WARFRAME Wiki
Register
WARFRAME Wiki
mNo edit summary
Tag: sourceedit
(No mod drops for Armored Rollers)
(32 intermediate revisions by 20 users not shown)
Line 23: Line 23:
 
| baseexperience = 100
 
| baseexperience = 100
 
| baselevel = 10
 
| baselevel = 10
| ignoreddmgtype = [[Armor Piercing]] <br> [[Poison]] <br> [[Serrated Blade]]
 
 
| unprotectedbodyparts =
 
| unprotectedbodyparts =
|baseshield = 0
+
| baseshield = 0
|codex_scans = 10
+
| codex_scans = 10
  +
| mod_drops =
|mod_drops = [[Fusion Core]] <br> [[Trick Mag]] <br> [[True Steel]] <br> [[Vitality]] <br> [[Fast Deflection]] <br> [[Hellfire]]}}
 
  +
}}
<section begin=intro />'''Rollers''' resemble larger-sized [[Latcher|Latchers.]] Unlike their smaller counterpart, Rollers will jump at players, bludgeoning and staggering them and will continue to attack the player until they are destroyed. Rollers are sent as a [[Syndicates|syndicate]] death squad by [[Steel Meridian]]. <section end=intro />
+
<section begin=intro />'''Rollers''' are simple Grineer machines that resemble larger-sized [[Latcher]]s. Unlike their smaller counterpart, Rollers will jump at players, bludgeoning and staggering them, and will continue to attack the player until they are destroyed. Rollers are sent as a [[syndicate]] death squad by [[Steel Meridian]]. <section end=intro />
   
 
==Notes==
 
==Notes==
*Care should be taken to destroy these on Grineer defense missions. While you focus on the Grineer, the Rollers might change targets to the generator at which point they will seem to "stick" to it, not rolling or moving but rapidly depleting its health and shields making it much easier for other Grineer to damage it. In such a situation, they may be extremely difficult to hit with a ranged weapon. Using a melee weapon's AoE jump attack or a damaging AoE ability like [[Saryn]]'s [[Miasma]] and [[Ember]]'s [[Fire Blast]] can solve this.
+
*Care should be taken to destroy these on Grineer defense missions. While you focus on the Grineer, the Rollers might change targets to the generator at which point they will seem to "stick" to it, not rolling or moving but rapidly depleting its health and shields making it much easier for other Grineer to damage it. In such a situation, they may be extremely difficult to hit with a ranged weapon. Using a melee weapon's AoE jump attack or a damaging AoE ability like {{WF|Saryn}}'s {{A|Miasma}} and {{WF|Ember}}'s {{A|Fire Blast}} can solve this.
*Placing [[Vauban]]'s [[Tesla]] in the surrounding areas or on players can help protect against roller attacks.
 
*A sentinel with a well equipped [[Carrier|Sweeper]] weapon, can dispatch these easily before you are staggered.
 
 
*The codex entry for this enemy is easily completed fighting [[Kela De Thaym]], who can constantly spawn up to three Rollers during her battle.
 
*The codex entry for this enemy is easily completed fighting [[Kela De Thaym]], who can constantly spawn up to three Rollers during her battle.
 
*Parrying will '''not''' prevent the staggering effect.
 
*Parrying will '''not''' prevent the staggering effect.
  +
*Rollers can inflict a {{Icon|Proc|Slash|text}} proc to the player on hit, which always deals 3 damage per tick due to their damage not scaling with level.
  +
*Rollers have a wider angle of [[Stealth|Detection]] range compared to regular Grineer, and it alerts its allies once pursuing its target regardless of [[Noise Level|Noise]].
   
 
==Bugs==
 
==Bugs==
 
*Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target.
 
*Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target.
* Rollers don't stop capture percentages in [[Interception]] missions, allowing a player to capture a tower even if rollers are in the capture range.
+
*Rollers don't stop capture percentages in [[Interception]] missions, allowing a player to capture a tower even if rollers are in the capture range.
  +
*The Arson Eximus variant of this enemy cannot use its [[Fire Blast (Ruk)|Fire Blast]] ability, but its Leech form can lifesteal.
  +
*Rollers are unaffected by Limbo's Stasis.  
   
