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Rhino is the heaviest Warframe, combining offensive and defensive capabilities.

This is Rhino, an immovable force and highly resilient.

Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.

Release Date: October 25th, 2012

Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Acquisition

Rhino's main blueprint can be purchased from the Market. Rhino's component blueprints are obtained from defeating Jackal on Fossa, Venus.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Jackal Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis.png Chassis Blueprint Jackal Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Systems.png Systems Blueprint Jackal Assassination 22.56% ~ 4 Kills 27 ± 9 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Credits64.png
25,000
Chassis
1
Neuroptics
1
Systems
1
Gallium.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 375 Blueprint Price: Credits64.png 35,000
Chassis Chassis
Credits64.png
15,000
Morphics.png
1
Ferrite.png
1000
Rubedo.png
300

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
AlloyPlate.png
150
Morphics.png
1
PolymerBundle.png
150
Rubedo.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
Gallium.png
1
Morphics.png
1
Salvage.png
500
Plastids.png
600
Time: 12 hrs
Rush: Platinum64.png 25

Trivia

  • "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.
    • It was mentioned by [DE]Geoff on Devstream 18 that Rhino was supposed to be using Furax.png Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.[1]
  • Rhino is the fifth Frame to have a Prime, after ExcaliburIcon272.png Excalibur, FrostIcon272.png Frost, MagIcon272.png Mag, and EmberIcon272.png Ember.
  • Prior to Update 19.13 (2017-03-09), Rhino required Mastery Rank 2 to build.

References

Edit Tab
AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Rhino Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Red lights flashing on stark, white walls. Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place.

Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore.

I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free.

I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay.

I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us.

Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal.

Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me."

I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?"

"This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?"

Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm.

"...big, fat promotions."
Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization.
—In-game Description

Release Date: March 5th, 2014

Rhino Prime is the Primed variant of RhinoIcon272.png Rhino, possessing higher armor and sprint speed, as well as an additional Naramon Pol.svg polarity. Rhino Prime was released alongside BoltorPrime.png Boltor Prime and AnkyrosPrime.png Ankyros Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Rhino Prime's Relic Drops
PrimeChassis.png Chassis Blueprint PrimeSystems.png Systems Blueprint Rhino PrimeIcon272.png Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicBronzeIcon64.png Meso M1 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N6 Uncommon (V)
VoidRelicGoldIcon64.png Axi S3 Common (V)
VoidRelicSilverIcon64.png Neo B3 Common (V)
VoidRelicGoldIcon64.png Axi R1 Rare (V)
VoidRelicSilverIcon64.png Neo R1 Rare (V)
VoidRelicIronIcon64.png Lith B1 Uncommon (V)
VoidRelicIronIcon64.png Lith B4 Uncommon (V)
Manufacturing Requirements
Credits64.png
25,000
Chassis Neuroptics Systems OrokinCell.png
3
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Credits64.png
15,000
Morphics.png
3
Ferrite.png
1,000
Plastids.png
400

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
AlloyPlate.png
150
NeuralSensors.png
2
PolymerBundle.png
150
Rubedo.png
750
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
ControlModule.png
3
Morphics.png
1
Ferrite.png
500
Plastids.png
500
Time: 12 hrs
Rush: Platinum64.png 25

Vaultings

Notes

  • Rhino Prime, compared to RhinoIcon272.png Rhino:
    • Higher Armor (275 vs. 225)
    • Higher Sprint Speed (1.0 vs. 0.95)
    • Different Polarities (Vazarin Pol.svgVazarin Pol.svgNaramon Pol.svg vs. Vazarin Pol.svgVazarin Pol.svg)
  • As a Prime Warframe, Rhino Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • It's speculated the two men in Rhino Prime's codex entry, Davis and the person accounting the event, were researchers during the Orokin era working on the creation of Rhino.
  • Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to his unprimed counterpart. In this case, IronSkin130xDark.png Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.
    • Up until Hotfix 18.10.6 (2016-05-06), Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.
    • In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.
  • Rhino Prime was the first prime Warframe with a non-static model, the second being Nova PrimeIcon272.png Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.
  • Rhino Prime is the first Prime that went against previous statements from Digital Extremes that Primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase.

