Reservoirs.png ReservoirsIcon.png
ENERGY:
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Strength:300 (max health)
30 s-1 (heal over time)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64.png Corrosive
status chance)

Strength:10 (DmgElectricitySmall64.png Electricity damage)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64.png Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Info
  • Birthed from Wisp's dimensional habitat, three species of Reservoir pods nursing friendly Motes can be selectively summoned by Wisp. Tap the ability key to freely cycle the selection wheel between the Vitality, Haste, and Shock reservoirs. Hold down the ability key to summon the selected reservoir from a portal above Wisp for 25 energy, placing the pod directly in front of her. The reservoir pods have a range of 5 meters and last indefinitely, while the motes retrieved from the pods lasts 19 / 22/ 26 / 30 seconds while outside of the reservoirs. Wisp can summon a maximum of 6 reservoir pods.
    • Reservoir pod range is affected by Ability Range.
    • Mote buff duration is affected by Ability Duration.
    • Energy cost is affected by Ability Efficiency.
    • Number of reservoir pods is not affected by mods.
      • Casting additional reservoir pods will replace the oldest pod.
    • Up to three different reservoir types can be unlocked as the ability is ranked up:
      • Vitality: unlocked by default (Unranked Warframe)
      • Haste: unlocked at rank 1 (Warframe Rank 7)
      • Shock: unlocked at rank 2 (Warframe Rank 14)
    • Reservoir selection wheel is displayed above the ability icons. The icon for the currently selected type is enlarged and shown on the left of the wheel. Tapping the ability key (default 1 ) will cycle between the reservoir types, while holding the key will deploy the selected reservoir (tap/hold functions can be inverted in the Settings).

  • Reservoir pods are invulnerable static floating objects that are permanently placed until removed by Wisp or by colliding with Nullifier Crewman bubbles.
  • Each reservoir pod spawns a floating Mote above it, which can be plucked an infinite amount of times by Wisp, other Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects coming into the reservoir's range.
    • This includes at least some allies spawned via Warframe abilities such as NidusIcon272.png Nidus's Maggots via his Ravenous130xDark.png Ravenous ability.
    • Motes attach to the entity that plucked them, floating in orbit and following their target wherever they go.
  • Motes grant the affected entity a specialized buff based on the reservoir type.
  • Motes respawn from their reservoirs after a brief cooldown if taken by an entity.
  • Motes last for a duration, with their timers able to be refreshed and paused indefinitely while the buffed entities are standing in range of the respective reservoir type.
  • Reservoir pods take on Wisp's Ability Strength when placed, and will remain at that Ability Strength percentage indefinitely.
  • If there are multiple reservoir pods, the pod with the highest buff value will take effect, with its corresponding duration.
  • Each entity is limited to 1 active Mote buff per reservoir type.

  • The Vitality Mote increases maximum Health by 300 and restores 30 health per second.
  • Vitality Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a red U-shaped crown.
  • Vitality Reservoir appears as a three-petalled plant with a red crown at its base. It constantly emits a flame-like energy particle effect.

  • The Haste Mote increases movement speed and melee attack speed by 20% and fire rate by 30%.
    • Movement speed, melee attack speed, and fire rate buffs are affected by Ability Strength.
  • Haste Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a green oval-shaped crown.
  • Haste Reservoir appears as a three-petalled plant with a green crown at its base. It constantly emits a liquid-like energy particle effect.

  • The Shock Mote stores an electrical charge that zaps up to 5 enemies within 15 meters with chain lightning, dealing 10 DmgElectricitySmall64.png Electricity damage with 100% status chance to stun enemies.
    • Shock damage is affected by Ability Strength.
    • Shock range is affected by Ability Range.
    • Number of targets, stun duration and stun frequency are not affected by mods.
      • Stun duration and frequency cooldown are both 3 seconds long. The electric charge shows as electricity surging around the Shock Mote when ready to discharge.
  • Shock Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a blue hammer-like crown.
  • Shock Reservoir appears as a three-petalled plant with a blue crown at its base. It constantly emits an electrical spark particle effect.


  • Ability Synergy:
    • Casting BreachSurge130xDark.png Breach Surge on an active reservoir pod will teleport Wisp to its location and double Breach Surge's range.
      • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
      • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
      • Wisp cannot teleport to a pod while within less than 10 meters of it.
    • Currently obtained Motes provide additional properties to SolGate130xDark.png Sol Gate.
      • Vitality: Provides a 25% damage increase.
      • Haste: Allows Sol Gate to deal DmgCorrosiveSmall64.png Corrosive procs on every damage instance.
      • Shock: Provides a 25% damage increase.

Augment
Main article: Fused Reservoir

Fused Reservoir is a Warframe Augment Mod/Exilus Mod for WispIcon272.png Wisp that allows her to spawn a fourth Reservoirs130xDark.png Reservoir with all three buffs at an increased energy cost.


Rank Energy cost Cost
0 300% 6
1 270% 7
2 250% 8
3 200% 9

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