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| energy = 25
 
| energy = 25
 
| description = Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.<br/>'''Energy Drain:''' 2 s<sup>{{sub}}1</sup><br/>'''Energy Drain per Target:''' 3 s<sup>{{sub}}1</sup>
 
| description = Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.<br/>'''Energy Drain:''' 2 s<sup>{{sub}}1</sup><br/>'''Energy Drain per Target:''' 3 s<sup>{{sub}}1</sup>
| strength = 50 / 75 / 100 / 125 (initial heal)<br/>? / ? / ? / 40 (health per second)<br/>200 (Iron Renewal armor)
+
| strength = 2 / 3 / 3 / 4 s (wave duration)<br>125 / 150 / 175 / 200 (armor buff)<br/>50 / 75 / 100 / 125 (initial heal)<br/>15 / 20 / 25 / 40 (health per second)
| duration = 20% / 25% / 35% / 45% (bleedout slow)<br/>? / ? / ? / 20 s (Iron Renewal)<br/>4 s (power duration)
+
| duration = 20% / 25% / 35% / 45% (bleedout slow)<br/>20 s (buff)
| range = ? / ? / ? / 25 m
+
| range = 10 / 15 / 20 / 25 m
 
 
|info =
 
|info =
*Oberon emits a healing pulse that travels outward up to a radius of '''? / ? / ? / 25''' meters over '''4''' seconds, instantly healing Oberon and nearby allies when hit by the pulse for '''50 / 75 / 100 / 125''' health. Ally players affected will regenerate '''? / ? / ? / 40''' health every second, while allied summoned units affected will regenerate '''? / ? / ? / 13''' health every second, for as long as Renewal remains active. Fully healed allies are additionally cleared of all negative [[Status Effect|status effects]].
+
*Oberon channels a field around him with radius of '''10 / 15 / 20 / 25''' meters. Ally players entering the field will receive a buff which will regenerate '''15 / 20 / 25 / 40''' health every second, while allied summoned units affected will regenerate '''5 / 6.7 / 8.3 / 13.3''' health every second (1/3rd the normal rate), for as long as Renewal remains active, regardless of range. Fully healed allies are additionally cleared of all negative [[Status Effect|status effects]].
**Initial heal and health over time are affected by [[Power Strength]].
+
**Initial heal and health over time are affected by [[Ability Strength]].
***The duration of the expanding pulse is '''inversely''' affected by [[Power Strength]], meaning it reaches its total range faster the more Power Strength is used.
+
**The duration of the expanding pulse is '''inversely''' affected by Ability Strength, meaning it reaches its total range faster the more Ability Strength is used.
 
**Field radius is affected by [[Ability Range]].
**Allies affected by Renewal include [[companions]], [[Rumblers]], [[Effigy]], [[Devour|Sand Shadows]], [[Shadows of the Dead]], [[Razorwing|Razorflies]], [[specter]]s and [[Rescue|hostages]]. [[Sortie#Mission_Conditions|Sortie]] Tenno operatives are unaffected{{cite}}, as well as Maggots from [[Ravenous]] since their primary function is to explode on death.
 
  +
**Allies affected by Renewal include all Warframes, [[Companions]], [[Eidolon Lure]]s, summoned allied units such as [[Specter]]s, allied [[Invasion]] units, [[Rescue|Hostages]], [[Kavor Defector]]s, [[Sortie]] and [[Arbitrations]] Defense Operatives, and [[Defense Objects]].
***Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance.
+
***Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally falls off the map.
**Pulse range is affected by [[Power Range]].
 
 
*Incapacitated allies will have their bleedout time slowed by '''20% / 25% / 35% / 45%''' for the ability's duration.
 
*Incapacitated allies will have their bleedout time slowed by '''20% / 25% / 35% / 45%''' for the ability's duration.
**Bleedout slow is affected by [[Power Duration]].
+
**Bleedout slow is affected by [[Ability Duration]].
 
**Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
 
**Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  +
**Allies will have their bleedout timer extended or reduced even if they are already incapacitated when Renewal starts/stops affecting them.
*If Oberon or any allies affected by Renewal stands on or moves onto [[Hallowed Ground]], they will receive the '''Iron Renewal''' buff, which grants '''200''' bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for '''? / ? / ? / 20''' more seconds.
 
