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Rhino is the heaviest Warframe, combining offensive and defensive capabilities.

This is Rhino, an immovable force and highly resilient.

Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.

Release Date: October 25th, 2012

Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Rhino's component blueprints are acquired from Jackal (Fossa, Venus).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


  • "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.
    • It was mentioned by Geoff on a Livestream (around 17 - 20) that Rhino was supposed to be using Furax Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.
  • Rhino is the fifth Frame to have a Prime, after ExcaliburIcon272 Excalibur, FrostIcon272 Frost, MagIcon272 Mag, and EmberIcon272 Ember.
  • Prior to Update 19.13, Rhino required Mastery Rank 2 to build.

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Red lights flashing on stark, white walls. Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place.

Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore.

I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free.

I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay.

I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us.

Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal.

Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me."

I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?"

"This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?"

Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm.

"...big, fat promotions."

Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization.

—In-game Description

Release Date: March 5th, 2014

Rhino Prime is the Primed variant of RhinoIcon272 Rhino, possessing higher armor and sprint speed, as well as an additional Naramon Pol polarity. Rhino Prime was released alongside DEPrimeBoltor Boltor Prime and PrimeAnkyros Ankyros Prime.

Manufacturing Requirements
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


  • Rhino Prime, compared to RhinoIcon272 Rhino:
    • Higher Armor (275 vs. 190)
    • Higher Sprint Speed (1.0 vs. 0.95)
    • Different Polarities (Vazarin PolVazarin PolNaramon Pol vs. Vazarin PolVazarin Pol)
  • As a Prime Warframe, Rhino Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.


  • It's speculated the two men in Rhino Prime's codex entry, Davis and the person accounting the event, were researchers during the Orokin era working on the creation of Rhino.
  • Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to his unprimed counterpart. In this case, IronSkin130xDark Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.
    • Up until Hotfix 18.10.6, Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.
    • In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.
  • Rhino Prime was the first prime Warframe with a non-static model, the second being Nova PrimeIcon272 Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.
  • Rhino Prime is the first Prime that went against previous statements from Digital Extremes that Primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase.


  • Rhino Prime promotional image, with Boltor Prime and Ankyros Prime
  • Rhino Prime in Codex
  • Rhino Prime's Iron Skin


  • On February 9th, 2016, it was announced that Rhino Prime would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is.
  • Rhino Prime along with FixedPrimeBoar Boar Prime, SwordPrime Dakra Prime, Mag PrimeIcon272 Mag Prime, PrimeAnkyros Ankyros Prime, and DEPrimeBoltor Boltor Prime, was again accessible from June 27th, 2017 to August 1st, 2017.
  • Rhino Prime resurfaced from the Prime Vault, along with Nyx PrimeIcon272 Nyx Prime, DEPrimeBoltor Boltor Prime, PrimeScindo Scindo Prime, PrimeHikou Hikou Prime, and PrimeAnkyros Ankyros Prime, and was accessible from July 24th, 2018 to September 25th, 2018. He resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019.

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

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Heavy Landing

If RhinoIcon272 Rhino incurs a Hard Landing, the ground impact will discharge a shockwave that deals damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with Mod TT 20pxHeavy Impact.


RhinoChargeModU15 RhinoCharge
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650
Duration:1 s (combo window)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

  • Rhino charges forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 Impact b Impact damage.
    • Damage is affected by Ability Strength.
    • Affected enemies are ragdolled.
    • Speed is not affected by Ability Duration.
    • Charge range and impact radius are affected by Ability Range.
    • Rhino's health is immune to damage while charging.
  • If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed Mod TT 20pxStreamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Ability Duration.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
  • Ability Synergy:
    • If IronSkin130xDark Iron Skin is active, damage from Rhino Charge will have a 100% status chance for Blast b Blast effects.
    • Rhino Charge deals an additional 100% damage to enemies affected by RhinoStomp130xDark Rhino Stomp.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • When under the cloaking effects of Mod TT 20pxGhost and Mod TT 20pxStalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
  • Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.

Main article: Ironclad Charge

Ironclad Charge is a Warframe Augment Mod that temporarily increases RhinoIcon272 Rhino's armor for each enemy hit by RhinoCharge130xDark Rhino Charge.

Rank Armor Bonus per hit Duration Cost
0 12% 4s 6
1 25% 6s 7
2 37% 8s 8
3 50% 10s 9


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

combo window to 3.06 seconds.
    • Reduces charge range to 4.08 meters and impact radius to 0.68 meters.
cost to 6.25 energy.
    • Reduces combo window to 0.4 seconds.
charge range to 33.6 meters and impact radius to 5.6 meters.
    • Reduces damage to 260.
damage to 2678.
damage to 2190.5.
    • Increases cost to 38.75 energy.
    • Reduces combo window to 0.73 seconds.

