Relentless Combination grants a chance to deal Combo Counter hits when a target is dealt damage from a Slash proc caused by the player's melee strikes.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +25% | 6 |
1 | +50% | 7 |
2 | +75% | 8 |
3 | +100% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Ancient Disruptor | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Deimos Therid | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Tar Mutalist MOA | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- At maximum rank, Relentless Combination increases the Melee Combo Counter by +1 for every Slash proc inflicted per enemy. A combo hit is applied for each application of Slash and additional +1 hits thereafter for every tick of Bleed damage.
- If the enemy dies while under the Bleed proc or Bleed runs out, you will stop gaining additional hits from that enemy.
- Only Slash procs caused by melee weapons count; Slash procs from primary or secondary weapons, Warframe abilities (including abilities that are affected by melee weapon mods or the Combo Counter, such as Shattered Lash or Blade Storm), or Rending Turn will not increase the Combo Counter.
- Exalted Blade, Diwata, Iron Staff, Valkyr Talons, and Garuda Talons can equip the mod and benefit from it.
- Slash procs from Exalted Blade's energy waves, including ones cast from Slash Dash while Exalted Blade is active, add hits to the combo counter.
- Slash procs from thrown Glaives also add hits, even though the combo counter does not interact with Glaives.
- Note that several melee weapons are incapable of inflicting Bleed due to not dealing any Slash damage, but can still equip the mod for no benefits. This can be partially rectified by using Stance combos with forced Slash procs.
- Benefits from "Additional Combo Count Chance" mods such as True Punishment and Quickening.
Tips[]
- Most Stances have a combo in which an attack has a guaranteed status proc; these can be used to take advantage of this mod regardless of the weapons status chance.
- Since additional hits are gained from the Bleed DoT, the mod's effectiveness is more noticeable on durable enemies.
- Lasting Sting, as well as Ash's and Saryn's passive abilities increase the status duration, allowing more ticks to occur.
Trivia[]
- The mod card shows Silva & Aegis, a melee weapon that cannot proc or deal Slash damage outside of stance combos.
Patch History[]
Update 28.1 (2020-07-08)
- Fixed the ‘Relentless Combination’ Mod not building Melee Combo from Slash Status Effects.
Update 19.2 (2016-12-01)
- Introduced.
See also[]
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)