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Rolling Guard is a Warframe mod that grants a brief period of invulnerability and removes all Status Effects when rolling, with a cooldown period between uses.

Stats[]

Rank Invulnerability Time Cooldown Time Cost
0 2s 12s 2
1 2.1s 11.5s 3
2 2.2s 11s 4
3 2.3s 10.5s 5
4 2.4s 10s 6
5 2.5s 9.5s 7
6 2.6s 9s 8
7 2.7s 8.5s 9
8 2.8s 8s 10
9 2.9s 7.5s 11
10 3s 7s 12

Acquisition[]

Obtainable from the Arbitrations vendor in the Arbiters of Hexis room in Relays for 20 VitusEssence.png Vitus Essence.

Notes[]

  • The invulnerability status is indicated by the Warframe's health bar being greyed out.
  • Cooldown starts after the invulnerability period ends, shown by a timer with an inverted red triangle symbol.
  • This mod works while in Archwing in Atmospheric mode, provided it is equipped on the active Warframe, and TitaniaIcon272.png Titania in Razorwing130xDark.png Razorwing mode. It can be activated by the dash move in all six cardinal directions (forward, back, left, right, up and down).
  • This mod allows low durability frames such as LokiIcon272.png Loki, EmberIcon272.png Ember, or NovaIcon272.png Nova to have a small window of invulnerability to cast their abilities in the open.
  • Allows LimboIcon272.png Limbo to remain safe while exiting the rift, allowing the player to maintain continuous protection as long as they re-enter the rift before the invincibility duration ends.
  • Mod TT 20px.png Rolling Guard also synergizes particularly well with MirageIcon272.png Mirage, as she lacks a defense against area-of-effect attacks, and has low durability. In addition, her passive ability letting her roll much more quickly gives her more time to act while invulnerable.
    • The invulnerability period will also give her ample time to cast Prism130xDark.png Prism, killing and/or blinding enemies to keep them from attacking after Mod TT 20px.png Rolling Guard's effects end.
  • For similar reasons to MirageIcon272.png Mirage's passive, it also synergizes well with Mod TT 20px.png Amalgam Barrel Diffusion, due to its effect of speeding up rolling animations.
  • Can be used to avoid getting DmgMagneticSmall64.png Magnetic procs from Eidolon's Energy Spike attacks if rolls are timed correctly.
  • Rolling Guard can be used to remove magnetic procs that are already underway, reducing the amount of energy loss from the proc.
  • The mod also grants full Knockdown resistance during the invulnerability period.
  • The mod does not work for Yareli while rolling on Merulina.

Media[]

Patch History[]

Update 26.0 (2019-10-31)

  • Moved from Arbitration Rotations to the Arbitration Honors.

Update 24.0 (2018-11-08)

  • Fixed the Mod TT 20px.png Rolling Guard Mod not protecting oneself from self-inflicted Lenz Status Effects.

Update 23.10 (2018-10-12)

  • Introduced.
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