update 18.0

  • Introduced.

Last updated: Hotfix