IronSkinModU15 IronSkin
Iron Skin
Rhino hardens his skin, insulating himself from all damage.
Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
Misc:1.5 / 2 / 3 / 3 s (invulnerability duration)

  • Rhino hardens his skin to create a reinforcing buffer with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by 250% is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during this invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and status effects. Iron Skin will expire when the buffer's health is depleted.
    • Iron Skin's total health, before absorbing damage, is multiplicatively affected by Ability Strength.
    • Iron Skin's health uses the following expression when accounting for Ability Strength:
      Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage.
    • Note that the base armor value is different between Rhino and Rhino Prime; while Rhino has 190 Base Armor, Rhino Prime has 275 Base Armor.
    • As an example for Rhino:
      • With a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify, a Rank 3 Iron Skin cast by Rhino will have an initial health of (1200 + (2.5 × 190 × 2.1)) × 1.3 = 2,856.75 before absorbing damage.
    • Modifying that equation for Rhino Prime:
      • With a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify, a Rank 3 Iron Skin cast by Rhino Prime will have an initial health of (1200 + (2.5 × 275 × 2.1)) × 1.3 = 3,436.875 before absorbing damage.
    • While active, a health counter becomes visible on the ability icon that tracks Iron Skin's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Rhino's shield and health indicators while Iron Skin is invulnerable.
    • Self-damage does not contribute to Iron Skin's health gain during the invulnerability period.
    • Despite invulnerability, status effects are not ignored during that period, allowing debilitating status effects such as knockdown and cold procs to occur until Iron Skin fully activates.
    • Invulnerability duration is not affected by Ability Duration.
    • Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin.
  • Iron Skin protects Rhino's health from damage that bypasses shields such as Toxin b Toxin damage.
  • Allows Rhino's shields to regenerate while active.
  • Can be used to both block and pass through Corpus Laser Barriers and Grineer Sensor Bars.
  • Blocking with a melee weapon does not reduce damage taken while Iron Skin is active.
  • Using Iron Skin will not stop the health damage taken in the Vampire Challenge of Nightmare Mode. However, Iron Skin will not be drained.
  • When the air runs out in Survival, Iron skin will deplete almost immediately and recasting it will cause it to dissipate near instantly.
  • Damage resistance on Rhino, like Trinity's Blessing130xDark Blessing, other similar Warframe Abilities, and mods like Adaptation do not apply to Iron Skin (this list includes Armor).
  • Iron Skin does not have any health or armor type, so the incoming damage isn't modified.
  • Ability Synergy: While Iron Skin is active, damage from RhinoCharge130xDark Rhino Charge will have a 100% status chance for Blast b Blast effects.
  • For Rhino PrimeIcon272 Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.
  • Can be activated while sliding, jumping, forward flipping, wall running, or wall clinging.

Main article: Iron Shrapnel

Iron Shrapnel is a Warframe Augment Mod usable in both PvE and Conclave for RhinoIcon272 Rhino's IronSkin130xDark Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as Puncture b Puncture damage.

Rank Damage Proc Chance Cost
0 40% 30% 6
1 60% 40% 7
2 80% 50% 8
3 100% 60% 9

Tips & Tricks
  • Ironskin can be removed early by:
  • With a Mod TT 20pxStreamline or Mod TT 20pxFleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
  • It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.
  • Using RhinoCharge130xDark Rhino Charge with Mod TT 20pxIronclad Charge installed before casting Iron Skin can significantly boost its health by boosting the armor.
    • By this method, you can easily reach over 50k of Iron Skin health by charging into a group of enemies when invested in armor and ability strength.
    • Mod TT 20pxIronclad Charge's armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.
      • Mod TT 20pxIron Shrapnel can help by providing the ability to re-cast Iron Skin at any given time, even with extremely lowered ability duration as long as you cast Iron Skin right after a Rhino Charge.
  • ArcaneDefault64x Arcane Tanker can significantly provide armor boost, effectively increasing Iron Skin's health by roughly over 100%.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

    • Has no negative effects on this ability.
cost to 12.5 energy.
    • Reduces base health to 670 and armor multiplier to 1x.
base health to 6901 and armor multiplier to 10.3x.
base health to 5644.75 and armor multiplier to 8.43x.
    • Increases cost to 77.5 energy.
    • Adding Maximized Ability Strength to this, increases base health to 10815

  • Migrating hosts will completely remove Iron skin, regardless of the level it was at.
  • If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.
  • Procs from Blast b Blast damage can knockdown the player even if Iron Skin is still active.
  • Using Iron Skin while in a conveyor would make Rhino immovable.