Media

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

Passive

If RhinoIcon272.png Rhino falls far enough to incur a Hard Landing (even if he avoids the animation, such as by sliding), the ground impact will discharge a shockwave that deals DmgImpactSmall64.png Impact damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with Mod TT 20px.png Heavy Impact. There is a max 90% Damage Falloff at the edge of the shockwave's radius.

Abilities 

View Maximization
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Main article: Rhino Charge (edit)
RhinoChargeModU15.jpeg RhinoCharge.png
ENERGY:
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650 (DmgImpactSmall64.png Impact damage)
Duration:1 s (combo window)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

Info
  • Rhino charges forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 DmgImpactSmall64.png Impact damage.
  • If Rhino Charge is successfully recast within a window of 1 second (1 second is affected by duration) after the previous cast, its damage will be multiplied by 2x, its charge range will be multiplied by 1.25x, and its energy cost will be reduced by 50%. Any additional successful casts within the "Combo Window Time" will multiply Rhino Charge's damage by 4x, multiply its charge range by 1.5x, and reduce its energy cost by 75%. Rhino Charge Does Reset the Combo Window Time upon Each Charge allowing you to keep the stack at the 4x/1.5x/75% range.
    • Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed Mod TT 20px.png Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Ability Duration.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
  • Ability Synergy:
    • If IronSkin130xDark.png Iron Skin is active, damage from Rhino Charge will have a 100% status chance for DmgBlastSmall64.png Blast effects.
    • Rhino Charge deals an additional 100% damage to enemies affected by RhinoStomp130xDark.png Rhino Stomp.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • When under the cloaking effects of Mod TT 20px.png Ghost and Mod TT 20px.png Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
  • Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.

Augment
IroncladCharge2.png
Main article: Ironclad Charge

Ironclad Charge is a Warframe Augment Mod that temporarily increases RhinoIcon272.png Rhino's armor for each enemy hit by RhinoCharge130xDark.png Rhino Charge.


Rank Armor Bonus per hit Duration Cost
0 12% 4s 6
1 25% 6s 7
2 37% 8s 8
3 50% 10s 9

Expand/Collapse
Main article: Iron Skin (edit)
IronSkinModU15.jpeg IronSkin.png
ENERGY:
50
KEY
2
Iron Skin
Rhino hardens his skin, insulating himself from all damage.
Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
Duration:N/A
Range:N/A
Misc:1.5 / 2 / 3 / 3 s (invulnerability duration)

Info
  • Rhino hardens his skin to create a reinforcing buffer with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by 250% is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during this invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and status effects. Iron Skin will expire when the buffer's health is depleted.
    • Iron Skin's total health, before absorbing damage, is multiplicatively affected by Ability Strength.
    • Iron Skin's health uses the following expression when accounting for Ability Strength:
      Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage.
    • Note that the base armor value is different between Rhino and Rhino Prime; while Rhino has 225 Base Armor, Rhino Prime has 275 Base Armor.
    • As an example for Rhino:
      • With a maxed Mod TT 20px.png Steel Fiber and Mod TT 20px.png Intensify, a Rank 3 Iron Skin cast by Rhino will have an initial health of (1200 + (2.5 × 225 × 2.1)) × 1.3 = 3,095.625 before absorbing damage.
    • Modifying that equation for Rhino Prime:
      • With a maxed Mod TT 20px.png Steel Fiber and Mod TT 20px.png Intensify, a Rank 3 Iron Skin cast by Rhino Prime will have an initial health of (1200 + (2.5 × 275 × 2.1)) × 1.3 = 3,436.875 before absorbing damage.
    • While active, a health counter becomes visible on the ability icon that tracks Iron Skin's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Rhino's shield and health indicators while Iron Skin is invulnerable.
    • Despite invulnerability, status effects are not ignored during that period, allowing debilitating status effects such as knockdown and cold procs to occur until Iron Skin fully activates.
    • Invulnerability duration is not affected by Ability Duration.
    • Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin.
  • Iron Skin protects Rhino's health from damage that bypasses shields such as DmgToxinSmall64.png Toxin damage.
  • Allows Rhino's shields to regenerate while active.
  • Can be used to both block and pass through Corpus Laser Barriers and Grineer Sensor Bars.
  • Blocking with a melee weapon does not reduce damage taken while Iron Skin is active.
  • Using Iron Skin will not stop the health damage taken in the Vampire Challenge of Nightmare Mode. However, Iron Skin will not be drained.
  • Damage resistance on Rhino, like Trinity's Blessing130xDark.png Blessing, other similar Warframe Abilities, and mods like Adaptation do not apply to Iron Skin (this list includes Armor).
  • Iron Skin uses object health, so incoming damage is not modified by type and cannot crit.
  • Ability Synergy: While Iron Skin is active, damage from RhinoCharge130xDark.png Rhino Charge will have a 100% status chance for DmgBlastSmall64.png Blast effects.
  • For Rhino PrimeIcon272.png Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.
  • Can be activated while sliding, jumping, forward flipping, wall running, or wall clinging.

