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{{ModBox
 
{{ModBox
|image = ResonatingQuakeMod.png
+
| image = ResonatingQuakeMod.png
|polarity = {{Icon|Pol|Ability}}
+
| introduced = {{ver|18.11}}
  +
| polarity =
|rarity = Rare
+
| rarity =
|droppedby = [[Cephalon Suda]]<br/>[[The Perrin Sequence]]
 
|transmutable = No
+
| transmutable =
  +
| autoDrops =
 
}}
 
}}
  +
<section begin=intro />
  +
'''Resonating Quake''' is an [[Warframe Augment Mod]] for {{WF|Banshee}} that replaces {{A|Sound Quake}}'s channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.
   
  +
<section end=intro />
<section begin=intro />'''Resonating Quake''' is an [[Warframe Augment Mod]] for [[Banshee]] that increases [[Sound Quake]]'s damage, range and energy drain for every second it is active.<section end=intro />
 
   
 
==Stats==
 
==Stats==
Line 14: Line 17:
 
! [[Mods#Mod Rank|Rank]]
 
! [[Mods#Mod Rank|Rank]]
 
! Damage
 
! Damage
! Range
 
 
! [[Mods#Mod Power Cost|Cost]]
 
! [[Mods#Mod Power Cost|Cost]]
 
|-
 
|-
|0 || 60 || 0.5m || 6
+
|0 || x10|| 6
 
|-
 
|-
|1 || 65 || 0.6m || 7
+
|1 || x12|| 7
 
|-
 
|-
|2 || 75 || 0.8m || 8
+
|2 || x15|| 8
 
|-
 
|-
|3 || 100 || 1m || 9
+
|3 || x20|| 9
 
|}
 
|}
   
Line 30: Line 32:
   
 
==Notes==
 
==Notes==
  +
*This mod changes {{A|Sound Quake}}'s initial energy cost to '''100''' energy, affected by [[Ability Efficiency]].
*Stacks up to 20 times.
 
  +
*Damage multiplier is '''not''' affected by [[Ability Strength]].
**At full rank without any Ability mods equipped, Sound Quake will gain 2,000 additional damage and 20 meters of additional range, but will drain an additional 20 energy per second.
 
  +
*Adds '''15''' meters to the ability's base range.
*The additional range, damage and energy drain per second are respectively affected by [[Ability Range]], [[Ability Strength]] and [[Ability Efficiency]].
 
  +
**Adding {{M|Stretch}} for example results in a range of <br/>{{MathText|(Base Range + 15) {{mul}} (1 + Range Mods) {{eql}}}} {{Math|(20 + 15) {{mul}} (1 + 0.45)|mt=y}} meters.
**As with most [[:Category:Channeled Abilities|Channeled Abilities]], [[Ability Duration]] will also affect the energy drain, but will not affect the time it takes to gain a stack.
 
  +
*The quake only hits enemies once per cast and pushes enemies back.
*The expanding Sound Quake radius this augment provides is capable of slowly pushing away enemies caught within it, instead of simply staggering them.
 
  +
*As a single cast instead of a channeled ability, [[Ability Duration]] has no effect on this augment.
  +
*Damage dealt is reduced the further enemies are from Banshee. Initial damage fall-off is very steep, but enemies at the very edge of the shockwave only take '''~33%''' reduced damage compared to enemies at the half-way point. <!--(Better explanation/more numbers needed)-->
  +
*The quake expands out at a set speed of '''~17.5''' meters per second, unaffected by mods.
 
{{clr}}
 
{{clr}}
 
==Examples==
 
<tabber>
 
|-|Streamline, Stretch, Primed Continuity=
 
{| class="emodtable"
 
