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RenewalModx256 Renewal130xWhite
3
EnergyOrb25
+2/s
+3/s/target
Renewal

Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:125 / 150 / 175 / 200 (armor buff)

50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)

AbilityDurationBuff Duration:20% / 25% / 35% / 45% (bleedout slow)

20 s (buff)
2 / 3 / 3 / 4 s (power)

AbilityRangeBuff Range:10 / 15 / 20 / 25 m

Info

  • Oberon emits a healing pulse that travels outward up to a radius of 10 / 15 / 20 / 25 meters over 2 / 3 / 3 / 4 seconds, instantly healing Oberon and nearby allies when hit by the pulse for 50 / 75 / 100 / 125 health. Ally players affected will regenerate 15 / 20 / 25 / 40 health every second, while allied summoned units affected will regenerate ? / ? / ? / 13 health every second[citation needed], for as long as Renewal remains active. Fully healed allies are additionally cleared of all negative status effects.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Power Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • If Oberon or any allies affected by Renewal stands on or moves onto Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
  • Renewal drains 2 energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional 3 energy per second for every allied player and 1 energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • Multiple instances of Renewal's healing per second do not stack with each other, however, Iron Renewal armor buffs do stack.[citation needed]

Augment

PhoenixRenewalMod
Main article: Phoenix Renewal

Phoenix Renewal is a Warframe Augment Mod for OberonIcon272 Oberon's Renewal130xWhite Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of Invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Phoenix Renewal

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces the channeling cost to 0.71 energy per second, energy per target to 1.06, increases bleedout slow to 126.9%, and increases armor buff duration to 56.4 seconds.
    • Reduces range to 8.5 meters.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy, channeling cost to 0.5 energy per second, and energy per target to 0.75.
    • Reduces bleedout slow to 18% and armor buff duration to 8 seconds.
  • Maximized Power Range increases the range to 62.5 meters.
    • Reduces instant heal to 50 health, heal per second to 16, and armor buff to 80.
  • Maximized Power Strength increases instant heal to 373.75 health, heal per second to 119.6, and armor buff to 598.
    • Increases activation cost to 38.75 energy, channeling cost to 4.28 energy per second, and energy per target to 6.41.
    • Reduces armor buff duration to 14.5 seconds and bleedout slow to 32.625%.

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See also

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