 
==Trivia==
 
==Trivia==
*Rollers were first introduced in [[Closed beta updates|Update 6]]. ​They were initially smaller and named "'''Grinders'''" when first released.
+
*Rollers were first introduced in {{ver|6}}. ​They were initially smaller and named "'''Grinders'''" when first released.
 
*The Grineer Roller is one of the few enemy types to have proper capitalization in its name in-game, rather than the usual all capitals.
 
*The Grineer Roller is one of the few enemy types to have proper capitalization in its name in-game, rather than the usual all capitals.
*Up until circa [[Update 11]], when destroyed by certain warframe abilities Rollers would spawn severed arms and/or legs, leading to theories that they somehow contained Grineer soldiers within. The gibs were ultimately removed.
+
*Up until circa {{ver|11}}, when destroyed by certain Warframe abilities Rollers would spawn severed arms and/or legs, leading to theories that they somehow contained Grineer soldiers within. The gibs were ultimately removed.
*Rollers no longer spawn in [[Grineer Settlement]]s as of [[Update 9|Update 9.5.3.]]
+
*Rollers no longer spawn in [[Grineer Settlement]]s as of {{ver|9.5.3|fix}}.
*Rollers have extendable blades use the same super-heated ceramic surface of the [[Machete]] and [[Dual Cleavers]].
+
*Rollers have extendable blades that use the same super-heated ceramic surface of the {{Weapon|Machete}} and {{Weapon|Dual Cleavers}}.
**Rollers currently do not use their blades. They seem to have been removed as of about [[Update 15]].
+
**Rollers currently do not use their blades. They seem to have been removed as of about {{ver|15}}.
  +
**They can still inflict {{Icon|Proc|Slash|text}} procs, even without blades.
*On Halloween of Update 10.6, the model of the Roller is replaced by an angry pumpkin with a glowing orange light inside.
+
*On Halloween of {{ver|10.6}}, the model of the Roller was replaced by an angry pumpkin with a glowing orange light inside.
 
**This pumpkin model is static and does not change its shape when moving.{{clr}}
 
**This pumpkin model is static and does not change its shape when moving.{{clr}}
  +
  +
  +
{{InfoboxSide|header=Variants|<tabber>
  +
|-|Armored Roller=
  +
{{EnemyHoriz
  +
| name = Armored Roller
  +
| image =
  +
| mission = [[Kela De Thaym]] [[Assassination]]
  +
| weapon = Sawblades
  +
|clonedflesh = ???
  +
|ferritearmor = ???
  +
|baseexperience= ?
  +
|baselevel = ?
  +
|codex_scans = ?
  +
|mod_drops = None
  +
}}
  +
|-|Kuva Roller=
  +
{{EnemyHoriz
  +
| name = Kuva Roller
  +
| image = FortressGrineerRollingDrone.png ‎
  +
| tileset = [[Kuva Fortress]]
  +
| weapon = Sawblades
  +
|machinery = 40
  +
|ferritearmor = 100
  +
|baseexperience= 100
  +
|baselevel =
  +
|codex_scans = 10
  +
}}
  +
|-|Tusk Roller=
  +
{{EnemyHoriz
  +
| name = Tusk Roller
  +
| image = EidolonRollingDrone.png
  +
| tileset = [[Plains of Eidolon]]
  +
| weapon = Sawblades
  +
|machinery = 40
  +
|ferritearmor = 100
  +
|baseexperience= 100
  +
|baselevel =
  +
|codex_scans = 10
  +
}}
  +
* Less common, than usual, do not seem to be deployed by [[Tusk Seeker]]s.
  +
</tabber>
  +
}}
   
 
==Media==
 
==Media==
Line 59: Line 105:
   
 
{{GrineerNav}}
 
{{GrineerNav}}
  +
[[es:Rodillo]]
 
[[fr:Roller]]
 
[[fr:Roller]]
 
__NOTOC__
 
__NOTOC__

Revision as of 04:19, 27 March 2020

Rollers are simple Grineer machines that resemble larger-sized Latchers. Unlike their smaller counterpart, Rollers will jump at players, bludgeoning and staggering them, and will continue to attack the player until they are destroyed. Rollers are sent as a syndicate death squad by Steel Meridian.

