m (Edited gallery to be aligned with all other enemy galleries) Tags: Visual edit apiedit |
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+ | {{top|Enemy|Grineer|Grineer}} |
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{{Enemy |
{{Enemy |
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| name = Roller |
| name = Roller |
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| baseexperience = 100 |
| baseexperience = 100 |
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| baselevel = 10 |
| baselevel = 10 |
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− | | ignoreddmgtype = [[Armor Piercing]] <br> [[Poison]] <br> [[Serrated Blade]] |
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| unprotectedbodyparts = |
| unprotectedbodyparts = |
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− | |baseshield = 0 |
+ | | baseshield = 0 |
− | |codex_scans = 10 |
+ | | codex_scans = 10 |
+ | | mod_drops = |
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− | |mod_drops = [[Fusion Core]] <br> [[Trick Mag]] <br> [[True Steel]] <br> [[Vitality]] <br> [[Fast Deflection]] <br> [[Hellfire]]}} |
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+ | }} |
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− | <section begin=intro />'''Rollers''' resemble larger-sized [[Latcher |
+ | <section begin=intro />'''Rollers''' are simple Grineer machines that resemble larger-sized [[Latcher]]s. Unlike their smaller counterpart, Rollers will jump at players, bludgeoning and staggering them, and will continue to attack the player until they are destroyed. Rollers are sent as a [[syndicate]] death squad by [[Steel Meridian]]. <section end=intro /> |
==Notes== |
==Notes== |
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⚫ | *Care should be taken to destroy these on Grineer defense missions. While you focus on the Grineer, the Rollers might change targets to the generator at which point they will seem to "stick" to it, not rolling or moving but rapidly depleting its health and shields making it much easier for other Grineer to damage it. In such a situation, they may be extremely difficult to hit with a ranged weapon. Using a melee weapon's AoE jump attack or a damaging AoE ability like {{WF|Saryn}}'s {{A|Miasma}} and {{WF|Ember}}'s {{A|Fire Blast}} can solve this. |
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− | *Their primary damage appears to be {{Icon|Proc|Slash|Text}} damage. |
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⚫ | |||
⚫ | *Care should be taken to destroy these on Grineer defense missions. While you focus on the Grineer, the Rollers might change targets to the generator at which point they will seem to "stick" to it, not rolling or moving but rapidly depleting its health and shields making it much easier for other Grineer to damage it. In such a situation, they may be extremely difficult to hit with a ranged weapon. Using a melee weapon's AoE jump attack or a damaging AoE ability like |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*Parrying will '''not''' prevent the staggering effect. |
*Parrying will '''not''' prevent the staggering effect. |
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+ | *Rollers can inflict a {{Icon|Proc|Slash|text}} proc to the player on hit, which always deals 3 damage per tick due to their damage not scaling with level. |
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− | *Rollers also have a small chance to deal [[Slash]] damage. |
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+ | *Rollers have a wider angle of [[Stealth|Detection]] range compared to regular Grineer, and it alerts its allies once pursuing its target regardless of [[Noise Level|Noise]]. |
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==Bugs== |
==Bugs== |
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*Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target. |
*Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target. |
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+ | * Rollers don't stop capture percentages in [[Interception]] missions, allowing a player to capture a tower even if rollers are in the capture range. |
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+ | * The Arson Eximus variant of this enemy cannot use its [[Fire Blast (Ruk)|Fire Blast]] ability, but its Leech form can lifesteal. |
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+ | |||
+ | *Rollers are unaffected by Limbo's Stasis. |
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==Trivia== |
==Trivia== |
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− | *Rollers were first introduced in |
+ | *Rollers were first introduced in {{ver|6}}. They were initially smaller and named "'''Grinders'''" when first released. |
− | *Prior to update 11 they were smaller and have the ability to stun players. |
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− | *They were initially smaller and named "'''Grinders'''" when first released. |
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*The Grineer Roller is one of the few enemy types to have proper capitalization in its name in-game, rather than the usual all capitals. |
*The Grineer Roller is one of the few enemy types to have proper capitalization in its name in-game, rather than the usual all capitals. |
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+ | *Up until circa {{ver|11}}, when destroyed by certain Warframe abilities Rollers would spawn severed arms and/or legs, leading to theories that they somehow contained Grineer soldiers within. The gibs were ultimately removed. |
