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{{ModBox |
{{ModBox |
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− | | image = ReflexGuardModU145.png |
+ | | image = ReflexGuardModU145.png |
+ | | transmutable = |
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⚫ | |||
− | | |
+ | | introduced = {{ver|10.0}} |
⚫ | |||
⚫ | |||
+ | | rarity = Rare |
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}} |
}} |
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− | + | '''Reflex Guard''' is a [[mod]] that grants a chance to increase [[combo]] while [[Blocking]]. |
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==Stats== |
==Stats== |
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{| class="emodtable" |
{| class="emodtable" |
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|- |
|- |
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− | ! [[ |
+ | ! [[Mod#Mod Rank|Rank]] |
+ | ! Combo Chance |
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− | ! Effect |
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− | ! [[ |
+ | ! [[Mod#Attributes|Cost]] |
⚫ | |||
⚫ | |||
|- |
|- |
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− | | |
+ | | 0 || +9.1% || 4 |
|- |
|- |
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− | | |
+ | | 1 || +18.2% || 5 |
|- |
|- |
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− | | |
+ | | 2 || +27.3% || 6 |
|- |
|- |
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− | | |
+ | | 3 || +36.4% || 7 |
|- |
|- |
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− | | |
+ | | 4 || +45.5% || 8 |
|- |
|- |
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− | | |
+ | | 5 || +54.5% || 9 |
|- |
|- |
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− | | |
+ | | 6 || +63.6% || 10 |
|- |
|- |
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− | | |
+ | | 7 || +72.7% || 11 |
|- |
|- |
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− | | |
+ | | 8 || +81.8% || 12 |
|- |
|- |
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− | | |
+ | | 9 || +90.9% || 13 |
⚫ | |||
⚫ | |||
|} |
|} |
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==Notes== |
==Notes== |
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*Added in {{ver|10.0}}. |
*Added in {{ver|10.0}}. |
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⚫ | |||
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⚫ | |||
⚫ | |||
⚫ | |||
+ | <!--Prior to Update 26 changes |
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+ | ==Trivia== |
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+ | *Note that despite the description using the word "{{M|Parry}}," Reflex Guard will only perform normal blocking, and will not open enemies up to [[Finisher#Counter|counter finishers]]. However, the automatic blocks can be used to counterattack as usual. |
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+ | *Does not reduce damage of "Parried" attacks unless your melee weapon is equipped. Damage reduction is based on your melee weapon's Block Resist stat. |
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+ | *Only activates on "frontal attacks" relative to the camera. Warframe orientation has no bearing. Players with wider FOV setting may gain more benefit. |
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⚫ | |||
+ | **If wielding [[Exalted Weapon]]s, the player's regular weapons are disabled. This means one cannot auto-parry while wielding the [[Artemis Bow (Weapon)|Artemis Bow]] or {{Weapon|Regulators}}. {{WF|Titania}} can still auto-parry during {{A|Razorwing}} with her {{Weapon|Diwata}}, and any of the exalted melee weapons work as usual. |
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+ | *Auto-parry will not activate if the player is under effects that disable blocking, such as invincibility or {{A|Iron Skin}}. |
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+ | *Auto-parries will not empower {{Weapon|Silva & Aegis}}' or {{Weapon|Ack & Brunt}}s attacks. |
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+ | **[[Avenging Truth]] will charge from auto-parries if the weapon is actively wielded. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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+ | *At max rank, Reflex Guard increases the blocking angle from 45° to 90°. |
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==Bugs== |
==Bugs== |
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− | *If |
+ | *If equipped and activated during the first two Mastery Tests, the animation will trigger with an invisible melee weapon (as none is worn) and render the player unable to complete the test, as they cannot switch back to the weapon required to complete the test. |
+ | --> |
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− | *As of {{ver|10.1}}, you can get stuck in a blocking animation. Perform a melee strike to fix it. Using this mod together with [[Reflection]] against [[Corpus]] Turrets can crash the [[WARFRAME]] client. |
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==Gallery== |
==Gallery== |
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− | <gallery> |
+ | <gallery hideaddbutton="true"> |
ReflexGuardMod.png|Old appearance |
ReflexGuardMod.png|Old appearance |
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</gallery> |
</gallery> |
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==Media== |
==Media== |
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[[File:Warframe Block Captain Vor's Laser, Like In The Trailer!|thumb|left|335 px|Auto-blocking Vor's Laser (with good blocking build as well)]] |
[[File:Warframe Block Captain Vor's Laser, Like In The Trailer!|thumb|left|335 px|Auto-blocking Vor's Laser (with good blocking build as well)]] |
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+ | |||
{{clr}} |
{{clr}} |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Now gives +100% Combo Count Chance while Blocking (previously +100% Parry Angle). |
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+ | {{ver|24.4}} |
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⚫ | |||
+ | *Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle. |
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+ | {{ver|18.0}} |
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− | ==See also== |
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+ | *Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod. |
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− | *[[Mods]] |
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+ | {{ver|11.5}} |
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+ | *Fixed issues where having Reflex Guard mod equipped could result in rank-up test failures. |
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+ | |||
+ | {{ver|10.0}} |
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+ | *Introduced. |
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⚫ | |||
{{WarframeMods}} |
{{WarframeMods}} |
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⚫ | |||
[[es:Guardia de reflejo]] |
[[es:Guardia de reflejo]] |
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[[fr:Réflexe de Défense]] |
[[fr:Réflexe de Défense]] |
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⚫ | |||
[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Warframe Mods]] |
[[Category:Warframe Mods]] |
Revision as of 11:18, 12 May 2020
Reflex Guard is a mod that grants a chance to increase combo while Blocking.
Stats
Rank | Combo Chance | Cost |
---|---|---|
0 | +9.1% | 4 |
1 | +18.2% | 5 |
2 | +27.3% | 6 |
3 | +36.4% | 7 |
4 | +45.5% | 8 |
5 | +54.5% | 9 |
6 | +63.6% | 10 |
7 | +72.7% | 11 |
8 | +81.8% | 12 |
9 | +90.9% | 13 |
10 | +100% | 14 |
Notes
- Added in Update 10.0 (2013-09-13).
Gallery
Media
Patch History
Update 26.0 (2019-10-31)
- Now gives +100% Combo Count Chance while Blocking (previously +100% Parry Angle).
Update 24.4 (2019-03-08)
- Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.
Update 18.0 (2015-12-03)
- Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod.
Update 11.5 (2013-12-19)
- Fixed issues where having Reflex Guard mod equipped could result in rank-up test failures.
Update 10.0 (2013-09-13)
- Introduced.