The Rift plane is an alternate dimension to the normal environment, or material plane, where most Warframe gameplay takes place. Generally, entities in the Rift plane cannot interact with entities in the material plane, and vice versa, though there are substantial exceptions. Currently, only a or a Warframe that has subsumed can transition friends, foes, and, exclusive to , himself between the two planes with his abilities, providing opportunity for a vast amount of synergies.
Entering the Rift
In order for Warframes to enter the Rift plane, there must be a or another Warframe with subsumed in the Squad. The can either players, or create a which temporarily warps a zone of the material plane into the Rift. Additionally, can enter and leave the Rift at will (with his Companion in tow, if any) by dodging (default ), briefly leaving a small portal in his wake that allies can touch to enter the Rift temporarily.
Enemies can enter the Rift plane by being banished or walking into a , but take 300 transitional damage by doing so. Transition damage (when entering or leaving the Rift) is not affected by mods or any damage increase, whatsoever. A Synthesis Target or Capture Target may demonstrate the ability to phase in and out of the Rift; they do not damage themselves in this manner.
Sortie Tenno Operatives, Kavor Defectors and Rescue targets can be banished, and static Defense Objects can only be placed within the Rift if they are even partly within a zone. Special enemies like Assassins can be banished, while others, like some bosses and Capture Targets cannot, but can still be affected by a Cataclysm's influence.
Warframes passively regenerate 2 energy per second while in the Rift plane. Though a small amount when compared to skills such as 's , this energy regeneration is constant and cannot be interrupted, except by the effects of some abilities or by exiting the Rift. Warframes using channeled abilities (such as 's and 's ) do not gain energy toward their upkeep; however, during non-toggles (such as 's ), the Warframe will regain energy.
Interactions Across Planes
Interactions of players with other things:
- General Combat: Any combatant within the Rift plane cannot normally strike combatants that are in the material plane, and vice versa (see below). Simply put, most weapon attacks (including their Status Effects) are ineffective across the different dimensional planes.
- No cross-plane effect:
- Players in the Rift plane cannot perform most of the interactions with the environment that require the action key (default ), such as:
- Players in the Rift cannot collect Pickups or pick up portable items (such as datamasses, power cores and void keys) in the material plane, unless they are inside a . A Companion's and precepts will still drag pickups near the player.
- Weapon damage modified by ability augments, such as or , does not strike between planes.
- Projectiles from and do not strike between planes.
- Yes cross-plane effect:
- Almost all Warframe abilities affect combatants across planes. Direct damage abilities (like or ), and non-damaging abilities (like or ), will work identically with no regard to plane. Abilities that make use of exalted weapons, such as 's and 's , also work across planes (the only exception being 's ).
- Mutalist Quanta's Alternate Fire.
- Players in the other plane can revive downed players.
- Focus multipliers can be picked up from the Rift plane.
- Open doors (including two-lock/co-op doors).
- Capture Interception nodes.
- Place coolant canister into thermia fractures, and taking them up again after closing the fracture. (Picking up an empty canister after being dropped by Coolant Raknoids is not possible.)
- A Sentinel's .
- Taxon's .
- Scanning items (e.g. plants or Fragments) still works when the player is in the Rift.
- Projectiles from , a Kitgun's Arcane, can target and damage enemies across planes.
- Operators cannot enter the Rift including through , allowing them to interact with objects that banished Warframes would be unable to. Therefore, an Operator can perform every interaction that requires the action key inside 's Cataclysm, thus trivializing most Spy missions, as one can lock the entire vault room inside the Cataclysm, kill enemies and cameras, and then proceed to the vault and activate Operator mode to hack it.
Interaction of enemies with players:
- General Combat: Enemies cannot strike players in the other plane, and vice versa (as previously mentioned). However, enemies can still see and attempt to attack Warframes in any plane, and physical bodies still experience collision.
- No cross-plane effect:
- Nullifier fields, such as shields of Nullifier Crewman and Corrupted Nullifiers, will not affect banished enemies or warframes (i.e. they will stay in the Rift).
- Auras produced by Ancients and Eximus enemies will not affect targets in the other plane.
- Enemies in the Rift plane can't interact with consoles. This becomes useful in preventing enemies from activating alarms (particularly Wardens) or capturing Interception nodes.
- Fire patches left by Napalms.
- Yes, cross-plane effect:
- When enters Nullifier fields:
- Abilities from Fog Scrambus.
- Blasts from Jackal's homing missiles.
- Hyekka Masters' firebombs.
- Kuva Fortress turrets and shrapnel mines.
- Toxic clouds from a Juggernaut.
- Tusk Thumper, and its variants, can knock down and damage Tenno in the Rift with its charging.
- Projectile attacks from two of Lephantis' heads.
Interactions of the environment with players:
- No cross-plane effect:
- Yes, cross-plane effect:
Leaving the Rift
If a player enters the Rift plane by being ed, they may simply roll or backspring out of it, this prevents players from griefing other squad members, or otherwise ending the effect before the duration is up. Falling into an abyss and being re-spawned will also prematurely end banishment. Enemies banished into the Rift can be banished out of it by a .
Allies and enemies that are in the Rift plane by the effects of , must leave the area of that effect. The radius of a Cataclysm recedes naturally over time, so allies and enemies standing still can find themselves out of the Rift before the expected duration has passed.
- Transition damage can be diminished by Armor and an Ancient Healer's damage reduction aura.
- Bullets that were fired while being in one plane cannot hit enemies in the other, even if the user changed planes before the bullets hit.
- There is an unlimited cap of entities (players and enemies) that can be in the Rift at the same time, only limited by the duration of their banishment.
- Even if is inside the Rift her clones can still hit enemies outside of the Rift. This is because her clones are a Warframe ability, and abilities work through the different planes.
- If players are inside a , they can still hit enemies outside of it with bullets, provided that the enemies have been banished beforehand. Likewise, banished players outside of a Cataclysm can hit enemies inside it with bullets. Both interactions apply to enemy bullets as well, so it's a good idea to use first, for maximum protection.
- Holding down 's ability key will dispel (aka "unbanish") the banishment of all affected targets (allies and enemies), including those banished by .
- Syndicate weapon effects (such as Entropy) will affect enemies and breakable objects in both planes.
- Blade and Whip heavy attacks and certain combos can pull enemies in both planes.
- Consoles can be interacted with inside a by pressing (default ) and (default ) in quick succession.
- Needs confirmation.