WARFRAME Wiki
WARFRAME Wiki
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
U30.5 changes; CTRL+F https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ for specifics 20:36, 6 July 2021 (UTC)
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Update 27.0 (2019-12-13)

Research is the process of using materials to create interesting and unique weapons and items within the Clan Dojo. The Oracle Room must be built before any of the labs can be built and research can begin. Each lab room represents a separate area of research for different types of weapons and items. No project can be rushed for  Platinum. Once research is complete, Tenno will be able to purchase the Blueprints for  15,000.

Research costs will vary, depending on the clan tier. Ghost, Shadow, Storm, Mountain, and Moon clans must contribute amounts scaled to their membership caps. Note that this is not always the case for some researches and may differ. Resources below are the lowest denomination, as seen in Ghost clans. For bigger clans, follow these multipliers:

  • Ghost Clan Ghost: base requirement (not multiplied)
  • Shadow Clan Shadow: 3 times
  • Storm Clan Storm: 10 times
  • Mountain Clan Mountain: 30 times
  • Moon Clan Moon: 100 times

Bio Lab[]

This section is transcluded from Research/Bio Lab . To change it, please edit the transcluded page.
Edit Tab
ResearchBioLab

Tech tree:

Costs:

Item Resources Cost Build Time Clan Affinity Requirement

Infested Catalyst
 Neurodes 14 24 hours 2,000 None
 Ferrite 21,500
 Nano Spores 19,500
 Plastids 11,500
 Credits 500

Mutagen Mass
 Mutagen Sample 5 72 hours 2,000 None
 Circuits 150
 Nano Spores 500
 Plastids 100
 Credits 5,000

 Torid
 Mutagen Sample 10 72 hours 3,000
Mutagen Mass
 Circuits 200
 Nano Spores 750
 Polymer Bundle 400
 Credits 5,000

 Scoliac
 Mutagen Sample 25 72 hours 3,000
Torid
 Plastids 400
 Nano Spores 9,000
 Polymer Bundle 800
 Credits 5,000

 Mios
 Mutagen Sample 30 72 hours 3,000
Scoliac
 Plastids 400
 Nano Spores 9,000
 Polymer Bundle 800
 Credits 5,000

 Cerata
 Mutagen Sample 25 72 hours 3,000
Scoliac
 Plastids 600
 Cryotic 1,200
 Polymer Bundle 800
 Credits 5,000

 Hema
 Mutagen Sample 5,000 72 hours 10,000
Torid
 Plastids 10,000
 Nano Spores 45,000
 Neurodes 50
 Credits 5,000

 Dual Ichor
 Mutagen Sample 25 72 hours 3,000
Torid
 Circuits 400
 Nano Spores 9,000
 Polymer Bundle 800
 Credits 5,000

Djinn
 Mutagen Sample 60 72 hours 3,000
Dual Ichor
 Circuits 800
 Nano Spores 9,500
 Polymer Bundle 1,200
 Credits 5,000

 Acrid
 Mutagen Sample 10 72 hours 3,000
Torid
 Ferrite 150
 Nano Spores 1,000
 Polymer Bundle 500
 Credits 7,500

 Embolist
 Mutagen Sample 30 72 hours 3,000
Acrid
 Circuits 400
 Nano Spores 4,000
 Polymer Bundle 800
 Credits 5,000

 Synapse
 Mutagen Sample 65 72 hours 3,000
Embolist
 Circuits 800
 Nano Spores 3,000
 Polymer Bundle 1,200
 Credits 5,000

 Pupacyst
 Mutagen Sample 30 72 hours 3,000
Embolist
 Plastids 650
 Nano Spores 4,500
 Ferrite 3,750
 Credits 5,000

 Mutalist Quanta
 Mutagen Sample 30 72 hours 3,000
Embolist
 Circuits 400
 Nano Spores 4,000
 Ferrite 800
 Credits 5,000

 Paracyst
 Mutagen Sample 30 72 hours 3,000
Mutalist Quanta
 Circuits 400
 Nano Spores 4,000
 Polymer Bundle 800
 Credits 5,000

 Bubonico
 Mutagen Sample 35 72 hours 3,000
Paracyst
 Rubedo 8000
 Nano Spores 22,000
 Neurodes 20
 Credits 5,000

 Caustacyst
 Mutagen Sample 30 72 hours 3,000
Embolist
 Plastids 600
 Ferrite 4,000
 Polymer Bundle 1,200
 Credits 5,000

 Catabolyst
 Mutagen Sample 40 72 hours 3,000
Embolist
 Plastids 650
 Salvage 3,750
 Nano Spores 4,250
 Credits 5,000

 Dual Toxocyst
 Mutagen Sample 20 72 hours 3,000
Acrid
 Circuits 200
 Nano Spores 750
 Cryotic 400
 Credits 5,000

 Pox
 Mutagen Sample 20 72 hours 3,000
Dual Toxocyst
 Plastids 200
 Nano Spores 900
 Rubedo 250
 Credits 5,000

Squad Health
Restore
(Medium)
 Mutagen Sample 30 72 hours 3,000
Mutagen Mass
 Circuits 200
 Nano Spores 750
 Polymer Bundle 400
 Credits 5,000

Squad Health
Restore
(Medium) x 10
 Mutagen Sample 30 72 hours 3,000
Squad Health
Restore
(Medium)
 Circuits 200
 Nano Spores 750
 Polymer Bundle 400
 Credits 5,000

Squad Health
Restore
(Large) x 100
 Mutagen Sample 550 72 hours 3,000
Squad Health
Restore
(Medium) x 10
 Carbides 3,500
 Asterite 100
 Nullstones 5
 Credits 25,000

 Phage
 Mutagen Sample 10 72 hours 3,000
Mutagen Mass
 Polymer Bundle 450
 Salvage 550
 Plastids 200
 Credits 7,500

Chem Lab[]

This section is transcluded from Research/Chem Lab . To change it, please edit the transcluded page.
Edit Tab
ResearchChemLab

Tech Tree:

Costs:

Item Resources Cost Build Time Clan Affinity Requirement

Detonite Injector
 Detonite Ampule 5 72 hours 2,000 None
 Ferrite 200
 Polymer Bundle 250
 Plastids 100
 Credits 5,000

