Release Date: October 25th, 2012
Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.
Acquisition
Rhino's main blueprint can be purchased from the Market. Rhino's component blueprints are obtained from defeating Jackal on Fossa, Venus.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Jackal Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
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Jackal Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
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Jackal Assassination | 22.56% | ~ 4 Kills | 27 ± 9 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain
a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...)
(add drops in same rotation)
For more detailed definitions and information,
visit here.
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Trivia
- "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.
- It was mentioned by [DE]Geoff on Devstream 18 that Rhino was supposed to be using
Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.[1]
- It was mentioned by [DE]Geoff on Devstream 18 that Rhino was supposed to be using
- Rhino is the fifth Frame to have a Prime, after
Excalibur,
Frost,
Mag, and
Ember.
- Prior to Update 19.13 (2017-03-09), Rhino required Mastery Rank 2 to build.
References
Release Date: March 5th, 2014
Rhino Prime is the Primed variant of Rhino, possessing higher armor and sprint speed, as well as an additional
polarity. Rhino Prime was released alongside
Boltor Prime and
Ankyros Prime.
Acquisition
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Vaultings
- On February 9th, 2016, it was announced that Rhino Prime, alongside
Boltor Prime and
Ankyros Prime, would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is.
- Rhino Prime, alongside
Boar Prime,
Ankyros Prime,
Mag Prime,
Boar Prime, and
Dakra Prime, was again accessible from June 27th, 2017 to August 1st, 2017.
- Rhino Prime alongside
Nyx Prime,
Boltor Prime,
Ankyros Prime,
Nyx Prime,
Hikou Prime, and
Scindo Prime, was again accessible from July 24th, 2018 to September 25th, 2018.
- Rhino Prime resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019.
- Rhino Prime resurfaced again together with the same line-up from August 12th, 2021 to November 16th, 2021 and January 11th, 2022 to Feburary, 15th, 2022 (gap was due to Prime Resurgence).
Notes
- Rhino Prime, compared to
Rhino:
- Higher Armor (275 vs. 225)
- Higher Sprint Speed (1.0 vs. 0.95)
- Different Polarities (
vs.
)
- As a Prime Warframe, Rhino Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
Trivia
- It's speculated the two men in Rhino Prime's codex entry, Davis and the person accounting the event, were researchers during the Orokin era working on the creation of Rhino.
- Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to his unprimed counterpart. In this case,
Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.
- Up until Hotfix 18.10.6 (2016-05-06), Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.
- In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.
- Rhino Prime was the first prime Warframe with a non-static model, the second being
Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.
- Rhino Prime is the first Prime that went against previous statements from Digital Extremes that Primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase.
- The speed increase has a noticeable in-game effect, especially if the Arcane Vanguard Rhino Helmet is used.
Media
See Also
- Prime, the Orokin enhancement to a Warframe or weapon.
Passive
If Rhino falls far enough to incur a Hard Landing (even if he avoids the animation, such as by sliding), the ground impact will discharge a shockwave that deals
Impact damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with
Heavy Impact. There is a max 90% Damage Falloff at the edge of the shockwave's radius.
Abilities
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![]() ENERGY: 25 KEY 1 |
Rhino Charge Rhino charges towards a target, clobbering any in his path and goring his victim. |
Strength:150 / 250 / 450 / 650 (![]() |
Duration:1 s (combo window) | |||
Range:6 / 8 / 10 / 12 m (charge range) 1.5 / 1.6 / 1.8 / 2 m (impact radius) |
- Rhino charges forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650
Impact damage.
- Damage is affected by Ability Strength.
- Affected enemies are ragdolled.
- Speed is not affected by Ability Duration.
- Charge range and impact radius are affected by Ability Range.
- Rhino's health is immune to damage while charging.
- If Rhino Charge is successfully recast within a window of 1 second (1 second is affected by duration) after the previous cast, its damage will be multiplied by 2x, its charge range will be multiplied by 1.25x, and its energy cost will be reduced by 50%. Any additional successful casts within the "Combo Window Time" will multiply Rhino Charge's damage by 4x, multiply its charge range by 1.5x, and reduce its energy cost by 75%. Rhino Charge Does Reset the Combo Window Time upon Each Charge allowing you to keep the stack at the 4x/1.5x/75% range.
- Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed
Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
- Combo window is affected by Ability Duration.
- The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
- If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
- Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed
- Ability Synergy:
- If
Iron Skin is active, damage from Rhino Charge will have a 100% status chance for
Blast effects.
- Rhino Charge deals an additional 100% damage to enemies affected by
Rhino Stomp.
