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{{ModBox
 
{{ModBox
| image = ResonatingQuakeMod.png
+
| image = ResonatingQuakeMod.png
| polarity = {{Icon|Pol|Ability}}
+
| introduced = {{ver|18.11}}
| rarity = Rare
+
| polarity =
| transmutable = No
+
| rarity =
| autoDrops = auto
+
| transmutable =
  +
| autoDrops =
 
}}
 
}}
 
<section begin=intro />
 
<section begin=intro />
'''Resonating Quake''' is an [[Warframe Augment Mod]] for [[Banshee]] that replaces [[Sound Quake]]'s channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.
+
'''Resonating Quake''' is an [[Warframe Augment Mod]] for {{WF|Banshee}} that replaces {{A|Sound Quake}}'s channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.
   
 
<section end=intro />
 
<section end=intro />
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==Notes==
 
==Notes==
*This mod changes [[Sound Quake]] initial energy cost to 100 energy.
+
*This mod changes {{A|Sound Quake}}'s initial energy cost to '''100''' energy, affected by [[Ability Efficiency]].
 
*Damage multiplier is '''not''' affected by [[Ability Strength]].
 
*Damage multiplier is '''not''' affected by [[Ability Strength]].
*Adds '''15''' meters base range to the ability, which is affected by [[Ability Range]]. Adding {{M|Stretch}} for example results in (20 (base) + 15) {{mul}} 1.45 = 50.75 range.
+
*Adds '''15''' meters to the ability's base range.
  +
**Adding {{M|Stretch}} for example results in a range of <br/>{{MathText|(Base Range + 15) {{mul}} (1 + Range Mods) {{eql}}}} {{Math|(20 + 15) {{mul}} (1 + 0.45)|mt=y}} meters.
 
*The quake only hits enemies once per cast and pushes enemies back.
 
*The quake only hits enemies once per cast and pushes enemies back.
*As a single cast instead of a channeled ability, [[Ability Duration]] has no effect on this augment, unlike Sound Quake.
+
*As a single cast instead of a channeled ability, [[Ability Duration]] has no effect on this augment.
*Damage dealt is reduced the further enemies are from Banshee. Initial damage fall-off is very steep, but enemies at the very edge of the shockwave only take '''~33%''' reduced damage compared to enemies at the half-way point. (Better explanation/more numbers needed)
+
*Damage dealt is reduced the further enemies are from Banshee. Initial damage fall-off is very steep, but enemies at the very edge of the shockwave only take '''~33%''' reduced damage compared to enemies at the half-way point. <!--(Better explanation/more numbers needed)-->
 
*The quake expands out at a set speed of '''~17.5''' meters per second, unaffected by mods.
 
*The quake expands out at a set speed of '''~17.5''' meters per second, unaffected by mods.
 
 
{{clr}}
 
{{clr}}
   
 
==Tips==
 
==Tips==
*The augment allows players to spam Sound Quake, giving players a longer-ranged omnidirectional crowd control alternative to [[Sonic Boom]].
+
*The augment allows players to spam Sound Quake, giving players a longer-ranged omnidirectional crowd control alternative to {{A|Sonic Boom}}.
 
*{{M|Natural Talent}} lets players cast the ability faster, so increasing casting speed can increase burst DPS by allowing players to recast the ability faster.
 
*{{M|Natural Talent}} lets players cast the ability faster, so increasing casting speed can increase burst DPS by allowing players to recast the ability faster.
*When using Banshee as a damage source in smaller maps such as [[Sedna|Berehynia]], Resonating Quake can cover the entire map. Take note as this may completely prevent [[Trinity]] from supplying energy using [[Energy Vampire]] due to the lack of targets.
+
*When using Banshee as a damage source in smaller maps such as [[Sedna|Berehynia]], Resonating Quake can cover the entire map. Take note as this may completely prevent {{WF|Trinity}} from supplying energy using {{A|Energy Vampire}} due to the lack of targets.
*Since damage decreases with distance, increasing Ability Range will increase the area at which the x20 damage is dealt, effectively allowing players to hit enemies further away.
+
*Since damage decreases with distance, increasing Ability Range will increase the area at which the x20 damage is dealt.
  +
  +
==Maximization==
  +
{{WFmax|main|banshee4_aug}}
   
