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For the Sword Stance, see Vengeful Revenant.Edit Tab
Rise from the broken remains of the Eidolon to seduce an army of zealous thralls.

This is Revenant, the returned - the condemned. Harnessing the essence of Eidolon and warrior alike, he mystifies and obliterates his foes.

Revenant serves last rites for the souls he leaves on fire, without a plea for mercy.

Once the warden of the plains, tasked with protecting the Unum's tower and striking down the ghostly Eidolon forms that rose from the depths every night. Night after night, he cut them down. Not allowing them to take form. Then one night, he disappeared, lost… forever.

Release Date: August 24th, 2018

Ravaged by Sentient energy, wreathed with eldritch Eidolon essence, the blighted sovereign Revenant subjugates foes through his affliction. Bestow his sacrificial legion haunted dreams, reap unseen, and spill their lifeblood upon the desolate scorched earth. Revenant was resurrected in Update 23.5.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
3
QuillsCommonPickup
15
PolymerBundle64
6,000
Rubedo64
2,200
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
QuillsCommonPickup
10
Rubedo64
1,500
Iradite64
50
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
CetusWisp64
3
Salvage64
8,000
PolymerBundle64
3,000
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Revenant's main blueprint is awarded upon completion of the Mask of the Revenant quest, which is unlocked after reaching the rank of "Observer" with The Quills.

Revenant's component blueprints are acquired from Bounties. Building at least two different components is required to advance through quest.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stages 2 & 3, lvl 30-50)
8.51% 2 – 3 Bounties 12 ± 4 Bounties
Chassis Blueprint
(Stage 4, lvl 30-50)
8.33%
Chassis Blueprint
(Stage 5, lvl 30-50)
19.05%
Neuroptics Blueprint
(Stage 4, lvl 40-60)
6.76% 5 – 6 Bounties 37 ± 12 Bounties
Neuroptics Blueprint
(Stage 5, lvl 40-60)
10.20%
Systems Blueprint
(Stages 2 & 3, lvl 20-40)
8.42% 2 – 3 Bounties 15 ± 5 Bounties
Systems Blueprint
(Stage 4, lvl 20-40)
20.51%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stages 2 & 3, lvl 30-50)
8.51% 2 – 3 Bounties 12 ± 4 Bounties
Chassis Blueprint
(Stage 4, lvl 30-50)
8.33%
Chassis Blueprint
(Stage 5, lvl 30-50)
19.05%
Neuroptics Blueprint
(Stage 4, lvl 40-60)
6.76% 5 – 6 Bounties 37 ± 12 Bounties
Neuroptics Blueprint
(Stage 5, lvl 40-60)
10.20%
Systems Blueprint
(Stages 2 & 3, lvl 20-40)
9.68% 2 – 3 Bounties 13 ± 4 Bounties
Systems Blueprint
(Stage 4, lvl 20-40)
21.95%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stages 2 & 3, lvl 30-50)
8.33% 2 – 3 Bounties 12 ± 4 Bounties
Chassis Blueprint
(Stage 4, lvl 30-50)
8.16%
Chassis Blueprint
(Stage 5, lvl 30-50)
20.00%
Neuroptics Blueprint
(Stage 4, lvl 40-60)
6.76% 5 – 6 Bounties 37 ± 12 Bounties
Neuroptics Blueprint
(Stage 5, lvl 40-60)
10.20%
Systems Blueprint
(Stages 2 & 3, lvl 20-40)
8.51% 2 – 3 Bounties 15 ± 5 Bounties
Systems Blueprint
(Stage 5, lvl 20-40)
19.05%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

LoreEdit

Why do I remember this? The land here, killing hot, full of strangeness. This is where Gara vanquished the Sentient! Where its essence fell into the ground, trapped in some unworldly between. It wanted out. At moon rise its ghostly tendrils would emerge, seeking form, seeking... return... And this... this was the warden... a Warframe. I can see it, like a dream repeating... The tendril emerging night after night, and the warden, night after night, cutting it down... until the warden himself was lost. How?

Following Gara's sacrifice over the Eidolon, at the very site of her decisive battle which the Ostrons now call Gara Toht Lake, a Warframe known solely as the Warden would arrive to drive away the Sentient as it emerged night after night. This trial would continue until one fateful evening, where the Warden foolishly tried to make contact with the Sentient and was overwhelmed. Discovering that the Sentient was using him as a means to reform itself, the Warden cast himself into the lake to seal it. The time spent as an "anchor" to the Sentient would infuse the Warden with its eldritch energies, becoming "the Lost One".

