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{{ModBox
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{{ModBox}}
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<section begin=intro />
| image = RepellingBastille3.png
 
 
'''Repelling Bastille''' is a [[Warframe Augment Mod]] for {{WF|Vauban}}'s {{A|Bastille}} that repels new enemies when it reaches the maximum amount of enemies it can contain, and increases Vortex's duration for every additional Vortex thrown into it.
| polarity = {{Icon|Pol|Ability}}
 
  +
<section end=intro />
| rarity = Rare
 
| transmutable = false
 
| autoDrops = [[The Perrin Sequence]]<br>[[Cephalon Suda]]
 
}}
 
<section begin=intro />'''Repelling Bastille''' is a [[Warframe Augment Mod]] for [[Vauban]]'s [[Bastille]] that repels new enemies when it reaches the maximum amount of enemies it can contain.<section end=intro />
 
   
== Stats ==
+
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
 
! Repel Chance
 
! Repel Chance
  +
! Added Duration
! [[Mods#Mod Power Cost|Cost]]
 
  +
! [[Mod#Attributes|Cost]]
|-
 
| 0 || 50% || 6
 
 
|-
 
|-
| 1 || 65% || 7
+
| 0 || 50% || 50% || 6
 
|-
 
|-
| 2 || 80% || 8
+
| 1 || 65% || 55% || 7
 
|-
 
|-
| 3 || 100% || 9
+
| 2 || 80% || 60% || 8
 
|-
 
| 3 || 100% || 70% || 9
 
|}
 
|}
   
 
==Acquisition==
 
==Acquisition==
 
*This mod can be acquired by attaining the rank of '''Partner''' under [[The Perrin Sequence]], or the rank of '''Genius''' under [[Cephalon Suda]], and spending {{sc|25,000}} to purchase.
 
*This mod can be acquired by attaining the rank of '''Partner''' under [[The Perrin Sequence]], or the rank of '''Genius''' under [[Cephalon Suda]], and spending {{sc|25,000}} to purchase.
  +
*This mod can periodically be acquired from [[The Circuit]].
   
 
==Notes==
 
==Notes==
*Repelling Bastille repels enemies that come into contact with Bastille's perimeter if it has reached its maximum capacity. Enemies repelled are pushed back similar to the effect of [[Bounce]], and will be dealt 200 {{Icon|Proc|Magnetic|Text}} damage.
+
*Repelling Bastille repels enemies that come into contact with Bastille's perimeter if it has reached its maximum capacity. Enemies repelled are ragdolled outward, and will be dealt '''200''' {{D|Magnetic}} damage.
**Enemies will ragdoll and be unable to move for a few moments as they get up.
+
**Enemies will ragdoll and be unable to move for a few moments as they get up.
**Chance to repel is '''not''' affected by [[Ability Strength]], however repel damage is.
+
**Repel damage is affected by [[Ability Strength]].
  +
**Chance to repel is '''not''' affected by [[Ability Strength]].
*Repelling Bastille triggers on enemies drawn into the radius of Bastille by [[Vortex]], given those enemies drawn in exceed the maximum amount of enemies put in stasis by Bastille.
 
  +
**Enemies that are not held up but still within Bastille's radius will be forcibly repelled outward once every '''4''' seconds.
*Works well against Infested defense missions, or as traps to block off narrow paths.
 
  +
*Vortex duration is affected by [[Ability Duration]], extendable to roughly up to around ten times its initial duration &mdash; longer than five minutes with high [[Ability Duration]].
**It is noted however that enemies will often drop out of Bastille randomly, or simply ignore Bastille and walk past the field. These are bugs related to Bastille itself and not related to this augment.
 
 
*Repelling Bastille triggers on enemies drawn into the radius of Bastille by its Vortex form, given those enemies drawn in exceed the maximum amount of enemies put in stasis by Bastille.
  +
  +
==Tips==
  +
*This augment is useful if the augment didn't push enemies out of Bastille's radius during the initial cast of the ability, or when new enemies spawn directly within the field.
 
*Works well against Infested defense missions, or as traps to block off narrow paths.
  +
*Note that [[Ancient Disruptor]]s will severely cut the duration nearby enemies are held up in the field, and [[Ancient Healer]]s will eliminate crowd control on nearby Infested, limiting this augment's effectiveness unless these enemies are kept in check.
   
