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The Rift plane is an alternate dimension to the normal environment, or material plane, where most Warframe gameplay takes place. Generally, entities in the Rift plane cannot interact with entities in the material plane, though there are substantial exceptions. Currently, only a LimboIcon272 Limbo can transition friends, foes, and himself between the two planes with his abilities, providing him opportunity for a vast amount of synergies.

Entering the RiftEdit

In order for Warframes to enter the Rift plane, there must be a LimboIcon272 Limbo in the Squad. The LimboIcon272 Limbo can either Banish130xDark Banish players, or create a Cataclysm130xDark Cataclysm which temporarily warps a zone of the material plane into the Rift. Additionally, LimboIcon272 Limbo can enter and leave the Rift at will (with his Companion in tow, if any) by dodging (default shift ), briefly leaving a small portal in his wake that allies can touch to enter the Rift temporarily.

Enemies can enter the Rift plane by being banished or walking into a Cataclysm, but take 300 Impact b Impact transitional damage by doing so. Transition damage (when entering or leaving the Rift) is not affected by Ability Strength or any damage increase, whatsoever. A Synthesis Target or Capture Target may demonstrate the ability to phase in and out of the Rift; they do not damage themselves in this manner.

Defense, Mobile Defense and Excavation mission targets can be placed within the Rift if they are even partly within a Cataclysm zone, and special enemies like bosses or Capture targets cannot be banished but can be affected by the Cataclysm's influence. Sortie Tenno Operatives and Rescue targets can be banished.

Warframes regenerate 2 energy per second while in the Rift plane. Though a small amount when compared to skills such as EnergyVampire130xDark Energy Vampire, this energy regeneration is constant and cannot be interrupted, except by the effects of some abilities or by exiting the Rift. Warframes using channeled abilities (such as Absorb130xDark Absorb, SoundQuake130xDark Sound Quake & Hysteria130xDark Hysteria) do not gain energy toward their upkeep; however, during non-toggles (such as Mirage's Prism130xDark Prism), the Warframe will regain energy.

Interactions Across PlanesEdit

PlayersEdit

Interactions of players with other things:

  • General Combat: Any combatant within the Rift plane cannot strike combatants that are in the material plane, and vice versa (see below). Simply put, all weapon attacks are ineffective across the different dimensional planes.
  • No cross-plane effect:
    • Players in the Rift plane cannot perform most of the interactions with the environment that require the action key (default X ), such as:
      • hack consoles (entering the rift will cancel any hacking action)
      • introduce datamasses in Mobile Defense objectives (casting Cataclysm130xDark Cataclysm before introducing the datamass is therefore a bad idea)
      • open lockers
      • activate Life Support capsules
      • call elevators
    • Players in the Rift cannot collect Pickups or pick up portable items (such as datamasses, power cores and void keys) in the material plane, unless they are inside a Cataclysm. A Sentinel's Mod TT 20pxVacuum and Companion's Mod TT 20pxFetch will still drag pickups near the player.
    • Weapon damage modified by ability augments, such as Mod TT 20pxSmite Infusion or Mod TT 20pxFireball Frenzy, does not strike between planes.
  • Yes cross-plane effect:
    • Almost all Warframe abilities do affect combatants across planes. Direct damage abilities (like Shuriken130xDark Shuriken or Avalanche130xDark Avalanche) and non-damaging abilities (like Chaos130xDark Chaos or RadialBlind130xDark Radial Blind), will work identically with no regard to plane. ValkyrIcon272 Valkyr's Hysteria130xDark Hysteria and MesaIcon272 Mesa's Peacemaker130xDark Peacemaker work across planes.
      • GaraIcon272 Gara's SplinterStorm130xDark Splinter Storm is a notable exception as it never crosses the Rift, even if Gara enters or exits the Rift. Casting Splinter Storm while in the Rift results in the Splinter Storm existing solely in the Rift until the ability expires.
    • Mutalist Quanta's Alternate Fire
    • Players in the other plane can revive downed players
    • Focus multipliers can be picked up from the Rift plane
    • Open doors (including two-lock/co-op doors)
    • Capture Interception nodes
    • Place coolant canister into thermia fractures, and taking them up again after closing the fracture (note: picking up an empty canister after dropped by Coolant Raknoids is not possible)
    • Sentinel's Mod TT 20pxCoolant Leak
    • Scanning items (e.g. plants or Fragments) still works when the player is in the Rift.
  • Operators cannot enter the Rift including through Cataclysm, allowing them to interact with objects that banished Warframes would be unable to. Therefore an Operator can perform every interaction that requires the action key inside LimboIcon272 Limbo's Cataclysm, thus trivializing most Spy missions – as one can lock the entire vault room inside the Cataclysm, kill enemies and cameras and then proceed to the vault and activate Operator mode to hack it.