- If
- Can be used to pass through Laser Barriers unharmed in most cases.
- When under the cloaking effects of
Ghost and
Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
- Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.
- Main article: Ironclad Charge
Ironclad Charge is a Warframe Augment Mod that temporarily increases Rhino's armor for each enemy hit by
Rhino Charge.
Rank | Armor Bonus per hit | Duration | Cost |
---|---|---|---|
0 | 12% | 4s | 6 |
1 | 25% | 6s | 7 |
2 | 37% | 8s | 8 |
3 | 50% | 10s | 9 |
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![]() ENERGY: 50 KEY 2 |
Iron Skin Rhino hardens his skin, insulating himself from all damage. |
Strength:400 / 600 / 800 / 1200 (base health) ? / 1.25 / 1.75 / 2.50x (armor multiplier) |
Duration:N/A | |||
Range:N/A | |||
Misc:1.5 / 2 / 3 / 3 s (invulnerability duration) |
- Rhino hardens his skin to create a reinforcing buffer with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by 250% is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during this invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and status effects. Iron Skin will expire when the buffer's health is depleted.
- Iron Skin's total health, before absorbing damage, is multiplicatively affected by Ability Strength.
- Iron Skin's health uses the following expression when accounting for Ability Strength:
Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage. - Note that the base armor value is different between Rhino and Rhino Prime; while Rhino has 225 Base Armor, Rhino Prime has 275 Base Armor.
- As an example for Rhino:
- With a maxed
Steel Fiber and
Intensify, a Rank 3 Iron Skin cast by Rhino will have an initial health of (1200 + (2.5 × 225 × 2.1)) × 1.3 = 3,095.625 before absorbing damage.
- With a maxed
- Modifying that equation for Rhino Prime:
- With a maxed
Steel Fiber and
Intensify, a Rank 3 Iron Skin cast by Rhino Prime will have an initial health of (1200 + (2.5 × 275 × 2.1)) × 1.3 = 3,436.875 before absorbing damage.
- With a maxed
- While active, a health counter becomes visible on the ability icon that tracks Iron Skin's health percentage from 100% to 0%.
- The amount of health gained from absorbed damage is displayed in the HUD beside Rhino's shield and health indicators while Iron Skin is invulnerable.
- Despite invulnerability, status effects are not ignored during that period, allowing debilitating status effects such as knockdown and cold procs to occur until Iron Skin fully activates.
- Invulnerability duration is not affected by Ability Duration.
- Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin.
- Iron Skin protects Rhino's health from damage that bypasses shields such as
Toxin damage.
- Allows Rhino's shields to regenerate while active.
- Can be used to both block and pass through Corpus Laser Barriers and Grineer Sensor Bars.
- Blocking with a melee weapon does not reduce damage taken while Iron Skin is active.
- Using Iron Skin will not stop the health damage taken in the Vampire Challenge of Nightmare Mode. However, Iron Skin will not be drained.
- Damage resistance on Rhino, like Trinity's
Blessing, other similar Warframe Abilities, and mods like Adaptation do not apply to Iron Skin (this list includes Armor).
- Iron Skin uses object health, so incoming damage is not modified by type and cannot crit.
- Ability Synergy: While Iron Skin is active, damage from
Rhino Charge will have a 100% status chance for
Blast effects.
- For
Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.
- Can be activated while sliding, jumping, forward flipping, wall running, or wall clinging.
- Main article: Iron Shrapnel
Iron Shrapnel is a Warframe Augment Mod usable in both PvE and Conclave for Rhino's
Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as
Puncture damage.
Rank | Damage | Proc Chance | Cost |
---|---|---|---|
0 | 40% | 30% | 6 |
1 | 60% | 40% | 7 |
2 | 80% | 50% | 8 |
3 | 100% | 60% | 9 |
- Ironskin can be removed early by:
- Entering the bubble of a Nullifier Crewman (Corrupted)
- Entering the aura range of Combas & Scrambuses
- Being dispelled by Stalker
- Falling out of the map.
- Host Migration
- With a
Streamline or
Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
- It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.
- Using
Rhino Charge with
Ironclad Charge installed before casting Iron Skin can significantly boost its health by boosting the armor.
- By this method, you can easily reach over 50k of Iron Skin health by charging into a group of enemies when invested in armor and ability strength.
Ironclad Charge's armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.
Iron Shrapnel can help by providing the ability to re-cast Iron Skin at any given time, even with extremely lowered ability duration as long as you cast Iron Skin right after a Rhino Charge.