 Sydon
 Nitain Extract 5 72 hours 3,000
Detonite Injector
 Ferrite 16,500
 Alloy Plate 12,000
 Rubedo 4,650
 Credits 5,000

 Twin Krohkur
 Detonite Ampule 200 72 hours 3,000
Sydon
 Gallium 4
 Ferrite 3,250
 Oxium 300
 Credits 5,000

 Kesheg
 Detonite Ampule 10 72 hours 3,000
Sydon
 Kuva 400
 Ferrite 13,000
 Alloy Plate 9,000
 Credits 5,000

Squad Ammo
Restore (Medium)
 Detonite Ampule 35 72 hours 3,000
Detonite Injector
 Ferrite 400
 Plastids 300
 Polymer Bundle 600
 Credits 5,000

Squad Ammo
Restore (Medium) x 10
 Detonite Ampule 35 72 hours 3,000
Medium Team
Ammo Restore
 Ferrite 400
 Plastids 300
 Polymer Bundle 600
 Credits 5,000

Squad Ammo
Restore (Large) x 100
 Detonite Ampule 550 72 hours 3,000
Medium Team
Ammo Restore x 10
 Carbides 350
 Gallos Rods 100
 Nullstones 5
 Credits 25,000

 Nukor
 Detonite Ampule 10 84 hours 3,000
Detonite Injector
 Salvage 550
 Morphics 2
 Rubedo 115
 Credits 5,000

 Marelok
 Detonite Ampule 10 72 hours 3,000
Detonite Injector
 Polymer Bundle 300
 Salvage 650
 Alloy Plate 120
 Credits 5,000

 Kohmak
 Detonite Ampule 10 72 hours 3,000
Marelok
 Ferrite 400
 Plastids 500
 Gallium 2
 Credits 5,000

 Jat Kittag
 Detonite Ampule 15 96 hours 3,000
Detonite Injector
 Salvage 500
 Alloy Plate 200
 Ferrite 350
 Credits 9,000

 Jat Kusar
 Detonite Ampule 750 72 hours 3,000
Jat Kittag
 Polymer Bundle 2,400
 Alloy Plate 13,500
 Ferrite 10,000
 Credits 7,500

 Ignis
 Detonite Ampule 10 72 hours 3,000
Detonite Injector
 Ferrite 400
 Plastids 150
 Polymer Bundle 500
 Credits 5,000

 Ignis Wraith
 Detonite Ampule 3,000 72 hours 3,000
Ignis & Hardcore Tier
or Ignis & Rank 10 Clan rank
 Alloy Plate 20,000
 Rubedo 15,000
 Plastids 10,000
 Credits 5,000

 Ogris
 Detonite Ampule 10 72 hours 3,000
Ignis
 Ferrite 500
 Plastids 150
 Polymer Bundle 300
 Credits 7,500

 Knux
 Tellurium 10 72 hours 5,000
Ogris
 Cryotic 20,000
 Polymer Bundle 10,000
 Plastids 5,000
 Credits 75,000

 Grattler
 Detonite Ampule 10 72 hours 5,000
Ogris
 Salvage 540
 Oxium 390
 Rubedo 210
 Credits 7,500

 Ack & Brunt
 Detonite Ampule 10 72 hours 3,000
Ogris
 Salvage 620
 Polymer Bundle 400
 Rubedo 240
 Credits 7,500

 Javlok
 Detonite Ampule 1,000 72 hours 3,000
Ignis
 Ferrite 4,000
 Polymer Bundle 500
 Plastids 2,000
 Credits 5,000

 Grinlok
 Detonite Ampule 10 72 hours 3,000
Detonite Injector
 Polymer Bundle 500
 Ferrite 400
 Alloy Plate 150
 Credits 5,000

 Argonak
 Detonite Ampule 325 60 hours 3,000
Grinlok
 Control Module 10
 Circuits 525
 Salvage 2,000
 Credits 5,000

 Buzlok
 Detonite Ampule 10 60 hours 3,000
Detonite Injector
 Salvage 500
 Circuits 150
 Control Module 10
 Credits 5,000

Energy Lab[]

This section is transcluded from Research/Energy Lab . To change it, please edit the transcluded page.
Edit Tab
ResearchEnergyLab

Tech tree:

Costs:

Item Resources Cost Build Time Clan Affinity Requirement

Fieldron
 Fieldron Sample 5 72 hours 2,000 None
 Rubedo 100
 Nano Spores 500
 Polymer Bundle 200
 Credits 5,000

Squad Shield
Restore (Medium)
 Fieldron Sample 30 72 hours 3,000
Fieldron
 Rubedo 100
 Nano Spores 500
 Polymer Bundle 200
 Credits 5,000

Squad Shield
Restore (Medium) x10
 Fieldron Sample 30 72 hours 3,000
Squad Shield
Restore (Medium)
 Rubedo 100
 Nano Spores 500
 Polymer Bundle 200
 Credits 5,000

Squad Shield
Restore (Large) x 100
 Fieldron Sample 550 72 hours 3,000
Squad Shield
Restore (Medium) x 10
 Titanium 3,500
 Isos 300
 Komms 5
 Credits 25,000

Squad Energy
Restore (Medium)
 Fieldron Sample 25 72 hours 3,000
Fieldron
 Rubedo 80
 Nano Spores 500
 Polymer Bundle 200
 Credits 5,000

Squad Energy
Restore (Medium) x10
 Fieldron Sample 25 72 hours 3,000
Squad Energy
Restore (Medium)
 Rubedo 80
 Nano Spores 500
 Polymer Bundle 200
 Credits 5,000

Squad Energy
Restore (Large) x 100
 Fieldron Sample 550 72 hours 3,000
Squad Energy
Restore (Medium) x 10
 Cubic Diodes 3,500
 Gallos Rods 100
 Aucrux Capacitors 5
 Credits 25,000

Antiserum
Injector
 Fieldron Sample 10 5 min 3,000
Squad Energy
Restore (Medium)
 Antiserum Injector Fragment 600
 Nano Spores 750
 Polymer Bundle 400
 Credits 5,000

 Serro
 Fieldron Sample 5 72 hours 3,000
Fieldron
 Circuits 100
 Salvage 500
 Neural Sensors 1
 Credits 5,000

 Prova
 Fieldron Sample 5 72 hours 3,000
Fieldron
 Rubedo 100
 Nano Spores 500
 Polymer Bundle 200
 Credits 5,000