Augment
IronShrapnel2.png
Main article: Iron Shrapnel

Iron Shrapnel is a Warframe Augment Mod usable in both PvE and Conclave for RhinoIcon272.png Rhino's IronSkin130xDark.png Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as DmgPunctureSmall64.png Puncture damage.


Rank Damage Proc Chance Cost
0 40% 30% 6
1 60% 40% 7
2 80% 50% 8
3 100% 60% 9

Tips & Tricks
  • Ironskin can be removed early by:
  • With a Mod TT 20px.png Streamline or Mod TT 20px.png Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
  • It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.
  • Using RhinoCharge130xDark.png Rhino Charge with Mod TT 20px.png Ironclad Charge installed before casting Iron Skin can significantly boost its health by boosting the armor.
    • By this method, you can easily reach over 50k of Iron Skin health by charging into a group of enemies when invested in armor and ability strength.
    • Mod TT 20px.png Ironclad Charge's armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.
      • Mod TT 20px.png Iron Shrapnel can help by providing the ability to re-cast Iron Skin at any given time, even with extremely lowered ability duration as long as you cast Iron Skin right after a Rhino Charge.
  • ArcaneTanker.png Arcane Tanker can significantly provide armor boost, effectively increasing Iron Skin's health by roughly over 100%.

Bugs
  • Migrating hosts will completely remove Iron skin, regardless of the level it was at.
  • If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.
  • Procs from DmgBlastSmall64.png Blast damage can knockdown the player even if Iron Skin is still active.
  • Using Iron Skin while in a conveyor would make Rhino immovable.

  • Expand/Collapse
    Main article: Roar (edit)
    RoarModU15.jpeg RadialBlast.png
    ENERGY:
    75
    KEY
    3
    Roar
    Grants all nearby Warframes increased damage for a short duration.
    Strength:10 / 15 / 25 / 50 %
    Duration:30 s
    Range:15 / 20 / 22 / 25 m
    Subsumable to Helminth

