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(Renewal armor formula)
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{{UpdateMe|Ability reworked from Update 20.3.0}}
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{{UpdateMe|Ability reworked in Update 20.3.0}}
 
<onlyinclude>
 
<onlyinclude>
 
{{AbilityU10.3
 
{{AbilityU10.3
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| hotkey = 3
 
| hotkey = 3
 
| energy = 25
 
| energy = 25
| description = Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.<br/>'''Energy Drain:''' 2 s<sup>{{sub}}1</sup><br/>'''Energy Drain per Target:''' 3 s<sup>{{sub}}1</sup>
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| description = Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.<br/>'''Energy Drain:''' 2 s<sup>{{sub}}1</sup><br/>'''Energy Drain per Target:''' 3 s<sup>{{sub}}1</sup>
 
| strength = 50 / 75 / 100 / 125 (initial heal)<br/>? / ? / ? / 40 (health per second)<br/>200 (Iron Renewal armor)
 
| strength = 50 / 75 / 100 / 125 (initial heal)<br/>? / ? / ? / 40 (health per second)<br/>200 (Iron Renewal armor)
 
| duration = 20% / 25% / 35% / 45% (bleedout slow)<br/>? / ? / ? / 20 s (Iron Renewal)<br/>4 s (power duration)
 
| duration = 20% / 25% / 35% / 45% (bleedout slow)<br/>? / ? / ? / 20 s (Iron Renewal)<br/>4 s (power duration)
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*Oberon emits a healing pulse that travels outward up to a radius of '''? / ? / ? / 25''' meters over '''4''' seconds, instantly healing Oberon and nearby allies when hit by the pulse for '''50 / 75 / 100 / 125''' health. Allies affected will regenerate '''? / ? / ? / 40''' health every second for as long as Renewal remains active. Fully healed allies are additionally cleared of all negative [[Status Effect|status effects]].
 
*Oberon emits a healing pulse that travels outward up to a radius of '''? / ? / ? / 25''' meters over '''4''' seconds, instantly healing Oberon and nearby allies when hit by the pulse for '''50 / 75 / 100 / 125''' health. Allies affected will regenerate '''? / ? / ? / 40''' health every second for as long as Renewal remains active. Fully healed allies are additionally cleared of all negative [[Status Effect|status effects]].
 
**Initial heal and health over time are affected by [[Power Strength]].
 
**Initial heal and health over time are affected by [[Power Strength]].
***The duration of the expanding pulse is '''inversely''' affected by [[Power Strength]].
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***The duration of the expanding pulse is '''inversely''' affected by [[Power Strength]], meaning it reaches its total range faster the more Power Strength is used.
 
**Renewal will continue to heal all affected units from incoming damage for the duration of the ability even if all their health has been restored.
 
**Renewal will continue to heal all affected units from incoming damage for the duration of the ability even if all their health has been restored.
 
*Incapacitated allies will have their bleedout time slowed by '''20% / 25% / 35% / 45%''' for the ability's duration.
 
*Incapacitated allies will have their bleedout time slowed by '''20% / 25% / 35% / 45%''' for the ability's duration.
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*If Oberon or any allies are within the area of [[Hallowed Ground]] when Renewal hits them, they will receive the '''Iron Renewal''' buff, which grants '''200''' bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for '''? / ? / ? / 20''' more seconds.
 
*If Oberon or any allies are within the area of [[Hallowed Ground]] when Renewal hits them, they will receive the '''Iron Renewal''' buff, which grants '''200''' bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for '''? / ? / ? / 20''' more seconds.
 
**The armor bonus is affected by [[Power Strength]].
 
**The armor bonus is affected by [[Power Strength]].
**Bonus armor is added after [[Armor#Increasing_Armor|armor increases]].<sup>[Needs testing and confirmation]</sup> (e.g. An Oberon with a maxed [[Steel Fiber]] and [[Intensify]] will have '''150 * 2,1 + 200 * 1,3 = 575''' armor)
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**Bonus armor is added after [[Armor#Increasing_Armor|armor increases]]<sup>[Needs testing and confirmation]</sup> (e.g. an Oberon with a maxed [[Steel Fiber]] and [[Intensify]] will have '''{{MathText|150 {{mul}} 2.1 + 200 {{mul}} 1.3 {{eql}} 575}}''' armor).
 
**Buff duration is affected by [[Power Duration]].
 
**Buff duration is affected by [[Power Duration]].
 
**Allies must be grounded and standing on the [[Hallowed Ground]] at the time they are hit by Renewal's pulse, in order to gain this effect.
 
**Allies must be grounded and standing on the [[Hallowed Ground]] at the time they are hit by Renewal's pulse, in order to gain this effect.
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|max =
 
|max =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
* [[Maximized Power Duration]] reduces duration to ~'''3.5''' seconds and increases bleedout slow to '''126.9%'''.
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*[[Maximized Power Duration]] reduces duration to ~'''3.5''' seconds and increases bleedout slow to '''126.9%'''.
** Has no negative effect on this ability.
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**Has no negative effect on this ability.
 
