Rifle Aptitude is a mod that increases the status chance of Rifles.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +15% | 4 |
1 | +30% | 5 |
2 | +45% | 6 |
3 | +60% | 7 |
4 | +75% | 8 |
5 | +90% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Arid Butcher | 3% | 4.42% | 0.1326% | 754 | 1 | 0.001326 |
Flameblade | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Frontier Butcher | 3% | 4.42% | 0.1326% | 754 | 1 | 0.001326 |
Kuva Flameblade | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Narmer Flameblade | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Tusk Flameblade | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Tusk Predator | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Sourced from official drop table repository.
Notes[]
- Rifle Aptitude is additive with similar mods. For example, a Snipetron with a max rank Rifle Aptitude and Hammer Shot will have a 12% × (1 + 90% + 80%) = 32.4% status chance.
Trivia[]
- This mod replaced Thunderclap in Update 11.0 (2013-11-20).
Gallery[]
Patch History[]
Update 27.2 (2020-03-05)
- Status Chance Mod Buffs
The Status Chance Mods we released many years ago have not been considered worthwhile - there are simply better options within the Status Mod builds (Dual Stats) or Critical builds are more appealing. We are buffing all Standalone Status Chance Mods to increase the appeal of building for Status on your Weapons:
- Rifle Aptitude increased from 15% Status Chance to 90% Status Chance
- Melee Prowess increased from 15% Status Chance to 90% Status Chance
- Sure Shot increased from 15% Status Chance to 90% Status Chance
- Shotgun Savvy increased from 30% Status Chance to 90% Status Chance
Update 11.0 (2013-11-20)
- Introduced
- New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!.
See Also[]
- Galvanized Aptitude, the Galvanized counterpart.
- Shotgun Savvy, the shotgun counterpart.
- Sure Shot, the pistol counterpart.
- Melee Prowess, the melee counterpart.
Status Mods | ||||||||||||||||||||||||||||||
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|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)