WARFRAME Wiki
Advertisement
WARFRAME Wiki
Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.

An experimental melee Necramech, a variant on the Tombjockey class, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel.

Rogue Arcocanids are Hound-like Necramech units that can be found within Albrecht's Laboratories on Deimos.

Originally created to defend the Labs from MurmurIcon The Murmur, they have long since malfunctioned and now fight alongside the very threats they were meant to destroy.

Behavior[]

Rogue Arcocanids are melee enemies that will rush to any nearby players and attempt to claw at them in a similar way to a Kubrow. Additionally, Arcocanids may charge up their apparatus-like heads and release a small AoE blast that can deal DmgMagneticSmall64 Magnetic procs.

Trivia[]

  • The Tombjockey was first mentioned by Father during Operation: Orphix Venom, an experimental Necramech with low center of gravity and built for endurance but was easily torn apart by a Ropalolyst.
  • Canids are members of the Canidae family, and biological family of dog-like carnivorans, which is fitting for the Arcocanids' dog-like appearance.

Variants[]

Elementa Arcocanid General Drops
RogueArcocanid
Introduced Update 35.0 (2023-12-13) Mod Drops:

Mission Cambire, Deimos
Weapon ?
Codex Scans ?
Statistics
Machinery ?
DmgImpactSmall64 + DmgElectricitySmall64 ++ DmgBlastSmall64 +++ DmgToxinSmall64 - DmgViralSmall64 -
Ferrite Armor ?
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Base Level ?

Gallery[]

Patch History[]

Update 36.0 (2024-06-18)

  • Fixed the Warframe Parry animation breaking and not completing the animation when blocking against Entrati Rogue Arcocanids.

Hotfix 35.0.3 (2023-12-18)

  • Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances.
  • Fixed Rogue Necramechs missing their recovery animations after being ragdolled.

Update 35.0 (2023-12-13)

  • Introduced.
Advertisement