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**Cave systems throughout the [[Plains of Eidolon]] and the [[Orb Vallis]] generally provide the highest concentration of [[Mining]] deposits to locate Pustrels and Copernics respectively. For particular caves;
 
**Cave systems throughout the [[Plains of Eidolon]] and the [[Orb Vallis]] generally provide the highest concentration of [[Mining]] deposits to locate Pustrels and Copernics respectively. For particular caves;
 
***The cave network at the Twin Horns is preferred for mining Pustrels due to its proximity to [[Cetus]]' gates, allowing players to mine out the deposits, go back to Cetus and head to the Plains again in short order; and
 
***The cave network at the Twin Horns is preferred for mining Pustrels due to its proximity to [[Cetus]]' gates, allowing players to mine out the deposits, go back to Cetus and head to the Plains again in short order; and
***[[Deck 12]] has a rather high deposit concentration for mining Copernics, and players can generate fresh deposits by going back to the Vallis. This will also affect deposits in the cave entrance, but '''not''' the path that connects the cave to Deck 12.
+
***[[Deck 12]] has a rather high deposit concentration for mining Copernics, and players can generate fresh deposits by going back to the Vallis. This will also affect deposits in the cave entrance (and it is recommended to stay in the mouth of the cave for a while to let the Deck 12 instance fully reset), but '''not''' the path that connects the cave to Deck 12.
 
**[[Resource Drop Chance Booster]]s will not only affect enemy drops, but will also double the amount of mining deposits that will spawn. Additionally, since the booster applies to the whole [[Squad]], grouping up with someone who has said booster active is advised.
 
**[[Resource Drop Chance Booster]]s will not only affect enemy drops, but will also double the amount of mining deposits that will spawn. Additionally, since the booster applies to the whole [[Squad]], grouping up with someone who has said booster active is advised.
   

Revision as of 14:51, 26 November 2019

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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

To face a growing threat, a long dormant Cephalon calls on you to reconstruct an Orokin-era interceptor craft: the Railjack.
—Quest Description

Rising Tide is a Quest released in Update 26.1 (2019-11-22), which tasks the player with collecting the parts they need to construct a Railjack, an Orokin warship dating back to the Old War, in preparation for the Sentient threat.

Walkthrough

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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please finish the quest before proceeding.

In order to access this quest, the player must have first completed The Second Dream quest. Players must also have access to a Dry Dock facility in a Clan Dojo, thus players can only access this quest if they are in a Clan. Once the Dry Dock has been built, players can visit the Dry Dock to research the Railjack Cephalon blueprint from the Dry Dock's central console, and once it is completed, purchase it for Credits64 35,000. They must then build the blueprint in their Foundry.

After receiving the Railjack Cephalon and initiating the quest, the player will receive an inbox message from the Cephalon, who introduces himself as Cephalon Cy. He requests to be taken to the Dry Dock to be fully activated, after which he will explain the importance of the Railjack in combating the Sentients.

Recover the Railjack's Fuselage: Ares, Mars

Enemy Level: 20 - 25

The player's first mission for Cephalon Cy is retrieving a derelict Railjack Fuselage on Mars, where it is guarded by a contingent of Grineer. Players must plant a scanning beacon on the wreckage, which will trigger a mission to defend the wreckage as Cephalon Cy scans it. A white circular radius will indicate the defense area, and players must stay within the area while preventing enemies from stepping within it, otherwise the scanning progress cannot proceed.

During the scan a pair of Vomvalyst Interference Drones will show up at 90% scan progress, with their presence interrupting the scan, requiring that players kill them to resume. Unlike the Vomvalysts found in the Plains of Eidolon, the Interference Drones can be killed with normal weapons and abilities.

Once the scan is complete, players can head to extraction to finish the mission, which will reward a Fuselage component. With the Fuselage component in hand, players must head back to their Clan's Dry Dock to install the Fuselage, which will materialize the Railjack's incomplete main hull inside the Dry Dock.

Repair the Railjack Fuselage in the Dry Dock

In order to complete the repairs to the Fuselage, the player must collect various resources that can be found throughout the Origin System that will be used for the repairs. The following lists the resources needed to initiate repairs:

  • Credits64 1,000,000 Credits
  • 3,000 Script error: The function "Resource" does not exist.
  • 15,000 Script error: The function "Resource" does not exist.
  • 30 Script error: The function "Resource" does not exist.
  • 100 Script error: The function "Resource" does not exist.

The Cubic Diodes are a resource that can be dropped by any Eximus units located on the Corpus Ice Planet Tileset on Europa.

Players can deposit any of the required resources they have at hand on the central Dry Dock console similar to depositing resources for Clan Research. Once all the required resources have been deposited, Cephalon Cy will initiate repairs on the Fuselage, which will require 12 real-time hours to complete. This repair process cannot be rushed by the player.

Recover the Railjack Propulsion System: Cervantes, Earth

Enemy level: 25-35

After the Fuselage is complete, Cephalon Cy will send an inbox message directing them to a Propulsion System on another derelict Railjack, this time on Earth. Just as before, it is guarded by Grineer enemies. The player must scan the wreckage and defend it from incoming Grineer trying to interrupt the process. 