RoarModU15 RadialBlast
Grants all nearby Warframes increased damage for a short duration.
Strength:10% / 15% / 25% / 50%
Duration:30 s
Range:15 / 20 / 22 / 25 m

  • Rhino lets out a forceful roar, increasing the damage output of his allies within 15 / 20 / 22 / 25 meters. Affected allies will gain 10% / 15% / 25% / 50% bonus damage to all sources over a duration of 30 seconds.
    • Damage boost is affected by Ability Strength.
    • The damage buff applies a multiplicative bonus that's calculated after a Warframe's or weapon's total damage value.
      • For example with a Warframe modded with maxed Mod TT 20pxIntensify, and an ability that inflicts 250 total damage, a rank-3 Roar will increase the ability's total damage to 250 × (1 + 0.5) × (1 + 0.3) = 487.5.
      • And for another example with a weapon modded with maxed Mod TT 20pxSerration, which inflicts 100 total damage per shot, a rank-3 Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5) = 397.5.
    • While Warframe ability damage is increased, Roar does not increase a Warframe's Ability Strength. As such, IronSkin130xDark Iron Skin does not gain durability from Roar.
    • Duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
  • The effects of Roar are applied to Rhino, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
  • Allies only need to be in range at the time Roar is cast to gain its effects.
  • Roar cannot be recast while active.

Main article: Piercing Roar

Piercing Roar is a Warframe Augment Mod for RhinoIcon272 Rhino that gives Roar130xDark Roar the ability to inflict knockdown and a Puncture b Puncture proc on enemies. Additionally allows Roar to be recasted.

Rank Range Cost
0 10m 6
1 15m 7
2 20m 8
3 25m 9

Tips & Tricks
  • Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
    • To gain the buff the ally needs be in range at the time of casting, entering it afterwards will not grant the damage boost.
    • The ally does not need to stay in range to keep the buff for its full duration.
    • Regardless of the range the caster will always get the buff.
    • All Sources also include the tick damage of status procs like slash or gas, which means that slash procs get affected twice and gas procs thrice in the same way as faction modifiers would affect status effects
  • Multiple Roars do not stack.
    • A stronger Roar will overwrite a weaker one.
    • However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 91.8 seconds.
    • Reduces range to 8.5 meters.
cost to 18.75 energy.
    • Reduces duration to 12 seconds.
range to 70 meters.
    • Reduces damage bonus to 20%.
damage bonus to 206%.
damage bonus to 168.5%.
    • Increases cost to 116.25 energy.
    • Reduces duration to 21.75 seconds.

RhinoStompModU15 RhinoStomp
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)

  • Rhino stomps the ground with tremendous force, immediately dealing 150 / 300 / 500 / 800 Blast b Blast damage in a  ? / ? / ? / 5 meter radius. After a short delay, enemies within a radius of 15 / 18 / 22 / 25 meters are affected by the same amount of damage. Affected enemies are forced into a tumble with their movements slowed by 80% / 90% / 95% / 97.5% over a duration of 3 / 4 / 5 / 8 seconds.
    • Damage is affected by Ability Strength.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Blast b Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Blast b Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
    • Range and radius are affected by Ability Range.
    • Stasis duration is affected by Ability Duration.
    • The second instance of damage suffers by a small time delay that depends on how many enemies are affected within its range. This is due to the processing of the actual game, as enemies are being considered to be affected for stun and damage within the vicinity (e.g., 15+ enemies = 1 second delay, 25+ enemies = 2 second delay).
  • If cast in midair, Rhino will instantly drop to the ground to perform this ability.
  • Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst.
  • Ability Synergy: RhinoCharge130xDark Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
  • Any ragdolling (e.g. CrpAirPistolArray Sonicor or Mod TT 20pxCrowd Dispersion) will break its effect.

Main article: Reinforcing Stomp

Reinforcing Stomp is a Warframe Augment Mod for RhinoIcon272 Rhino that replenishes IronSkin130xDark Iron Skin's health for each enemy affected by RhinoStomp130xDark Rhino Stomp.

Rank Iron Skin Health Restored Cost
0 +55 6
1 +60 7
2 +70 8
3 +80 9

Tips & Tricks
  • With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies.
  • The initial close range blast can break storage containers and reinforced glass on Corpus Ship.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 24.48 seconds.
    • Reduces range to 8.5 meters.
cost to 25 energy.
    • Reduces duration to 3.2 seconds.
range to 70 meters.
    • Reduces damage to 320.
damage to 3296.
damage to 2696.
    • Increases cost to 155 energy.
    • Reduces duration to 5.8 seconds.

