WARFRAME Wiki
WARFRAME Wiki
No edit summary
m (→‎top: cleaning overrides)
(39 intermediate revisions by 23 users not shown)
Line 1: Line 1:
 
{{ModBox
 
{{ModBox
| image = ModRifleAptitude.png
+
| image = RifleAptitudeModU145.png
  +
| transmutable =
| polarity = {{Icon/Pol|D}}
 
| rarity = Uncommon
+
| introduced = {{ver|11}}
 
| polarity =
| droppedby = Grineer [[Arid Butcher]]<br>Grineer [[Frontier Butcher]]<br> Grineer [[Flameblade]] <br> Orokin Void Container
 
  +
| rarity =
}}
 
  +
| autoDrops = [[Orokin Tower#Treasure Rooms|Orokin Tower Containers]]
'''Rifle Aptitude''' increases Rifle [[Status Chance]].
+
}}'''Rifle Aptitude''' is a [[mod]] that increases the [[status chance]] of Rifles.
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
! Effect
+
! Effect
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mod#Attributes|Cost]]
! [[Conclave#Conclave Score|Conclave]]
 
|-
 
| 0 || 2.5% || 4 || C30
 
 
|-
 
|-
| 1 || 5% || 5 || C30
+
| 0 || +15% || 4
 
|-
 
|-
| 2 || 7.5% || 6 || C35
+
| 1 || +30% || 5
 
|-
 
|-
| 3 || 10% || 7 || C40
+
| 2 || +45% || 6
 
|-
 
|-
| 4 || 12.5% || 8 || C45
+
| 3 || +60% || 7
 
|-
 
|-
| 5 || 15% || 9 || C50
+
| 4 || +75% || 8
 
|-
 
|-
 
| 5 || +90% || 9
 
|}
 
|}
   
 
==Notes==
 
==Notes==
  +
*'''{{PAGENAME}}''' is additive with similar mods. For example, a {{Weapon|Snipetron}} with a max rank '''{{PAGENAME}}''' and {{M|Hammer Shot}} will have a {{Math|12% {{mul}} (1 + 90% + 80%)|t = y|p = y}} status chance.
*Replaced [[Thunderclap]] in [[Update 11]]
 
  +
  +
==Trivia==
 
*This mod replaced [[Thunderclap]] in {{ver|11}}.
  +
  +
==Gallery==
  +
<gallery>
  +
ModRifleAptitude.png|Old appearance
  +
</gallery>
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|27.2}}
  +
;Status Chance Mod Buffs:
  +
The Status Chance Mods we released many years ago have not been considered worthwhile - there are simply better options within the Status Mod builds (Dual Stats) or Critical builds are more appealing. We are buffing all Standalone Status Chance Mods to increase the appeal of building for Status on your Weapons:
  +
  +
* Rifle Aptitude increased from 15% Status Chance to 90% Status Chance
  +
* Melee Prowess increased from 15% Status Chance to 90% Status Chance
  +
* Sure Shot increased from 15% Status Chance to 90% Status Chance
  +
* Shotgun Savvy increased from 30% Status Chance to 90% Status Chance
  +
  +
{{ver|11}}
  +
;Introduced
  +
*Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system.
 
}}
   
 
==See also==
 
==See also==
*[[Shotgun Savvy]], shotgun version of this mod.
+
*{{M|Sure Shot}}, the pistol version of this mod.
*[[Melee Prowess]], melee version of this mod.
+
*{{M|Shotgun Savvy}}, the shotgun version of this mod.
*[[Sure Shot]], pistol version of this mod.
+
*{{M|Melee Prowess}}, the melee version of this mod.
  +
*{{M|Malignant Force}}, the dual stat version of this mod that also increases {{Icon|Proc|Toxin|text}} damage.
*[[Hammer Shot]]
 
  +
*{{M|High Voltage}}, the dual stat version of this mod that also increases {{Icon|Proc|Electricity|text}} damage.
*[http://warframe.wikia.com/wiki/Damage_2.0#Status_Effects_.28.27Procs.27.29 Status Effects]
 
  +
*{{M|Thermite Rounds}}, the dual stat version of this mod that also increases {{Icon|Proc|Heat|text}} damage.
  +
*{{M|Rime Rounds}}, the dual stat version of this mod that also increases {{Icon|Proc|Cold|text}} damage.
  +
*{{M|Hammer Shot}}, the [[Nightmare Mode|Nightmare]] version of this mod that also increases critical damage.
 
*[[Mods]]
 
*[[Mods]]
   
  +
{{StatusModsNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Begabung]]
  +
[[es:Aptitud de rifle]]
 
[[Category:Mods]]
 
[[Category:Mods]]
[[Category:Long Gun Mods]]
 
[[Category:Damage 2.0]]
 
 
[[Category:Uncommon Mods]]
 
[[Category:Uncommon Mods]]
  +
[[Category:Status]]
 
[[Category:Rifle Mods]]
  +
[[Category:Vazarin Mods]]
 
[[Category:Update 11]]

Revision as of 21:32, 30 June 2020

Rifle Aptitude is a mod that increases the status chance of Rifles.

Stats

Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7
4 +75% 8
5 +90% 9

Notes

  • Rifle Aptitude is additive with similar mods. For example, a Snipetron Snipetron with a max rank Rifle Aptitude and Mod TT 20px Hammer Shot will have a 12% × (1 + 90% + 80%) = 32.4% status chance.

Trivia

Gallery

Patch History

Update 27.2 (2020-03-05)

Status Chance Mod Buffs

The Status Chance Mods we released many years ago have not been considered worthwhile - there are simply better options within the Status Mod builds (Dual Stats) or Critical builds are more appealing. We are buffing all Standalone Status Chance Mods to increase the appeal of building for Status on your Weapons:

  • Rifle Aptitude increased from 15% Status Chance to 90% Status Chance
  • Melee Prowess increased from 15% Status Chance to 90% Status Chance
  • Sure Shot increased from 15% Status Chance to 90% Status Chance
  • Shotgun Savvy increased from 30% Status Chance to 90% Status Chance

Update 11.0 (2013-11-20)

Introduced
  • Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system.

See also

  • Mod TT 20px Sure Shot, the pistol version of this mod.
  • Mod TT 20px Shotgun Savvy, the shotgun version of this mod.
  • Mod TT 20px Melee Prowess, the melee version of this mod.
  • Mod TT 20px Malignant Force, the dual stat version of this mod that also increases Script error: The function "Proc" does not exist. damage.
  • Mod TT 20px High Voltage, the dual stat version of this mod that also increases Script error: The function "Proc" does not exist. damage.
  • Mod TT 20px Thermite Rounds, the dual stat version of this mod that also increases Script error: The function "Proc" does not exist. damage.
  • Mod TT 20px Rime Rounds, the dual stat version of this mod that also increases Script error: The function "Proc" does not exist. damage.
  • Mod TT 20px Hammer Shot, the Nightmare version of this mod that also increases critical damage.
  • Mods