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==Patch History==
 
==Patch History==
 
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*Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
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*Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).
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*Repelling Bastille Augment now pushes additional enemies outwards every 4s.
 
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*Introduced.
 
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Revision as of 03:13, 10 August 2018

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Update 23.3 (2018-08-09) mod card and stats required.

Repelling Bastille is a Warframe Augment Mod for Vauban's Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain.

Stats

Rank Repel Chance Cost
0 50% 6
1 65% 7
2 80% 8
3 100% 9

Acquisition

Notes

  • Repelling Bastille repels enemies that come into contact with Bastille's perimeter if it has reached its maximum capacity. Enemies repelled are pushed back similar to the effect of Bounce, and will be dealt 200 Script error: The function "Proc" does not exist. damage.
    • Enemies will ragdoll and be unable to move for a few moments as they get up.
    • Chance to repel is not affected by Ability Strength, however repel damage is.
  • Repelling Bastille triggers on enemies drawn into the radius of Bastille by Vortex, given those enemies drawn in exceed the maximum amount of enemies put in stasis by Bastille.
  • Works well against Infested defense missions, or as traps to block off narrow paths.
    • It is noted however that enemies will often drop out of Bastille randomly, or simply ignore Bastille and walk past the field. These are bugs related to Bastille itself and not related to this augment.

Bugs

  • Rarely, an enemy will be bounced into the perimeter of Bastille, instead of being repelled away.
  • For Infested, this mod has been bugged for a very long time in the sense that they will sometimes drop out of Bastille on their own accord, regardless of how much time is remaining on Bastille's duration. As such, enemies which do so drop inside the perimeter of the field will not have a chance to become repelled and stay within the field unaffected by Bastille's hold or repel. Such enemies may continue their attack on any pod, player or ally inside the field.

Media

Patch History

Hotfix 23.3.1 (2018-08-09)

  • Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
  • Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).

Update 23.3 (2018-08-09)

  • Repelling Bastille Augment now pushes additional enemies outwards every 4s.

Update 18.13 (2016-05-27)

  • Fixed hearing Vauban’s Bastille sound effect across the map when the Repelling Bastille Mod is equipped.

Update 15.6 (2014-12-11)

  • Introduced.


Last updated: Hotfix 23.3.1 (2018-08-09)