Regen is a mod that allows a Sentinel to regenerate once per mission if killed. The Sentinel will also gain invulnerability for 1 + mod rank seconds after regenerating.
Stats
Rank | HP Regen | Invulnerability Period | Cost |
---|---|---|---|
0 | +58% | 1s | 2 |
1 | +66% | 2s | 3 |
2 | +74% | 3s | 4 |
3 | +83% | 4s | 5 |
4 | +91% | 5s | 6 |
5 | +100% | 6s | 7 |
Tips
- Regen is a universal mod for both aggro-attracting sentinels (Dethcube) along with utility sentinels (Carrier and Shade) as they are able to be caught within line of fire from area-of-effect attacks.
- Regen synergizes well with the Sentinel's Enhanced Vitality, as the modified maximum health is recognized as the current maximum health for the Regen ability to provide.
Notes
- Gives the Sentinel 100 affinity for activating this ability.
- This mod does not actually revive the Sentinel, but instead it automatically heals the Sentinel a certain percent depending on the fusion rank when it reaches 0 health.
Gallery
Patch History
Hotfix 22.17.3 (2018-04-11)
- Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
Hotfix 19.6.3 (2017-01-17)
- Tweaked the Sentinel Regen Mod description to include new invulnerability mechanic.
Hotfix 19.6.2 (2017-01-13)
- Fixed Regen invulnerability lasting forever in some cases.
Hotfix 19.6.1 (2017-01-13)
- Regen now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. (Listed in 19.6.2)
Update 12.4 (2014-03-05)
- Fixed malfunctioning Sentinel Regen mod.
See also
- Mods
- Sentinels
- Primed Regen, the Primed version of this mod.