    Info
    • Rhino lets out a forceful roar, increasing the damage output of himself and his allies within 15 / 20 / 22 / 25 meters. Rhino and affected allies gain 10% / 15% / 25% / 50% bonus damage to all sources over a duration of 30 seconds.
      • Damage boost is affected by Ability Strength.
      • Duration is affected by Ability Duration.
      • Radius is affected by Ability Range.
      • Damage of Warframe abilities is affected by the damage boost.
        • While Warframe ability damage is increased, Roar is not an increase of Ability Strength. As such, IronSkin130xDark.png Iron Skin does not gain durability from Roar.
      • The damage buff is coded as faction damage, so is additive to faction damage bonus, and multiplicative with the others bonus of damage.
        • For example with a Warframe modded with maxed Mod TT 20px.png Intensify, and weapon that inflicts 100 damage per shot, a max rank Roar will increase the total damage to 100 × (1 + 0.5 × (1 + 0.3)) = 165.
        • With a weapon modded with maxed Mod TT 20px.png Serration, which inflicts 100 damage per shot, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5) = 397.5.
        • With a weapon modded with maxed Mod TT 20px.png Serration and maxed Mod TT 20px.png Bane of Corrupted, which inflicts 100 damage per shot, on a Corrupted, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5 + 0.3) = 477.
      • As faction bonus damage, the bonus is used twice in the calculation of status damage.
        • For example, with a weapon that inflicts 100 damage per shot, that procs a slash status, a max rank Roar will increase the damage per tick from the slash to : 0.35 × 100 × (1 + 0.5) × (1 + 0.5) = 78.75.
        • With a Warframe modded with maxed Mod TT 20px.png Intensify, and weapon that inflicts 100 damage per shot, modded with maxed Mod TT 20px.png Serration and maxed Mod TT 20px.png Bane of Corrupted, that procs a slash status, on a corrupted, a max rank Roar will increase the damage per tick from the slash to 0.35 × 100 × (1 + 1.65) × (1 + 0.5 × (1 + 0.3) + 0.3) × (1 + 0.5 × (1 + 0.3) + 0.3) = 352.6819.
    • The effects of Roar are applied to Rhino, allied Warframes, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
    • Allies only need to be in range at the time Roar is cast to gain its effects.
    • Roar cannot be recast while active (except with the mod augment Mod TT 20px.png Piercing Roar).
    • Subsuming Rhino to the Helminth will offer Roar and its augments to be used by other Warframes.

    Augment
    PiercingRoarMod.png
    Main article: Piercing Roar

    Piercing Roar is a Warframe Augment Mod for RhinoIcon272.png Rhino that gives Roar130xDark.png Roar the ability to inflict knockdown and a DmgPunctureSmall64.png Puncture proc on enemies. Additionally allows Roar to be recasted.


    Rank Range Cost
    0 10m 6
    1 15m 7
    2 20m 8
    3 25m 9

    Tips & Tricks
    • Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
      • To gain the buff the ally needs be in range at the time of casting, entering it afterward will not grant the damage boost.
      • The ally does not need to stay in range to keep the buff for its full duration.
      • Regardless of the range the caster will always get the buff.
      • All Sources also include the tick damage of status procs like slash or gas, which means that DoT status procs -- slash, heat, toxin, and gas clouds -- all get affected twice, in the same way as faction-specific modifiers would affect status effects.
    • Multiple Roars do not stack.
      • A stronger Roar will overwrite a weaker one.
      • However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.

    Expand/Collapse
    Main article: Rhino Stomp (edit)
    RhinoStompModU15.jpeg RhinoStomp.png
    ENERGY:
    100
    KEY
    4
    Rhino Stomp
    Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
    Strength:150 / 300 / 500 / 800 (DmgBlastSmall64.png Blast damage)
    Duration:3 / 4 / 5 / 8 s
    Range:15 / 18 / 22 / 25 m
    Misc:80% / 90% / 95% / 97.5% (slow)

    Info
    • Rhino stomps the ground with tremendous force, immediately dealing 150 / 300 / 500 / 800 DmgBlastSmall64.png Blast damage in a  ? / ? / ? / 5 meter radius. After a short delay, enemies within a radius of 15 / 18 / 22 / 25 meters are affected by the same amount of damage. Affected enemies are forced into a tumble with their movements slowed by 80% / 90% / 95% / 97.5% over a duration of 3 / 4 / 5 / 8 seconds.
      • Damage is affected by Ability Strength.
      • Damage does not bypass obstacles in the environment and diminishes with distance.
      • DmgBlastSmall64.png Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
      • DmgBlastSmall64.png Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
      • Range and radius are affected by Ability Range.
      • Stasis duration is affected by Ability Duration.
      • The second instance of damage suffers by a small time delay that depends on how many enemies are affected within its range. This is due to the processing of the actual game, as enemies are being considered to be affected for stun and damage within the vicinity (e.g., 15+ enemies = 1-second delay, 25+ enemies = 2-second delay).
    • If cast in midair, Rhino will instantly drop to the ground to perform this ability.
    • Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst.
    • Ability Synergy: RhinoCharge130xDark.png Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
    • Any ragdolling (e.g. Sonicor.png Sonicor or Mod TT 20px.png Crowd Dispersion) will break its effect.

