If killed, regenerates 1x with 100% Max Health and is invulnerable for 6s.
Regen is a mod that allows a Sentinel to regenerate once per mission if killed. The Sentinel will also gain invulnerability for 1 + mod rank seconds after regenerating.
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Tips [ ]
Regen is a universal mod for both aggro-attracting sentinels (
Dethcube) along with utility sentinels ( Carrier and Shade) as they are able to be caught within line of fire from area-of-effect attacks. Regen synergizes well with the Sentinel's , as the modified maximum health is recognized as the current maximum health for the Regen ability to provide. Enhanced Vitality
Notes [ ]
Gives the Sentinel 100 affinity for activating this ability.
This mod does not actually revive the Sentinel, but instead it automatically heals the Sentinel a certain percent depending on the fusion rank when it reaches 0 health.
Gallery [ ]
Patch History [ ]
Fixed script error related to Sentinel Regen mod.
Fixed a script error occurring when your Sentinel attempts to Revive you.
Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
Tweaked the Sentinel Regen Mod description to include new invulnerability mechanic.
Fixed Regen invulnerability lasting forever in some cases.
Regen now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. (Listed in 19.6.2)
Fixed malfunctioning Sentinel Regen mod.
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