WARFRAME Wiki
Advertisement
WARFRAME Wiki
Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.

An experimental Necramech, optimized for ranged combat, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel.

Rogue Culverins are rank-and-file Necramech units that can be found within Albrecht's Laboratories on Deimos.

Originally created to defend the Labs from MurmurIcon The Murmur, they have long since malfunctioned and now fight alongside the very threats they were meant to destroy.

Behavior[]

Culverins are basic, rank-and-file, ranged Necramechs that wield two arm-mounted laser canons. Uniquely, they possess two weakspots on their arms in the form of green canisters. Destroying a canister will also destroy the respective arm along with its gun.

Rogue Culverins' canisters enhance all damage inflicted to them by an additional Critical Hit tier (i.e, a yellow crit is promoted to an orange crit). Additionally, this weakspot will charge up any Incarnon weapon used to damage it, but only the hit that actually destroys it will do so. It doesn't count as a headshot, however. Because Culverins do not have a head, it is not possible to activate Primary Deadhead, Longbow Sharpshot and similar effects that rely on headshots.

If both canisters are destroyed, the Culverin will enter a three-second self-destruct sequence, losing health rapidly and exploding upon death. The range of the blast is telegraphed on the ground and will damage nearby enemies as well.


Trivia[]

  • Culverin refers to a 16th or 17th century cannon with a 10 to 13 ft long barrel, and to a type of handgun used in the 15th and 16th centuries.

Variants[]

Elementa Culverin General Drops
File:ElementaCulverin.png
Introduced Update 35.0 (2023-12-13) Mod Drops:

Mission Cambire, Deimos
Weapon ?
Codex Scans ?
Statistics
Machinery ?
DmgImpactSmall64 + DmgElectricitySmall64 ++ DmgBlastSmall64 +++ DmgToxinSmall64 - DmgViralSmall64 -
Ferrite Armor ?
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Base Level ?

Elementa Culverin Eximus General Drops
File:ElementaCulverinEximus.png
Introduced Update 35.0 (2023-12-13) Mod Drops:

Mission Cambire, Deimos
Weapon ?
Codex Scans 3
Statistics
Machinery 350
DmgImpactSmall64 + DmgElectricitySmall64 ++ DmgBlastSmall64 +++ DmgToxinSmall64 - DmgViralSmall64 -
Ferrite Armor 175
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Base Level ?

Rogue Culverin Eximus General Drops
File:RogueCulverinEximus.png
Introduced Update 35.0 (2023-12-13) Mod Drops:

Mission Cambire, Deimos
Weapon ?
Codex Scans 3
Statistics
Machinery 350
DmgImpactSmall64 + DmgElectricitySmall64 ++ DmgBlastSmall64 +++ DmgToxinSmall64 - DmgViralSmall64 -
Ferrite Armor 175
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Base Level ?

Gallery[]

Patch History[]

Update 36.0 (2024-06-18)

  • Fixed performance issues caused by the Cryonic Culverin Eximus’ “mortar” attack.

Update 35.5 (2024-03-27)

ALBRECHT’S LABORATORIES CHANGES
  • Rogue Bonewidows can now be spawned into Albrecht’s Laboratories by Rogue Culverins. Meaning, there is now a 50/50 chance that either a Rogue Voidrig or Bonewidow spawns (and an additional chance for them to be Eximus units as well).
    • Enemy Bonewidows have also been reworked!
  • Fixed Rogue Culverins not firing at players while readjusting positioning.

Hotfix 35.0.7 (2024-01-09)

  • Fixed case where Rogue Voidrigs would suddenly teleport to a different location after being spawned by a Rogue Culverin.
  • Fixed Rogue Culverins’ animations popping while spawning a Rogue Voidrig.

Hotfix 35.0.5 (2023-12-21)

  • Fixed a crash related to Rogue Culverins using Necramech consoles.

Hotfix 35.0.4 (2023-12-20)

  • Adjusted Rogue Culverin weak point explosion to scale with level and do less damage to players.
  • Fixed animation warping for Rogue Culverins when interacting with consoles.

Hotfix 35.0.3 (2023-12-18)

  • Made adjustments to the Rogue Culverin’s recovery animations.
  • Updated Rogue Culverin sound effects timing to better match animation.
  • Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances.
  • Fixed Rogue Necramechs missing their recovery animations after being ragdolled.

Update 35.0 (2023-12-13)

  • Introduced.
Advertisement