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Rending Turn is a Exilus mod that increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latch, and adds DmgSlashSmall64 Slash damage to Bullet Jump.

Stats[]

Rank Bullet Jump Aim Glide & Wall Latch DmgSlashSmall64 Slash on Bullet Jump Cost
0 +3% +3% +10% 4
1 +6% +6% +20% 5
2 +9% +9% +30% 6
3 +12% +12% +40% 7
4 +15% +15% +50% 8
5 +18% +18% +60% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Sealab Sabotage Resource Caches B 4.51% 1 0.0451
The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Eviscerator 3% 11.06% 0.3318% 301 1 0.003318

Sourced from official drop table repository.

Notes[]

  • Also increases the distance/speed of rolls.
  • At max rank, Rending Turn adds a slicing effect that deals 160 DmgSlashSmall64 Slash damage with a 200% status chance within a 3-meter radius as well as a guaranteed knockdown within a 0.75-meter radius from where a player initiates a Bullet Jump.
  • Visual effects added during Bullet Jumps will always be the same color, regardless of Warframe Energy or Emission colors.

Media[]

Patch History[]

Update 17.0 (2015-07-31)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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