In the present day, Nakak receives a strange mask, the Mask of the Lost One, from Onkko. She sells it to the Tenno, instructing them to wear it in the Plains of Eidolon at nighttime. There, they see a large spectral silhouette of an Eidolon; meanwhile, Nakak receives a vision from the Unum, explaining the story of the Warden. After completing the story, the Warden, now transformed into the Revenant that serves as a "mask" for the Eidolon, emerges but is driven back, leaving behind its own blueprint. Having rebuilt the Lost One, Nakak claims the Warframe that had been infused with the powers of the Eidolon will be needed to combat a new threat imposed by the Sentient.

NotesEdit

TriviaEdit

  • Revenant was revealed in Devstream 112.
  • Revenant's codename during development was Vlad, likely named after Vlad the Impaler who, in 1897, Irish writer Bram Stoker based the famous vampire "Count Dracula" off of. As described by Stoker, Count Dracula was an undead warlock that fed on human blood.
  • A revenant is an undead being that retains some purpose after its reanimation, usually to seek out and get revenge upon those who wronged it in life.
  • To enthrall somebody means to make one subservient.
  • The name MesmerSkin130xDark Mesmer Skin may be based on Franz Mesmer, a German doctor who came up with the theory of Animal Magnetism.
  • To reave means to deprive (a person) of something through theft or violence.
  • DanseMacabre130xDark Danse Macabre may be based on Danse Macabre, French for "Dance of Death", a late-medieval allegory of the universality of death.
  • When Revenant's fourth ability, Danse Macabre, is discussed in his Warframe Profile, the Lotus says "Bewitch your enemies in the moonlight, Tenno." This is a lyric from the song Dance Macabre by the Swedish heavy rock band Ghost.
  • Revenant’s fourth ability was originally a mass crowd control area of effect that put enemies to sleep.
  • Revenant, alongside his signature shotgun, RevenantShotgun Phantasma, are the first Warframe and weapon to require Sentient Cores to craft. 
  • After Tennocon 2018, Revenant's abilities underwent changes to include more lasers and lights to emphasize the Eidolon theme.
  • Revenant is the 36th Warframe to be released (excluding Primed and Umbra variants).
  • Revenant is the second Warframe whose component blueprints are acquired from Bounties, first being GaraIcon272 Gara.
  • Revenant was originally tasked as a warden by the Unum to prevent the fallen Eidolon from coming back, implying that he was active after the Sentient War on Earth, at the very least. Whether he had directly participated in the War or not is unknown.
    • Revenant is the sixth known frame to be active before and/or during the fall of the Orokin Empire, after MirageIcon272 Mirage, InarosIcon272 Inaros, TitaniaIcon272 Titania, HarrowIcon272 Harrow, and GaraIcon272 Gara.
  • Revenant is called "The Lost One" by Nakak and, by suggestion, the Unum, due to the fact that he was lost to the abyss, where Eidolon was banished to.
  • Unlike most of the Warframes, Revenant's signature melee weapon is not released simultaneously with him. Digital Extremes decides to withhold and will release it later alongside Melee 3.0.

BugsEdit

  • While MesmerSkin130xDark Mesmer Skin is active, if the operator exits then enters Revenant, the number of remaining charges will not be displayed. However, the charges will work normally and the number will reappear after being attacked.
  • While DanseMacabre130xDark Danse Macabre is active, if the player is airborne and would usually automatically mantle a ledge, the player will not mantle that ledge and will maintain free movement, but will no longer be able to use abilities or grab pickups. Moreover, once the player runs out of energy, they will be teleported to the ledge that would have usually been mantled.

Edit Tab

PassiveEdit

Harnessing the essence of Eidolons, RevenantIcon272 Revenant interacts and possesses unique advantages against spectral-type Sentients which presides in the Plains of Eidolon.

Additionally, when his Shield depletes, Revenant emits a radial blast that knocks down nearby enemies.

Abilities Edit

Expand All

EnthrallModx256 Enthrall130xWhite
ENERGY
25
KEY
1
Enthrall
Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.


Energy Cost (Mesmer Skin stun): 0

Strength:250 / 500 / 750 / 1,000 (damage / sec)
Duration:15 / 20 / 25 / 30 s (thrall duration)
10 s (pillar duration)
Range:10 / 15 / 20 / 25 m (cast range)
0.5 / 1 / 1.5 / 2 m (effect radius)
? m (projectile range)
Misc:7 (max thralls active)
50 (overshields per pickup)
Expand


MesmerSkinModx256 MesmerSkin130xWhite
ENERGY
50
KEY
2
Mesmer Skin
Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.
Strength:3 / 4 / 5 / 6 (number of charges)
Duration:2 / 3 / 4 / 5 s (stun duration)
Range:N/A
Misc:100% (reflected damage and status)
100% (Enthrall energy discount)
1 (ally buff charge)
Expand


ReaveModx256 Reave130xWhite
ENERGY
50
KEY
3
Reave
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.