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− | *Rollers are the enemy which polarizes the playerbase the most, with lots of negative reactions. Alternatively referred to as "Trollers." |
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⚫ | |||
− | *While Rollers are made of metal (visually), if they are being destroyed by Banshee's Sonic Boom or Rhino's Rhino Charge, a sound of flesh explosion, flying hands and legs may come out. Possibly a bug. This has been fixed in Update 11.?, as DE claims that now Rollers are now Robotic - no more fleshy Grineer inside! |
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⚫ | |||
⚫ | |||
+ | **Rollers currently do not use their blades. They seem to have been removed as of about {{ver|15}}. |
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⚫ | |||
+ | **They can still inflict {{Icon|Proc|Slash|text}} procs, even without blades. |
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− | *On Halloween of |
+ | *On Halloween of {{ver|10.6}}, the model of the Roller was replaced by an angry pumpkin with a glowing orange light inside. |
− | **This pumpkin model is static and does not change its shape when moving. |
+ | **This pumpkin model is static and does not change its shape when moving.{{clr}} |
− | {{clr}} |
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+ | |||
+ | |||
+ | {{InfoboxSide|header=Variants|<tabber> |
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+ | |-|Armored Roller= |
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+ | {{EnemyHoriz |
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+ | | name = Armored Roller |
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+ | | image = |
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+ | | mission = [[Kela De Thaym]] [[Assassination]] |
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+ | | weapon = Sawblades |
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+ | |clonedflesh = ??? |
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+ | |ferritearmor = ??? |
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+ | |baseexperience= ? |
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+ | |baselevel = ? |
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+ | |codex_scans = ? |
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+ | |mod_drops = ??? |
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+ | }} |
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+ | |-|Kuva Roller= |
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+ | {{EnemyHoriz |
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+ | | name = Kuva Roller |
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+ | | image = FortressGrineerRollingDrone.png |
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+ | | tileset = [[Kuva Fortress]] |
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+ | | weapon = Sawblades |
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+ | |machinery = 40 |
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+ | |ferritearmor = 100 |
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+ | |baseexperience= 100 |
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+ | |baselevel = |
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+ | |codex_scans = 10 |
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+ | }} |
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+ | |-|Tusk Roller= |
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+ | {{EnemyHoriz |
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+ | | name = Tusk Roller |
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+ | | image = EidolonRollingDrone.png |
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+ | | tileset = [[Plains of Eidolon]] |
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+ | | weapon = Sawblades |
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+ | |machinery = 40 |
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+ | |ferritearmor = 100 |
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+ | |baseexperience= 100 |
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+ | |baselevel = |
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+ | |codex_scans = 10 |
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+ | }} |
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+ | * Less common, than usual, do not seem to be deployed by [[Tusk Seeker]]s. |
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+ | </tabber> |
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+ | }} |
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==Media== |
==Media== |
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rollercodex.png|Roller Codex |
rollercodex.png|Roller Codex |
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</gallery> |
</gallery> |
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+ | |||
{{GrineerNav}} |
{{GrineerNav}} |
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+ | [[es:Rodillo]] |
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− | __notoc__ |
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− | [[ |
+ | [[fr:Roller]] |
+ | __NOTOC__ |
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⚫ | |||
[[Category:Closed Beta]] |
[[Category:Closed Beta]] |
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⚫ |
Revision as of 03:55, 18 February 2019
Rollers are simple Grineer machines that resemble larger-sized Latchers. Unlike their smaller counterpart, Rollers will jump at players, bludgeoning and staggering them, and will continue to attack the player until they are destroyed. Rollers are sent as a syndicate death squad by Steel Meridian.