Notes

  • Care should be taken to destroy these on Grineer defense missions. While you focus on the Grineer, the Rollers might change targets to the generator at which point they will seem to "stick" to it, not rolling or moving but rapidly depleting its health and shields making it much easier for other Grineer to damage it. In such a situation, they may be extremely difficult to hit with a ranged weapon. Using a melee weapon's AoE jump attack or a damaging AoE ability like SarynIcon272 Saryn's Miasma130xWhite Miasma and EmberIcon272 Ember's FireBlast130xWhite Fire Blast can solve this.
  • The codex entry for this enemy is easily completed fighting Kela De Thaym, who can constantly spawn up to three Rollers during her battle.
  • Parrying will not prevent the staggering effect.
  • Rollers can inflict a Script error: The function "Proc" does not exist. proc to the player on hit, which always deals 3 damage per tick due to their damage not scaling with level.
  • Rollers have a wider angle of Detection range compared to regular Grineer, and it alerts its allies once pursuing its target regardless of Noise.

Bugs

  • Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target.
  • Rollers don't stop capture percentages in Interception missions, allowing a player to capture a tower even if rollers are in the capture range.
  • The Arson Eximus variant of this enemy cannot use its Fire Blast ability, but its Leech form can lifesteal.
  • Rollers are unaffected by Limbo's Stasis.  

Trivia

  • Rollers were first introduced in Update 6.0 (2013-01-29). ​They were initially smaller and named "Grinders" when first released.
  • The Grineer Roller is one of the few enemy types to have proper capitalization in its name in-game, rather than the usual all capitals.
  • Up until circa Update 11.0 (2013-11-20), when destroyed by certain Warframe abilities Rollers would spawn severed arms and/or legs, leading to theories that they somehow contained Grineer soldiers within. The gibs were ultimately removed.
  • Rollers no longer spawn in Grineer Settlements as of Hotfix 9.5.3 (2013-08-14).
  • Rollers have extendable blades that use the same super-heated ceramic surface of the Machete Machete and DualCleavers Dual Cleavers.
    • Rollers currently do not use their blades. They seem to have been removed as of about Update 15.0 (2014-10-24).
    • They can still inflict Script error: The function "Proc" does not exist. procs, even without blades.
  • On Halloween of Update 10.6 (2013-10-30), the model of the Roller was replaced by an angry pumpkin with a glowing orange light inside.
    • This pumpkin model is static and does not change its shape when moving.


Variants

Armored Roller General Drops
[[File:|200x200px]]
Introduced Undetermined Mod Drops:
None
Mission Kela De Thaym Assassination
Weapon Sawblades
Codex Scans ?
Statistics
Cloned Flesh ???
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor ???
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
Base Level ?

Kuva Roller General Drops
FortressGrineerRollingDrone
Introduced Undetermined Mod Drops:
Mod TT 20px Enhanced Vitality 0.5691%
Mod TT 20px Trick Mag 0.5691%
Mod TT 20px True Steel 0.5691%
Endo Endo 0.5691%
Mod TT 20px Fast Deflection 0.2211%
Mod TT 20px Hellfire 0.2211%
Endo Endo 0.2211%
Endo Endo 0.0603%
Tileset Kuva Fortress
Weapon Sawblades
Codex Scans 10
Statistics
Machinery 40
DmgImpactSmall64 + DmgElectricitySmall64 ++ DmgBlastSmall64 +++ DmgToxinSmall64 - DmgViralSmall64 -
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 100

Tusk Roller General Drops
EidolonRollingDrone
Introduced Undetermined Mod Drops:
Mod TT 20px Enhanced Vitality 0.5691%
Mod TT 20px Trick Mag 0.5691%
Mod TT 20px True Steel 0.5691%
Endo Endo 0.5691%
Mod TT 20px Fast Deflection 0.2211%
Mod TT 20px Hellfire 0.2211%
Endo Endo 0.2211%
Endo Endo 0.0603%
Tileset Plains of Eidolon
Weapon Sawblades
Codex Scans 10
Statistics
Machinery 40
DmgImpactSmall64 + DmgElectricitySmall64 ++ DmgBlastSmall64 +++ DmgToxinSmall64 - DmgViralSmall64 -
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 100
  • Less common, than usual, do not seem to be deployed by Tusk Seekers.

Media