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Roller

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*The codex entry for this enemy is easily completed fighting [[Kela De Thaym]], who can constantly spawn up to three Rollers during her battle.
 
*The codex entry for this enemy is easily completed fighting [[Kela De Thaym]], who can constantly spawn up to three Rollers during her battle.
 
*Parrying will '''not''' prevent the staggering effect.
 
*Parrying will '''not''' prevent the staggering effect.
*Rollers can inflict a {{Icon|Proc|Slash|text}} proc to the player on hit, which always deals 3 damage per tick due to their damage not scaling with level.
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*Rollers can inflict a {{Icon|Proc|Slash|text}} proc to the player on hit.
 
*Rollers have a wider angle of [[Stealth|Detection]] range compared to regular Grineer, and it alerts its allies once pursuing its target regardless of [[Noise Level|Noise]].
 
*Rollers have a wider angle of [[Stealth|Detection]] range compared to regular Grineer, and it alerts its allies once pursuing its target regardless of [[Noise Level|Noise]].
   
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*Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target.
 
*Currently they can get stuck and spin in place for extended periods of time before continuing to chase their target.
 
* Rollers don't stop capture percentages in [[Interception]] missions, allowing a player to capture a tower even if rollers are in the capture range.
 
* Rollers don't stop capture percentages in [[Interception]] missions, allowing a player to capture a tower even if rollers are in the capture range.
* The Arson Eximus variant of this enemy cannot use its [[Fire Blast (Ruk)|Fire Blast]] ability, but its Leech form can lifesteal.
 
   
 
*Rollers are unaffected by Limbo's Stasis.  
 
*Rollers are unaffected by Limbo's Stasis.  
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