Notes
- Care should be taken to destroy these on Grineer defense missions. While you focus on the Grineer, the Rollers might change targets to the generator at which point they will seem to "stick" to it, not rolling or moving but rapidly depleting its health and shields making it much easier for other Grineer to damage it. In such a situation, they may be extremely difficult to hit with a ranged weapon. Using a melee weapon's AoE jump attack or a damaging AoE ability like Saryn's Miasma and Ember's Fire Blast can solve this.
- Placing Vauban's "Tesla" wasn't found in Module:Ability/data in the surrounding areas or on players can help protect against roller attacks.
- A sentinel with a well equipped Sweeper weapon, can dispatch these easily before you are staggered.
- The codex entry for this enemy is easily completed fighting Kela De Thaym, who can constantly spawn up to three Rollers during her battle.
- Parrying will not prevent the staggering effect.
- Rollers can inflict a Script error: The function "Proc" does not exist. proc to the player on hit, which always deals 3 damage per tick due to their damage not scaling with level.
- Rollers have a wider angle of Detection range compared to regular Grineer, and it alerts its allies once pursuing its target regardless of Noise.
Bugs
- Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target.
- Rollers don't stop capture percentages in Interception missions, allowing a player to capture a tower even if rollers are in the capture range.
- The Arson Eximus variant of this enemy cannot use its Fire Blast ability, but its Leech form can lifesteal.
- Rollers are unaffected by Limbo's Stasis.
Trivia
- Rollers were first introduced in Update 6.0 (2013-01-29). They were initially smaller and named "Grinders" when first released.
- The Grineer Roller is one of the few enemy types to have proper capitalization in its name in-game, rather than the usual all capitals.
- Up until circa Update 11.0 (2013-11-20), when destroyed by certain Warframe abilities Rollers would spawn severed arms and/or legs, leading to theories that they somehow contained Grineer soldiers within. The gibs were ultimately removed.
- Rollers no longer spawn in Grineer Settlements as of Hotfix 9.5.3 (2013-08-14).
- Rollers have extendable blades that use the same super-heated ceramic surface of the Machete and Dual Cleavers.
- Rollers currently do not use their blades. They seem to have been removed as of about Update 15.0 (2014-10-24).
- They can still inflict Script error: The function "Proc" does not exist. procs, even without blades.
- On Halloween of Update 10.6 (2013-10-30), the model of the Roller was replaced by an angry pumpkin with a glowing orange light inside.
- This pumpkin model is static and does not change its shape when moving.
Variants
Armored Roller | General | Drops | ||
---|---|---|---|---|
[[File:|200x200px]] |
Introduced | Undetermined | Mod Drops: ??? | |
Mission | Kela De Thaym Assassination | |||
Weapon | Sawblades | |||
Codex Scans | ? | |||
Statistics | ||||
Cloned Flesh | ??? | |||
+ + +++ ‐ ‐‐ | ||||
Ferrite Armor | ??? | |||
++ +++ - - | ||||
Affinity | ? | |||
Base Level | ? |
Kuva Roller | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Enhanced Vitality 0.5691% Trick Mag 0.5691% True Steel 0.5691% Endo 0.5691% Fast Deflection 0.2211% Hellfire 0.2211% Endo 0.2211% Endo 0.0603% | ||
Tileset | Kuva Fortress | |||
Weapon | Sawblades | |||
Codex Scans | 10 | |||
Statistics | ||||
Machinery | 40 | |||
+ ++ +++ - - | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | 100 |
Tusk Roller | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Enhanced Vitality 0.5691% Trick Mag 0.5691% True Steel 0.5691% Endo 0.5691% Fast Deflection 0.2211% Hellfire 0.2211% Endo 0.2211% Endo 0.0603% | ||
Tileset | Plains of Eidolon | |||
Weapon | Sawblades | |||
Codex Scans | 10 | |||
Statistics | ||||
Machinery | 40 | |||
+ ++ +++ - - | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | 100 |
- Less common, than usual, do not seem to be deployed by Tusk Seekers.
Media