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The 24 positive sats are:
 
The 24 positive sats are:
  +
* Ammo maximum: Ampi (Prefix/Core), Bin (Suffix)
 
  +
{| class="wikitable"
* Anti-Corpus damage: Manti (Prefix/Core), Tron (Suffix)
 
  +
|-
* Anti-Grineer damage: Argi (Prefix/Core), Con (Suffix)
 
  +
! Effect
* Anti-Infested damage: Pura (Prefix/Core), Ada (Suffix)
 
* Cold damage: Geli (Prefix/Core), Do (Suffix)
+
! Prefix/Core
  +
! Suffix
* Critical chance: Crita (Prefix/Core), Cron (Suffix)
 
  +
|-
* Critical damage: Acri (Prefix/Core), Tis (Suffix)
 
  +
| Ammo Maximum
* Damage: Visi (Prefix/Core), Ata (Suffix)
 
  +
| Ampi
* Electric damage: Vexi (Prefix/Core), Tio (Suffix)
 
  +
| Bin
* Fire damage: Igni (Prefix/Core), Pha (Suffix)
 
  +
|-
* Fire rate: Croni (Prefix/Core), Dra (Suffix)
 
  +
| Damage vs Corpus
* Flight speed: Conci (Prefix/Core), Nak (Suffix)
 
  +
| Manti
* Impact damage: Magna (Prefix/Core), Ton (Suffix)
 
  +
| Tron
* Magazine capacity: Arma (Prefix/Core), Tin (Suffix)
 
  +
|-
* Multi-shot: Sati (Prefix/Core), Can (Suffix)
 
  +
| Damage vs Grineer
* Poison damage: Toxi (Prefix/Core), Tox (Suffix)
 
  +
| Argi
* Punch Through: Lexi (Prefix/Core), Nok (Suffix)
 
  +
| Con
* Puncture damage: Insi (Prefix/Core), Cak (Suffix)
 
  +
|-
* Reload speed: Feva (Prefix/Core), Tak (Suffix)
 
  +
| Damage vs Infested
* Slash damage: Sci (Prefix/Core), Sus (Suffix)
 
  +
| Pura
* Status chance: Hexa (Prefix/Core), Dex (Suffix)
 
  +
| Ada
* Status duration: Deci (Prefix/Core), Des (Suffix)
 
  +
|-
* Weapon recoil: Zeti (Prefix/Core), Mag (Suffix)
 
  +
| {{Icon|Proc|Cold|Text}} Damage
* Zoom: Hera (Prefix/Core), Lis (Suffix)
 
  +
| Geli
The prefix and suffix cant be of the same stat. For example Dread Critacron or Tonkor Visiata is not possible
 
  +
| Do
  +
|-
  +
| Critical Chance
  +
| Crita
  +
| Cron
  +
|-
  +
| Critical Damage
  +
| Acri
  +
| Tis
  +
|-
  +
| Base Damage
  +
| Visi
  +
| Ata
  +
|-
  +
| {{Icon|Proc|Electric|Text}} Damage
  +
| Vexi
  +
| Tio
  +
|-
  +
| {{Icon|Proc|Fire|Text}} Damage
  +
| Igni
  +
| Pha
  +
|-
  +
| Fire Rate (x2 for Bows)
  +
| Croni
  +
| Dra
  +
|-
  +
| Flight Speed
  +
| Conci
  +
| Nak
  +
|-
  +
| {{Icon|Proc|Impact|Text}} Damage
  +
| Magna
  +
| Ton
  +
|-
  +
| Magazine Capacity
  +
| Arma
  +
| Tin
  +
|-
  +
| Multi-Shot
  +
| Sati
  +
| Can
  +
|-
  +
| {{Icon|Proc|Poison|Text}} Damage
  +
| Toxi
  +
| Tox
  +
|-
  +
| Punch-Through
  +
| Lexi
  +
| Nok
  +
|-
  +
| {{Icon|Proc|Puncture|Text}} Damage
  +
| Insi
  +
| Cak
  +
|-
  +
| Reload Speed
  +
| Feva
  +
| Tak
  +
|-
  +
| {{Icon|Proc|Slash|Text}} Damage
  +
| Sci
  +
| Sus
  +
|-
  +
| Status Chance
  +
| Hexa
  +
| Dex
  +
|-
  +
| Status Damage
  +
| Deci
  +
| Des
  +
|-
  +
| Weapon Recoil
  +
| Zeti
  +
| Mag
  +
|-
  +
| Zoom
  +
| Hera
  +
| Lis
  +
|}
  +
 
The prefix and suffix can't be of the same stat; for example, Dread Critacron or Tonkor Visiata are not possible
   
 
==Cycling (Re-Rolling)==
 
==Cycling (Re-Rolling)==

Revision as of 13:52, 14 November 2016

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The following article/section contains spoilers.
RivenGrakataMod

A Riven Grakata mod.

