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Rhino packs a punch. He boasts high survivability and crowd control. The wise would do well to stand clear when he charges.

This is Rhino, an immovable force and highly resilient.

Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.

Release Date: October 25th, 2012

Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.


Rhino's main blueprint can be purchased from the Market. Rhino's component blueprints are obtained from defeating Jackal on Fossa, Venus.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Jackal Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Helmet Neuroptics Blueprint Jackal Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis Chassis Blueprint Jackal Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Rhino's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn all his blueprints after reaching Tier 10 rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
Gallium Gallium
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 375 Blueprint2 Blueprints Price: Credits35,000
Rhino Neuroptics Blueprint
AlloyPlate Alloy Plate
Morphics Morphics
PolymerBundle Polymer Bundle
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Rhino Chassis Blueprint
Morphics Morphics
Ferrite Ferrite
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Rhino Systems Blueprint
Gallium Gallium
Morphics Morphics
Salvage Salvage
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.
    • It was mentioned by [DE]Geoff on Devstream 18 that Rhino was supposed to be using Furax Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.[1]
  • Rhino is the fifth Frame to have a Prime, after ExcaliburIcon272 Excalibur, FrostIcon272 Frost, MagIcon272 Mag, and EmberIcon272 Ember.
  • Prior to Update 19.13 (2017-03-09), Rhino required Mastery Rank 2 to build.


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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Rhino Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Red lights flashing on stark, white walls. Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place.

Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore.

I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free.

I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay.

I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us.

Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal.

Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me."

I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?"

"This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?"

Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm.

"...big, fat promotions."
Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization.
—In-game Description

Release Date: March 5th, 2014

Rhino Prime is the Primed variant of RhinoIcon272 Rhino, possessing higher armor and sprint speed, as well as an additional Naramon Pol polarity. Rhino Prime was released alongside BoltorPrime Boltor Prime and AnkyrosPrime Ankyros Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Rhino Prime's Relic Drops
Chassis Blueprint Systems Blueprint Rhino PrimeIcon272 Blueprint Neuroptics Blueprint
MesoRelicIntact Meso M1 Uncommon (V)
MesoRelicIntact Meso N6 Uncommon (V)
AxiRelicIntact Axi S3 Common (V)
NeoRelicIntact Neo B3 Common (V)
AxiRelicIntact Axi R1 Rare (V)
NeoRelicIntact Neo R1 Rare (V)
LithRelicIntact Lith B1 Uncommon (V)
LithRelicIntact Lith B4 Uncommon (V)


  • On February 9th, 2016, it was announced that Rhino Prime, alongside BoltorPrime Boltor Prime and AnkyrosPrime Ankyros Prime, would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is.
  • Rhino Prime, alongside BoarPrime Boar Prime, AnkyrosPrime Ankyros Prime, Mag PrimeIcon272 Mag Prime, BoarPrime Boar Prime, and DakraPrime Dakra Prime, was again accessible from June 27th, 2017 to August 1st, 2017.
  • Rhino Prime alongside Nyx PrimeIcon272 Nyx Prime, BoltorPrime Boltor Prime, AnkyrosPrime Ankyros Prime, Nyx PrimeIcon272 Nyx Prime, HikouPrime Hikou Prime, and ScindoPrime Scindo Prime, was again accessible from July 24th, 2018 to September 25th, 2018.
  • Rhino Prime resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019.
  • Rhino Prime resurfaced again together with the same line-up from August 12th, 2021 to November 16th, 2021 and January 11th, 2022 to Feburary, 15th, 2022 (gap was due to Prime Resurgence).
  • Rhino Prime resurfaced again together with Mag PrimeIcon272 Mag Prime on April 3rd, 2023.
  • Rhino Prime resurfaced again together with Nyx PrimeIcon272 Nyx Prime on August 3rd, 2023.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Rhino Prime Neuroptics Blueprint
AlloyPlate Alloy Plate
NeuralSensors Neural Sensors
PolymerBundle Polymer Bundle
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Rhino Prime Chassis Blueprint
Morphics Morphics
Ferrite Ferrite
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Rhino Prime Systems Blueprint
ControlModule Control Module
Morphics Morphics
Ferrite Ferrite
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Rhino Prime, compared to RhinoIcon272 Rhino:
    • Higher Armor (290 vs. 240)
    • Higher Sprint Speed (1.0 vs. 0.95)
    • Additional Naramon Pol Polarity (Vazarin PolVazarin PolNaramon Pol vs. Vazarin PolVazarin Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.


  • Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to his unprimed counterpart. In this case, IronSkin130xWhite Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.
    • Up until Hotfix 18.10.6 (2016-05-06), Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.
    • In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.
  • Rhino Prime was the first prime Warframe with a non-static model, the second being Nova PrimeIcon272 Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.
  • Rhino Prime is the first Prime that went against previous statements from Digital Extremes that Primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase.


See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

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If RhinoIcon272 Rhino falls far enough to incur a Hard Landing (even if he avoids the animation, such as by sliding), the ground impact will discharge a shockwave that deals DmgImpactSmall64 Impact damage and Knockdown b Knockdown in a 6 meter area of effect. This stacks with Mod TT 20px Heavy Impact. There is a max 90% Damage Falloff at the edge of the shockwave's radius.


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This section is transcluded from Rhino Charge . To change it, please edit the transcluded page.
RhinoChargeModx256 RhinoCharge130xWhite
Rhino Charge

Rhino charges towards a target, clobbering any in his path and goring his victim.

Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 250 / 450 / 650 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)
This section is transcluded from Iron Skin . To change it, please edit the transcluded page.
IronSkinModx256 IronSkin130xWhite
Iron Skin

Rhino hardens his skin, insulating himself from all damage.

Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration)

This section is transcluded from Roar . To change it, please edit the transcluded page.
RoarModU15 Roar130xWhite

Grants all nearby Warframes increased damage for a short duration.

Introduced in Update 8.3 (2013-07-04)

AbilityStrengthBuff Strength:10 / 15 / 25 / 50 %
AbilityDurationBuff Duration:30 s
AbilityRangeBuff Range:15 / 20 / 22 / 25 m
Subsumable to Helminth
This section is transcluded from Rhino Stomp . To change it, please edit the transcluded page.
RhinoStompModx256 RhinoStomp130xWhite
Rhino Stomp

Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.

Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 8 s
AbilityRangeBuff Range:15 / 18 / 22 / 25 m

Misc: 80% / 90% / 95% / 97.5% (slow)


Strength Mods


Duration Mods


Range Mods


RhinoCharge RhinoCharge RhinoCharge
RadialBlast RadialBlast RadialBlast
RhinoStomp RhinoStomp RhinoStomp

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Rhino can be equipped with the following items:



See Also

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Patch History

Hotfix 35.5.1 (2024-03-27)

  • Fixed a script error caused by Rhino’s Roar ability.

Update 35.1 (2024-02-20)

  • Fixed lighting issues with Rhino’s Iron Skin that would cause it to look black.

Hotfix 34.0.8 (2023-11-09)

  • Fixed Rhino’s mustache placement being too far inside his helmet.

Hotfix 34.0.5 (2023-10-26)

  • Fixed Rhino in the Conclave using their PVE stats.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 290 (from 275)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.6.1 (2023-07-31)

  • Fixed Iron Skin in Conclave giving Rhino 60s of invulnerability instead of the intended 0.5s once depleted.

Update 33.5 (2023-06-21)


Overguard as a Warframe defense mechanism was introduced in Drifter Intrinsics and Decrees with The Duviri Paradox update - it grants additional Health protection and provides Knockdown Immunity while active.

Overguard has virtually the same function (Health buffs and immunities*) as the listed abilities and Augment Mods, so in an effort to expose the mechanic more and establish familiarity with Overguard as a whole (as it also appears on enemies) we have made it the visual indicator for them.

  • Rhino’s Iron Skin

*The base defensive properties of these abilities and Augment Mods have not changed!

This change also has the added benefit of allowing “On Damaged” Mods and Arcanes to apply to all of the above! Prior to this change, the aforementioned abilities would make the player "invulnerable" until the added survivability was depleted. Now, Mods and Arcanes like Adaptation and Arcane Avenger can now be triggered when damage is taken to Overguard, because it is treated similarly to Health and Shields.

