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Rhino is the heaviest Warframe, combining offensive and defensive capabilities.

This is Rhino, an immovable force and highly resilient.

Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.

Release Date: October 25th, 2012

Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
Gallium64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
Morphics64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
600
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Rhino's component blueprints are acquired from Jackal (Fossa, Venus).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


Trivia

  • "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.
    • It was mentioned by Geoff on a Livestream (around 17 - 20) that Rhino was supposed to be using Furax Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.
  • Rhino is the fifth Frame to have a Prime, after ExcaliburIcon272 Excalibur, FrostIcon272 Frost, MagIcon272 Mag, and EmberIcon272 Ember.
  • Prior to Update 19.13, Rhino required Mastery Rank 2 to build.

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Red lights flashing on stark, white walls. Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place.

Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore.

I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free.

I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay.

I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us.

Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal.

Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me."

I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?"

"This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?"

Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm.

"...big, fat promotions."

Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization.

—In-game Description

Release Date: March 5th, 2014

Rhino Prime is the Primed variant of RhinoIcon272 Rhino, possessing higher armor and sprint speed, as well as an additional Naramon Pol polarity. Rhino Prime was released alongside DEPrimeBoltor Boltor Prime and PrimeAnkyros Ankyros Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
150
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Plastids64
400

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
Morphics64
1
Ferrite64
500
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Rhino Prime, compared to RhinoIcon272 Rhino:
    • Higher Armor (275 vs. 190)
    • Higher Sprint Speed (1.0 vs. 0.95)
    • Different Polarities (Vazarin PolVazarin PolNaramon Pol vs. Vazarin PolVazarin Pol)
  • As a Prime Warframe, Rhino Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • It's speculated the two men in Rhino Prime's codex entry, Davis and the person accounting the event, were researchers during the Orokin era working on the creation of Rhino.
  • Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to his unprimed counterpart. In this case, IronSkin130xDark Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.
    • Up until Hotfix 18.10.6, Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.
    • In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.
  • Rhino Prime was the first prime Warframe with a non-static model, the second being Nova PrimeIcon272 Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.
  • Rhino Prime is the first Prime that went against previous statements from Digital Extremes that Primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase.


Media

  • Rhino Prime promotional image, with Boltor Prime and Ankyros Prime
  • Rhino Prime in Codex
  • Rhino Prime's Iron Skin

Vaultings

  • On February 9th, 2016, it was announced that Rhino Prime would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is.
  • Rhino Prime along with FixedPrimeBoar Boar Prime, SwordPrime Dakra Prime, Mag PrimeIcon272 Mag Prime, PrimeAnkyros Ankyros Prime, and DEPrimeBoltor Boltor Prime, was again accessible from June 27th, 2017 to August 1st, 2017.
  • Rhino Prime resurfaced from the Prime Vault, along with Nyx PrimeIcon272 Nyx Prime, DEPrimeBoltor Boltor Prime, PrimeScindo Scindo Prime, PrimeHikou Hikou Prime, and PrimeAnkyros Ankyros Prime, and was accessible from July 24th, 2018 to September 25th, 2018. He resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019.

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

Heavy Landing

If RhinoIcon272 Rhino incurs a Hard Landing, the ground impact will discharge a shockwave that deals damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with Mod TT 20pxHeavy Impact.

Abilities 

Expand All

RhinoChargeModU15 RhinoCharge
ENERGY
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650
Duration:1 s (combo window)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)
Expand


IronSkinModU15 IronSkin
ENERGY
50
KEY
2
Iron Skin
Rhino hardens his skin, insulating himself from all damage.
Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
Duration:N/A
Range:N/A
Misc:1.5 / 2 / 3 / 3 s (invulnerability duration)
Expand


RoarModU15 RadialBlast
ENERGY
75
KEY
3
Roar
Grants all nearby Warframes increased damage for a short duration.
Strength:10% / 15% / 25% / 50%
Duration:30 s
Range:15 / 20 / 22 / 25 m
Expand


RhinoStompModU15 RhinoStomp
ENERGY
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)
Expand


Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

RhinoCharge RhinoCharge RhinoCharge
IronSkin
RadialBlast RadialBlast RadialBlast
RhinoStomp RhinoStomp RhinoStomp

References

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Edit Tab

Rhino can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Update 25.7
  • Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.

