Regen is a mod that allows a Sentinel to regenerate once per mission if killed. The Sentinel will also gain invulnerability for 1 + mod rank seconds after regenerating.

Stats[edit | edit source]

Rank HP Regen Invulnerability Period Cost
0 +58% 1s 2
1 +66% 2s 3
2 +74% 3s 4
3 +83% 4s 5
4 +91% 5s 6
5 +100% 6s 7

Tips[edit | edit source]

  • Regen is a universal mod for both aggro-attracting sentinels (Dethcube) along with utility sentinels (Carrier and Shade) as they are able to be caught within line of fire from area-of-effect attacks.
  • Regen synergizes well with the Sentinel's Mod TT 20px.pngEnhanced Vitality, as the modified maximum health is recognized as the current maximum health for the Regen ability to provide.

Notes[edit | edit source]

  • Gives the Sentinel 100 affinity for activating this ability.
  • This mod does not actually revive the Sentinel, but instead it automatically heals the Sentinel a certain percent depending on the fusion rank when it reaches 0 health.

Gallery[edit | edit source]

Patch History[edit | edit source]

Hotfix 27.3.15

  • Fixed a script error occurring when your Sentinel attempts to Revive you.

Hotfix 22.17.3

  • Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.

Hotfix 19.6.3

  • Tweaked the Sentinel Regen Mod description to include new invulnerability mechanic.

Hotfix 19.6.2

  • Fixed Regen invulnerability lasting forever in some cases.

Hotfix 19.6.1

  • Regen now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. (Listed in 19.6.2)

Update 12.4

  • Fixed malfunctioning Sentinel Regen mod.

See also[edit | edit source]

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