The Tenno Lab is one of the five research labs able to be constructed inside a Clan Dojo . There are two secondary stations for researching Pigments and Backdrops off to the right of the primary console.
Tech tree:
Costs:
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Akstiletto
Salvage
500
72 hours
3,000
None
Polymer Bundle
300
Alloy Plate
50
Gallium
1
Credits
5,000
Zakti
Gallium
3
72 hours
3,000
Akstiletto
Rubedo
2,250
Oxium
2,000
Salvage
5,500
Credits
10,000
Sybaris
Morphics
1
72 hours
3,000
Akstiletto
Salvage
500
Rubedo
50
Polymer Bundle
300
Credits
5,000
Venka
Gallium
2
72 hours
3,000
Sybaris
Salvage
400
Plastids
75
Polymer Bundle
600
Credits
5,000
Gunsen
Morphics
10
72 hours
3,000
Venka
Salvage
15,500
Ferrite
11,500
Polymer Bundle
1,450
Credits
5,000
Veldt
Gallium
2
72 hours
3,000
Sybaris
Alloy Plate
10,500
Salvage
12,000
Rubedo
2,500
Credits
5,000
Tenora
Morphics
25
72 hours
3,000
Sybaris
Oxium
600
Plastids
3,000
Polymer Bundle
5,500
Credits
5,000
Pyrana
Control Module
1
72 hours
3,000
Akstiletto
Salvage
500
Alloy Plate
50
Polymer Bundle
300
Credits
5,000
Nikana
Argon Crystal
1
48 hours
3,000
Akstiletto
Oxium
100
Alloy Plate
150
Polymer Bundle
300
Credits
5,000
Daikyu
Neurodes
1
72 hours
3,000
Akstiletto
Salvage
500
Rubedo
50
Polymer Bundle
300
Credits
5,000
Baza
Alloy Plate
1,500
72 hours
3,000
Akstiletto
Morphics
5
Salvage
1,750
Plastids
300
Credits
10,000
Attica
Morphics
1
72 hours
3,000
Akstiletto
Ferrite
500
Rubedo
50
Salvage
300
Credits
5,000
Anku
Gallium
1
48 hours
3,000
Akstiletto
Circuits
50
Polymer Bundle
300
Salvage
500
Credits
5,000
Cassowar
Gallium
2
72 hours
3,000
Anku
Polymer Bundle
1,500
Rubedo
975
Ferrite
3,150
Credits
10,000
Archwing Launcher Segment
Tellurium
2
72 hours
6,000
None
Polymer Bundle
5,000
Cryotic
800
Oxium
600
Credits
20,000
Banshee
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Orokin Cell
1
Credits
5,000
Banshee Chassis
Mutagen Mass
1
72 hours
1,500
Banshee
Control Module
1
Ferrite
1,000
Rubedo
500
Credits
10,000
Banshee Neuroptics
Detonite Injector
1
72 hours
1,500
Banshee
Neural Sensors
1
Nano Spores
1,000
Polymer Bundle
500
Credits
10,000
Banshee Systems
Fieldron
1
72 hours
1,500
Banshee
Morphics
1
Salvage
1,000
Plastids
500
Credits
10,000
Calcifin Stim
Synthula
3
1 hours
3,000
None
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Adrenal Stim
Synthula
3
1 hours
3,000
Calcifin Stim
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Refract Stim
Synthula
3
1 hours
3,000
Adrenal Stim
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Clotra Stim
Synthula
3
1 hours
3,000
Refract Stim
Polymer Bundle
10,000
Rubedo
5,000
Credits
100
Castanas
Control Module
1
72 hours
3,000
None
Salvage
500
Circuits
50
Ferrite
300
Credits
5,000
Talons
Control Module
1
72 hours
3,000
Castanas
Ferrite
650
Cryotic
300
Polymer Bundle
400
Credits
5,000