Arcane Tanker can significantly provide armor boost, effectively increasing Iron Skin's health by roughly over 100%.

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![]() ENERGY: 75 KEY 3 |
Roar Grants all nearby Warframes increased damage for a short duration. |
Strength:10 / 15 / 25 / 50 % |
Duration:30 s | |||
Range:15 / 20 / 22 / 25 m | |||
Subsumable to Helminth |
- Rhino lets out a forceful roar, increasing the damage output of himself and his allies within 15 / 20 / 22 / 25 meters. Rhino and affected allies gain 10% / 15% / 25% / 50% bonus damage to all sources over a duration of 30 seconds.
- Damage boost is affected by Ability Strength.
- Duration is affected by Ability Duration.
- Radius is affected by Ability Range.
- Damage of Warframe abilities is affected by the damage boost.
- While Warframe ability damage is increased, Roar is not an increase of Ability Strength. As such,
Iron Skin does not gain durability from Roar.
- While Warframe ability damage is increased, Roar is not an increase of Ability Strength. As such,
- The damage buff is coded as faction damage, so is additive to faction damage bonus, and multiplicative with the others bonus of damage.
- For example with a Warframe modded with maxed
Intensify, and weapon that inflicts 100 damage per shot, a max rank Roar will increase the total damage to 100 × (1 + 0.5 × (1 + 0.3)) = 165.
- With a weapon modded with maxed
Serration, which inflicts 100 damage per shot, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5) = 397.5.
- With a weapon modded with maxed
Serration and maxed
Bane of Corrupted, which inflicts 100 damage per shot, on a Corrupted, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5 + 0.3) = 477.
- For example with a Warframe modded with maxed
- As faction bonus damage, the bonus is used twice in the calculation of status damage.
- For example, with a weapon that inflicts 100 damage per shot, that procs a slash status, a max rank Roar will increase the damage per tick from the slash to : 0.35 × 100 × (1 + 0.5) × (1 + 0.5) = 78.75.
- With a Warframe modded with maxed
Intensify, and weapon that inflicts 100 damage per shot, modded with maxed
Serration and maxed
Bane of Corrupted, that procs a slash status, on a corrupted, a max rank Roar will increase the damage per tick from the slash to 0.35 × 100 × (1 + 1.65) × (1 + 0.5 × (1 + 0.3) + 0.3) × (1 + 0.5 × (1 + 0.3) + 0.3) = 352.6819.
- The effects of Roar are applied to Rhino, allied Warframes, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
- Allies only need to be in range at the time Roar is cast to gain its effects.
- Roar cannot be recast while active (except with the mod augment
Piercing Roar).
- Subsuming Rhino to the Helminth will offer Roar and its augments to be used by other Warframes.
- Main article: Piercing Roar
Piercing Roar is a Warframe Augment Mod for Rhino that gives
Roar the ability to inflict knockdown and a
Puncture proc on enemies. Additionally allows Roar to be recasted.
Rank | Range | Cost |
---|---|---|
0 | 10m | 6 |
1 | 15m | 7 |
2 | 20m | 8 |
3 | 25m | 9 |
- Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
- To gain the buff the ally needs be in range at the time of casting, entering it afterward will not grant the damage boost.
- The ally does not need to stay in range to keep the buff for its full duration.
- Regardless of the range the caster will always get the buff.
- All Sources also include the tick damage of status procs like slash or gas, which means that DoT status procs -- slash, heat, toxin, and gas clouds -- all get affected twice, in the same way as faction-specific modifiers would affect status effects.
- Multiple Roars do not stack.
- A stronger Roar will overwrite a weaker one.
- However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.
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![]() ENERGY: 100 KEY 4 |
Rhino Stomp Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis. |
Strength:150 / 300 / 500 / 800 (![]() |
Duration:3 / 4 / 5 / 8 s | |||
Range:15 / 18 / 22 / 25 m | |||
Misc:80% / 90% / 95% / 97.5% (slow) |
- Rhino stomps the ground with tremendous force, immediately dealing 150 / 300 / 500 / 800
Blast damage in a ? / ? / ? / 5 meter radius. After a short delay, enemies within a radius of 15 / 18 / 22 / 25 meters are affected by the same amount of damage. Affected enemies are forced into a tumble with their movements slowed by 80% / 90% / 95% / 97.5% over a duration of 3 / 4 / 5 / 8 seconds.
- Damage is affected by Ability Strength.
- Damage does not bypass obstacles in the environment and diminishes with distance.
Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
- Range and radius are affected by Ability Range.
- Stasis duration is affected by Ability Duration.