  +
**As {{M|Loyal Companion}} scales with the player's bleedout timer, companions with this mod benefit twice from Renewal, as the companion links into the player's extended bleedout and then gets buffed by Renewal, potentially allowing several minutes of bleedout.
**The armor bonus is affected by [[Power Strength]].
 
 
*'''Ability Synergy:''' If Oberon or any allies affected by Renewal stands on {{A|Hallowed Ground}}, they will receive the '''Iron Renewal''' buff, which grants '''125 / 150 / 175 / 200''' bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for '''20''' more seconds.
**Bonus armor is added ''after'' other [[Armor#Increasing_Armor|armor increases]] (e.g. an Oberon with a maxed [[Steel Fiber]] and [[Intensify]] will have '''{{MathText|150 {{mul}} 2.1 + 200 {{mul}} 1.3 {{eql}} 575}}''' armor).
 
**Buff duration is affected by [[Power Duration]].
+
**The armor bonus is affected by [[Ability Strength]].
 
**Bonus armor is added ''after'' other [[Armor#Increasing_Armor|armor increases]] (e.g. an Oberon with a maxed {{M|Steel Fiber}} and {{M|Intensify}} will have '''{{Math|(150 {{mul}} 2.1) + (200 {{mul}} 1.3)|mt=y}}''' armor).
 
**Buff duration is affected by [[Ability Duration]].
  +
**As {{M|Link Armor}} scales with the player's armor, companions with this mod benefit twice from '''Iron Renewal''', as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
 
*Renewal drains '''2''' energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional '''3''' energy per second for every allied player and '''1''' energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default {{Key|3}}).
 
*Renewal drains '''2''' energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional '''3''' energy per second for every allied player and '''1''' energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default {{Key|3}}).
**Activation cost is affected by [[Power Efficiency]], and energy drain per second and energy drain per target are affected by [[Power Efficiency]] and [[Power Duration]].
+
**Activation cost is affected by [[Ability Efficiency]], and energy drain per second and energy drain per target are affected by [[Ability Efficiency]] and [[Ability Duration]].
**Oberon '''cannot''' replenish energy using [[Team Bonus Consumables|Team Energy Restores]], [[Energy Siphon]], the [[Rift Plane]], or [[Trinity]]'s [[Energy Vampire]] while Renewal is active; however, [[Pickups#Energy|Energy orbs]] can still replenish energy even while the ability is active.
+
**Oberon '''cannot''' replenish energy using [[Team Bonus Consumables|Team Energy Restores]], {{M|Energy Siphon}}, the [[Rift Plane]], {{WF|Trinity}}'s {{A|Energy Vampire}}, or [[Zenurik]]'s [[Operator#Combat|Void Dash]] and [[Operator#Combat|Energy Pulse]] while Renewal is active; however, [[Pickups#Energy|Energy orbs]], [[Orokin Void]] [[Orokin Tower#Death Orbs|Death Orb]] energy restores, {{Arcane|Arcane Energize}}, {{M|Rage}}, {{M|Hunter Adrenaline}}, and/or [[Syndicate Radial Effects]] can still replenish energy even while the ability is active.
 
**The number of allied targets currently being healed by Renewal is shown on the ability icon. If no allies targets are being healed at the time, the ability icon will only animate to indicate that Renewal is activated.
 
**The number of allied targets currently being healed by Renewal is shown on the ability icon. If no allies targets are being healed at the time, the ability icon will only animate to indicate that Renewal is activated.
*Multiple instances of Renewal's healing per second do '''not''' stack with each other, however, Iron Renewal armor buffs '''do''' stack.{{cite}}
+
*Multiple instances of Renewal's healing per second, and of Iron Renewal armor buff, '''do''' stack with each other.
  +
*Renewal's initial casting area will '''not''' expire unless Renewal is deactivated, allowing allies to receive the buff when they choose.
  +
**If Renewal is removed from Oberon or an Ally, (such as by falling/jumping out of bounds, or from the effects of a [[Nullifier Crewman|Nullifier]] or [[Scrambus|Nul Scrambus]]) they will not be able to regain the buff until Oberon re-casts Renewal. They can still gain the buff from another allied Oberon, though, as long as that Oberon's buff has not also been removed.
   
 
|augment =
 
|augment =
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|tips =
 
|tips =
  +
<noinclude>
 
  +
|max = {{WFmax|target|oberon3}}
|max =
 
  +
</noinclude>
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
*[[Maximized Power Duration]] reduces the channeling cost to '''0.71''' energy per second, energy per target to '''1.06''', increases bleedout slow to '''126.9%''', and increases armor buff duration to '''56.4''' seconds.
 