!Tick
 
!Damage
 
!Range
 
!Energy
 
|-
 
| 1 || 200 || 5 || 5.4
 
|-
 
| 2 || 200 || 5 || 5.4
 
|-
 
| 3 || 301 || 26 || 5.9
 
|-
 
| 4 || 401 || 32 || 6.3
 
|-
 
| 5 || 501 || 33 || 6.8
 
|-
 
| 6 || 601 || 35 || 7.2
 
|-
 
| 7 || 701 || 36 || 7.7
 
|-
 
| 8 || 801 || 38 || 8.1
 
|-
 
| 9 || 901 || 39 || 8.6
 
|-
 
| 10 || 1001 || 41 || 9.0
 
|-
 
| 11 || 1101 || 42 || 9.5
 
|-
 
| 12 || 1201 || 44 || 9.9
 
|-
 
| 13 || 1301 || 45 || 10.4
 
|-
 
| 14 || 1401 || 46 || 10.8
 
|-
 
| 15 || 1501 || 48 || 11.3
 
|-
 
| 16 || 1601 || 49 || 11.7
 
|-
 
| 17 || 1701 || 51 || 12.2
 
|-
 
| 18 || 1801 || 52 || 12.7
 
|-
 
| 19 || 1901 || 54 || 13.1
 
|-
 
| 20 || 2001 || 55 || 13.6
 
|-
 
| 21 || 2101 || 57 || 14.0
 
|-
 
| 22 || 2201 || 58 || 14.5
 
|-
 
| 23 || 2201 || 58 || 14.5
 
|}
 
|-|Stretch, Primed Continuity, Narrow Minded=
 
{| class="emodtable"
 
!Tick
 
!Damage
 
!Range
 
!Energy
 
|-
 
| 1 || 200 || 5 || 3.3
 
|-
 
| 2 || 200 || 5 || 3.3
 
|-
 
| 3 || 302 || 17 || 3.6
 
|-
 
| 4 || 402 || 17 || 3.9
 
|-
 
| 5 || 502 || 18 || 4.1
 
|-
 
| 6 || 602 || 19 || 4.4
 
|-
 
| 7 || 702 || 20 || 4.7
 
|-
 
| 8 || 802 || 21 || 5.0
 
|-
 
| 9 || 902 || 21 || 5.2
 
|-
 
| 10 || 1002 || 22 || 5.5
 
|-
 
| 11 || 1102 || 23 || 5.8
 
|-
 
| 12 || 1202 || 24 || 6.1
 
|-
 
| 13 || 1302 || 25 || 6.3
 
|-
 
| 14 || 1402 || 25 || 6.6
 
|-
 
| 15 || 1502 || 26 || 6.9
 
|-
 
| 16 || 1602 || 27 || 7.2
 
|-
 
| 17 || 1701 || 28 || 7.4
 
|-
 
| 18 || 1802 || 28 || 7.7
 
|-
 
| 19 || 1902 || 29 || 8.0
 
|-
 
| 20 || 2002 || 30 || 8.3
 
|-
 
| 21 || 2102 || 31 || 8.5
 
|-
 
| 22 || 2200 || 32 || 8.8
 
|-
 
| 23 || 2200 || 32 || 8.8
 
|}
 
|-|All with Overextended=
 
{| class="emodtable"
 
!Tick
 
!Damage
 
!Range
 
!Energy
 
|-
 
| 1 || 80 || 5 || 3.3
 
|-
 
| 2 || 80 || 5 || 3.3
 
|-
 
| 3 || 121 || 26 || 3.6
 
|-
 
| 4 || 161 || 37 || 3.9
 
|-
 
| 5 || 201 || 39 || 4.1
 
|-
 
| 6 || 241 || 41 || 4.4
 
|-
 
| 7 || 281 || 42 || 4.7
 
|-
 
| 8 || 321 || 44 || 5.0
 
|-
 
| 9 || 361 || 46 || 5.2
 
|-
 
| 10 || 401 || 47 || 5.5
 
|-
 
| 11 || 441 || 49 || 5.8
 
|-
 
| 12 || 481 || 51 || 6.1
 
|-
 
| 13 || 521 || 52 || 6.3
 
|-
 
| 14 || 561 || 54 || 6.6
 
|-
 
| 15 || 601 || 56 || 6.9
 
|-
 
| 16 || 641 || 57 || 7.2
 
|-
 
| 17 || 681 || 59 || 7.4
 
|-
 
| 18 || 721 || 61 || 7.7
 
|-
 
| 19 || 761 || 63 || 8.0
 
|-
 
| 20 || 800 || 64 || 8.3
 
|-
 
| 21 || 841 || 66 || 8.5
 
|-
 
| 22 || 881 || 68 || 8.8
 
|-
 
| 23 || 881 || 68 || 8.8
 
|}
 
</tabber>
 
   
 
==Tips==
 
==Tips==
  +
*The augment allows players to spam Sound Quake, giving players a longer-ranged omnidirectional crowd control alternative to {{A|Sonic Boom}}.
*On maps with open ledges and/or cliffs, it is possible to use Resonating Quake's expanding radius to simply push enemies away and off the cliffs, taking them off the map and killing them instantly.
 