 Supra
 Fieldron Sample 10 72 hours 3,000
Prova
 Ferrite 500
 Plastids 250
 Polymer Bundle 500
 Credits 10,000

 Quanta
 Fieldron Sample 10 72 hours 3,000
Prova
 Salvage 500
 Circuits 250
 Neural Sensors 3
 Credits 10,000

 Falcor
 Fieldron Sample 550 72 hours 3,000
Prova
 Circuits 325
 Alloy Plate 1,750
 Polymer Bundle 800
 Credits 5,000

 Dera
 Fieldron Sample 5 72 hours 3,000
Prova
 Circuits 200
 Nano Spores 500
 Polymer Bundle 250
 Credits 7,500

 Spectra
 Fieldron Sample 7 72 hours 3,000
Dera
 Circuits 350
 Nano Spores 750
 Polymer Bundle 350
 Credits 7,500

 Cycron
 Fieldron Sample 90 72 hours 3,000
Spectra
 Circuits 500
 Gallium 15
 Nano Spores 15,000
 Credits 7,500

 Cyanex
 Fieldron Sample 30 72 hours 3,000
Spectra
 Plastids 300
 Salvage 2,250
 Control Module 10
 Credits 7,500

 Komorex
 Fieldron Sample 60 72 hours 3,000
Cyanex
 Polymer Bundle 850
 Alloy Plate 1,300
 Gallium 10
 Credits 7,500

 Arca Scisco
 Fieldron Sample 200 72 hours 3,000
Spectra
 Rubedo 3,000
 Alloy Plate 12,750
 Control Module 15
 Credits 7,500

 Lanka
 Fieldron Sample 10 72 hours 3,000
Dera
 Ferrite 500
 Plastids 250
 Polymer Bundle 500
 Credits 10,000

 Opticor
 Fieldron Sample 10 72 hours 3,000
Lanka
 Ferrite 500
 Plastids 250
 Gallium 1
 Credits 10,000

Helios
 Fieldron Sample 7 72 hours 3,000
Lanka
 Oxium 100
 Ferrite 750
 Nano Spores 350
 Credits 7,500

 Convectrix
 Fieldron Sample 20 72 hours 3,000
Lanka
 Nano Spores 1,300
 Circuits 450
 Gallium 12
 Credits 10,000

 Arca Plasmor
 Fieldron Sample 200 72 hours 3,000
Lanka
 Salvage 12,000
 Circuits 3,750
 Gallium 8
 Credits 7,500

 Flux Rifle
 Fieldron Sample 7 72 hours 3,000
Dera
 Circuits 350
 Nano Spores 750
 Polymer Bundle 350
 Credits 7,500

 Amprex
 Fieldron Sample 15 72 hours 3,000
Dera
 Plastids 350
 Nano Spores 750
 Polymer Bundle 350
 Credits 7,500

 Staticor
 Fieldron Sample 30 72 hours 3,000
Amprex
 Alloy Plate 800
 Nano Spores 750
 Tellurium 1
 Credits 7,500

 Lenz
 Fieldron Sample 1,000 72 hours 4,000
Amprex
 Alloy Plate 1,200
 Polymer Bundle 7,500
 Neurodes 50
 Credits 7,500

 Glaxion
 Fieldron Sample 5 72 hours 3,000
Amprex
 Circuits 100
 Cryotic 2,500
 Gallium 1
 Credits 5,000

 Ferrox
 Fieldron Sample 800 72 hours 3,000
Amprex
 Circuits 550
 Ferrite 3,500
 Oxium 500
 Credits 10,000

 Dual Cestra
 Fieldron Sample 10 72 hours 3,000
Fieldron
 Salvage 400
 Polymer Bundle 200
 Circuits 150
 Credits 8,000

 Kreska
 Fieldron Sample 25 72 hours 5,000 None
 Thermal Sludge 5
 Axidrol Alloy 10
 Recaster Neural Relay 1
 Credits 10,000

 Ocucor
 Fieldron Sample 25 72 hours 5,000
Kreska
 Gorgaricus Spore 5
 Travocyte Alloy 10
 Eye-Eye Rotoblade 1
 Credits 10,000

 Battacor
 Fieldron Sample 25 72 hours 5,000
Ocucor
 Mytocardia Spore 5
 Venerdo Alloy 10
 Kriller Thermal Laser 1
 Credits 10,000

Tenno Lab[]

This section is transcluded from Research/Tenno Lab . To change it, please edit the transcluded page.
Edit Tab
ResearchTennoLab

Tech tree:

Costs:

Item Resources Cost Build Time Clan Affinity Requirement

 Air Support Charges
 Cubic Diodes 5,000 72 hours 3,000 None
 Ticor Plate 5,000
 Gallos Rods 150
 Nullstones 8
 Credits 10,000
Item Resources Cost Build Time Clan Affinity Requirement

 Akstiletto
 Salvage 500 72 hours 3,000 None
 Polymer Bundle 300
 Alloy Plate 50
 Gallium 1
 Credits 5,000

 Zakti
 Gallium 3 72 hours 3,000
Akstiletto
 Rubedo 2,250
 Oxium 2,000
 Salvage 5,500
 Credits 10,000

 Sybaris
 Morphics 1 72 hours 3,000
Akstiletto
 Salvage 500
 Rubedo 50
 Polymer Bundle 300
 Credits 5,000

 Venka
 Gallium 2 72 hours 3,000
Sybaris
 Salvage 400
 Plastids 75
 Polymer Bundle 600
 Credits 5,000

 Gunsen
 Morphics 10 72 hours 3,000
Venka
 Salvage 15,500
 Ferrite 11,500
 Polymer Bundle 1,450
 Credits 5,000

 Veldt
 Gallium 2 72 hours 3,000
Sybaris
 Alloy Plate 10,500
 Salvage 12,000
 Rubedo 2,500
 Credits 5,000

 Tenora
 Morphics 25 72 hours 3,000
Sybaris
 Oxium 600
 Plastids 3,000
 Polymer Bundle 5,500
 Credits 5,000

 Pyrana
 Control Module 1 72 hours 3,000
Akstiletto
 Salvage 500
 Alloy Plate 50
 Polymer Bundle 300
 Credits 5,000

 Nikana
 Argon Crystal 1 48 hours 3,000
Akstiletto
 Oxium 100
 Alloy Plate 150
 Polymer Bundle 300
 Credits 5,000

