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{{PackInfo
 
{{PackInfo
 
| image = Resource_Drop_Chance_Booster.png
 
| image = Resource_Drop_Chance_Booster.png
| quotetext = Doubles the chance of resource drops}}
+
| quotetext = Doubles the chance of resource drops
 
}}The '''Resource Drop Chance Booster''' doubles the chance of [[Resources|resource]] drops.
 
The '''Resource Drop Chance Booster''' doubles the chance of [[Resources|resource]] drops.
 
   
 
==Acquisition==
 
==Acquisition==
Resource Drop Chance Boosters can be bought from the Market with [[Platinum]].
+
Resource Drop Chance Boosters can be bought from the Market with [[Platinum]]. A 3-day booster costs {{pc|40}}, a 7-day booster costs {{pc|80}}, and a 30-day booster costs {{pc|200}}.
   
  +
Can be obtained randomly from [[Daily Tribute]]. The booster's duration depends on the total amount of login days: {{MathText|(3 {{mul}} [1 + ''Day'' {{div}} 100])}}.
3 Day Duration
 
* '''Cost:''' {{pc|40}}
 
   
  +
A 3-day booster can be obtained as a reward from [[Sortie]]s.
7 Day Duration
 
* '''Cost:''' {{pc|80}}
 
 
30 Day Duration
 
* '''Cost:''' {{pc|200}}
 
   
 
==Notes==
 
==Notes==
* A Resource Drop Chance Booster becomes active immediately upon purchase and expires after three or seven days of real time (as opposed to time played in the game).
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*A Resource Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real time (not time played in the game).
* Synergizes with the [[Resource Booster]], as the resources amount are doubled on each drop, which simultaneously doubles such resources dropped on pickup.
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*Synergizes with the [[Resource Booster]], as the resources amount are doubled on each drop, which simultaneously doubles such resources dropped on pickup.
* This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one players do not stack.
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*This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one players do not stack, however.
* All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
+
*All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
 
*Resource Drop Chance Boosters affect the drop rates of [[Pigment]]s. Since the drop rates for certain pigments are 100% by default, Drop Chance Boosters increase their drop rates to 200%, effectively resulting in a 2x drop multiplier.
 
*Resource Drop Chance Boosters affect the drop rates of [[Pigment]]s. Since the drop rates for certain pigments are 100% by default, Drop Chance Boosters increase their drop rates to 200%, effectively resulting in a 2x drop multiplier.
**This does '''not''' apply to [[Oxium]] dropped by [[Oxium Osprey]]s, [[Cryotic]] awarded from [[Excavator]]s or Rare Resources usually dropped by bosses (such as [[Neurodes]] and [[Orokin Cell|Orokin Cells]] dropped by [[Lephantis]])
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**This does '''not''' apply to [[Oxium]] dropped by [[Oxium Osprey]]s, [[Cryotic]] awarded from [[Excavator]]s, [[Kuva]] from [[Kuva Siphon]] missions, or Rare Resources usually dropped by bosses (such as [[Neurodes]] and [[Orokin Cell]]s dropped by [[Lephantis]])
  +
**Also does '''not '''apply to [[Endo]] drops, due to Endo not being considered a [[resource]].
  +
*This booster affects [[Mining]] and [[Fishing]] activities in the [[Plains of Eidolon]] and [[Orb Vallis]].
  +
**The appearance of gem (blue) veins will be significantly more frequent. However, the chance of obtaining higher quality gems is '''not''' affected by the booster itself.
  +
**The base number of fish spawns will be significantly increased.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|24.2.15}}
{{PatchHistoryNeeded}}
 
  +
*Made drop chance/amount Boosters apply to all scans that yield Resources.
  +
  +
{{ver|22.12}}
  +
*Resource Drop Chance Boosters now affect Mining and Fishing, doubling the chance to get '''gems''' (denoted by blue ore veins) and the '''base number of fish spawns'''! (Previously only regular Resource Boosters affected the Plains).
  +
  +
{{ver|13}}
  +
*Fixed Resource boosters not applying exclusively to Resource acquisition.
  +
  +
{{ver|12}}
  +
*Reworked menu profile bar to accommodate new boosters.
   
  +
{{ver|11}}
  +
*Introduced.
 
}}
 
}}
   
==See also==
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==See Also==
* [[Market]]
+
*[[Market]]
* [[Equipment]]
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*[[Equipment]]
* [[Resources]]
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*[[Resources]]
  +
*[[Resource Booster]]
  +
*[[Affinity Booster]]
  +
*[[Credit Booster]]
  +
*[[Mod Drop Chance Booster]]
   
  +
{{EquipmentNav}}
  +
[[es:Potenciador de probabilidad de hallazgo de recursos]]
 
__NOTOC__
 
__NOTOC__
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Market]]
 
[[Category:Market]]
 
[[Category:Update 11]]
 
[[Category:Update 11]]
  +
[[Category:Sortie Reward]]

Revision as of 23:54, 8 May 2020

File:Resource Drop Chance Booster.png
Doubles the chance of resource drops
—In-game Description

The Resource Drop Chance Booster doubles the chance of resource drops.

Acquisition

Resource Drop Chance Boosters can be bought from the Market with Platinum. A 3-day booster costs Platinum64 40, a 7-day booster costs Platinum64 80, and a 30-day booster costs Platinum64 200.

Can be obtained randomly from Daily Tribute. The booster's duration depends on the total amount of login days: (3 × [1 + Day ÷ 100]).

A 3-day booster can be obtained as a reward from Sorties.

Notes

  • A Resource Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real time (not time played in the game).
  • Synergizes with the Resource Booster, as the resources amount are doubled on each drop, which simultaneously doubles such resources dropped on pickup.
  • This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one players do not stack, however.
  • All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
  • Resource Drop Chance Boosters affect the drop rates of Pigments. Since the drop rates for certain pigments are 100% by default, Drop Chance Boosters increase their drop rates to 200%, effectively resulting in a 2x drop multiplier.
  • This booster affects Mining and Fishing activities in the Plains of Eidolon and Orb Vallis.
    • The appearance of gem (blue) veins will be significantly more frequent. However, the chance of obtaining higher quality gems is not affected by the booster itself.
    • The base number of fish spawns will be significantly increased.

Patch History

Hotfix 24.2.15 (2019-02-15)

  • Made drop chance/amount Boosters apply to all scans that yield Resources.

Update 22.12 (2018-02-09)

  • Resource Drop Chance Boosters now affect Mining and Fishing, doubling the chance to get gems (denoted by blue ore veins) and the base number of fish spawns! (Previously only regular Resource Boosters affected the Plains).

Update 13.0 (2014-04-09)

  • Fixed Resource boosters not applying exclusively to Resource acquisition.

Update 12.0 (2014-02-05)

  • Reworked menu profile bar to accommodate new boosters.

Update 11.0 (2013-11-20)

  • Introduced.

See Also