Strength Mods


Duration Mods


Range Mods


RhinoCharge RhinoCharge RhinoCharge
RadialBlast RadialBlast RadialBlast
RhinoStomp RhinoStomp RhinoStomp


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Edit Tab

Rhino can be equipped with the following items:



See Also

Edit Tab

Update 25.7
  • Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.

Update 25.6

Piercing Roar - Roar Augment - Rhino
  • Allow Roar to be recast when equipped
  • Increase debuff duration based on equipped Mods
  • Generate a stagger effect on enemies when the Roar hits

Update 25.5

  • Added Rhino’s Ability videos to his Arsenal diorama.

Update 24.6

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Rhino Stomp
  • Increased the speed of Rhino’s Stomp start animation slightly.

Update 23.8

  • Rhino now has a HUD buff indicator for his Iron Skin!

Update 23.3

  • Fixed a script error when casting Rhino’s Rhino Stomp ability.

Update 22.12

  • Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.

Update 19.0

  • Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.

Hotfix: Recurring Dreams 3

  • Fixed a script error when casting Rhino’s Charge ability.

Hotfix: The Index Preview 4

  • Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.

Hotfix: The Index Preview 3

  • Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
  • Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.

Update: The Index Preview

  • Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino.
  • Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
  • Optimized Rhino’s Stomp ability to help alleviate performance issues.

Hotfix: The Silver Grove 1.2

  • Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.

Update: The Silver Grove

  • Fixed Rhino being able to activate his heavy landing Passive on all ground slams.

Hotfix: Specters of the Rail 4

  • Rebalanced the Rhino Specter in the Junction to be more manageable for new players.

Update 18.11

  • Improved Rhino Prime’s Iron Skin to appear more metallic.

Hotfix 18.10.6

  • Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.

Hotfix 18.10.5

  • Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!)

Hotfix 18.10.4

  • Tweaked Rhino’s default energy color to be slightly more blue.

Update 18.10

  • PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!

Update 18.5

  • Increased the range of Rhino’s Stomp in Conclave.
  • Rhino’s Charge will no longer ragdoll boss-type enemies.
  • Rhino’s Stomp will no longer put boss-type enemies in stasis.
  • Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.

Update 18.1

  • Conclave: Rhino can no longer gain energy while Iron Skin is active:
  • Adjusted the audio FX of Rhino's Roar.
  • Self-damage will no longer increase Rhino's Iron Skin damage buffer.

Hotfix 18.0.4

  • Reduced the effectiveness of Rhino's Iron Skin in PvP.

Update 18.0

  • Rhino has been given a passive: Heavy Impact!
  • Rhino Charge has received the following changes:
    • Rhino Charge can now gore enemies caught in his path!
    • Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Rip Line and Atlas' Landslide).
    • Duration mods no longer affect Rhino's Charge.
    • Range mods will now affect Rhino Charge's distance.
    • Rhino Charge's distance is now based on his Ability combo counter.
    • Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
    • Rhino Charge will deal double damage against targets affected by Rhino Stomp.
  • Iron Skin has received the following changes:
    • Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics.
  • Rhino Stomp has received the following changes:
    • Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
    • Rhino Stomp is recastable now and picks up new enemies in range.

Hotfix 17.12.1

  • Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
  • Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
  • Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
  • Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.

Update 17.12

Update 17.10

  • Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.

Hotfix 17.6.2

  • Increased the range of Rhino’s Charge in PvP.

Update 17.5

  • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.

Update 17.1

Update 11.2

  • Armor increased from 150 to 190.

Update 8.3

  • Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.
  • Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%)
  • Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemies(150,300,500,700).

Update 8.0

  • Rhino’s Iron Skin ability once again gives push immunity.
  • Rhino’s Iron Skin damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
  • Rhino’s Iron Skin ability draws Aggro from enemies.

Update 7.11

  • Rhino Skin no longer grants full invincibility, but can now reach up to 80% Damage Reduction at highest Mod level.

Update 7.9

  • Fixed Rhino Charge and Slash Dash powers framerate dependencies, powers now consistently work as intended.

Hotfix 7.7.2

  • Fixed "power in use bug" with Rhino Stomp.

Update 6.5

  • Fixed issue with Rhino Stomp breaking if an enemy is just killed before the stomp.

Update 6.3

  • Boosted Rhino and Frost base sprint by 5%.
  • Rhino Radial Blast does more damage as it levels.
  • Rhino Stomp stun length escalates with level increase.


  • Introduced with game release.

Last updated: Update 23.8

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