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Rogue Arcocanids are Hound-like Necramech units that can be found within Albrecht's Laboratories on Deimos.
Originally created to defend the Labs from The Murmur, they have long since malfunctioned and now fight alongside the very threats they were meant to destroy.
Behavior[]
Rogue Arcocanids are melee enemies that will rush to any nearby players and attempt to claw at them in a similar way to a Kubrow. Additionally, Arcocanids may charge up their apparatus-like heads and release a small AoE blast that can deal Magnetic procs.
Trivia[]
- The Tombjockey was first mentioned by Father during Operation: Orphix Venom, an experimental Necramech with low center of gravity and built for endurance but was easily torn apart by a Ropalolyst.
- Canids are members of the Canidae family, and biological family of dog-like carnivorans, which is fitting for the Arcocanids' dog-like appearance.
Variants[]
Gallery[]
Patch History[]
Update 36.0 (2024-06-18)
- Fixed the Warframe Parry animation breaking and not completing the animation when blocking against Entrati Rogue Arcocanids.
Hotfix 35.0.3 (2023-12-18)
- Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances.
- Fixed Rogue Necramechs missing their recovery animations after being ragdolled.
Update 35.0 (2023-12-13)
- Introduced.
The Murmur | |
---|---|
Fragments | Hurling Fragment • Lumbering Fragment • Rupturing Fragment • Shuffling Fragment |
Constructs | Gruzzling • The Anatomizer • The Hollow Vein • The Severed Warden |
Rogue Necramechs | Rogue Arcocanid • Rogue Bonewidow • Rogue Culverin • Rogue Voidrig |
Bosses | |
Whispers | Mocking Whisper • Scathing Whisper |
The Fragmented | Anchorite • Suzerain • Zelator • The One |