Reflex Guard is a mod that grants a chance to increase combo while Blocking.
Stats[]
Rank | Combo Chance | Cost |
---|---|---|
0 | +9.1% | 4 |
1 | +18.2% | 5 |
2 | +27.3% | 6 |
3 | +36.4% | 7 |
4 | +45.5% | 8 |
5 | +54.5% | 9 |
6 | +63.6% | 10 |
7 | +72.7% | 11 |
8 | +81.8% | 12 |
9 | +90.9% | 13 |
10 | +100% | 14 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Spy | Tier 1 Spy | A | 14.29% | 1 | 0.1429 | |
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Sourced from official drop table repository.
Gallery[]
Media[]
Patch History[]
Hotfix 29.0.8 (2020-09-10)
- Fixed Chat Linked Reflex Guard Mod appearing as its old version (Parry Chance).
Update 26.0 (2019-10-31)
- Now gives +100% Combo Count Chance while Blocking (previously +100% Parry Angle).
Update 24.4 (2019-03-08)
- Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.
Update 18.0 (2015-12-03)
- Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod.
Update 11.5 (2013-12-19)
- Fixed issues where having Reflex Guard mod equipped could result in rank-up test failures.
Update 10.0 (2013-09-13)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)