EnemiesEdit

Interaction of enemies with players:

  • General Combat:
    • Enemies cannot strike players in the other plane (and vice versa as mentioned above). Also element procs do not occur.
    • However, enemies can still see and attack banished Warframes, and physical bodies still experience collision.
  • No cross-plane effect:
    • Nullifier fields, such as shields of Nullifier Crewman and Corrupted Nullifiers, will not affect banished enemies or warframes (i.e. they will stay in the Rift).
    • Auras produced by Ancients and Eximus enemies will not affect their allies in the other plane.
    • Enemies in the Rift plane can't interact with consoles. This becomes useful in preventing enemies from activating alarms (particularly Wardens) or capturing Interception nodes.
  • Yes, cross-plane effect:

EnvironmentEdit

Interactions of the environment with players:

Leaving the RiftEdit

If a player enters the Rift plane by being banished, they may simply roll or backspring out of it. This prevents LimboIcon272 Limbo players from griefing other squad members, or otherwise ending the effect before the duration is up. Falling into an abyss and being re-spawned will also prematurely end banishment. Enemies banished into the Rift can be banished out of it by a LimboIcon272 Limbo.

Allies and enemies that are in the Rift plane by the effects of Cataclysm, must leave the area of that effect. The radius of a Cataclysm recedes naturally over time, so allies and enemies standing still can find themselves out of the Rift before the expected duration has passed.

Enemies take 300 Impact b Impact transitional damage whenever they leave the Rift in any manner, similar to when they enter (damage cannot be modified). It is possible to "edge-dance" a melee assailant to death near a Cataclysm.

Other InformationEdit

  • Transition damage can be diminished by Armor and an Ancient Healer's damage reduction aura.[citation needed]
  • Bullets that were fired while being in the Rift cannot hit enemies outside, even if the user changed planes before the bullets hit (being outside and shooting, and then changing, also doesn't work).
  • There is no limit to how many entities (players and enemies) can be banished at the same time, though only the duration of the recently cast Banish will show up.
  • Even if MirageIcon272 Mirage is inside the Rift her HallOfMirrors130xDark Hall Of Mirrors clones can still hit enemies outside of the Rift. This is because her clones are a Warframe ability, and abilities work through the different planes.
  • If players are inside a Cataclysm130xDark Cataclysm, they can still hit enemies outside of it with bullets, provided that the enemies  have been Banished beforehand. Likewise, players affected by Banish130xDark Banish outside of a Cataclysm130xDark Cataclysm can hit enemies inside it with bullets. Both interactions apply to enemy bullets as well, so it's a good idea to use Stasis130xDark Stasis first, for maximum protection.

BugsEdit

  • Syndicate weapon effects (such as Entropy) will affect enemies and breakable objects in both planes.
  • Gas b Gas procs affect enemies outside the Rift, even when occurring on a target inside the Rift.
  • The fire patches left by Napalms will hurt players across both planes. This has been a bug since April, 2016.
  • The Blade and Whip charge attack can pull enemies in both planes.
  • Consoles can be interacted with inside a cataclysm by pressing (default Shift ) and (default X ) in quick succession.


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