 Daikyu
 Neurodes 1 72 hours 3,000
Akstiletto
 Salvage 500
 Rubedo 50
 Polymer Bundle 300
 Credits 5,000

 Baza
 Alloy Plate 1,500 72 hours 3,000
Akstiletto
 Morphics 5
 Salvage 1,750
 Plastids 300
 Credits 10,000

 Attica
 Morphics 1 72 hours 3,000
Akstiletto
 Ferrite 500
 Rubedo 50
 Salvage 300
 Credits 5,000

 Anku
 Gallium 1 48 hours 3,000
Akstiletto
 Circuits 50
 Polymer Bundle 300
 Salvage 500
 Credits 5,000

 Cassowar
 Gallium 2 72 hours 3,000
Anku
 Polymer Bundle 1,500
 Rubedo 975
 Ferrite 3,150
 Credits 10,000

Archwing Launcher Segment
 Tellurium 2 72 hours 6,000 None
 Polymer Bundle 5,000
 Cryotic 800
 Oxium 600
 Credits 20,000

 Banshee
 Mutagen Mass 1 72 hours 5,000 None
 Detonite Injector 1
 Fieldron 1
 Orokin Cell 1
 Credits 5,000

 Banshee Chassis
 Mutagen Mass 1 72 hours 1,500
Banshee
 Control Module 1
 Ferrite 1,000
 Rubedo 500
 Credits 10,000

 Banshee Neuroptics
 Detonite Injector 1 72 hours 1,500
Banshee
 Neural Sensors 1
 Nano Spores 1,000
 Polymer Bundle 500
 Credits 10,000

 Banshee Systems
 Fieldron 1 72 hours 1,500
Banshee
 Morphics 1
 Salvage 1,000
 Plastids 500
 Credits 10,000

Calcifin Stim
 Synthula 3 1 hours 3,000 None
 Polymer Bundle 10,000
 Rubedo 5,000
 Credits 100

Adrenal Stim
 Synthula 3 1 hours 3,000
Calcifin Stim
 Polymer Bundle 10,000
 Rubedo 5,000
 Credits 100

Refract Stim
 Synthula 3 1 hours 3,000
Adrenal Stim
 Polymer Bundle 10,000
 Rubedo 5,000
 Credits 100

Clotra Stim
 Synthula 3 1 hours 3,000
Refract Stim
 Polymer Bundle 10,000
 Rubedo 5,000
 Credits 100

 Castanas
 Control Module 1 72 hours 3,000 None
 Salvage 500
 Circuits 50
 Ferrite 300
 Credits 5,000

 Talons
 Control Module 1 72 hours 3,000
Castanas
 Ferrite 650
 Cryotic 300
 Polymer Bundle 400
 Credits 5,000

Cipher x 100
 Carbides 3,500 72 hours 3,000 None
 Titanium 3,500
 Asterite 100
 Aucrux Capacitors 5
 Credits 10,000

 Dual Raza
 Gallium 1 72 hours 3,000 None
 Salvage 400
 Alloy Plate 30
 Polymer Bundle 250
 Credits 5,000

 Fluctus
 Oxium 50 72 hours 3,000 None
 Gallium 4
 Salvage 500
 Nano Spores 350
 Credits 10,000

 Gazal Machete
 Neurodes 2 72 hours 3,000 None
 Salvage 500
 Alloy Plate 300
 Plastids 50
 Credits 5,000

Gravimag
 Gyromag Systems 1 72 hours 5,000 None
 Atmo Systems 1
 Repeller Systems 1
 Credits 5,000

Kavat Incubator
Upgrade Segment
 Neurodes 2 72 hours 6,000 None
 Alloy Plate 6,000
 Cryotic 900
 Plastids 550
 Credits 20,000

Landing Craft
Foundry Segment
 Morphics 2 72 hours 6,000 None
 Polymer Bundle 5,000
 Circuits 1,600
 Salvage 6,000
 Credits 20,000

 Larkspur
 Crisma Toroid 1 48 hours 3,000 None
 Thermal Sludge 5
 Travocyte Alloy 6
 Axidrol Alloy 6
 Credits 5,000

Loc-Pin
 Mutagen Sample 30 72 hours 3,000 None
 Detonite Ampule 30
 Fieldron Sample 30
 Morphics 1
 Credits 5,000

 Nami Skyla
 Neurodes 1 48 hours 3,000 None
 Ferrite 500
 Rubedo 50
 Polymer Bundle 300
 Credits 5,000

 Tonbo
 Morphics 1 48 hours 3,000
Nami Skyla
 Ferrite 500
 Oxium 20
 Plastids 300
 Credits 5,000

 Venato
 Tellurium 1 72 hours 3,000
Tonbo
 Plastids 225
 Rubedo 275
 Salvage 3,500
 Credits 10,000

 Scourge
 Morphics 3 72 hours 3,000
Tonbo
 Oxium 4,500
 Ferrite 7,250
 Salvage 9,750
 Credits 10,000

 Shaku
 Neurodes 10 48 hours 3,000
Nami Skyla
 Ferrite 17,500
 Plastids 5,000
 Polymer Bundle 11,000
 Credits 5,000

 Okina
 Gallium 5 72 hours 3,000
Nami Skyla
 Alloy Plate 5,500
 Plastids 165
 Cryotic 3,250
 Credits 10,000

 Masseter
 Gallium 2 72 hours 3,000
Nami Skyla
 Polymer Bundle 1,200
 Rubedo 1,450
 Alloy Plate 3,250
 Credits 10,000

 Lacera
 Morphics 1 48 hours 3,000
Nami Skyla
 Ferrite 600
 Rubedo 80
 Polymer Bundle 450
 Credits 5,000

 Guandao
 Morphics 5 72 hours 3,000
Nami Skyla
 Plastids 1,250
 Cryotic 2,500
 Ferrite 4,500
 Credits 10,000

 Endura
 Morphics 5 72 hours 3,000
Nami Skyla
 Oxium 40
 Ferrite 7,500
 Polymer Bundle 2,500
 Credits 10,000

 Dark Split-Sword
 Tellurium 1 48 hours 3,000
Nami Skyla
 Alloy Plate 800
 Rubedo 62
 Mutagen Sample 20
 Credits 10,000