  +
*{{M|Natural Talent}} lets players cast the ability faster, so increasing casting speed can increase burst DPS by allowing players to recast the ability faster.
  +
*When using Banshee as a damage source in smaller maps such as [[Sedna|Berehynia]], Resonating Quake can cover the entire map. Take note as this may completely prevent {{WF|Trinity}} from supplying energy using {{A|Energy Vampire}} due to the lack of targets.
  +
*Since damage decreases with distance, increasing Ability Range will increase the area at which the x20 damage is dealt.
   
 
==Maximization==
 
==Maximization==
  +
{{WFmax|main|banshee4_aug}}
{{Maximization/augment|RESONATING QUAKE}}
 
   
 
==Media==
 
==Media==
  +
<gallery position="center" widths="500" type="slideshow">
  +
ResonatingQuakeModPre2212.png|Resonating Quake's mod card before {{ver|22.12}}
  +
ResonatingQuakeMod2.png|Resonating Quake's original mod card after {{ver|22.12}}
  +
</gallery>
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
  +
<!--Video goes here-->
  +
</gallery>
  +
===Pre-{{Ver|22.12}}===
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
RESONATING QUAKE - Banshee Augment Warframe
 
RESONATING QUAKE - Banshee Augment Warframe
 
</gallery>
 
</gallery>
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|23}}
  +
*Updated the LOC for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".
  +
  +
{{ver|22.20.7}}
  +
*Updated "Resonating Quake" Augment description to better describe its function:
  +
**''Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.''
  +
  +
{{ver|22.20.4}}
  +
*Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.
  +
  +
{{ver|22.20}}
  +
*Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).
  +
  +
{{ver|22.16}}
  +
*Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.
  +
  +
{{ver|22.12}}
  +
*Augment rework.
  +
  +
{{ver|18.11}}
  +
*Introduced.
 
}}
  +
{{Ver/Lu|23.0.1}}
   
 
{{AugmentNav}}
 
{{AugmentNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Nachhallendes Beben]]
 
  +
[[es:Terremoto resonador]]
{{VoidTraderNav}}
 
 
[[fr:Secousse Résonnante]]
 
[[fr:Secousse Résonnante]]
[[Category:Augmented Mods]]
+
[[Category:Augment Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Warframe Mods]]
 
[[Category:Warframe Mods]]

Revision as of 21:31, 30 June 2020

Resonating Quake is an Warframe Augment Mod for BansheeIcon272 Banshee that replaces SoundQuake130xWhite Sound Quake's channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.


Stats

Rank Damage Cost
0 x10 6
1 x12 7
2 x15 8
3 x20 9

Acquisition

Notes

  • This mod changes SoundQuake130xWhite Sound Quake's initial energy cost to 100 energy, affected by Ability Efficiency.
  • Damage multiplier is not affected by Ability Strength.
  • Adds 15 meters to the ability's base range.
    • Adding Mod TT 20px Stretch for example results in a range of
      (Base Range + 15) × (1 + Range Mods) = (20 + 15) × (1 + 0.45) = 50.75 meters.
  • The quake only hits enemies once per cast and pushes enemies back.
  • As a single cast instead of a channeled ability, Ability Duration has no effect on this augment.
  • Damage dealt is reduced the further enemies are from Banshee. Initial damage fall-off is very steep, but enemies at the very edge of the shockwave only take ~33% reduced damage compared to enemies at the half-way point.
  • The quake expands out at a set speed of ~17.5 meters per second, unaffected by mods.

Tips

  • The augment allows players to spam Sound Quake, giving players a longer-ranged omnidirectional crowd control alternative to SonicBoom130xWhite Sonic Boom.
  • Mod TT 20px Natural Talent lets players cast the ability faster, so increasing casting speed can increase burst DPS by allowing players to recast the ability faster.
  • When using Banshee as a damage source in smaller maps such as Berehynia, Resonating Quake can cover the entire map. Take note as this may completely prevent TrinityIcon272 Trinity from supplying energy using EnergyVampire130xWhite Energy Vampire due to the lack of targets.
  • Since damage decreases with distance, increasing Ability Range will increase the area at which the x20 damage is dealt.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Media

Pre-Update 22.12 (2018-02-09)

Patch History

Update 23.0 (2018-06-15)

  • Updated the LOC for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".

Hotfix 22.20.7 (2018-05-30)

  • Updated "Resonating Quake" Augment description to better describe its function:
    • Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.

Hotfix 22.20.4 (2018-05-22)

  • Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.

Update 22.20 (2018-05-17)

  • Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).

Update 22.16 (2018-03-15)

  • Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.

Update 22.12 (2018-02-09)

  • Augment rework.

Update 18.11 (2016-05-11)

  • Introduced.

Last updated: Hotfix 23.0.1 (2018-06-15)