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− | {{UpdateMe|Update mod picture and stats}} |
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{{ModBox |
{{ModBox |
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| image = ReflexGuardModU145.png |
| image = ReflexGuardModU145.png |
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| autoDrops = auto |
| autoDrops = auto |
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}} |
}} |
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− | '''Reflex Guard''' is a [[mod]] that grants |
+ | '''Reflex Guard''' is a [[mod]] that grants a chance to increase [[combo]] while [[Blocking]]. |
==Stats== |
==Stats== |
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! [[Mod#Mod Rank|Rank]] |
! [[Mod#Mod Rank|Rank]] |
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+ | ! Combo Chance |
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− | ! Effect |
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! [[Mod#Attributes|Cost]] |
! [[Mod#Attributes|Cost]] |
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|- |
|- |
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==Notes== |
==Notes== |
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*Added in {{ver|10.0}}. |
*Added in {{ver|10.0}}. |
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⚫ | |||
+ | <!--Prior to Update 26 changes |
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⚫ | |||
+ | ==Trivia== |
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⚫ | |||
*Does not reduce damage of "Parried" attacks unless your melee weapon is equipped. Damage reduction is based on your melee weapon's Block Resist stat. |
*Does not reduce damage of "Parried" attacks unless your melee weapon is equipped. Damage reduction is based on your melee weapon's Block Resist stat. |
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*Only activates on "frontal attacks" relative to the camera. Warframe orientation has no bearing. Players with wider FOV setting may gain more benefit. |
*Only activates on "frontal attacks" relative to the camera. Warframe orientation has no bearing. Players with wider FOV setting may gain more benefit. |
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*When activated from a melee attack, the activation strike will not be blocked. When an enemy hits you with a melee weapon, this mod will not block that shot, only shots/strikes after it is activated. |
*When activated from a melee attack, the activation strike will not be blocked. When an enemy hits you with a melee weapon, this mod will not block that shot, only shots/strikes after it is activated. |
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*When triggered, the blocking animation will briefly prevent other actions such as firing and will cancel any drawn bows. |
*When triggered, the blocking animation will briefly prevent other actions such as firing and will cancel any drawn bows. |
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⚫ | |||
==Bugs== |
==Bugs== |
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*If equipped and activated during the first two Mastery Tests, the animation will trigger with an invisible melee weapon (as none is worn) and render the player unable to complete the test, as they cannot switch back to the weapon required to complete the test. |
*If equipped and activated during the first two Mastery Tests, the animation will trigger with an invisible melee weapon (as none is worn) and render the player unable to complete the test, as they cannot switch back to the weapon required to complete the test. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Now gives +100% Combo Count Chance while Blocking (previously +100% Parry Angle). |
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+ | |||
{{ver|24.4}} |
{{ver|24.4}} |
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*Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle. |
*Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle. |
Revision as of 11:18, 12 May 2020
Reflex Guard is a mod that grants a chance to increase combo while Blocking.
Stats
Rank | Combo Chance | Cost |
---|---|---|
0 | +9.1% | 4 |
1 | +18.2% | 5 |
2 | +27.3% | 6 |
3 | +36.4% | 7 |
4 | +45.5% | 8 |
5 | +54.5% | 9 |
6 | +63.6% | 10 |
7 | +72.7% | 11 |
8 | +81.8% | 12 |
9 | +90.9% | 13 |
10 | +100% | 14 |
Notes
- Added in Update 10.0 (2013-09-13).
Gallery
Media
Patch History
Update 26.0 (2019-10-31)
- Now gives +100% Combo Count Chance while Blocking (previously +100% Parry Angle).
Update 24.4 (2019-03-08)
- Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.
Update 18.0 (2015-12-03)
- Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod.
Update 11.5 (2013-12-19)
- Fixed issues where having Reflex Guard mod equipped could result in rank-up test failures.
Update 10.0 (2013-09-13)
- Introduced.