 Nezha
 Mutagen Mass 1 72 hours 5,000 None
 Detonite Injector 1
 Fieldron 1
 Orokin Cell 1
 Credits 5,000

 Nezha Chassis
 Mutagen Mass 1 72 hours 1,500
Nezha
 Neural Sensors 1
 Alloy Plate 1,000
 Circuits 500
 Credits 10,000

 Nezha Neuroptics
 Detonite Injector 1 72 hours 1,500
Nezha
 Neurodes 1
 Nano Spores 1,000
 Salvage 500
 Credits 10,000

 Nezha Systems
 Fieldron 1 72 hours 1,500
Nezha
 Gallium 1
 Salvage 1,000
 Cryotic 500
 Credits 10,000

Nutrio Incubator
Upgrade Segment
 Tellurium 2 72 hours 6,000 None
 Polymer Bundle 5,000
 Cryotic 800
 Oxium 600
 Credits 20,000

 Silva & Aegis
 Gallium 2 72 hours 3,000 None
 Ferrite 500
 Alloy Plate 500
 Polymer Bundle 300
 Credits 5,000

Synthula
 Polymer Bundle 1,000 1 hour 3,000 None
 Ferrite 3,000
 Rubedo 500
 Vitus Essence 1
 Credits 100

 Velocitus
 Control Module 1 72 hour 3,000 None
 Salvage 500
 Alloy Plate 50
 Polymer Bundle 250
 Credits 5,000

 Volt
 Mutagen Mass 1 72 hours 5,000 None
 Detonite Injector 1
 Fieldron 1
 Orokin Cell 1
 Credits 5,000

 Volt Chassis
 Mutagen Mass 1 72 hours 1,500
Volt
 Control Module 1
 Ferrite 1,000
 Rubedo 500
 Credits 10,000

 Volt Neuroptics
 Detonite Injector 1 72 hours 1,500
Volt
 Neural Sensors 1
 Nano Spores 1,000
 Polymer Bundle 500
 Credits 10,000

 Volt Systems
 Fieldron 1 72 hours 1,500
Volt
 Morphics 1
 Salvage 1,000
 Plastids 500
 Credits 10,000

 Wukong
 Nitain Extract 5 72 hours 5,000 None
 Ferrite 25,000
 Plastids 9,000
 Orokin Cell 1
 Credits 5,000

 Wukong Chassis
 Nitain Extract 3 72 hours 1,500
Wukong
 Control Module 1
 Ferrite 1,000
 Rubedo 500
 Credits 10,000

 Wukong Neuroptics
 Nitain Extract 1 72 hours 1,500
Wukong
 Neural Sensors 1
 Nano Spores 1,000
 Polymer Bundle 500
 Credits 10,000

 Wukong Systems
 Nitain Extract 2 72 hours 1,500
Wukong
 Morphics 1
 Salvage 1,000
 Plastids 500
 Credits 10,000

 Zephyr
 Mutagen Mass 1 72 hours 5,000 None
 Detonite Injector 1
 Fieldron 1
 Oxium 200
 Credits 5,000

 Zephyr Chassis
 Mutagen Mass 1 72 hours 1,500
Zephyr
 Control Module 1
 Ferrite 1,000
 Oxium 20
 Credits 10,000

 Zephyr Neuroptics
 Detonite Injector 1 72 hours 1,500
Zephyr
 Neural Sensors 1
 Nano Spores 1,000
 Oxium 20
 Credits 10,000

 Zephyr Systems
 Fieldron 1 72 hours 1,500
Zephyr
 Morphics 1
 Salvage 1,000
 Oxium 20
 Credits 10,000

Amesha
 Nitain Extract 2 72 hours 3,000 None
 Detonite Injector 1
 Fieldron 1
 Mutagen Mass 1
 Credits 10,000

Amesha Harness
 Detonite Injector 1 72 hours 1,500
Amesha
 Salvage 6,200
 Cryotic 1,250
 Tellurium 1
 Credits 10,000

Amesha Systems
 Mutagen Mass 1 72 hours 1,500
Amesha
 Polymer Bundle 5,650
 Oxium 2,200
 Tellurium 1
 Credits 10,000

Amesha Wings
 Fieldron 1 72 hours 1,500
Amesha
 Ferrite 7,250
 Plastids 1,350
 Tellurium 1
 Credits 10,000

Elytron
 Gallium 2 72 hours 3,000 None
 Detonite Injector 1
 Fieldron 1
 Mutagen Mass 1
 Credits 10,000

Elytron Harness
 Detonite Injector 1 72 hours 1,500
Elytron
 Nano Spores 5,650
 Alloy Plate 4,500
 Tellurium 1
 Credits 10,000

Elytron Systems
 Mutagen Mass 1 72 hours 1,500
Elytron
 Alloy Plate 6,200
 Plastids 1,150
 Tellurium 1
 Credits 10,000

Elytron Wings
 Fieldron 1 72 hours 1,500
Elytron
 Cryotic 6,450
 Polymer Bundle 12,500
 Tellurium 1
 Credits 10,000

Itzal
 Tellurium 2 72 hours 3,000 None
 Detonite Injector 1
 Fieldron 1
 Mutagen Mass 1
 Credits 10,000

Itzal Harness
 Tellurium 1 36 hours 1,500
Itzal
 Detonite Injector 1
 Ferrite 5,500
 Oxium 250
 Credits 4,000

Itzal Systems
 Tellurium 1 36 hours 1,500
Itzal
 Mutagen Mass 1
 Salvage 72,500
 Oxium 3,750
 Credits 5,500

Itzal Wings
 Tellurium 1 36 hours 1,500
Itzal
 Fieldron 1
 Oxium 3,750
 Ferrite 6,400
 Credits 4,500

Polychrome Dyes[]

Main article: Pigment

Polychrome Dyes are used to customize the interior color of the Clan Dojo. Pigment resources can be obtained once research for a dye has been started.