    Augment
    ReinforcingStompMod.png
    Main article: Reinforcing Stomp

    Reinforcing Stomp is a Warframe Augment Mod for RhinoIcon272.png Rhino that replenishes IronSkin130xDark.png Iron Skin's health for each enemy affected by RhinoStomp130xDark.png Rhino Stomp.


    Rank Iron Skin Health Restored Cost
    0 +55 6
    1 +60 7
    2 +70 8
    3 +80 9

    Tips & Tricks
    • With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies.
    • The initial close range blast can break storage containers and reinforced glass on Corpus Ship.

    Expand/Collapse


    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    RhinoCharge.png RhinoCharge.png RhinoCharge.png
    IronSkin.png
    RadialBlast.png RadialBlast.png RadialBlast.png
    RhinoStomp.png RhinoStomp.png RhinoStomp.png

    Edit Tab

    Rhino can be equipped with the following items:

    Cosmetics

    Augments

    See Also

    Edit Tab

    Update 31.6 (2022-06-09)

    • Fixed Rhino’s Iron Skin VFX not applying properly to all (except the Palatine) Rhino Skins.
    • Fixed motion blur issues on Rhino’s Iron Skin.

    Hotfix 31.5.1 (2022-04-27)

    • Fixed script error related to Rhino’s Rhino Charge ability.

    Update 31.5 (2022-04-27)

    VOIDSHELL SKINS

    The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.

    Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!

    In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:

    Rhino Voidshell Collection

    Adorn Rhino in the morphic material created during the Zariman Void Jump. This collection includes the Rhino Voidshell Skin and Titanium Sheen, a material structure for exclusive use on Voidshell skins.

    Update 30.7 (2021-09-08)

    • Fixed a script error related to Rhino’s Iron Skin.
    • Fixed a script error when casting Rhino’s Roar ability.

    Hotfix 30.6.1 (2021-08-10)

    • Fixed Rhino Roar buff becoming permanent on other players if they become nullified while the buff is on them.

    Hotfix 30.0.6 (2021-04-20)

    • Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.

    Hotfix 28.3.1 (2020-08-12)

    • Fixed a script error when casting Rhino’s Rhino Stomp Ability.

    Hotfix 27.4.4 (2020-05-07)

    • Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin.

    Update 27.4 (2020-05-01)

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Rhino: 190 to 225
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

    Hotfix 27.0.11 (2020-01-16)

    • Fixed Rhino’s Roar ability buffing Battle Avionics on the Railjack.
      • Warframe abilities are not intended to increase the performance of the Railjack.

    Hotfix 27.0.9 (2020-01-09)

    Update 25.7 (2019-08-29)

    • Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.

    Update 25.6 (2019-08-08)

    Piercing Roar - Roar Augment - Rhino
    • Allow Roar to be recast when equipped
    • Increase debuff duration based on equipped Mods
    • Generate a stagger effect on enemies when the Roar hits

    Update 25.5 (2019-07-31)

    • Added Rhino’s Ability videos to his Arsenal diorama.

    Update 24.6 (2019-04-04)

    • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
      • Rhino Stomp
    • Increased the speed of Rhino’s Stomp start animation slightly.

    Update 23.8 (2018-09-12)

    • Rhino now has a HUD buff indicator for his Iron Skin!

    Update 23.3 (2018-08-09)

    • Fixed a script error when casting Rhino’s Rhino Stomp ability.

    Update 22.12 (2018-02-09)

    • Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.

    Update 19.0 (2016-11-11)

    • Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.

    Hotfix: Recurring Dreams 3 (2016-11-07)

    • Fixed a script error when casting Rhino’s Charge ability.

    Hotfix: The Index Preview 4 (2016-10-25)

    • Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.

    Hotfix: The Index Preview 3 (2016-10-21)

    • Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
    • Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.

    Update: The Index Preview (2016-10-20)

    • Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino.
    • Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
    • Optimized Rhino’s Stomp ability to help alleviate performance issues.

    Hotfix: The Silver Grove 1.2 (2016-09-02)

    • Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.