Cipher x 100
Carbides
3,500
72 hours
3,000
None
Titanium
3,500
Asterite
100
Aucrux Capacitors
5
Credits
10,000
Dual Raza
Gallium
1
72 hours
3,000
None
Salvage
400
Alloy Plate
30
Polymer Bundle
250
Credits
5,000
Fluctus
Oxium
50
72 hours
3,000
None
Gallium
4
Salvage
500
Nano Spores
350
Credits
10,000
Gazal Machete
Neurodes
2
72 hours
3,000
None
Salvage
500
Alloy Plate
300
Plastids
50
Credits
5,000
Gravimag
Gyromag Systems
1
72 hours
5,000
None
Atmo Systems
1
Repeller Systems
1
Credits
5,000
Kavat Incubator Upgrade Segment
Neurodes
2
72 hours
6,000
None
Alloy Plate
6,000
Cryotic
900
Plastids
550
Credits
20,000
Landing Craft Foundry Segment
Morphics
2
72 hours
6,000
None
Polymer Bundle
5,000
Circuits
1,600
Salvage
6,000
Credits
20,000
Larkspur
Crisma Toroid
1
48 hours
3,000
None
Thermal Sludge
5
Travocyte Alloy
6
Axidrol Alloy
6
Credits
5,000
Loc-Pin
Mutagen Sample
30
72 hours
3,000
None
Detonite Ampule
30
Fieldron Sample
30
Morphics
1
Credits
5,000
Nami Skyla
Neurodes
1
48 hours
3,000
None
Ferrite
500
Rubedo
50
Polymer Bundle
300
Credits
5,000
Tonbo
Morphics
1
48 hours
3,000
Nami Skyla
Ferrite
500
Oxium
20
Plastids
300
Credits
5,000
Venato
Tellurium
1
72 hours
3,000
Tonbo
Plastids
225
Rubedo
275
Salvage
3,500
Credits
10,000
Scourge
Morphics
3
72 hours
3,000
Tonbo
Oxium
4,500
Ferrite
7,250
Salvage
9,750
Credits
10,000
Shaku
Neurodes
10
48 hours
3,000
Nami Skyla
Ferrite
17,500
Plastids
5,000
Polymer Bundle
11,000
Credits
5,000
Okina
Gallium
5
72 hours
3,000
Nami Skyla
Alloy Plate
5,500
Plastids
165
Cryotic
3,250
Credits
10,000
Masseter
Gallium
2
72 hours
3,000
Nami Skyla
Polymer Bundle
1,200
Rubedo
1,450
Alloy Plate
3,250
Credits
10,000
Lacera
Morphics
1
48 hours
3,000
Nami Skyla
Ferrite
600
Rubedo
80
Polymer Bundle
450
Credits
5,000
Guandao
Morphics
5
72 hours
3,000
Nami Skyla
Plastids
1,250
Cryotic
2,500
Ferrite
4,500
Credits
10,000
Endura
Morphics
5
72 hours
3,000
Nami Skyla
Oxium
40
Ferrite
7,500
Polymer Bundle
2,500
Credits
10,000
Dark Split-Sword
Tellurium
1
48 hours
3,000
Nami Skyla
Alloy Plate
800
Rubedo
62
Mutagen Sample
20
Credits
10,000
Nezha
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Orokin Cell
1
Credits
5,000
Nezha Chassis
Mutagen Mass
1
72 hours
1,500
Nezha
Neural Sensors
1
Alloy Plate
1,000
Circuits
500
Credits
10,000
Nezha Neuroptics
Detonite Injector
1
72 hours
1,500
Nezha
Neurodes
1
Nano Spores
1,000
Salvage
500
Credits
10,000
Nezha Systems
Fieldron
1
72 hours
1,500
Nezha
Gallium
1
Salvage
1,000
Cryotic
500
Credits
10,000
Nutrio Incubator Upgrade Segment
Tellurium
2
72 hours
6,000
None
Polymer Bundle
5,000
Cryotic
800
Oxium
600
Credits
20,000
Silva & Aegis
Gallium
2
72 hours
3,000
None
Ferrite
500
Alloy Plate
500
Polymer Bundle
300
Credits
5,000
Synthula
Polymer Bundle
1,000
1 hour
3,000
None
Ferrite
3,000
Rubedo
500
Vitus Essence
1
Credits
100
Velocitus
Control Module