ResearchTennoLabPolychromeDyes
Item Resources Cost Build Time Clan Affinity Requirement

 01000011 Cyan Pigment
 Pigment 300 36 hours 1,000 None
 Credits 10,000

 Anti Violet Pigment
 Pigment 10 36 hours 1,000 None
 Credits 10,000

 Argon Purple Pigment
 Pigment 120 36 hours 1,000 None
 Credits 10,000

 Autumn Brown Pigment
 Pigment 300 36 hours 1,000 None
 Credits 10,000

 Boiler Red Pigment
 Pigment 10 36 hours 1,000 None
 Credits 10,000

 Charger Blue Pigment
 Pigment 180 36 hours 1,000 None
 Credits 10,000

 Conductor Gold Pigment
 Pigment 5 36 hours 1,000 None
 Credits 10,000

 Coolant Blue Pigment
 Pigment 500 36 hours 1,000 None
 Credits 10,000

 Crawler Blue Pigment
 Pigment 400 36 hours 1,000 None
 Credits 10,000

 Devar Grey Pigment
 Pigment 400 36 hours 1,000 None
 Credits 10,000

 Dust Brown Pigment
 Pigment 550 36 hours 1,000 None
 Credits 10,000

 Elysium Blue Pigment
 Pigment 20 36 hours 1,000 None
 Credits 10,000

 False Orange Pigment
 Pigment 15 36 hours 1,000 None
 Credits 10,000

 Glacial Blue Pigment
 Pigment 200 36 hours 1,000 None
 Credits 10,000

 Harmony Green Pigment
 Pigment 400 36 hours 1,000 None
 Credits 10,000

 Hesperia Brown Pigment
 Pigment 420 36 hours 1,000 None
 Credits 10,000

 Jackal Yellow Pigment
 Pigment 50 36 hours 1,000 None
 Credits 10,000

 Leaf Red Pigment
 Pigment 5 36 hours 1,000 None
 Credits 10,000

 Leech Green Pigment
 Pigment 150 36 hours 1,000 None
 Credits 10,000

 Memoriam Purple Pigment
 Pigment 250 36 hours 1,000 None
 Credits 10,000

 MOA Green Pigment
 Pigment 200 36 hours 1,000 None
 Credits 10,000

 Morning Yellow Pigment
 Pigment 350 36 hours 1,000 None
 Credits 10,000

 Mortus Pink Pigment
 Pigment 5 36 hours 1,000 None
 Credits 10,000

 Mutalist Red Pigment
 Pigment 150 36 hours 1,000 None
 Credits 10,000

 Nanite Blue Pigment
 Pigment 550 36 hours 1,000 None
 Credits 10,000

 Neo Pink Pigment
 Pigment 400 36 hours 1,000 None
 Credits 10,000

 Night Blue Pigment
 Pigment 10 36 hours 1,000 None
 Credits 10,000

 Oak Brown Pigment
 Pigment 500 36 hours 1,000 None
 Credits 10,000

 Olympus Blue Pigment
 Pigment 480 36 hours 1,000 None
 Credits 10,000

 Railgun Blue Pigment
 Pigment 250 36 hours 1,000 None
 Credits 10,000

 River Blue Pigment
 Pigment 250 36 hours 1,000 None
 Credits 10,000

 Sand Yellow Pigment
 Pigment 350 36 hours 1,000 None
 Credits 10,000

 Shard Black Pigment
 Pigment 250 36 hours 1,000 None
 Credits 10,000

 Syrtis Orange Pigment
 Pigment 220 36 hours 1,000 None
 Credits 10,000

 Tempest Brown Pigment
 Pigment 300 36 hours 1,000 None
 Credits 10,000

 Tharsis Brown Pigment
 Pigment 300 36 hours 1,000 None
 Credits 10,000

 Tower White Pigment
 Pigment 300 36 hours 1,000 None
 Credits 10,000

 Tree Green Pigment
 Pigment 450 36 hours 1,000 None
 Credits 10,000

 Veldt Yellow Pigment
 Pigment 150 36 hours 1,000 None
 Credits 10,000

 Wisp Grey Pigment
 Pigment 500 36 hours 1,000 None
 Credits 10,000

Backdrops[]

Backdrops are used to customize the skyboxes of rooms in the Clan Dojo.

ResearchTennoLabBackdrops
Item Resources Cost Build Time Clan Affinity Requirement

Ceres Backdrop
 Nano Spores 4500 24 hours 1,000 None
 Salvage 3750
 Rubedo 250
 Neural Sensors 1
 Credits 10,000

Deimos Backdrop
 Nano Spores 4500 24 hours 1,000 None
 Salvage 3750
 Rubedo 250
 Neural Sensors 1
 Credits 10,000

Earth Backdrop
 Nano Spores 4500 24 hours 1,000 None
 Salvage 3750
 Rubedo 250
 Neural Sensors 1
 Credits 10,000

Saturn Backdrop
 Nano Spores 4500 24 hours 1,000 None
 Salvage 3750
 Rubedo 250
 Neural Sensors 1
 Credits 10,000

Venus Backdrop
 Nano Spores 4500 24 hours 1,000 None
 Salvage 3750
 Rubedo 250
 Neural Sensors 1
 Credits 10,000

Void Backdrop
 Nano Spores 4500 24 hours 1,000 None
 Salvage 3750
 Rubedo 250
 Neural Sensors 1
 Credits 10,000

Orokin Lab[]

This section is transcluded from Research/Orokin Lab . To change it, please edit the transcluded page.
Edit Tab
ResearchOrokinLab
Item Resources Cost Build Time Clan Affinity Requirement

Bleeding
Dragon Key
 Salvage 100 1 hour 3,000 None
 Void Traces 1
 Credits 100

Decaying
Dragon Key
 Salvage 100 1 hour 3,000 None
 Void Traces 1
 Credits 100

Extinguished
Dragon Key
 Salvage 100 1 hour 3,000 None
 Void Traces 1
 Credits 100

Hobbled
Dragon Key
 Salvage 100 1 hour 3,000 None
 Void Traces 1
 Credits 100

Ventkids' Bash Lab[]

This section is transcluded from Research/Ventkids' Bash Lab . To change it, please edit the transcluded page.
Edit Tab
ResearchVentkids'BashLab
Item Resources Cost Build Time Clan Affinity Requirement

Yareli Neuroptics
 Detonite Injector 1 24 hours 1,500 None
 Neurodes 1
 Rubedo 500
 Alloy Plate 1,000
 Credits 10,000

Yareli Chassis
 Mutagen Mass 1 24 hours 1,500 None
 Morphics 1
 Polymer Bundle 500
 Salvage 1,000
 Credits 10,000