- The second instance of damage suffers by a small time delay that depends on how many enemies are affected within its range. This is due to the processing of the actual game, as enemies are being considered to be affected for stun and damage within the vicinity (e.g., 15+ enemies = 1-second delay, 25+ enemies = 2-second delay).
- If cast in midair, Rhino will instantly drop to the ground to perform this ability.
- Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst.
- Ability Synergy:
Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
- Any ragdolling (e.g.
Sonicor or
Crowd Dispersion) will break its effect.
- Main article: Reinforcing Stomp
Reinforcing Stomp is a Warframe Augment Mod for Rhino that replenishes
Iron Skin's health for each enemy affected by
Rhino Stomp.
Rank | Iron Skin Health Restored | Cost |
---|---|---|
0 | +55 | 6 |
1 | +60 | 7 |
2 | +70 | 8 |
3 | +80 | 9 |
- With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies.
- The initial close range blast can break storage containers and reinforced glass on Corpus Ship.
Strength Mods | Duration Mods | Range Mods |
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Rhino can be equipped with the following items:
Cosmetics
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
Steam™ Exclusive
ChangYou™ Closed Beta Exclusive
Warframe 8-Year Anniversary Reward
Augments
See Also
Update 31.6 (2022-06-09)
- Fixed Rhino’s Iron Skin VFX not applying properly to all (except the Palatine) Rhino Skins.
- Fixed motion blur issues on Rhino’s Iron Skin.
Hotfix 31.5.1 (2022-04-27)
- Fixed script error related to Rhino’s Rhino Charge ability.
Update 31.5 (2022-04-27)
- VOIDSHELL SKINS
The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.
Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!
In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:
- Rhino Voidshell Collection
Adorn Rhino in the morphic material created during the Zariman Void Jump. This collection includes the Rhino Voidshell Skin and Titanium Sheen, a material structure for exclusive use on Voidshell skins.
Update 30.7 (2021-09-08)
- Fixed a script error related to Rhino’s Iron Skin.
- Fixed a script error when casting Rhino’s Roar ability.
Hotfix 30.6.1 (2021-08-10)
- Fixed Rhino Roar buff becoming permanent on other players if they become nullified while the buff is on them.
Hotfix 30.0.6 (2021-04-20)
- Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.
Hotfix 28.3.1 (2020-08-12)
- Fixed a script error when casting Rhino’s Rhino Stomp Ability.
Hotfix 27.4.4 (2020-05-07)
- Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin.
Update 27.4 (2020-05-01)
- Fixed Emblems on Rhino Prime equipped with any TennoGen skin (except for Vojnik for Rhino) sitting too far off from the shoulders with Prime details toggled off.
- Fixed Rhino Stomp appearing translucent when Adaptive Exposure is enabled. As reported here: https://forums.warframe.com/topic/1119942-semi-transparent-objectstextures-almost-invisible/
Update 27.2 (2020-03-05)
- Armor Change:
- Rhino: 190 to 225
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Hotfix 27.0.11 (2020-01-16)
- Fixed Rhino’s Roar ability buffing Battle Avionics on the Railjack.
- Warframe abilities are not intended to increase the performance of the Railjack.
Hotfix 27.0.9 (2020-01-09)
- Rhino’s Roar no longer unintentionally affect Railjack weapons, as per [DE]Marcus’ post here: https://forums.warframe.com/topic/1159587-rail-jack-crewship-strategies-dome-charges/
- Fixed the Heartwood Armor set clipping with Rhino.
Update 25.7 (2019-08-29)
- Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.
Update 25.6 (2019-08-08)
- Piercing Roar - Roar Augment - Rhino
- Allow Roar to be recast when equipped
- Increase debuff duration based on equipped Mods
- Generate a stagger effect on enemies when the Roar hits
Update 25.5 (2019-07-31)
- Added Rhino’s Ability videos to his Arsenal diorama.
Update 24.6 (2019-04-04)
- The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
- Rhino Stomp
- Increased the speed of Rhino’s Stomp start animation slightly.
Update 23.8 (2018-09-12)
- Rhino now has a HUD buff indicator for his Iron Skin!
Update 23.3 (2018-08-09)
- Fixed a script error when casting Rhino’s Rhino Stomp ability.
Update 22.12 (2018-02-09)
- Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.
Update 19.0 (2016-11-11)
- Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.
Hotfix: Recurring Dreams 3 (2016-11-07)
- Fixed a script error when casting Rhino’s Charge ability.
Hotfix: The Index Preview 4 (2016-10-25)
- Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.
