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For the Sword Stance, see Vengeful Revenant.
Rise from the broken remains of the Eidolon to seduce an army of zealous thralls.

This is Revenant, the returned - the condemned. Harnessing the essence of Eidolon and warrior alike, he mystifies and obliterates his foes.

Revenant serves last rites for the souls he leaves on fire, without a plea for mercy.

Once the warden of the plains, tasked with protecting the Unum's tower and striking down the ghostly Eidolon forms that rose from the depths every night. Night after night, he cut them down. Not allowing them to take form. The one night, he disappeared, lost… forever.

Release Date: August 24th, 2018

Ravaged by Sentient energy, wreathed with eldritch Eidolon essence, the blighted sovereign Revenant subjugates foes through his affliction. Bestow his sacrificial legion haunted dreams, reap unseen, and spill their lifeblood upon the desolate scorched earth. Revenant was resurrected in Update 23.5.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
3
QuillsCommonPickup
15
PolymerBundle64
6,000
Rubedo64
2,200
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
QuillsCommonPickup
10
Rubedo64
1,500
Iradite64
50
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
CetusWisp64
3
Salvage64
8,000
PolymerBundle64
3,000
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Revenant's main blueprint is awarded upon completion of the Mask of the Revenant quest, which is unlocked after reaching the rank of "Observer" with The Quills.

Revenant's component blueprints are acquired from Bounties. Building at least two different components is required to advance through quest.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stages 2 & 3, lvl 30-50)
8.51% 2 – 3 Bounties 12 ± 4 Bounties
Chassis Blueprint
(Stage 4, lvl 30-50)
8.33%
Chassis Blueprint
(Stage 5, lvl 30-50)
19.05%
Neuroptics Blueprint
(Stage 4, lvl 40-60)
6.76% 5 – 6 Bounties 37 ± 12 Bounties
Neuroptics Blueprint
(Stage 5, lvl 40-60)
10.20%
Systems Blueprint
(Stages 2 & 3, lvl 20-40)
8.42% 2 – 3 Bounties 15 ± 5 Bounties
Systems Blueprint
(Stage 4, lvl 20-40)
20.51%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stages 2 & 3, lvl 30-50)
8.51% 2 – 3 Bounties 12 ± 4 Bounties
Chassis Blueprint
(Stage 4, lvl 30-50)
8.33%
Chassis Blueprint
(Stage 5, lvl 30-50)
19.05%
Neuroptics Blueprint
(Stage 4, lvl 40-60)
6.76% 5 – 6 Bounties 37 ± 12 Bounties
Neuroptics Blueprint
(Stage 5, lvl 40-60)
10.20%
Systems Blueprint
(Stages 2 & 3, lvl 20-40)
9.68% 2 – 3 Bounties 13 ± 4 Bounties
Systems Blueprint
(Stage 4, lvl 20-40)
21.95%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stages 2 & 3, lvl 30-50)
8.33% 2 – 3 Bounties 12 ± 4 Bounties
Chassis Blueprint
(Stage 4, lvl 30-50)
8.16%
Chassis Blueprint
(Stage 5, lvl 30-50)
20.00%
Neuroptics Blueprint
(Stage 4, lvl 40-60)
6.76% 5 – 6 Bounties 37 ± 12 Bounties
Neuroptics Blueprint
(Stage 5, lvl 40-60)
10.20%
Systems Blueprint
(Stages 2 & 3, lvl 20-40)
8.51% 2 – 3 Bounties 15 ± 5 Bounties
Systems Blueprint
(Stage 5, lvl 20-40)
19.05%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

LoreEdit

Why do I remember this? The land here, killing hot, full of strangeness. This is where Gara vanquished the Sentient! Where its essence fell into the ground, trapped in some unworldly between. It wanted out. At moon rise its ghostly tendrils would emerge, seeking form, seeking... return... And this... this was the warden... a Warframe. I can see it, like a dream repeating... The tendril emerging night after night, and the warden, night after night, cutting it down... until the warden himself was lost. How?