 
==Bugs==
 
==Bugs==
*Rarely, an enemy will be bounced into the perimeter of Bastille, instead of being repelled away.
+
*Very rarely, an enemy will be bounced into the perimeter of Bastille, instead of being repelled away.
*For Infested, this mod has been bugged for a very long time in the sense that they will sometimes drop out of Bastille on their own accord, regardless of how much time is remaining on Bastille's duration. As such, enemies which do so drop inside the perimeter of the field will not have a chance to become repelled and stay within the field unaffected by Bastille's hold or repel. Such enemies may continue their attack on any pod, player or ally inside the field.
 
   
 
==Media==
 
==Media==
 
<gallery widths="300" position="center" spacing="small">
 
<gallery widths="300" position="center" spacing="small">
  +
RepellingBastilleModOld.png|The mod card before {{ver|23.3}}.
 
Warframe Mods - REPELLING BASTILLE AUGMENT BUILD Vauban - update 16.3
 
Warframe Mods - REPELLING BASTILLE AUGMENT BUILD Vauban - update 16.3
 
</gallery>
 
</gallery>
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|23.3.1}}
  +
*Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
  +
*Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).
  +
  +
{{ver|23.3}}
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*Repelling Bastille Augment now pushes additional enemies outwards every 4s.
  +
  +
{{ver|18.13}}
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*Fixed hearing Vauban’s Bastille sound effect across the map when the Repelling Bastille Mod is equipped.
  +
  +
{{ver|15.6}}
  +
*Introduced.
  +
}}<div align="right">''Last updated: '' {{ver|23.3.1}}</div>
 
{{AugmentNav}}
 
{{AugmentNav}}
[[de:Abstoßende Bastille]]
 
 
__NOTOC__
 
__NOTOC__
 
[[de:Abstoßende Bastille]]
  +
[[es:Bastilla ahuyentadora]]
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[[ru:Отталкивающая Бастилия]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Warframe Mods]]
 
[[Category:Warframe Mods]]
[[Category:Augmented Mods]]
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[[Category:Augment Mods]]
 
[[Category:Syndicate Offerings]]
 
[[Category:Syndicate Offerings]]
 
[[Category:Vauban]]
 
[[Category:Vauban]]
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[[Category:Magnetic Damage]]
 
[[Category:Magnetic Damage]]
 
[[Category:Zenurik Mods]]
 
[[Category:Zenurik Mods]]
  +
[[uk:Відштовхувальна бастилія]]

Latest revision as of 07:17, 14 February 2024

Repelling Bastille is a Warframe Augment Mod for VaubanIcon272 Vauban's Bastille130xWhite Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain, and increases Vortex's duration for every additional Vortex thrown into it.


Stats[]

Rank Repel Chance Added Duration Cost
0 50% 50% 6
1 65% 55% 7
2 80% 60% 8
3 100% 70% 9

Acquisition[]

Notes[]

  • Repelling Bastille repels enemies that come into contact with Bastille's perimeter if it has reached its maximum capacity. Enemies repelled are ragdolled outward, and will be dealt 200 DmgMagneticSmall64 Magnetic damage.
    • Enemies will ragdoll and be unable to move for a few moments as they get up.
    • Repel damage is affected by Ability Strength.
    • Chance to repel is not affected by Ability Strength.
    • Enemies that are not held up but still within Bastille's radius will be forcibly repelled outward once every 4 seconds.
  • Vortex duration is affected by Ability Duration, extendable to roughly up to around ten times its initial duration — longer than five minutes with high Ability Duration.
  • Repelling Bastille triggers on enemies drawn into the radius of Bastille by its Vortex form, given those enemies drawn in exceed the maximum amount of enemies put in stasis by Bastille.

Tips[]

  • This augment is useful if the augment didn't push enemies out of Bastille's radius during the initial cast of the ability, or when new enemies spawn directly within the field.
  • Works well against Infested defense missions, or as traps to block off narrow paths.
  • Note that Ancient Disruptors will severely cut the duration nearby enemies are held up in the field, and Ancient Healers will eliminate crowd control on nearby Infested, limiting this augment's effectiveness unless these enemies are kept in check.

Bugs[]

  • Very rarely, an enemy will be bounced into the perimeter of Bastille, instead of being repelled away.

Media[]

Patch History[]

Hotfix 23.3.1 (2018-08-09)

  • Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
  • Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).

Update 23.3 (2018-08-09)

  • Repelling Bastille Augment now pushes additional enemies outwards every 4s.

Update 18.13 (2016-05-27)

  • Fixed hearing Vauban’s Bastille sound effect across the map when the Repelling Bastille Mod is equipped.

Update 15.6 (2014-12-11)

  • Introduced.
Last updated: Hotfix 23.3.1 (2018-08-09)