Hotfix: The Index Preview 3 (2016-10-21)
- Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
- Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.
Update: The Index Preview (2016-10-20)
- Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino.
- Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
- Optimized Rhino’s Stomp ability to help alleviate performance issues.
Hotfix: The Silver Grove 1.2 (2016-09-02)
- Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.
Update: The Silver Grove (2016-08-19)
- Fixed Rhino being able to activate his heavy landing Passive on all ground slams.
Hotfix: Specters of the Rail 0.4 (2016-07-11)
- Rebalanced the Rhino Specter in the Junction to be more manageable for new players.
Update 18.11 (2016-05-11)
- Improved Rhino Prime’s Iron Skin to appear more metallic.
Hotfix 18.10.6 (2016-05-06)
- Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.
Hotfix 18.10.5 (2016-05-04)
- Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!)
Hotfix 18.10.4 (2016-05-02)
- Tweaked Rhino’s default energy color to be slightly more blue.
Update 18.10 (2016-04-29)
- PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!
Update 18.5 (2016-03-04)
- Increased the range of Rhino’s Stomp in Conclave.
- Rhino’s Charge will no longer ragdoll boss-type enemies.
- Rhino’s Stomp will no longer put boss-type enemies in stasis.
- Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.
Update 18.1 (2015-12-16)
- Conclave: Rhino can no longer gain energy while Iron Skin is active:
- Adjusted the audio FX of Rhino's Roar.
- Self-damage will no longer increase Rhino's Iron Skin damage buffer.
Hotfix 18.0.4 (2015-12-08)
- Reduced the effectiveness of Rhino's Iron Skin in PvP.
Update 18.0 (2015-12-03)
- Rhino has been given a passive: Heavy Impact!
- Rhino Charge has received the following changes:
- Rhino Charge can now gore enemies caught in his path!
- Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Rip Line and Atlas' Landslide).
- Duration mods no longer affect Rhino's Charge.
- Range mods will now affect Rhino Charge's distance.
- Rhino Charge's distance is now based on his Ability combo counter.
- Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
- Rhino Charge will deal double damage against targets affected by Rhino Stomp.
- Iron Skin has received the following changes:
- Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics.
- Rhino Stomp has received the following changes:
- Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
- Rhino Stomp is recastable now and picks up new enemies in range.
Hotfix 17.12.1 (2015-11-25)
- Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
- Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
- Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
- Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.
Update 17.12 (2015-11-25)
- Rhino Palatine Skin: Pay homage to warriors of a more chivalrous time with this skin.
Update 17.10 (2015-11-04)
- Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.
Hotfix 17.6.2 (2015-10-08)
- Increased the range of Rhino’s Charge in PvP.
Update 17.5 (2015-10-01)
- Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.
Update 17.1 (2015-08-12)
- Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warframe.com/index.php?/topic/461224-cernos-bow-wont-leave-my-oberons-left-hand/%C2%A0
Update 14.5 (2014-08-28)
- Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).
Update 12.5 (2014-03-19)
- Changed Rhino Prime's Iron Skin ability to now appear golden!
- Tweaks to the visuals of Rhino's abilities.
Update 12.4 (2014-03-05)
- Introduced Rhino Prime.
Update 11.2 (2013-12-04)
- Armor increased from 150 to 190.
Update 8.3 (2013-07-04)
- Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.
- Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%)
- Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemies(150,300,500,700).
Update 8.0 (2013-05-23)
- Rhino’s Iron Skin ability once again gives push immunity.
- Rhino’s Iron Skin damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
- Rhino’s Iron Skin ability draws Aggro from enemies.
Update 7.11 (2013-05-17)
- Rhino Skin no longer grants full invincibility, but can now reach up to 80% Damage Reduction at highest Mod level.
Update 7.9 (2013-04-26)
- Fixed Rhino Charge and Slash Dash powers framerate dependencies, powers now consistently work as intended.
Hotfix 7.7.2 (2013-04-05)
- Fixed "power in use bug" with Rhino Stomp.
Update 6.5 (2013-02-22)
- Fixed issue with Rhino Stomp breaking if an enemy is just killed before the stomp.
Update 6.3 (2013-02-14)
- Boosted Rhino and Frost base sprint by 5%.
- Rhino Radial Blast does more damage as it levels.
- Rhino Stomp stun length escalates with level increase.
Vanilla (2012-10-25)
- Introduced with game release.
Ability SFX
- Using any ability (download)
- Using
Rhino Charge (download)
Images
Videos
Post-Update 14
Pre-Update 14
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Attributes • Helminth • Augments • Compare All • Cosmetics |