The HUD Overguard element has also had slight upgrades for the purposes of registering for these abilities and Augment Mods:

Update 33.0 (2023-04-26)

  • Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation.
    • Rhino
  • Fixed animation sets for Rhino not sorting alphabetically in the Arsenal.

Update 32.0 (2022-09-07)


Rhino’s Reinforcing Stomp

  • Was: Iron Skin Health is replenished by 80 for each enemy affected.
  • Now: Iron Skin Health is restored by 4% for each enemy affected. The value of health restored no longer scales with Ability Strength.
    • The percentage of Iron Skin Health restored is based on the Peak Value of Iron Skin following ability cast and invulnerability period.
    • This change should help this Augment scale better in higher-level missions instead of using flat Health values.

Rhino’s Piercing Roar

  • Was: Enemies within 25m will be knocked down and suffer from a Puncture Status Effect. Roar can be recast.
  • Now: Enemies within 25m will be knocked down and suffer 10 stacks of Puncture Status. Roar can be recast. Additionally increases Roar’s Range by +40%.

Update 31.6 (2022-06-09)

  • Fixed Rhino’s Iron Skin VFX not applying properly to all (except the Palatine) Rhino Skins.
  • Fixed motion blur issues on Rhino’s Iron Skin.

Hotfix 31.5.1 (2022-04-27)

  • Fixed script error related to Rhino’s Rhino Charge ability.

Update 31.5 (2022-04-27)


The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.

Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!

In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:

Rhino Voidshell Collection

Adorn Rhino in the morphic material created during the Zariman Void Jump. This collection includes the Rhino Voidshell Skin and Titanium Sheen, a material structure for exclusive use on Voidshell skins.

Update 30.7 (2021-09-08)

  • Fixed a script error related to Rhino’s Iron Skin.
  • Fixed a script error when casting Rhino’s Roar ability.

Hotfix 30.6.1 (2021-08-10)

  • Fixed Rhino Roar buff becoming permanent on other players if they become nullified while the buff is on them.

Hotfix 30.0.6 (2021-04-20)

  • Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.

Hotfix 28.3.1 (2020-08-12)

  • Fixed a script error when casting Rhino’s Rhino Stomp Ability.

Hotfix 27.4.4 (2020-05-07)

  • Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin.

Update 27.4 (2020-05-01)

Update 27.2 (2020-03-05)

  • Armor Change:
    • Rhino: 190 to 225
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.0.11 (2020-01-16)

  • Fixed Rhino’s Roar ability buffing Battle Avionics on the Railjack.
    • Warframe abilities are not intended to increase the performance of the Railjack.

Hotfix 27.0.9 (2020-01-09)

Update 25.7 (2019-08-29)

  • Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.

Update 25.6 (2019-08-08)

Piercing Roar - Roar Augment - Rhino
  • Allow Roar to be recast when equipped
  • Increase debuff duration based on equipped Mods
  • Generate a stagger effect on enemies when the Roar hits

Update 25.5 (2019-07-31)

  • Added Rhino’s Ability videos to his Arsenal diorama.

Update 24.6 (2019-04-04)

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Rhino Stomp
  • Increased the speed of Rhino’s Stomp start animation slightly.

Update 23.8 (2018-09-12)

  • Rhino now has a HUD buff indicator for his Iron Skin!

Update 23.3 (2018-08-09)

  • Fixed a script error when casting Rhino’s Rhino Stomp ability.

Update 22.12 (2018-02-09)

  • Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.

Update 19.0 (2016-11-11)

  • Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.

Hotfix: Recurring Dreams 3 (2016-11-07)

  • Fixed a script error when casting Rhino’s Charge ability.

Hotfix: The Index Preview 4 (2016-10-25)

  • Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.

Hotfix: The Index Preview 3 (2016-10-21)

  • Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
  • Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.

Update: The Index Preview (2016-10-20)

  • Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino.
  • Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
  • Optimized Rhino’s Stomp ability to help alleviate performance issues.