Following Gara's sacrifice over the Eidolon, at the very site of her decisive battle which the Ostrons now call Gara Toht Lake, a Warframe known solely as the Warden would arrive to drive away the Sentient as it emerged night after night. This trial would continue until one fateful evening, where the Warden foolishly tried to make contact with the Sentient and was overwhelmed. Discovering that the Sentient was using him as a means to reform itself, the Warden cast himself into the lake to seal it. The time spent as an "anchor" to the Sentient would infuse the Warden with its eldritch energies, becoming "the Lost One".

In the present day, Nakak receives a strange mask, the Mask of the Lost One, from Onkko. She sells it to the Tenno, instructing them to wear it in the Plains of Eidolon at nighttime. There, they see a large spectral silhouette of an Eidolon; meanwhile, Nakak receives a vision from the Unum, explaining the story of the Warden. After completing the story, the Warden, now transformed into the Revenant that serves as a "mask" for the Eidolon, emerges but is driven back, leaving behind its own blueprint. Having rebuilt the Lost One, Nakak claims the Warframe that had been infused with the powers of the Eidolon will be needed to combat a new threat imposed by the Sentient.

NotesEdit

TriviaEdit

  • Revenant was revealed in Devstream 112.
  • Revenant's codename during development was Vlad, likely named after Vlad the Impaler who, in 1897, Irish writer Bram Stoker based the famous vampire "Count Dracula" off of. As described by Stoker, Count Dracula was an undead warlock that fed on human blood.
  • A revenant is an undead being that retains some purpose after its reanimation, usually to seek out and get revenge upon those who wronged it in life.
  • To enthrall somebody means to make one subservient.
  • The name MesmerSkin130xDark Mesmer Skin may be based on Franz Mesmer, a German doctor who came up with the theory of Animal Magnetism.
  • To reave means to deprive (a person) of something through theft or violence.
  • DanseMacabre130xDark Danse Macabre may be based on Danse Macabre, French for "Dance of Death", a late-medieval allegory of the universality of death.
  • When Revenant's fourth ability, Danse Macabre, is discussed in his Warframe Profile, the Lotus says "Bewitch your enemies in the moonlight, Tenno." This is a lyric from the song Dance Macabre by the Swedish heavy rock band Ghost.
  • Revenant’s fourth ability was originally a mass crowd control area of effect that put enemies to sleep.
  • Revenant, alongside his signature shotgun, RevenantShotgun Phantasma, are the first Warframe and weapon to require Sentient Cores to craft. 
  • After Tennocon 2018, Revenant's abilities underwent changes to include more lasers and lights to emphasize the Eidolon theme.
  • Revenant is the 36th Warframe to be released (excluding Primed and Umbra variants).
  • Revenant is the second Warframe whose component blueprints are acquired from Bounties, first being GaraIcon272 Gara.
  • Revenant was originally tasked as a warden by the Unum to prevent the fallen Eidolon from coming back, implying that he was active after the Sentient War on Earth, at the very least. Whether he had directly participated in the War or not is unknown.
    • Revenant is the sixth known frame to be active before and/or during the fall of the Orokin Empire, after MirageIcon272 Mirage, InarosIcon272 Inaros, TitaniaIcon272 Titania, HarrowIcon272 Harrow, and GaraIcon272 Gara.
  • Revenant is called "The Lost One" by Nakak and, by suggestion, the Unum, due to the fact that he was lost to the abyss, where Eidolon was banished to.
  • Unlike most of the Warframes, Revenant's signature melee weapon is not released simultaneously with him. Digital Extremes decides to withhold and will release it later alongside Melee 3.0.

BugsEdit

  • While MesmerSkin130xDark Mesmer Skin is active, if the operator exits then enters Revenant, the number of remaining charges will not be displayed. However, the charges will work normally and the number will reappear after being attacked.
  • While DanseMacabre130xDark Danse Macabre is active, if the player is airborne and would usually automatically mantle a ledge, the player will not mantle that ledge and will maintain free movement, but will no longer be able to use abilities or grab pickups. Moreover, once the player runs out of energy, they will be teleported to the ledge that would have usually been mantled.
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