1
72 hour
3,000
None
Salvage
500
Alloy Plate
50
Polymer Bundle
250
Credits
5,000
Volt
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Orokin Cell
1
Credits
5,000
Volt Chassis
Mutagen Mass
1
72 hours
1,500
Volt
Control Module
1
Ferrite
1,000
Rubedo
500
Credits
10,000
Volt Neuroptics
Detonite Injector
1
72 hours
1,500
Volt
Neural Sensors
1
Nano Spores
1,000
Polymer Bundle
500
Credits
10,000
Volt Systems
Fieldron
1
72 hours
1,500
Volt
Morphics
1
Salvage
1,000
Plastids
500
Credits
10,000
Wukong
Nitain Extract
5
72 hours
5,000
None
Ferrite
25,000
Plastids
9,000
Orokin Cell
1
Credits
5,000
Wukong Chassis
Nitain Extract
3
72 hours
1,500
Wukong
Control Module
1
Ferrite
1,000
Rubedo
500
Credits
10,000
Wukong Neuroptics
Nitain Extract
1
72 hours
1,500
Wukong
Neural Sensors
1
Nano Spores
1,000
Polymer Bundle
500
Credits
10,000
Wukong Systems
Nitain Extract
2
72 hours
1,500
Wukong
Morphics
1
Salvage
1,000
Plastids
500
Credits
10,000
Zephyr
Mutagen Mass
1
72 hours
5,000
None
Detonite Injector
1
Fieldron
1
Oxium
200
Credits
5,000
Zephyr Chassis
Mutagen Mass
1
72 hours
1,500
Zephyr
Control Module
1
Ferrite
1,000
Oxium
20
Credits
10,000
Zephyr Neuroptics
Detonite Injector
1
72 hours
1,500
Zephyr
Neural Sensors
1
Nano Spores
1,000
Oxium
20
Credits
10,000
Zephyr Systems
Fieldron
1
72 hours
1,500
Zephyr
Morphics
1
Salvage
1,000
Oxium
20
Credits
10,000
Amesha
Nitain Extract
2
72 hours
3,000
None
Detonite Injector
1
Fieldron
1
Mutagen Mass
1
Credits
10,000
Amesha Harness
Detonite Injector
1
72 hours
1,500
Amesha
Salvage
6,200
Cryotic
1,250
Tellurium
1
Credits
10,000
Amesha Systems
Mutagen Mass
1
72 hours
1,500
Amesha
Polymer Bundle
5,650
Oxium
2,200
Tellurium
1
Credits
10,000
Amesha Wings
Fieldron
1
72 hours
1,500
Amesha
Ferrite
7,250
Plastids
1,350
Tellurium
1
Credits
10,000
Elytron
Gallium
2
72 hours
3,000
None
Detonite Injector
1
Fieldron
1
Mutagen Mass
1
Credits
10,000
Elytron Harness
Detonite Injector
1
72 hours
1,500
Elytron
Nano Spores
5,650
Alloy Plate
4,500
Tellurium
1
Credits
10,000
Elytron Systems
Mutagen Mass
1
72 hours
1,500
Elytron
Alloy Plate
6,200
Plastids
1,150
Tellurium
1
Credits
10,000
Elytron Wings
Fieldron
1
72 hours
1,500
Elytron
Cryotic
6,450
Polymer Bundle
12,500
Tellurium
1
Credits
10,000
Itzal
Tellurium
2
72 hours
3,000
None
Detonite Injector
1
Fieldron
1
Mutagen Mass
1
Credits
10,000
Itzal Harness
Tellurium
1
36 hours
1,500
Itzal
Detonite Injector
1
Ferrite
5,500
Oxium
250
Credits
4,000
Itzal Systems
Tellurium
1
36 hours
1,500
Itzal
Mutagen Mass
1
Salvage
72,500
Oxium
3,750
Credits
5,500
Itzal Wings
Tellurium
1
36 hours
1,500
Itzal
Fieldron
1
Oxium
3,750
Ferrite
6,400
Credits
4,500
Polychrome Dyes [ ]
Main article: Pigment
Polychrome Dyes are used to customize the interior color of the Clan Dojo. Pigment resources can be obtained once research for a dye has been started.