Energy Cost (Danse Macabre active): 25

Strength:2% / 4% / 6% / 8% (hitpoints drain/restore)
10% / 20% / 30% / 40% (thrall hitpoints drain/restore)
Duration:0.25 / 0.5 / 0.75 / 1 s (duration)
Range:3 / 4 / 5 / 6 m (current width)
Misc:1 (Mesmer Skin ally buff charge)
Expand


DanseMacabreModx256 DanseMacabre130xWhite
ENERGY
25
KEY
4
Danse Macabre
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.


Energy Drain: 20 s-1
Boosted Energy Drain: 40 s-1

Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
Duration:N/A
Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)
Misc:9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Enthrall130xWhite Enthrall130xWhite Enthrall130xWhite
MesmerSkin130xWhite MesmerSkin130xWhite
Reave130xWhite Reave130xWhite Reave130xWhite
DanseMacabre130xWhite DanseMacabre130xWhite DanseMacabre130xWhite


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Edit Tab

RevenantIcon272 Revenant can be equipped with the following items:

CosmeticsEdit

AugmentsEdit

See alsoEdit

Edit Tab

Update 27.2
  • Armor Change:
    • Revenant: 105 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 25.7.7

  • Revenant's Reave ability is now an upper body animation only; alleviating momentum cancelling lower body animations.

Update 25.7

  • Revenant now holds the Tatsu instead of the Galatine in his in-game Market diorama.

Update 25.5

  • Fixed Armored enemies affected by Revenant's Danse Macabre continuing to take Corrosive Damage after the Armor has gone, resulting in less damage because Flesh is stronger to Corrosive than Armor is.
  • Fixed Revenant's Danse Macabre doing Corrosive Damage to Infested.
  • Fixed not being able to perform finishers on blinded enemies from Revenant's Enthrall that are temporary allies (mind control, etc).

Hotfix 25.4.1

  • Fixed Revenant's Enthralled enemies not counting towards kills in Rathuum/Index.

Hotfix 25.3.3

  • Fixed an issue with Revenant's facing direction after using Reave during Danse Macabre.

Hotfix 25.3.2

  • Fixed ability to use Emotes while casting Revenant's Danse Macabre to prevent your Abilities getting stuck.

Hotfix 25.1.2

  • Fixed Revenant Thrall death pillars not causing damage on contact, only with projectiles for Clients.
  • Fixed Revenant Thralls created by pillar projectiles not showing its effect and cannot be damaged for Clients.

Update 25.1

  • Fixed Zanuka being unable to capture Revenant.

Hotfix 25.0.8

  • Fixed Revenant's default Energy color being too green.

Hotfix 25.0.3

  • Revenant Blueprint has been added to Simaris' Offerings.

Update 25.0

  • Revenant and allies can now perform Finishers on enemies blinded by Revenant's Reave with the Blinding Reave Augment equipped.

Update 24.7

Hotfix 24.6.2

  • The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
  • Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).

Update 24.6

  • Having a ‘signature’ weapon now actually benefits you!
    • Phantasma: Has 15 magazine when wielded by Revenant.
    • Tatsu: Charge cap is 9 when wielded by Revenant.

Update 24.5

  • Fixed Revenant Reave being able to give a Mesmer Skin charge to Operators.

Hotfix 24.4.4

  • Fixed "melee with fire weapon input" causing Revenant's Danse Macabre to be unboostable when a Melee weapon is equipped.
  • Fixed a script error when casting Revenant's Mesmer Skin ability.

Update 24.4

  • The homing energy projectiles that Enthrall pillars emit now have a chance to Enthrall enemies while inflicting damage if there is room in the Enthrall cap. This allows Enthrall to spread more organically, and as the cap is reached, damage continues on other targets.
  • Fixed Revenant becoming stuck in his spinning animations if he becomes downed during Danse Macabre.
  • Fixed Mesmer Skin consuming multiple charges when getting hit multiple times in the same frame from the same enemy (e.g. a projectile that hits you and explodes).
  • Respective Ability videos now also appear upon hover-over to add that little extra spice! This initial Ability video aspect is currently functional for Revenant!

Hotfix 23.10.4

  • Revenant's Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!

Hotfix 23.10.2

  • Fixed a script error when casting Revenant's Mesmer Skin ability.

