The Rift plane is an alternate dimension to the normal environment, or material plane, where most Warframe gameplay takes place. Generally, entities in the Rift plane cannot interact with entities in the material plane, and vice versa, though there are substantial exceptions. Currently, only a Limbo or a Warframe that has subsumed Banish can transition friends, foes, and, exclusive to Limbo, himself between the two planes with his abilities, providing opportunity for a vast amount of synergies.
Entering the Rift[]
In order for Warframes to enter the Rift, there must be a Limbo or another Warframe with Banish subsumed in the Squad. The Limbo can either Banish players, or create a Cataclysm which temporarily warps a zone of the material plane into the Rift. Additionally, Limbo can enter and leave the Rift at will (with his Companion in tow, if any) by dodging (default shift ), briefly leaving a small portal in his wake that allies can touch to enter the Rift temporarily.
Enemies can enter the Rift plane by being banished or walking into a Cataclysm, but take 300 Impact transitional damage by doing so. Transition damage (when entering or leaving the Rift) is not affected by mods or any damage increase, whatsoever. A Synthesis Target or Capture Target may demonstrate the ability to phase in and out of the Rift; they do not damage themselves in this manner.
Sortie Tenno Operatives, Kavor Defectors and Rescue targets can be banished, and static Defense Objects can only be placed within the Rift if they are even partly within a Cataclysm zone. Special enemies like Assassins can be banished[1], while others, like some bosses and Capture Targets cannot, but can still be affected by a Cataclysm's influence.
Warframes passively regenerate 2 energy per second while in the Rift plane. Though a small amount when compared to skills such as Trinity's Energy Vampire, this energy regeneration is constant and cannot be interrupted, except by the effects of some abilities or by exiting the Rift. Warframes using channeled abilities (such as Nyx's Absorb and Banshee's Sound Quake) do not gain energy toward their upkeep; however, during non-toggles (such as Mirage's Prism), the Warframe will regain energy.
Interactions Across Planes[]
Players[]
Interactions of players with other things:
- General Combat: Any combatant within the Rift plane cannot normally strike combatants that are in the material plane, and vice versa (see below). Simply put, most weapon attacks (including their Status Effects) are ineffective across the different dimensional planes.
- No cross-plane effect:
- Players in the Rift plane cannot perform most of the interactions with the environment that require the action key (default X ), such as:
- Hack consoles (entering the Rift will cancel any hacking action, triggering any applicable alarms).
- Introduce datamasses in Mobile Defense objectives (casting Cataclysm before introducing the datamass is therefore a bad idea).
- Open lockers.
- Activate Life Support capsules.
- Call elevators.
- Players in the Rift cannot collect Pickups or pick up portable items (such as datamasses, power cores and void keys) in the material plane, unless they are inside a Cataclysm. A Companion's Vacuum and Fetch precepts will still drag pickups near the player.
- Weapon damage modified by ability augments, such as Smite Infusion or Fireball Frenzy, does not strike between planes.
- Projectiles from Exodia Contagion and Exodia Epidemic do not strike between planes.
- Players in the Rift plane cannot perform most of the interactions with the environment that require the action key (default X ), such as:
- Yes cross-plane effect:
- Almost all Warframe abilities affect combatants across planes. Direct damage abilities (like Shuriken or Avalanche), and non-damaging abilities (like Chaos or Radial Blind), will work identically with no regard to plane. Abilities that make use of exalted weapons, such as Valkyr's Hysteria and Mesa's Peacemaker, also work across planes (the only exception being Ivara's Artemis Bow[1]).
- Gara's Splinter Storm is a notable exception as it never crosses the Rift, even if Gara enters or exits the Rift. Casting Splinter Storm while in the Rift results in the Splinter Storm existing solely in the Rift until the ability expires.
- Mutalist Quanta's Alternate Fire.
- Players in the other plane can revive downed players.
- Focus multipliers can be picked up from the Rift plane.
- Open doors (including two-lock/co-op doors).
- Capture Interception nodes.
- Place coolant canister into thermia fractures, and taking them up again after closing the fracture. (Picking up an empty canister after being dropped by Coolant Raknoids is not possible.)
- A Sentinel's Coolant Leak.
- Taxon's Molecular Conversion.
- Scanning items (e.g. plants or Fragments) still works when the player is in the Rift.
- Projectiles from Pax Seeker, a Kitgun's Arcane, can target and damage enemies across planes.
- Almost all Warframe abilities affect combatants across planes. Direct damage abilities (like Shuriken or Avalanche), and non-damaging abilities (like Chaos or Radial Blind), will work identically with no regard to plane. Abilities that make use of exalted weapons, such as Valkyr's Hysteria and Mesa's Peacemaker, also work across planes (the only exception being Ivara's Artemis Bow[1]).