During the scan, two waves of Interference Drones will appear, one at 40% and the other at 60%.

Once the scan is complete, players can head to extraction to finish the mission and acquire the Propulsion component. It must be installed in the Clan Dojo's Dry Dock to progress the quest.

Repair the Railjack Propulsion System in the Dry Dock

Once more, the player must collect various resources to repair the engine. The following resources are needed:

  • Credits64 1,000,000 Credits
  • 60 Script error: The function "Resource" does not exist.
  • 1,000 Script error: The function "Resource" does not exist.
  • 30 Script error: The function "Resource" does not exist.s
  • 20,000 Script error: The function "Resource" does not exist.

Carbides are a resource dropped by Eximus units located on the Grineer Shipyard tileset on Ceres. Again, the Propulsion System will require 12 hours to repair after all the required materials have been given.

Recover the Port Nacelle: Plato, Lua

Enemy level: 25-35

The next section of the Railjack can be found on Lua, where the wreck is now guarded by a contingent of Corpus. Interference Drones will appear at 30%, 60%, and 90% scan progress, and Sentient Conculysts and Battalysts can appear to interrupt the scan.

Repair the Port Nacelle in the Dry Dock

On acquiring the Port Nacelle, players must collect the following resources to repair it:

  • Credits64 1,000,000 Credits
  • 60 Script error: The function "Resource" does not exist.
  • 5,000 Script error: The function "Resource" does not exist.
  • 27,000 Script error: The function "Resource" does not exist.s
  • 200 Script error: The function "Resource" does not exist.

Another 12 hours is required for the Port Nacelles to be repaired.

Recover the Starboard Nacelle: Tessera, Venus

Enemy level: 25-35

The other Railjack Nacelle is located on Venus, with defense conditions being similar to the previous recovery mission against Corpus and Sentient enemies. This time, more Interference Drones will appear per wave, with up to 4 drones appearing on the last wave at 90%.

Repair the Starboard Nacelle in the Dry Dock

The following resources are required to repair the Starboard Nacelle:

  • Credits64 1,000,000 Credits
  • 100 Script error: The function "Resource" does not exist.
  • 500 Script error: The function "Resource" does not exist.
  • 50 Script error: The function "Resource" does not exist.
  • 35 Script error: The function "Resource" does not exist.

Pustrels can be mined from red ore veins on the Plains of Eidolon. Another 12 hours is required for the Starboard Nacelles to be repaired.

Recover the Tail Section: Berehydnia, Sedna

Enemy level: 25-35

The Tail section is the next segment to be located, found on Sedna. A sizable Grineer presence now guards the ship alongside occasional Sentient units. Interference Drones now appear at 30%, 60%, and 80% scan progress in larger numbers, with up to 5 drones in the last wave.

Repair the Tail Section in the Dry Dock

The Tail section requires the following resources to repair:

  • Credits64 1,000,000 Credits
  • 80 Script error: The function "Resource" does not exist.
  • 10,000 Script error: The function "Resource" does not exist.
  • 4,500 Script error: The function "Resource" does not exist.
  • 15 Script error: The function "Resource" does not exist.

Copernics can be mined from red ore veins on the Orb Vallis. The player must wait another 12 hours for the Tail section to be repaired.

Recover the Engine Cowling: Orias, Europa

Enemy Level: 25-35

The final Railjack section is located on Europa, where a large detachment of Corpus guards the Engine Cowling. Interference Drones will appear at 30%, 60, and 85% progress, alongside the largest number of Sentient units to appear in the quest.

Repair the Engine Cowling in the Dry Dock

  • Credits64 1,000,000 Credits
  • 40 Script error: The function "Resource" does not exist.
  • 500 Script error: The function "Resource" does not exist.
  • 10,000 Script error: The function "Resource" does not exist.
  • 10,000 Script error: The function "Resource" does not exist.

The player must wait another 12 hours for the Engine Cowling to be repaired.

Tips

  • Given the sheer amount of resources involved, the following tips are provided to help streamline farming;
    • Dark Sectors are recommended for the Cubic Diodes and Carbides, as the nodes have an innate increase to resource drop chance. Bear in mind that for Carbides, only the Seimeni node uses the Grineer Shipyard tileset to meet the resource's drop requirements.
    • Cave systems throughout the Plains of Eidolon and the Orb Vallis generally provide the highest concentration of Mining deposits to locate Pustrels and Copernics respectively. For particular caves;
      • The cave network at the Twin Horns is preferred for mining Pustrels due to its proximity to Cetus' gates, allowing players to mine out the deposits, go back to Cetus and head to the Plains again in short order; and
      • Deck 12 has a rather high deposit concentration for mining Copernics, and players can generate fresh deposits by going back to the Vallis. This will also affect deposits in the cave entrance (and it is recommended to stay in the mouth of the cave for a while to let the Deck 12 instance fully reset), but not the path that connects the cave to Deck 12.
    • Resource Drop Chance Boosters will not only affect enemy drops, but will also double the amount of mining deposits that will spawn. Additionally, since the booster applies to the whole Squad, grouping up with someone who has said booster active is advised.