WARFRAME Wiki
WARFRAME Wiki
mNo edit summary
(7 intermediate revisions by 5 users not shown)
Line 6: Line 6:
 
| rarity = Rare
 
| rarity = Rare
 
| autoDrops = auto
 
| autoDrops = auto
 
}}<section begin=intro />
}}
 
 
'''Repelling Bastille''' is a [[Warframe Augment Mod]] for {{WF|Vauban}}'s {{A|Bastille}} that repels new enemies when it reaches the maximum amount of enemies it can contain, and increases Vortex's duration for every additional Vortex thrown into it.<section end=intro />
<section begin=intro />
 
'''Repelling Bastille''' is a [[Warframe Augment Mod]] for {{WF|Vauban}}'s {{A|Bastille}} that repels new enemies when it reaches the maximum amount of enemies it can contain.
 
   
 
==Stats==
<section end=intro />
 
 
== Stats ==
 
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
 
! [[Mod#Mod Rank|Rank]]
 
! [[Mod#Mod Rank|Rank]]
 
! Repel Chance
 
! Repel Chance
  +
! Added Duration
 
! [[Mod#Attributes|Cost]]
 
! [[Mod#Attributes|Cost]]
 
|-
 
|-
| 0 || 50% || 6
+
| 0 || 50% || 50% || 6
 
|-
 
|-
| 1 || 65% || 7
+
| 1 || 65% || 55% || 7
 
|-
 
|-
| 2 || 80% || 8
+
| 2 || 80% || 60% || 8
 
|-
 
|-
| 3 || 100% || 9
+
| 3 || 100% || 70% || 9
 
|}
 
|}
   
Line 32: Line 30:
   
 
==Notes==
 
==Notes==
*Repelling Bastille repels enemies that come into contact with Bastille's perimeter if it has reached its maximum capacity. Enemies repelled are pushed back similar to the effect of [[Bounce]], and will be dealt '''200''' {{Icon|Proc|Magnetic|Text}} damage.
+
*Repelling Bastille repels enemies that come into contact with Bastille's perimeter if it has reached its maximum capacity. Enemies repelled are ragdolled outward, and will be dealt '''200''' {{Icon|Proc|Magnetic|Text}} damage.
 
**Enemies will ragdoll and be unable to move for a few moments as they get up.
 
**Enemies will ragdoll and be unable to move for a few moments as they get up.
**Chance to repel is '''not''' affected by [[Ability Strength]], however repel damage is.
+
**Repel damage is affected by [[Ability Strength]].
  +
**Chance to repel is '''not''' affected by [[Ability Strength]].
*Enemies that are not held up but still within Bastille's radius will be forcibly repelled outward once every '''4''' seconds.
+
**Enemies that are not held up but still within Bastille's radius will be forcibly repelled outward once every '''4''' seconds.
*Repelling Bastille triggers on enemies drawn into the radius of Bastille by {{A|Vortex}}, given those enemies drawn in exceed the maximum amount of enemies put in stasis by Bastille.
 
  +
*Vortex duration is affected by [[Ability Duration]], extendable to roughly up to around ten times its initial duration &mdash; longer than five minutes with high [[Ability Duration]].
 
*Repelling Bastille triggers on enemies drawn into the radius of Bastille by its Vortex form, given those enemies drawn in exceed the maximum amount of enemies put in stasis by Bastille.
   
 
==Tips==
 
==Tips==
 
*This augment is useful if the augment didn't push enemies out of Bastille's radius during the initial cast of the ability, or when new enemies spawn directly within the field.
 
*This augment is useful if the augment didn't push enemies out of Bastille's radius during the initial cast of the ability, or when new enemies spawn directly within the field.
 
*Works well against Infested defense missions, or as traps to block off narrow paths.
 
*Works well against Infested defense missions, or as traps to block off narrow paths.
*Note that [[Ancient Disruptor]]s will severely cut the duration nearby enemies are held up in the field, and [[Ancient Healer]]s will eliminate crowd control on nearby Infested, limited this augments effectiveness unless these enemies are kept in check.
+
*Note that [[Ancient Disruptor]]s will severely cut the duration nearby enemies are held up in the field, and [[Ancient Healer]]s will eliminate crowd control on nearby Infested, limiting this augment's effectiveness unless these enemies are kept in check.
**A counter to the elimination of crowd control that Healers give nearby infested is to use his Concuss grenade from {{A|Minelayer}}, temporarily allowing all infested to still be bounced away at the very least.
 
   
 
==Bugs==
 
==Bugs==
Line 51: Line 50:
 
RepellingBastille3.png|The mod card before {{ver|23.3}}.
 
RepellingBastille3.png|The mod card before {{ver|23.3}}.
 
</gallery>
 
</gallery>
 
 
<gallery widths="300" position="center" spacing="small">
 
<gallery widths="300" position="center" spacing="small">
 
Warframe Mods - REPELLING BASTILLE AUGMENT BUILD Vauban - update 16.3
 
Warframe Mods - REPELLING BASTILLE AUGMENT BUILD Vauban - update 16.3

Revision as of 09:58, 24 January 2020

Repelling Bastille is a Warframe Augment Mod for VaubanIcon272 Vauban's Bastille130xWhite Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain, and increases Vortex's duration for every additional Vortex thrown into it.

Stats

Rank Repel Chance Added Duration Cost
0 50% 50% 6
1 65% 55% 7
2 80% 60% 8
3 100% 70% 9

Acquisition

Notes

  • Repelling Bastille repels enemies that come into contact with Bastille's perimeter if it has reached its maximum capacity. Enemies repelled are ragdolled outward, and will be dealt 200 Script error: The function "Proc" does not exist. damage.
    • Enemies will ragdoll and be unable to move for a few moments as they get up.
    • Repel damage is affected by Ability Strength.
    • Chance to repel is not affected by Ability Strength.
    • Enemies that are not held up but still within Bastille's radius will be forcibly repelled outward once every 4 seconds.
  • Vortex duration is affected by Ability Duration, extendable to roughly up to around ten times its initial duration — longer than five minutes with high Ability Duration.
  • Repelling Bastille triggers on enemies drawn into the radius of Bastille by its Vortex form, given those enemies drawn in exceed the maximum amount of enemies put in stasis by Bastille.

Tips

  • This augment is useful if the augment didn't push enemies out of Bastille's radius during the initial cast of the ability, or when new enemies spawn directly within the field.
  • Works well against Infested defense missions, or as traps to block off narrow paths.
  • Note that Ancient Disruptors will severely cut the duration nearby enemies are held up in the field, and Ancient Healers will eliminate crowd control on nearby Infested, limiting this augment's effectiveness unless these enemies are kept in check.

Bugs

  • Very rarely, an enemy will be bounced into the perimeter of Bastille, instead of being repelled away.

Media

Patch History

Hotfix 23.3.1 (2018-08-09)

  • Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
  • Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).

Update 23.3 (2018-08-09)

  • Repelling Bastille Augment now pushes additional enemies outwards every 4s.

Update 18.13 (2016-05-27)

  • Fixed hearing Vauban’s Bastille sound effect across the map when the Repelling Bastille Mod is equipped.

Update 15.6 (2014-12-11)

  • Introduced.
Last updated: Hotfix 23.3.1 (2018-08-09)