- Operators cannot enter the Rift including through Cataclysm, allowing them to interact with objects that banished Warframes would be unable to. Therefore, an Operator can perform every interaction that requires the action key inside Limbo's Cataclysm, thus trivializing most Spy missions, as one can lock the entire vault room inside the Cataclysm, kill enemies and cameras, and then proceed to the vault and activate Operator mode to hack it.
Enemies[]
Interaction of enemies with players:
- General Combat: Enemies cannot strike players in the other plane, and vice versa (as previously mentioned). However, enemies can still see and attempt to attack Warframes in any plane, and physical bodies still experience collision.
- No cross-plane effect:
- Nullifier fields, such as shields of Nullifier Crewman and Corrupted Nullifiers, will not affect banished enemies or warframes (i.e. they will stay in the Rift).
- Auras produced by Ancients and Eximus enemies will not affect targets in the other plane.
- Enemies in the Rift plane can't interact with consoles. This becomes useful in preventing enemies from activating alarms (particularly Wardens) or capturing Interception nodes.
- Fire patches left by Napalms.
- Yes, cross-plane effect:
- When Limbo enters Nullifier fields:
- If Limbo is in the Rift, he will be pulled out into the material plane and will be unable to enter the Rift as long as he is under the Nullifier effect.
- Limbo will be forced to cancel active Stasis.
- Abilities from Fog Scrambus.
- Abilities from Eximus.
- Blasts from Jackal's homing missiles.
- Hyekka Masters' firebombs.
- Kuva Fortress turrets and shrapnel mines.
- Toxic clouds from a Juggernaut.
- Tusk Thumper, and its variants, can knock down and damage Tenno in the Rift with its charging.
- Projectile attacks from two of Lephantis' heads.
- When Limbo enters Nullifier fields:
Environment[]
Interactions of the environment with players:
- No cross-plane effect:
- Most traps, such as Arc Traps.
- Corpus Laser Barriers.
- Grineer Sensor Bars.
- Orokin Death Orbs, Laser Plates, and Cryo Floors.
- Yes, cross-plane effect:
- Security Cameras and Kuva Fortress scanners will detect players in the Rift.
- Hull Breaches.
- Open fire, like flames burning in jars found during Sands of Inaros and jet flame from static dropship in Kuva Fortress.
Leaving the Rift[]
If a player enters the Rift plane by being Banished, they may simply roll or backspring out of it, this prevents Limbo players from griefing other squad members, or otherwise ending the effect before the duration is up. Falling into an abyss and being re-spawned will also prematurely end banishment. Enemies banished into the Rift can be banished out of it by a Limbo.
Allies and enemies that are in the Rift plane by the effects of Cataclysm, must leave the area of that effect. The radius of a Cataclysm recedes naturally over time, so allies and enemies standing still can find themselves out of the Rift before the expected duration has passed.
Enemies take 300 Impact transitional damage whenever they leave the Rift in any manner, similar to when they enter (see Entering the Rift). It is possible to "edge-dance" a melee assailant to death near a Cataclysm.
Other Information[]
- Transition damage can be diminished by Armor and an Ancient Healer's damage reduction aura.[1]
- Bullets that were fired while being in one plane cannot hit enemies in the other, even if the user changed planes before the bullets hit.
- There is an unlimited cap of entities (players and enemies) that can be in the Rift at the same time, only limited by the duration of their banishment.
- Even if Mirage is inside the Rift her Hall of Mirrors clones can still hit enemies outside of the Rift. This is because her clones are a Warframe ability, and abilities work through the different planes.
- If players are inside a Cataclysm, they can still hit enemies outside of it with bullets, provided that the enemies have been banished beforehand. Likewise, banished players outside of a Cataclysm can hit enemies inside it with bullets. Both interactions apply to enemy bullets as well, so it's a good idea to use Stasis first, for maximum protection.
- Holding down Banish's ability key will dispel (aka "unbanish") the banishment of all affected targets (allies and enemies), including those banished by Rift Surge.
- Targets banished by either ability before going into a Cataclysm will not come out of the Rift plane when leaving its area of effect, instead they will stay banished for the remaining of the effect's duration. Allied Warframes can still roll out of it though.
Bugs[]
- Syndicate weapon effects (such as Entropy) will affect enemies and breakable objects in both planes.
- Blade and Whip heavy attacks and certain combos can pull enemies in both planes.
- Consoles can be interacted with inside a Cataclysm by pressing (default Shift ) and (default X ) in quick succession.[1]
References[]
Patch History[]
Update 30.9 (2021-11-11)
- Changed Limbo’s Rift status for vehicles (K-Drive, Yareli’s Merulina, etc):
- On mount, the vehicle inherits the rider's Rift state.
- If the rider's Rift state changes while riding, the vehicle’s will change to match.
- If the vehicle's Rift state changes, the rider's will change to match.