2 25 |
Rest & Rage In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage. Introduced in Update 17.0 (2015-07-31) |
Strength: | |
Duration:10 / 14 / 18 / 22 s | |||
Range:1 / 3 / ? / ? m (area radius) 20 / 30 / 40 / 50 m (cast range) | |||
Subsumable to Helminth |
Info
- Equinox hypnotizes a target up to 20 / 30 / 40 / 50 meters away and all enemies surrounding the target within a radius of 1 / 3 / ? / ? meters. Affected enemies are lulled into deep sleep or spurred into hyperactivity for 10 / 14 / 18 / 22 seconds.
- Duration is affected by Power Duration.
- Cast range and targeted area radius are affected by Power Range.
- Equinox utilizes different versions of the ability depending on her current form:
- Night Equinox forces enemies to sleep. Affected enemies will automatically wake up when the ability duration expires or their health reaches 80% / 70% / 60% / 50% of their current values.
- Wakeup health threshold is not affected by Power Strength.
- Sleeping enemies are:
- Open to Melee Finisher attack prompts (default E );
- Susceptible to Stealth Damage Multipliers;
- Visually tethered to the ground by energy threads;
- Ragdolled in a sleeping posture when dealt damage;
- Unable to recover from stagger, knockdown, and ragdoll effects until they wake.
- Enemies retain their current alertness state when Rest is cast (i.e., unaware enemies put to sleep will remain unaware for the duration of the ability, while alerted enemies will remain alert). Enemies under the effects of Rest will always be susceptible to melee finishers and stealth damage multipliers; however, affected enemies that were previously alerted will not grant Stealth Kill Affinity Bonuses.
- Energy threads will visually strike enemies in the targeted area to indicate affected targets.
- Damage vulnerability and enemy speed bonus are affected by Power Strength.
- The damage vulnerability is a multiplicative bonus that's applied to the total damage an affected enemy receives (e.g., with a maxed Intensify, an enemy that would receive 250 damage will be dealt 250 × (1 + 0.5 × 1.3) = 412.5 damage under the effects of a rank-3 Rage).
Augment
- Main article: Calm & Frenzy
Calm & Frenzy is a Warframe Augment Mod for Equinox that aids her in spreading the effects of Rest & Rage. Enemies slain while affected by Rest & Rage spreads it to others within close proximity, for the remaining duration.
Rank | Range | Duration | Cost |
---|---|---|---|
0 | 2m | 40% | 6 |
1 | 3m | 60% | 7 |
2 | 4m | 80% | 8 |
3 | 5m | 100% | 9 |
Tips & Tricks
- It is possible to activate stealth kill affinity bonuses on enemies using low-damage automatic weapons (ex. Grakata) by casting Rest on an unaware enemy. Affected enemies can then be shot repeatedly and then killed without changing their unaware state, allowing for the affinity multiplier to activate.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases duration to 62.04 seconds.
- Reduces area radius to ? meters and cast range to 17 meters.
- Maximized Power Efficiency reduces cost to 6.25 energy.
- Reduces duration to 8.8 seconds.
- Maximized Power Range increases area radius to ? meters and cast range to 117.5 meters.
- Has no negative effect on this ability.
- Maximized Power Strength has no positive effect on this ability.
- Increases cost to 38.75 energy.
- Reduces duration to 15.95 seconds.
- Reduces area radius to ? meters and cast range to 17 meters.
- Reduces duration to 8.8 seconds.
- Reduces damage vulnerability to 20% and enemy speed bonus to 8%.
- Increases cost to 38.75 energy.
- Reduces duration to 15.95 seconds.