Yareli Systems
 Fieldron 1 24 hours 1,500 None
 Gallium 1
 Circuits 500
 Nano Spores 1,000
 Credits 10,000

Ghoulsaw Blade
 Detonite Ampule 25 72 hours 1,000 None
 Gallium 1
 Polymer Bundle 950
 Nano Spores 1,850
 Credits 10,000

Ghoulsaw Chassis
 Detonite Ampule 25 72 hours 1,000 None
 Oxium 125
 Plastids 755
 Salvage 3,250
 Credits 10,000

Ghoulsaw Engine
 Detonite Ampule 25 72 hours 1,000 None
 Control Module 1
 Cryotic 750
 Ferrite 2,500
 Credits 10,000

Ghoulsaw Grip
 Detonite Ampule 25 72 hours 1,000 None
 Morphics 1
 Circuits 115
 Alloy Plate 1,625
 Credits 10,000

Ghoulsaw
 Detonite Injector 1 72 hours 3,000 None
 Neural Sensors 1
 Rubedo 175
 Alloy Plate 2,750
 Credits 10,000

Greedy Milk
 Salvage 50 72 hours 1,500 None
 Gallium 1
 Alloy Plate 30
 Plastids 55
 Credits 10,000

Hang Tenno
 Rubedo 20 72 hours 1,500 None
 Nano Spores 500
 Morphics 1
 Ferrite 15
 Credits 10,000

Puppeteer
 Neural Sensors 1 72 hours 1,500 None
 Control Module 3
 Polymer Bundle 30
 Circuits 40
 Credits 10,000

Dry Dock[]

This section is transcluded from Research/Dry Dock . To change it, please edit the transcluded page.
Edit Tab
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Resource for Apoc, Carcinnox, Cryophon, Galvarc, Milati, Photor, Pulsar, Sigma Engines, Sigma Reactor, Sigma Shield Array and Tycho Seeker need to be Updated.
ResearchDryDock

Tech tree:

Item Resources Cost Build Time Clan Affinity Requirement

Apoc Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Apoc Mk II
 Gallium 1 1 hours 0 Apoc Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Apoc Mk III
 Control Module 1 1 hours 0 Apoc Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Carcinnox Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Carcinnox Mk II
 Gallium 1 1 hours 0 Carcinnox Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Carcinnox Mk III
 Control Module 1 1 hours 0 Carcinnox Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Cryophon Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Cryophon Mk II
 Gallium 1 1 hours 0 Cryophon Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Cryophon Mk III
 Control Module 1 1 hours 0 Cryophon Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Galvarc Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Galvarc Mk II
 Gallium 1 1 hours 0 Galvarc Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Galvarc Mk III
 Control Module 1 1 hours 0 Galvarc Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Glazio Mk I
 Tellurium 1 1 hours 0 None
 Salvage 500
 Ferrite 1,000
 Circuits 150
 Credits 100

Glazio Mk II
 Tellurium 1 1 hours 0 Glazio Mk I
 Salvage 750
 Ferrite 1,250
 Circuits 300
 Credits 100

Glazio Mk III
 Tellurium 1 1 hours 0 Glazio Mk II
 Salvage 1,000
 Ferrite 1,500
 Circuits 450
 Credits 100

Laith Mk I
 Tellurium 1 1 hours 0 None
 Salvage 500
 Ferrite 1,000
 Circuits 150
 Credits 100

Laith Mk II
 Tellurium 1 1 hours 0 Laith Mk I
 Salvage 750
 Ferrite 1,250
 Circuits 300
 Credits 100

Laith Mk III
 Tellurium 1 1 hours 0 Laith Mk II
 Salvage 1,000
 Ferrite 1,500
 Circuits 450
 Credits 100

Milati Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Milati Mk II
 Gallium 1 1 hours 0 Milati Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Milati Mk III
 Control Module 1 1 hours 0 Milati Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Photor Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Photor Mk II
 Gallium 1 1 hours 0 Photor Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Photor Mk III
 Control Module 1 1 hours 0 Photor Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Pulsar Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Pulsar Mk II
 Gallium 1 1 hours 0 Pulsar Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Pulsar Mk III
 Control Module 1 1 hours 0 Pulsar Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Sigma Engines Mk I
 Morphics 1 3 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Sigma Engines Mk II
 Gallium 1 3 hours 0 Sigma Engines Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Sigma Engines Mk III
 Control Module 1 3 hours 0 Sigma Engines Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Sigma Plating Mk I
 Neurodes 1 3 hours 0 None
 Plastids 500
 Ferrite 1,000
 Nano Spores 300
 Credits 200

Sigma Plating Mk II
 Neurodes 1 3 hours 0 Sigma Plating Mk I
 Plastids 750
 Ferrite 1,500
 Nano Spores 450
 Credits 200

Sigma Plating Mk III
 Neurodes 1 3 hours 0 Sigma Plating Mk II
 Plastids 1,000
 Ferrite 2,000
 Nano Spores 600
 Credits 200

Sigma Reactor Mk I
 Morphics 1 3 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Sigma Reactor Mk II
 Gallium 1 3 hours 0 Sigma Reactor Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Sigma Reactor Mk III
 Control Module 1 3 hours 0 Sigma Reactor Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Sigma Shield Array Mk I
 Morphics 1 3 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Sigma Shield Array Mk II
 Gallium 1 3 hours 0 Sigma Shield Array Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Sigma Shield Array Mk III
 Control Module 1 3 hours 0 Sigma Shield Array Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Talyn Mk I
 Tellurium 1 1 hours 0 None
 Salvage 500
 Ferrite 1,000
 Circuits 150
 Credits 100

Talyn Mk II
 Tellurium 1 1 hours 0 Talyn Mk I
 Salvage 750
 Ferrite 1,250
 Circuits 300
 Credits 100

Talyn Mk III
 Tellurium 1 1 hours 0 Talyn Mk II
 Salvage 1,000
 Ferrite 1,500
 Circuits 450
 Credits 100

Tycho Seeker Mk I
 Morphics 1 1 hours 0 None
 Circuits 2,159
 Nano Spores 4,750
 Salvage 2,894
 Credits 10,000

Tycho Seeker Mk II
 Gallium 1 1 hours 0 Tycho Seeker Mk I
 Rubedo 2,622
 Alloy Plate 6,510
 Nano Spores 5,500
 Credits 10,000

Tycho Seeker Mk III
 Control Module 1 1 hours 0 Tycho Seeker Mk II
 Polymer Bundle 2,846
 Ferrite 8,138
 Salvage 5,157
 Credits 10,000

Vort Mk I
 Tellurium 1 1 hours 0 None
 Salvage 500
 Ferrite 1,000
 Circuits 150
 Credits 100

Vort Mk II
 Tellurium 1 1 hours 0 Vort Mk I
 Salvage 750
 Ferrite 1,250
 Circuits 300
 Credits 100

Vort Mk III
 Tellurium 1 1 hours 0 Vort Mk II
 Salvage 1,000
 Ferrite 1,500
 Circuits 450
 Credits 100

Dagath's Hollow[]

This section is transcluded from Research/Dagath's Hollow . To change it, please edit the transcluded page.
Edit Tab
ResearchDagath'sHollow
Unlike other Clan Dojo Lab, Dagath's Hollow research is already completed and can be replicated immediately following the room's construction.

