Rogue Culverins are rank-and-file Necramech units that can be found within Albrecht's Laboratories on Deimos.
Originally created to defend the Labs from The Murmur, they have long since malfunctioned and now fight alongside the very threats they were meant to destroy.
Behavior[]
Culverins are basic, rank-and-file, ranged Necramechs that wield two arm-mounted laser canons. Uniquely, they possess two weakspots on their arms in the form of green canisters. Destroying a canister will also destroy the respective arm along with its gun.
Rogue Culverins' canisters enhance all damage inflicted to them by an additional Critical Hit tier (i.e, a yellow crit is promoted to an orange crit). Additionally, this weakspot will charge up any Incarnon weapon used to damage it, but only the hit that actually destroys it will do so. It doesn't count as a headshot, however. Because Culverins do not have a head, it is not possible to activate Primary Deadhead, Longbow Sharpshot and similar effects that rely on headshots.
If both canisters are destroyed, the Culverin will enter a three-second self-destruct sequence, losing health rapidly and exploding upon death. The range of the blast is telegraphed on the ground and will damage nearby enemies as well.
Trivia[]
- Culverin refers to a 16th or 17th century cannon with a 10 to 13 ft long barrel, and to a type of handgun used in the 15th and 16th centuries.
Variants[]
Elementa Culverin | General | Drops | ||
---|---|---|---|---|
File:ElementaCulverin.png |
Introduced | Update 35.0 (2023-12-13) | Mod Drops: | |
Mission | Cambire, Deimos | |||
Weapon | ? | |||
Codex Scans | ? | |||
Statistics | ||||
Machinery | ? | |||
+ ++ +++ - - | ||||
Ferrite Armor | ? | |||
++ +++ - - | ||||
Base Level | ? |
Gallery[]
Patch History[]
Update 36.0 (2024-06-18)
- Fixed performance issues caused by the Cryonic Culverin Eximus’ “mortar” attack.
Update 35.5 (2024-03-27)
- ALBRECHT’S LABORATORIES CHANGES
- Rogue Bonewidows can now be spawned into Albrecht’s Laboratories by Rogue Culverins. Meaning, there is now a 50/50 chance that either a Rogue Voidrig or Bonewidow spawns (and an additional chance for them to be Eximus units as well).
- Enemy Bonewidows have also been reworked!
- Fixed Rogue Culverins not firing at players while readjusting positioning.
Hotfix 35.0.7 (2024-01-09)
- Fixed case where Rogue Voidrigs would suddenly teleport to a different location after being spawned by a Rogue Culverin.
- Fixed Rogue Culverins’ animations popping while spawning a Rogue Voidrig.
Hotfix 35.0.5 (2023-12-21)
- Fixed a crash related to Rogue Culverins using Necramech consoles.
Hotfix 35.0.4 (2023-12-20)
- Adjusted Rogue Culverin weak point explosion to scale with level and do less damage to players.
- Fixed animation warping for Rogue Culverins when interacting with consoles.
Hotfix 35.0.3 (2023-12-18)
- Made adjustments to the Rogue Culverin’s recovery animations.
- Updated Rogue Culverin sound effects timing to better match animation.
- Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances.
- Fixed Rogue Necramechs missing their recovery animations after being ragdolled.
Update 35.0 (2023-12-13)
- Introduced.
The Murmur | |
---|---|
Fragments | Hurling Fragment • Lumbering Fragment • Rupturing Fragment • Shuffling Fragment |
Constructs | Gruzzling • The Anatomizer • The Hollow Vein • The Severed Warden |
Rogue Necramechs | Rogue Arcocanid • Rogue Bonewidow • Rogue Culverin • Rogue Voidrig |
Bosses | |
Whispers | Mocking Whisper • Scathing Whisper |
The Fragmented | Anchorite • Suzerain • Zelator • The One |