Update 23.10

  • Fixed the Revenant Warframe Blueprint not appearing in the Codex as a reward under any Eidolon variant.
Revenant Changes & Fixes
  • Revenant's Reave wall width is now affected by Range Mods.
  • Revenant's Reave now also sheds Status Effects on cast and applies them to targets it hits.
  • Fixed Revenant's Thralls not granting Affinity when killed.
  • Fixed Revenant's Danse Macabre being able to damage Nullifier bubbles (and then killing the Nullifier).
  • Fixed enemies affected by Revenant's Enthrall and then a Radiation Status Effect being able to enthrall the Defense *target, preventing the wave from ever ending.
  • Fixed Revenant Reave not using Modded Health/Shield steal values.
  • Fixed Revenant's Reave Abilities page not properly showing the Modded Health/Shield steal values.
  • Fixed Revenant's Thrall death pillars blocking projectiles.
  • Fixed various Syandana clipping issues with Revenant.

Update 23.9

  • Fixed getting one-shotted through Revenant's Mesmer Skin by a single very powerful hit.
  • Fixed Ability immune enemies not decreasing the Mesmer Skin count when hitting Revenant.
  • Fixed Revenant's Thrall FX not attaching properly to Vomvalysts.

Hotfix 23.8.1

  • Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility.
  • Fixed an issue with lingering FX resulting from Revenant frequently using Reave and Danse Macabre.

Hotfix 23.8.0.2

  • Fixed Clients Transferring to Operator and back resulting in Revenant's Mesmer Skin charge indicator being removed on the ability UI.
  • Fixed Revenant Reave being capable of flying.

Hotfix 23.8.0.1

  • Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0.

Update 23.8

Revenant Ability Changes

We have a big batch of changes to Revenant based on constructive player feedback. Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space (forums or otherwise) to give their thoughts. It's crucial to the iteration process. Thank you!

ENTHRALL

THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death.

Currently Enthrall has the following uses:

WHILE ALIVE:
You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI. It spreads / is transferred - the Enthralled state is contagious! You can Reave Thralls for greater scaling Health and Shield Leeching. If Thralls are killed by Danse Macabre, overshield drops are created.

AFTER DEATH:
It creates a damaging pillar, and that's it. Not useful enough in death at all!

ADDITIONAL After Death:

  • We've added the following with this update: 
  • While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma!
  • The pillars can now be exploded to output their damage radially if hit by Danse Macabre.
MESMER SKIN

On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it!

REAVE
  • Lowered Energy cost to 50.
  • Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver!
  • When Reaving Thralls with Mesmer Skin active, it restores a charge.
  • When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!
  • When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.
  • The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.
Revenant Fixes
  • Fixed Revenant’s Reave using the wrong value (Health) for Shield gain.
  • Fixed inability to damage Revenant’s Enthralled enemies with the Arca Plasmor.
  • Fixed Revenant’s Enthralled enemies still attempting to hack terminals during Interception missions.
  • Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
  • Fixed Revenant’s Danse Macabre and Khora's Strangledome names being in ALL CAPS.

Update 23.6

Revenant Fixes & Changes
  • Enthrall cap for thralled enemies increased from 4 to 7.
    • Developer Note: We listened to the feedback that 4 was too few, so we’ve buffed the number to match Nekros’ max Shadows.
  • Danse Macabre energy cost increased from 12.5 to 20 energy per second.
    • Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre. We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre. We’re always looking to iterate on your feedback, please leave yours in the dedicated Revenant feedback megathread!
  • Reave now looks more like the Vomvalyst charge.
  • Added FX and sound when Mesmer ends.
  • Fixed Danse Macabre showing 0 energy/second in abilities screen.
  • Fixed Danse Macabre becoming stuck while sliding.
  • Fixed script error if you cast Revenant's Enthrall on a roller or other similar enemy.
  • Fixed Mesmer not reflecting Status effects.
  • If you have Revenant building in your Foundry, the final stage of The Mask of the Lost One quest will now progress, instead of requiring you to claim the completed Warframe.
    • Developer Note: For those of you who offered feedback about the guidance within the miniquest, we are working on improving the player experience. This will take a little time, but thank you to everyone who offered constructive criticism on our first foray into this miniquest. In the meantime, you can read our step-by-step guide in the first spoiler here: https://forums.warframe.com/topic/1001509-mask-of-the-revenant-update-2350/
  • Fixed a case of obtaining Revenant blueprint without obtaining final Fragment.

Update 23.5

  • Introduced.

Last updated: Update 25.8

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