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
01000011 Cyan Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Anti Violet Pigment
Pigment
10
36 hours
1,000
None
Credits
10,000
Argon Purple Pigment
Pigment
120
36 hours
1,000
None
Credits
10,000
Autumn Brown Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Boiler Red Pigment
Pigment
10
36 hours
1,000
None
Credits
10,000
Charger Blue Pigment
Pigment
180
36 hours
1,000
None
Credits
10,000
Conductor Gold Pigment
Pigment
5
36 hours
1,000
None
Credits
10,000
Coolant Blue Pigment
Pigment
500
36 hours
1,000
None
Credits
10,000
Crawler Blue Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Devar Grey Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Dust Brown Pigment
Pigment
550
36 hours
1,000
None
Credits
10,000
Elysium Blue Pigment
Pigment
20
36 hours
1,000
None
Credits
10,000
False Orange Pigment
Pigment
15
36 hours
1,000
None
Credits
10,000
Glacial Blue Pigment
Pigment
200
36 hours
1,000
None
Credits
10,000
Harmony Green Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Hesperia Brown Pigment
Pigment
420
36 hours
1,000
None
Credits
10,000
Jackal Yellow Pigment
Pigment
50
36 hours
1,000
None
Credits
10,000
Leaf Red Pigment
Pigment
5
36 hours
1,000
None
Credits
10,000
Leech Green Pigment
Pigment
150
36 hours
1,000
None
Credits
10,000
Memoriam Purple Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
MOA Green Pigment
Pigment
200
36 hours
1,000
None
Credits
10,000
Morning Yellow Pigment
Pigment
350
36 hours
1,000
None
Credits
10,000
Mortus Pink Pigment
Pigment
5
36 hours
1,000
None
Credits
10,000
Mutalist Red Pigment
Pigment
150
36 hours
1,000
None
Credits
10,000
Nanite Blue Pigment
Pigment
550
36 hours
1,000
None
Credits
10,000
Neo Pink Pigment
Pigment
400
36 hours
1,000
None
Credits
10,000
Night Blue Pigment
Pigment
10
36 hours
1,000
None
Credits
10,000
Oak Brown Pigment
Pigment
500
36 hours
1,000
None
Credits
10,000
Olympus Blue Pigment
Pigment
480
36 hours
1,000
None
Credits
10,000
Railgun Blue Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
River Blue Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
Sand Yellow Pigment
Pigment
350
36 hours
1,000
None
Credits
10,000
Shard Black Pigment
Pigment
250
36 hours
1,000
None
Credits
10,000
Syrtis Orange Pigment
Pigment
220
36 hours
1,000
None
Credits
10,000
Tempest Brown Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Tharsis Brown Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Tower White Pigment
Pigment
300
36 hours
1,000
None
Credits
10,000
Tree Green Pigment
Pigment
450
36 hours
1,000
None
Credits
10,000
Veldt Yellow Pigment
Pigment
150
36 hours
1,000
None
Credits
10,000
Wisp Grey Pigment
Pigment
500
36 hours
1,000
None
Credits
10,000
Backdrops [ ]
Backdrops are used to customize the skyboxes of rooms in the Clan Dojo.
Item
Resources
Cost
Build Time
Clan Affinity
Requirement
Ceres Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Deimos Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Earth Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Saturn Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Venus Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000
Void Backdrop
Nano Spores
4500
24 hours
1,000
None
Salvage
3750
Rubedo
250
Neural Sensors
1
Credits
10,000