Riven Mods are special mods that can feature up to four different stats, sometimes disadvantageous. Riven mods are unique in that their stats are heavily randomized, allowing for a significant variance in mod effectiveness, and because the type of Riven mod acquired is kept hidden from the player until they complete an assigned challenge for the mod. Riven mods are also exclusive to certain individual weapons, with each mod having only a single weapon associated with them.

A single Riven Rifle Mod is given to players upon completion of The War Within quest, and additional Riven Mods can be acquired as rewards from Sorties.

Upgrade and Trading costs of Riven mods are equivalent to those of Rare mods.

Mechanics

RivenVeiledMod

A Veiled Riven mod.

Challenges

When a player receives a Riven Mod, the nature of the mod itself is hidden from the player. In order to unlock the mod's type and effect, players must complete a challenge associated with that mod, for example, killing a certain number of enemies without being afflicted by Status Effects. In order for the challenge to be registered, the Riven mod must be equipped on a weapon that the player will be carrying into a mission. Riven mods that have not been unlocked will consume no mod capacity when equipped on a weapon, but will not confer any bonuses either.

If a player manages to complete the challenge, the Riven mod's type and stats will be revealed after completing the mission.

Stats

Unlike other mods, a Riven mod has randomized values for their various stats, i.e. two of the same Riven Mod can have different numbers for their effects. Each Riven mod has up to four stats associated with it: two or three beneficial effects, and possibly one counterbalancing negative effect similar in concept to Corrupted Mods. Both of these aspects mean that Riven mods are unpredictable, but at the same time their randomized positive effects have the potential to feature significantly higher values than standard mods. It is possible to receive a Riven mod that has high positive stats without any drawbacks, though the opposite is also possible.

Riven mods have unique, systematic names, consisting of a prefix, a core and and suffix, following "Prefix-CoreSuffix" (as in Latron Deci-puratron). Prefixes and cores draw from the same name pool. There are 24 unique, randomisable stats and therefore 24 prefixes/cores and 24 suffixes. It should be noted that negative effects are not represented by the name.

The 24 positive sats are:

Effect Prefix/Core Suffix
Ammo Maximum Ampi Bin
Damage vs Corpus Manti Tron
Damage vs Grineer Argi Con
Damage vs Infested Pura Ada
Script error: The function "Proc" does not exist. Damage Geli Do
Critical Chance Crita Cron
Critical Damage Acri Tis
Base Damage Visi Ata
Script error: The function "Proc" does not exist. Damage Vexi Tio
Script error: The function "Proc" does not exist. Damage Igni Pha
Fire Rate (x2 for Bows) Croni Dra
Flight Speed Conci Nak
Script error: The function "Proc" does not exist. Damage Magna Ton
Magazine Capacity Arma Tin
Multi-Shot Sati Can
Script error: The function "Proc" does not exist. Damage Toxi Tox
Punch-Through Lexi Nok
Script error: The function "Proc" does not exist. Damage Insi Cak
Reload Speed Feva Tak
Script error: The function "Proc" does not exist. Damage Sci Sus
Status Chance Hexa Dex
Status Damage Deci Des
Weapon Recoil Zeti Mag
Zoom Hera Lis

The prefix and suffix can't be of the same stat; for example, Dread Critacron or Tonkor Visiata are not possible

Cycling (Re-Rolling)

Another unique aspect of a Riven mod's stats is their ability to Cycle (re-roll) the mod stats and/or polarity, via the Cycle function in the Mods segment in the Orbiter. However, The weapon the mod is first revealed to be for is locked and cannot be changed. The Mastery Rank is also locked along with any Endo expended. Cycling can randomly result in better or worse stats for the mod. And Cycling also requires players to spend Kuva, a resource acquired from Kuva Siphon missions, with ever-increasing Kuva Cycle Costs the more times a player Cycles (re-rolls) a particular mod. First Cycle Cost is 900 Kuva. (Followed by 1000, 1300, 1800, 2500 needs verification)

Cycling (re-rolling) a Riven Mod will turn it back into its unidentified state, requiring the player to complete another challenge to unveil..

Limitations

Unusually for mods, Riven mods are Mastery Rank locked, with different mods requiring players to be of a certain Mastery Rank to be able to use them. Also, each type of Riven Mod is exclusive to a particular individual weapon or its variation, and a weapon can only have one Riven mod equipped at any time. A player can have up to 15 Riven Mods in their Mods section at a given time.

Trivia

  • Riven mods feature a dynamic image, which constantly shifts between the images of the bonuses. For example, a Riven Rifle mod that affects Critical chance and Critical damage (positively or negatively) will shift between Point Strike's image and Vital Sense's image.
  • Currently Riven Mods are limited to Rifle Primary weapons only (including some Sentinel weapons). This also extends to bows and launchers, as both are considered by the game to be rifles. Consequently, no Riven Mods exist for shotguns at this time.
  • To link a Riven Mod in the in-game chat, typing [Riven Mod] and selecting the mod you own will let other players see its bonuses.
  • Riven mods can be used on altered weapons, for example Dex or Rakta.

Media

Links