    Update: The Silver Grove (2016-08-19)

    • Fixed Rhino being able to activate his heavy landing Passive on all ground slams.

    Hotfix: Specters of the Rail 0.4 (2016-07-11)

    • Rebalanced the Rhino Specter in the Junction to be more manageable for new players.

    Update 18.11 (2016-05-11)

    • Improved Rhino Prime’s Iron Skin to appear more metallic.

    Hotfix 18.10.6 (2016-05-06)

    • Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.

    Hotfix 18.10.5 (2016-05-04)

    • Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!)

    Hotfix 18.10.4 (2016-05-02)

    • Tweaked Rhino’s default energy color to be slightly more blue.

    Update 18.10 (2016-04-29)

    • PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!

    Update 18.5 (2016-03-04)

    • Increased the range of Rhino’s Stomp in Conclave.
    • Rhino’s Charge will no longer ragdoll boss-type enemies.
    • Rhino’s Stomp will no longer put boss-type enemies in stasis.
    • Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.

    Update 18.1 (2015-12-16)

    • Conclave: Rhino can no longer gain energy while Iron Skin is active:
    • Adjusted the audio FX of Rhino's Roar.
    • Self-damage will no longer increase Rhino's Iron Skin damage buffer.

    Hotfix 18.0.4 (2015-12-08)

    • Reduced the effectiveness of Rhino's Iron Skin in PvP.

    Update 18.0 (2015-12-03)

    • Rhino has been given a passive: Heavy Impact!
    • Rhino Charge has received the following changes:
      • Rhino Charge can now gore enemies caught in his path!
      • Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Rip Line and Atlas' Landslide).
      • Duration mods no longer affect Rhino's Charge.
      • Range mods will now affect Rhino Charge's distance.
      • Rhino Charge's distance is now based on his Ability combo counter.
      • Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
      • Rhino Charge will deal double damage against targets affected by Rhino Stomp.
    • Iron Skin has received the following changes:
      • Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics.
    • Rhino Stomp has received the following changes:
      • Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
      • Rhino Stomp is recastable now and picks up new enemies in range.

    Hotfix 17.12.1 (2015-11-25)

    • Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
    • Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
    • Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
    • Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.

    Update 17.12 (2015-11-25)

    Update 17.10 (2015-11-04)

    • Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.

    Hotfix 17.6.2 (2015-10-08)

    • Increased the range of Rhino’s Charge in PvP.

    Update 17.5 (2015-10-01)

    • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.

    Update 17.1 (2015-08-12)

    Update 14.5 (2014-08-28)

    • Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).

    Update 12.5 (2014-03-19)

    • Changed Rhino Prime's Iron Skin ability to now appear golden!
    • Tweaks to the visuals of Rhino's abilities.

    Update 12.4 (2014-03-05)

    • Introduced Rhino Prime.

    Update 11.2 (2013-12-04)

    • Armor increased from 150 to 190.

    Update 8.3 (2013-07-04)

    • Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.
    • Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%)
    • Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemies(150,300,500,700).

    Update 8.0 (2013-05-23)

    • Rhino’s Iron Skin ability once again gives push immunity.
    • Rhino’s Iron Skin damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
    • Rhino’s Iron Skin ability draws Aggro from enemies.

    Update 7.11 (2013-05-17)

    • Rhino Skin no longer grants full invincibility, but can now reach up to 80% Damage Reduction at highest Mod level.

    Update 7.9 (2013-04-26)

    • Fixed Rhino Charge and Slash Dash powers framerate dependencies, powers now consistently work as intended.

    Hotfix 7.7.2 (2013-04-05)

    • Fixed "power in use bug" with Rhino Stomp.

    Update 6.5 (2013-02-22)

    • Fixed issue with Rhino Stomp breaking if an enemy is just killed before the stomp.

    Update 6.3 (2013-02-14)

    • Boosted Rhino and Frost base sprint by 5%.
    • Rhino Radial Blast does more damage as it levels.
    • Rhino Stomp stun length escalates with level increase.

    Vanilla (2012-10-25)

    • Introduced with game release.

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