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(moved lotus informing presence of caches up higher for more immediate visibility (should be the highest priority indicator))
Tags: Visual edit apiedit
(Grammar overhaul)
Tag: sourceedit
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[[File:GrineerResourceCache.png|200px|right]]
 
[[File:GrineerResourceCache.png|200px|right]]
'''Resource Caches''' are special [[Grineer]], [[Corpus]], or [[Orokin]] lockers that can appear in certain missions, that contain uncommon or rare rewards not found in normal lockers, like [[Mods]].
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'''Resource Caches''' are special [[Grineer]], [[Corpus]], or [[Orokin]] lockers which can appear in certain missions and contain uncommon or rare rewards not found in normal lockers, such as [[Mods]].
   
If they spawned, the [[Lotus]] will inform players of the presence of the caches at the beginning of the mission and will provide a counter indicating how many Resource Caches are remaining.
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If they spawn in a mission, the [[Lotus]] will inform players of the presence of the caches at the beginning of the mission and will provide a counter indicating how many resource caches are remaining.
   
They are identified by their white glow instead of the normal green of normal lockers, Resource Caches are usually located in hard-to-access or hidden locations, sometimes in secret rooms not shown on the minimap. These caches will also emit a distinct audible hum that can be used to determine if a cache is nearby, and can be located using loot radar provided by individual [[Thief's Wit]] or [[Animal Instinct]] modules or team [[Loot Detector]] aura; they will appear on the minimap using the same icon as regular crates.
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They are identified by their white glow instead of the green of unlocked standard lockers. Resource caches are usually located in hard-to-access or hidden locations, sometimes in secret rooms not shown on the minimap. These caches will also emit a distinct audible hum that can be used to determine if a cache is nearby. Caches can also be located with loot radar which is provided by individual [[Thief's Wit]] and [[Animal Instinct]] modules or the [[Loot Detector]] aura if equipped by any member of the squad. With loot radar, they will appear on the minimap using the same icon as regular crates.
   
Missions with Resource Caches will always have three caches present, with each subsequent cache opened either guaranteed or giving a chance at giving better rewards. Unlike normal pickups, items rewarded by a Resource Cache are automatically rewarded to all players in a squad regardless of proximity, and does not need to be physically picked up by players. While Resource Caches give their rewards upon being opened, the rewards are only identified at the end-of-mission summary screen, denoted by the "''Identified''" tag.
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Missions with resource caches will always have three caches present, with each subsequent cache opened either guaranteed to or having a chance of giving better rewards. Unlike normal pickups, items rewarded by a resource cache are automatically rewarded to all players in a squad regardless of proximity, and do not need to be physically picked up by players. While resource caches give their rewards upon being opened, the rewards are only identified at the end-of-mission summary screen, denoted by the "''Identified''" tag.
   
 
==Missions==
 
==Missions==
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''Any [[syndicate]] versions of those mission would not have caches, since they conflict with syndicate tokens.''
 
''Any [[syndicate]] versions of those mission would not have caches, since they conflict with syndicate tokens.''
   
On [[Orokin Sabotage]] missions, the 2nd Cache opened will provide a random Rare [[Resources|Resource]], while the 3rd Cache opened can reward an item from the [[Orokin Void#SabotagePC|Orokin Sabotage drop table]]. Due to the changes of the void system in the specters of the rail update, the 3rd Cache will no longer award a primed part. [[Orokin Derelict]] versions will use the [[Orokin Derelict#Rewards|Orokin Derelict drop table]] instead.
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On [[Orokin Sabotage]] missions, the second cache opened will provide a random rare [[Resources|Resource]], while the third cache opened can reward an item from the [[Orokin Void#SabotagePC|Orokin Sabotage drop table]]. Due to the changes of the void system in the specters of the rail update, the third cache will no longer award a primed part. [[Orokin Derelict]] versions will use the [[Orokin Derelict#Rewards|Orokin Derelict drop table]] instead.
   
 
On [[Earth]] [[Sabotage]] missions, the Resource Caches reward items based off the Earth Sabotage drop table, which can include [[Clan]] [[Research]] resources.
 
On [[Earth]] [[Sabotage]] missions, the Resource Caches reward items based off the Earth Sabotage drop table, which can include [[Clan]] [[Research]] resources.

Revision as of 05:10, 29 November 2016

GrineerResourceCache

Resource Caches are special Grineer, Corpus, or Orokin lockers which can appear in certain missions and contain uncommon or rare rewards not found in normal lockers, such as Mods.

If they spawn in a mission, the Lotus will inform players of the presence of the caches at the beginning of the mission and will provide a counter indicating how many resource caches are remaining.

They are identified by their white glow instead of the green of unlocked standard lockers. Resource caches are usually located in hard-to-access or hidden locations, sometimes in secret rooms not shown on the minimap. These caches will also emit a distinct audible hum that can be used to determine if a cache is nearby. Caches can also be located with loot radar which is provided by individual Thief's Wit and Animal Instinct modules or the Loot Detector aura if equipped by any member of the squad. With loot radar, they will appear on the minimap using the same icon as regular crates.

Missions with resource caches will always have three caches present, with each subsequent cache opened either guaranteed to or having a chance of giving better rewards. Unlike normal pickups, items rewarded by a resource cache are automatically rewarded to all players in a squad regardless of proximity, and do not need to be physically picked up by players. While resource caches give their rewards upon being opened, the rewards are only identified at the end-of-mission summary screen, denoted by the "Identified" tag.

Missions

Resource Caches were first introduced in Operation Gate Crash, and were present in all of its missions. Currently, the following missions are guaranteed to have Resource Caches present:

Any syndicate versions of those mission would not have caches, since they conflict with syndicate tokens.

On Orokin Sabotage missions, the second cache opened will provide a random rare Resource, while the third cache opened can reward an item from the Orokin Sabotage drop table. Due to the changes of the void system in the specters of the rail update, the third cache will no longer award a primed part. Orokin Derelict versions will use the Orokin Derelict drop table instead.

On Earth Sabotage missions, the Resource Caches reward items based off the Earth Sabotage drop table, which can include Clan Research resources.

The Halloween 2014 Alert also featured Resource Caches, however the lockers found in the alert were visually modified to be surrounded by jack-o-lanterns, and have orange lights instead of white.

Bugs

  • Earth Sabotage missions featured on Alerts may have resource caches that do not provide their special rewards, acting only as normal lockers.
  • Earth Sabotage missions may also lack a tracker for the number of caches available, though the Lotus will inform you when you have found all three.

Trivia

  • In Hotfix 17.7.1 (2015-10-15) the Orokin Void was given its own variation rather than using the Corpus version.

Media

See Also