Total Research Costs[]

“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
This needs to be recalculated with Dry Dock components research resources and new 100x restores research resources from 27.2 (Warframe Revised). Perhaps also with Masseter.

The total research costs for a new Ghost Clan. For bigger clans multiply as stated above.

Resource Cost
 Alloy Plate 190,165
 Antiserum Injector Fragment 600
 Argon Crystal 1
 Asterite 200
 Atmo Systems 1
 Aucrux Capacitors 10
 Axidrol Alloy 16
 Carbides 7,350
 Circuits 42,104
 Control Module 68
 Credits 2,144,200
 Crisma Toroid 1
 Cryotic 41,600
 Cubic Diodes 3,500
 Detonite Ampule 6,145
 Detonite Injector 16
 Eye-Eye Rotoblade 1
 Ferrite 303,383
 Fieldron 15
 Fieldron Sample 4,416
 Gallium 95
 Gallos Rods 200
 Gorgaricus Spore 5
 Gyromag Systems 1
 Isos 300
 Komms 5
 Kriller Thermal Laser 1
 Kuva 400
 Morphics 80
 Mutagen Mass 15
 Mutagen Sample 6,190
 Mytocardia Spore 5
 Nano Spores 331,500
 Neural Sensors 17
 Neurodes 155
 Nitain Extract 18
 Nullstones 10
 Orokin Cell 4
 Oxium 20,135
 Plastids 72,175
 Polymer Bundle 176,086
 Recaster Neural Relay 1
 Repeller Systems 1
 Rubedo 92,854
 Salvage 293,871
 Synthula 12
 Tellurium 40
 Thermal Sludge 10
 Titanium 7,000
 Travocyte Alloy 16
 Venerdo Alloy 10
 Vitus Essence 1
 Void Traces 4

Quick Research Setup[]

“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Ventkids' Bashlab, Dry Dock, possibly Crimson Branch

The picture below shows the minimal setup to have all the buildings required for all the research possible as of Update 19. It still allows you to expand in the future, however if you only want a clan dojo for research this setup will cost you the least amount of resources.

The order to build should be:

  1. Bottom cross connector
  2. One reactor
  3. Top cross connector
  4. Oracle
  5. Labs and cross connectors, when you run out of energy build the second reactor until you end up with the setup below.

The order of the labs is flexible, you can for instance switch between the Tenno Lab and Energy lab. It is also possible to first build the reactors and cross connectors and place the oracle at the top instead of one of the labs, which allows one more lab to be closer to the clan hall and the oracle to be further away.

Basic Research Dojo

To setup the ability to research all projects you need the following:

Resource Required for Buildings (Ghost Tier) as of Update 19.10
 Salvage 7,150
 Circuits 2,800
 Polymer Bundle 2,100
 Nano Spores 4,800
 Ferrite 2,000
 Alloy Plate 300
 Forma 12
 Credits 9,000

Notes[]

  • Research is not lost when destroying a lab, and researched items will still be unlocked upon re-making the lab.
  • Each Lab has holograms or models of its respective faction's weapons except the Chemical lab contains the  Acrid.
  • In the clan profile, the Research tab tracking percentages are divided equally between all the 5 required resources and credits, 20% for each, no matter the amount in question.

See also[]

Patch History[]

Hotfix 30.3.4 (2021-06-02)

  • Fixed a script error when attempting to Contribute to Research in the Dojo.

Update 29.10 (2021-03-19)

  • Research 6 backdrops in the Tenno Lab at the new Chromatic Research Console. Once Research is complete, you can change the Open Space backdrop from the room console!
    • Ceres Backdrop
    • Deimos Backdrop
    • Earth Backdrop
    • Saturn Backdrop
    • Venus Backdrop
    • Void Backdrop
  • Removed the Construct Solar Rail and Research Solar Rail consoles from the Orokin Lab. This also removes the Solar Rail pop-ups! Dragon Key research remains.
    • Years ago Solar Rails were retired in Update 16, but these consoles remained in the Orokin Lab. They are now also being officially retired as requested!
  • Completed Researched Dojo items will also be indicated as such with the ‘Researched’ icon in the backdrop.
  • Completed Research tracking for the Orokin Lab and Chem Lab now aligns with available recipes.
    • For example: The Ignis Wraith will now be hidden from Clan stats if the research is not complete, as per player feedback.
  • Dojo Research UI Pass:
    • Item prerequisites now appear in the hover popup.
      • The UI will also display if the prerequisite item has been researched yet or not.
    • Research now shows Research Requirements in the first on hover tab instead of Crafting Requirements until research has been completed.
      • Crafting Requirements appear in the second tab on unresearched items.
    • “Awaiting Funds” state now has its own icon so you can tell at a glance the difference between something being researched and something still requiring contributions.
    • “In Progress” state now shows updating time in hover popup.
    • Newly researched items show as “New” for 2 weeks in the hover popup.

Hotfix 29.3.1 (2020-11-04)

  • Fixed cases of inability to advance Dojo Research. As reported here!

Update 27.3 (2020-03-24)

  • Fixed longer Research names going off screen in Clan Research Labs.
  • Fixed ‘100x Resource’ icons appearing squished in Clan Research Labs.

Update 25.0 (2019-05-22)

  • Clan Research items now show if they’ve already been crafted and how many have been crafted.

Update 24.3 (2019-02-27)

  • Added a checkmark for prerequisite Dojo Research preview and completed material requirements.

Update 8.0 (2013-05-23)