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Resonating Quake is an Warframe Augment Mod for BansheeIcon272.png Banshee that replaces SoundQuake130xDark.png Sound Quake's channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.


Rank Damage Cost
0 x10 6
1 x12 7
2 x15 8
3 x20 9



  • This mod changes SoundQuake130xDark.png Sound Quake's initial energy cost to 100 energy, affected by Ability Efficiency.
  • Damage multiplier is not affected by Ability Strength.
  • Adds 15 meters to the ability's base range.
    • Adding Mod TT 20px.png Stretch for example results in a range of
      (Base Range + 15) × (1 + Range Mods) = (20 + 15) × (1 + 0.45) = 50.75 meters.
  • The quake only hits enemies once per cast and pushes enemies back.
  • As a single cast instead of a channeled ability, Ability Duration has no effect on this augment.
  • Damage dealt is reduced the further enemies are from Banshee. Initial damage fall-off is very steep, but enemies at the very edge of the shockwave only take ~33% reduced damage compared to enemies at the half-way point.
  • The quake expands out at a set speed of ~17.5 meters per second, unaffected by mods.


  • The augment allows players to spam Sound Quake, giving players a longer-ranged omnidirectional crowd control alternative to SonicBoom130xDark.png Sonic Boom.
  • Mod TT 20px.png Natural Talent lets players cast the ability faster, so increasing casting speed can increase burst DPS by allowing players to recast the ability faster.
  • When using Banshee as a damage source in smaller maps such as Berehynia, Resonating Quake can cover the entire map. Take note as this may completely prevent TrinityIcon272.png Trinity from supplying energy using EnergyVampire130xDark.png Energy Vampire due to the lack of targets.
  • Since damage decreases with distance, increasing Ability Range will increase the area at which the x20 damage is dealt.


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Pre-Update 22.12 (2018-02-09)[]

Patch History[]

Update 23.0 (2018-06-15)

  • Updated the LOC for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".

Hotfix 22.20.7 (2018-05-30)

  • Updated "Resonating Quake" Augment description to better describe its function:
    • Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.

Hotfix 22.20.4 (2018-05-22)

  • Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.

Update 22.20 (2018-05-17)

  • Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).

Update 22.16 (2018-03-15)

  • Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.

Update 22.12 (2018-02-09)

  • Augment rework.

Update 18.11 (2016-05-11)

  • Introduced.

Last updated: Hotfix 23.0.1 (2018-06-15)