*[[Maximized Power Efficiency]] reduces activation cost to '''6.25''' energy and channeling cost to '''1.25''' energy per second.
 
*[[Maximized Power Efficiency]] reduces activation cost to '''6.25''' energy and channeling cost to '''1.25''' energy per second.
** Increases duration to '''25''' seconds and reduces bleedout slow to '''18%'''.
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**Increases duration to '''25''' seconds and reduces bleedout slow to '''18%'''.
** Reduces health regeneration rate to '''16''' health per second.
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**Reduces health regeneration rate to '''16''' health per second.
 
*[[Maximized Power Range]] has no positive effect on this ability.
 
*[[Maximized Power Range]] has no positive effect on this ability.
** Reduces instant heal to '''50''' health and gradual heal to '''160'''.
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**Reduces instant heal to '''50''' health and gradual heal to '''160'''.
** Reduces health regeneration rate to '''16''' health per second.
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**Reduces health regeneration rate to '''16''' health per second.
* [[Maximized Power Strength]] increases instant heal to '''373.75''' health and gradual heal to '''1196''' health.
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*[[Maximized Power Strength]] increases instant heal to '''373.75''' health and gradual heal to '''1196''' health.
** Increases activation cost to '''38.75''' energy and channeling cost to '''8.75''' energy per second.
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**Increases activation cost to '''38.75''' energy and channeling cost to '''8.75''' energy per second.
** Increases duration to ~'''13.79''' seconds and reduces bleedout slow to '''32.625%'''.
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**Increases duration to ~'''13.79''' seconds and reduces bleedout slow to '''32.625%'''.
** Increases health regeneration rate to ~'''86.71''' health per second.
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**Increases health regeneration rate to ~'''86.71''' health per second.
   
|bugs ={{clr}}
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|bugs =
*When channeling Renewal, the user cannot use any other abilities and melee weapon (''fixed as of {{ver|14.5.0.2|fix}}'').
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   

Revision as of 12:00, 30 April 2017

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Ability reworked in Update 20.3.0


RenewalModx256 Renewal130xWhite
3
EnergyOrb25
+2/s
+3/s/target
Renewal

Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:50 / 75 / 100 / 125 (initial heal)
? / ? / ? / 40 (health per second)
200 (Iron Renewal armor)
AbilityDurationBuff Duration:20% / 25% / 35% / 45% (bleedout slow)
? / ? / ? / 20 s (Iron Renewal)
4 s (power duration)
AbilityRangeBuff Range:? / ? / ? / 25 m

Info

  • Oberon emits a healing pulse that travels outward up to a radius of ? / ? / ? / 25 meters over 4 seconds, instantly healing Oberon and nearby allies when hit by the pulse for 50 / 75 / 100 / 125 health. Allies affected will regenerate ? / ? / ? / 40 health every second for as long as Renewal remains active. Fully healed allies are additionally cleared of all negative status effects.
    • Initial heal and health over time are affected by Power Strength.
      • The duration of the expanding pulse is inversely affected by Power Strength, meaning it reaches its total range faster the more Power Strength is used.
    • Renewal will continue to heal all affected units from incoming damage for the duration of the ability even if all their health has been restored.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Power Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • If Oberon or any allies are within the area of Hallowed Ground when Renewal hits them, they will receive the Iron Renewal buff, which grants 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for ? / ? / ? / 20 more seconds.
    • The armor bonus is affected by Power Strength.
    • Bonus armor is added after armor increases[Needs testing and confirmation] (e.g. an Oberon with a maxed Steel Fiber and Intensify will have 150 × 2.1 + 200 × 1.3 = 575 armor).
    • Buff duration is affected by Power Duration.
    • Allies must be grounded and standing on the Hallowed Ground at the time they are hit by Renewal's pulse, in order to gain this effect.
  • Renewal drains 2 energy per second from being cast and drains an additional 3 energy per second for every allied target affected. Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • The effects of Renewal also apply to companions. They do not, however, apply to map specific allied units such as defense objectives, hostages, shadows, or specters.[citation needed]
  • Once hit by the initial pulse, allies affected will retain the heal over time and armor buff effects even if they stray too far from Oberon, as long as the ability remains active.[citation needed]
  • Multiple instances of Renewal's healing per second do not stack with each other, however, Iron Renewal armor buffs do stack.[citation needed]

Augment

PhoenixRenewalMod
Main article: Phoenix Renewal

Phoenix Renewal is a Warframe Augment Mod for OberonIcon272 Oberon's Renewal130xWhite Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of Invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Phoenix Renewal

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces duration to ~3.5 seconds and increases bleedout slow to 126.9%.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
    • Increases duration to 25 seconds and reduces bleedout slow to 18%.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces instant heal to 50 health and gradual heal to 160.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Strength increases instant heal to 373.75 health and gradual heal to 1196 health.
    • Increases activation cost to 38.75 energy and channeling cost to 8.75 energy per second.
    • Increases duration to ~13.79 seconds and reduces bleedout slow to 32.625%.
    • Increases health regeneration rate to ~86.71 health per second.

Expand/Collapse

See also