Hotfix: The Silver Grove 1.2 (2016-09-02)

  • Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.

Update: The Silver Grove (2016-08-19)

  • Fixed Rhino being able to activate his heavy landing Passive on all ground slams.

Hotfix: Specters of the Rail 0.4 (2016-07-11)

  • Rebalanced the Rhino Specter in the Junction to be more manageable for new players.

Update 18.11 (2016-05-11)

  • Improved Rhino Prime’s Iron Skin to appear more metallic.

Hotfix 18.10.6 (2016-05-06)

  • Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.

Hotfix 18.10.5 (2016-05-04)

  • Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!)

Hotfix 18.10.4 (2016-05-02)

  • Tweaked Rhino’s default energy color to be slightly more blue.

Update 18.10 (2016-04-29)

  • PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!

Update 18.5 (2016-03-04)

  • Increased the range of Rhino’s Stomp in Conclave.
  • Rhino’s Charge will no longer ragdoll boss-type enemies.
  • Rhino’s Stomp will no longer put boss-type enemies in stasis.
  • Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.

Update 18.1 (2015-12-16)

  • Conclave: Rhino can no longer gain energy while Iron Skin is active:
  • Adjusted the audio FX of Rhino's Roar.
  • Self-damage will no longer increase Rhino's Iron Skin damage buffer.

Hotfix 18.0.4 (2015-12-08)

  • Reduced the effectiveness of Rhino's Iron Skin in PvP.

Update 18.0 (2015-12-03)

  • Rhino has been given a passive: Heavy Impact!
  • Rhino Charge has received the following changes:
    • Rhino Charge can now gore enemies caught in his path!
    • Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Rip Line and Atlas' Landslide).
    • Duration mods no longer affect Rhino's Charge.
    • Range mods will now affect Rhino Charge's distance.
    • Rhino Charge's distance is now based on his Ability combo counter.
    • Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
    • Rhino Charge will deal double damage against targets affected by Rhino Stomp.
  • Iron Skin has received the following changes:
    • Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics.
  • Rhino Stomp has received the following changes:
    • Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
    • Rhino Stomp is recastable now and picks up new enemies in range.

Hotfix 17.12.1 (2015-11-25)

  • Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
  • Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
  • Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
  • Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.

Update 17.12 (2015-11-25)

Update 17.10 (2015-11-04)

  • Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.

Hotfix 17.6.2 (2015-10-08)

  • Increased the range of Rhino’s Charge in PvP.

Update 17.5 (2015-10-01)

  • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.

Update 17.1 (2015-08-12)

Update 14.5 (2014-08-28)

  • Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).

Update 12.5 (2014-03-19)

  • Changed Rhino Prime's Iron Skin ability to now appear golden!
  • Tweaks to the visuals of Rhino's abilities.

Update 12.4 (2014-03-05)

  • Introduced Rhino Prime.

Update 11.2 (2013-12-04)

  • Armor increased from 150 to 190.

Update 8.3 (2013-07-04)

  • Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.
  • Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%)
  • Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemies(150,300,500,700).

Update 8.0 (2013-05-23)

  • Rhino’s Iron Skin ability once again gives push immunity.
  • Rhino’s Iron Skin damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
  • Rhino’s Iron Skin ability draws Aggro from enemies.

Update 7.11 (2013-05-17)

  • Rhino Skin no longer grants full invincibility, but can now reach up to 80% Damage Reduction at highest Mod level.

Update 7.9 (2013-04-26)

  • Fixed Rhino Charge and Slash Dash powers framerate dependencies, powers now consistently work as intended.

Hotfix 7.7.2 (2013-04-05)

  • Fixed "power in use bug" with Rhino Stomp.

Update 6.5 (2013-02-22)

  • Fixed issue with Rhino Stomp breaking if an enemy is just killed before the stomp.

Update 6.3 (2013-02-14)

  • Boosted Rhino and Frost base sprint by 5%.
  • Rhino Radial Blast does more damage as it levels.
  • Rhino Stomp stun length escalates with level increase.

Vanilla (2012-10-25)

  • Introduced with game release.

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Post-Update 14

Pre-Update 14