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Rhino Charge Rhino charges towards a target, clobbering any in his path and goring his victim. Introduced in Vanilla (2012-10-25) |
Strength:150 / 250 / 450 / 650 | |
Duration:40 / 42 / 44 / 48 ms-1 (speed) | |||
Range:? / ? / ? / 12 m (charge range) 1.5 / 1.6 / 1.8 / 2 m (impact radius) |
Info
- Rhino charges forward with aggression, covering a distance of ? / ? / ? / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 Script error: The function "Proc" does not exist. damage.
- Damage is affected by Power Strength.
- Affected enemies are ragdolled.
- Speed is not affected by Power Duration.
- Charge range and impact radius are affected by Power Range.
- Rhino's health is immune to damage while charging.
- If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 75%.
- Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
- Combo window is affected by Power Duration and cannot fall below 0.5 seconds under any circumstances.
- The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
- If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
- If Iron Skin is active, damage from Rhino Charge will have a 100% status chance for Script error: The function "Proc" does not exist. effects.
- Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
- Can be used to pass through Laser Barriers unharmed in most cases.
- When under the cloaking effects of Ghost and Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
- Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.
Augment
- Main article: Ironclad Charge
Ironclad Charge is a Warframe Augment Mod that temporarily increases Rhino's armor for each enemy hit by Rhino Charge.
Rank | Armor Bonus per hit | Duration | Cost |
---|---|---|---|
0 | 12% | 4s | 6 |
1 | 25% | 6s | 7 |
2 | 37% | 8s | 8 |
3 | 50% | 10s | 9 |
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases combo window to 2.82 seconds.
- Reduces charge range to 4.08 meters and impact radius to 0.68 meters.
- Maximized Power Efficiency reduces cost to 6.25 energy.
- Reduces combo window to 0.5 seconds.
- Maximized Power Range increases charge range to 28.2 meters and impact radius to 4.7 meters.
- Reduces damage to 260.
- Maximized Power Strength increases damage to 1846.
- Increases cost to 38.75 energy.
- Reduces combo window to 0.725 seconds.