 
==Media==
 
==Media==
  +
<gallery position="center" widths="500" type="slideshow">
<!--===Now===-->
 
 
ResonatingQuakeModPre2212.png|Resonating Quake's mod card before {{ver|22.12}}
  +
ResonatingQuakeMod2.png|Resonating Quake's original mod card after {{ver|22.12}}
  +
</gallery>
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
<!--Video goes here-->
 
<!--Video goes here-->
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<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
RESONATING QUAKE - Banshee Augment Warframe
 
RESONATING QUAKE - Banshee Augment Warframe
ResonatingQuakeModPre2212.png|Effect before {{ver|22.12}}
 
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|23}}
  +
*Updated the LOC for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".
  +
  +
{{ver|22.20.7}}
  +
*Updated "Resonating Quake" Augment description to better describe its function:
  +
**''Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.''
  +
  +
{{ver|22.20.4}}
  +
*Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.
  +
 
{{ver|22.20}}
 
{{ver|22.20}}
 
*Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).
 
*Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).
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{{ver|18.11}}
 
{{ver|18.11}}
*Introduced
+
*Introduced.
  +
}}
  +
{{Ver/Lu|23.0.1}}
   
}}<div align="right">''Last update: {{ver|22.16.1|fix}}''</div>
 
 
{{AugmentNav}}
 
{{AugmentNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Nachhallendes Beben]]
 
  +
[[es:Terremoto resonador]]
[[fr:Secousse Résonnante]][[de:Resonierendes Beben]]
+
[[fr:Secousse Résonnante]]
 
[[Category:Augment Mods]]
 
[[Category:Augment Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Rare Mods]]

Revision as of 21:31, 30 June 2020

Resonating Quake is an Warframe Augment Mod for BansheeIcon272 Banshee that replaces SoundQuake130xWhite Sound Quake's channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.


Stats

Rank Damage Cost
0 x10 6
1 x12 7
2 x15 8
3 x20 9

Acquisition

Notes

  • This mod changes SoundQuake130xWhite Sound Quake's initial energy cost to 100 energy, affected by Ability Efficiency.
  • Damage multiplier is not affected by Ability Strength.
  • Adds 15 meters to the ability's base range.
    • Adding Mod TT 20px Stretch for example results in a range of
      (Base Range + 15) × (1 + Range Mods) = (20 + 15) × (1 + 0.45) = 50.75 meters.
  • The quake only hits enemies once per cast and pushes enemies back.
  • As a single cast instead of a channeled ability, Ability Duration has no effect on this augment.
  • Damage dealt is reduced the further enemies are from Banshee. Initial damage fall-off is very steep, but enemies at the very edge of the shockwave only take ~33% reduced damage compared to enemies at the half-way point.
  • The quake expands out at a set speed of ~17.5 meters per second, unaffected by mods.

Tips

  • The augment allows players to spam Sound Quake, giving players a longer-ranged omnidirectional crowd control alternative to SonicBoom130xWhite Sonic Boom.
  • Mod TT 20px Natural Talent lets players cast the ability faster, so increasing casting speed can increase burst DPS by allowing players to recast the ability faster.
  • When using Banshee as a damage source in smaller maps such as Berehynia, Resonating Quake can cover the entire map. Take note as this may completely prevent TrinityIcon272 Trinity from supplying energy using EnergyVampire130xWhite Energy Vampire due to the lack of targets.
  • Since damage decreases with distance, increasing Ability Range will increase the area at which the x20 damage is dealt.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Result table not loaded. Javascript Not loaded

Media

Pre-Update 22.12 (2018-02-09)

Patch History

Update 23.0 (2018-06-15)

  • Updated the LOC for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".

Hotfix 22.20.7 (2018-05-30)

  • Updated "Resonating Quake" Augment description to better describe its function:
    • Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.

Hotfix 22.20.4 (2018-05-22)

  • Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.

Update 22.20 (2018-05-17)

  • Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).

Update 22.16 (2018-03-15)

  • Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.

Update 22.12 (2018-02-09)

  • Augment rework.

Update 18.11 (2016-05-11)

  • Introduced.

Last updated: Hotfix 23.0.1 (2018-06-15)