**Reduces range to 8.5 meters.
 
*[[Maximized Power Efficiency]] reduces activation cost to '''6.25''' energy, channeling cost to '''0.5''' energy per second, and energy per target to '''0.75'''.
 
**Reduces bleedout slow to '''18%''' and armor buff duration to '''8''' seconds.
 
*[[Maximized Power Range]] increases the range to '''62.5''' meters.
 
**Reduces instant heal to '''50''' health, heal per second to '''16''', and armor buff to '''80'''.
 
*[[Maximized Power Strength]] increases instant heal to '''373.75''' health, heal per second to '''119.6''', and armor buff to '''598'''.
 
**Increases activation cost to '''38.75''' energy, channeling cost to '''4.28''' energy per second, and energy per target to '''6.41'''.
 
**Reduces armor buff duration to '''14.5''' seconds and bleedout slow to '''32.625%'''.
 
 
 
|bugs =
 
|bugs =
 
}}</onlyinclude>
 
}}</onlyinclude>
   
==See also==
+
==See Also==
*[[Oberon]]
+
*{{WF|Oberon}}
 
__NOTOC__
 
 
[[de:Regeneration]]
 
[[de:Regeneration]]
  +
[[es:Renovación]]
 
[[ru:Восстановление]]
 
[[ru:Восстановление]]
__NOTOC__
 
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]
 
[[Category:Channeled Abilities]]
 
[[Category:Channeled Abilities]]

Revision as of 04:49, 2 May 2020


RenewalModx256 Renewal130xWhite
3
EnergyOrb25
+2/s
+3/s/target
Renewal

Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:2 / 3 / 3 / 4 s (wave duration)
125 / 150 / 175 / 200 (armor buff)
50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)
AbilityDurationBuff Duration:20% / 25% / 35% / 45% (bleedout slow)
20 s (buff)
AbilityRangeBuff Range:10 / 15 / 20 / 25 m

Info

  • Oberon channels a field around him with radius of 10 / 15 / 20 / 25 meters. Ally players entering the field will receive a buff which will regenerate 15 / 20 / 25 / 40 health every second, while allied summoned units affected will regenerate 5 / 6.7 / 8.3 / 13.3 health every second (1/3rd the normal rate), for as long as Renewal remains active, regardless of range. Fully healed allies are additionally cleared of all negative status effects.
    • Initial heal and health over time are affected by Ability Strength.
    • The duration of the expanding pulse is inversely affected by Ability Strength, meaning it reaches its total range faster the more Ability Strength is used.
    • Field radius is affected by Ability Range.
    • Allies affected by Renewal include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
      • Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally falls off the map.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Ability Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
    • Allies will have their bleedout timer extended or reduced even if they are already incapacitated when Renewal starts/stops affecting them.
    • As Mod TT 20px Loyal Companion scales with the player's bleedout timer, companions with this mod benefit twice from Renewal, as the companion links into the player's extended bleedout and then gets buffed by Renewal, potentially allowing several minutes of bleedout.
  • Ability Synergy: If Oberon or any allies affected by Renewal stands on HallowedGround130xWhite Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
    • The armor bonus is affected by Ability Strength.
    • Bonus armor is added after other armor increases (e.g. an Oberon with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify will have (150 × 2.1) + (200 × 1.3) = 575 armor).
    • Buff duration is affected by Ability Duration.
    • As "Link Armor" wasn't found in Module:Mods/data scales with the player's armor, companions with this mod benefit twice from Iron Renewal, as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
  • Renewal drains 2 energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional 3 energy per second for every allied player and 1 energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • Multiple instances of Renewal's healing per second, and of Iron Renewal armor buff, do stack with each other.
  • Renewal's initial casting area will not expire unless Renewal is deactivated, allowing allies to receive the buff when they choose.
    • If Renewal is removed from Oberon or an Ally, (such as by falling/jumping out of bounds, or from the effects of a Nullifier or Nul Scrambus) they will not be able to regain the buff until Oberon re-casts Renewal. They can still gain the buff from another allied Oberon, though, as long as that Oberon's buff has not also been removed.

Augment

PhoenixRenewalMod
Main article: Phoenix Renewal

Phoenix Renewal is a Warframe Augment Mod for OberonIcon272 Oberon's Renewal130xWhite Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of Invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Phoenix Renewal

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also