Update 25.6

Piercing Roar - Roar Augment - Rhino
  • Allow Roar to be recast when equipped
  • Increase debuff duration based on equipped Mods
  • Generate a stagger effect on enemies when the Roar hits

Update 25.5

  • Added Rhino’s Ability videos to his Arsenal diorama.

Update 24.6

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Rhino Stomp
  • Increased the speed of Rhino’s Stomp start animation slightly.

Update 23.8

  • Rhino now has a HUD buff indicator for his Iron Skin!

Update 23.3

  • Fixed a script error when casting Rhino’s Rhino Stomp ability.

Update 22.12

  • Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.

Update 19.0

  • Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.

Hotfix: Recurring Dreams 3

  • Fixed a script error when casting Rhino’s Charge ability.

Hotfix: The Index Preview 4

  • Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.

Hotfix: The Index Preview 3

  • Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
  • Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.

Update: The Index Preview

  • Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino.
  • Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
  • Optimized Rhino’s Stomp ability to help alleviate performance issues.

Hotfix: The Silver Grove 1.2

  • Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.

Update: The Silver Grove

  • Fixed Rhino being able to activate his heavy landing Passive on all ground slams.

Hotfix: Specters of the Rail 4

  • Rebalanced the Rhino Specter in the Junction to be more manageable for new players.

Update 18.11

  • Improved Rhino Prime’s Iron Skin to appear more metallic.

Hotfix 18.10.6

  • Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.

Hotfix 18.10.5

  • Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!)

Hotfix 18.10.4

  • Tweaked Rhino’s default energy color to be slightly more blue.

Update 18.10

  • PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!

Update 18.5

  • Increased the range of Rhino’s Stomp in Conclave.
  • Rhino’s Charge will no longer ragdoll boss-type enemies.
  • Rhino’s Stomp will no longer put boss-type enemies in stasis.
  • Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.

Update 18.1

  • Conclave: Rhino can no longer gain energy while Iron Skin is active:
  • Adjusted the audio FX of Rhino's Roar.
  • Self-damage will no longer increase Rhino's Iron Skin damage buffer.

Hotfix 18.0.4

  • Reduced the effectiveness of Rhino's Iron Skin in PvP.

Update 18.0

  • Rhino has been given a passive: Heavy Impact!
  • Rhino Charge has received the following changes:
    • Rhino Charge can now gore enemies caught in his path!
    • Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Rip Line and Atlas' Landslide).
    • Duration mods no longer affect Rhino's Charge.
    • Range mods will now affect Rhino Charge's distance.
    • Rhino Charge's distance is now based on his Ability combo counter.
    • Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
    • Rhino Charge will deal double damage against targets affected by Rhino Stomp.
  • Iron Skin has received the following changes:
    • Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics.
  • Rhino Stomp has received the following changes:
    • Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
    • Rhino Stomp is recastable now and picks up new enemies in range.

Hotfix 17.12.1

  • Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
  • Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
  • Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
  • Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.

Update 17.12

Update 17.10

  • Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.

Hotfix 17.6.2

  • Increased the range of Rhino’s Charge in PvP.

Update 17.5

  • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.

Update 17.1

Update 11.2

  • Armor increased from 150 to 190.

Update 8.3

  • Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.
  • Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%)
  • Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemies(150,300,500,700).

Update 8.0

  • Rhino’s Iron Skin ability once again gives push immunity.
  • Rhino’s Iron Skin damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
  • Rhino’s Iron Skin ability draws Aggro from enemies.

Update 7.11

  • Rhino Skin no longer grants full invincibility, but can now reach up to 80% Damage Reduction at highest Mod level.

Update 7.9

  • Fixed Rhino Charge and Slash Dash powers framerate dependencies, powers now consistently work as intended.

Hotfix 7.7.2

  • Fixed "power in use bug" with Rhino Stomp.

Update 6.5

  • Fixed issue with Rhino Stomp breaking if an enemy is just killed before the stomp.

Update 6.3

  • Boosted Rhino and Frost base sprint by 5%.
  • Rhino Radial Blast does more damage as it levels.
  • Rhino Stomp stun length escalates with level increase.

Vanilla

  • Introduced with game release.

Last updated: Update 23.8

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Images

Post Update 14

Rhino Prime

Pre Update 14

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